| 1 | // |
| 2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // |
| 8 | // Implement the top-level of interface to the compiler, |
| 9 | // as defined in ShaderLang.h |
| 10 | // |
| 11 | |
| 12 | #include "GLSLANG/ShaderLang.h" |
| 13 | |
| 14 | #include "compiler/translator/Compiler.h" |
| 15 | #include "compiler/translator/InitializeDll.h" |
| 16 | #include "compiler/translator/length_limits.h" |
| 17 | #ifdef ANGLE_ENABLE_HLSL |
| 18 | # include "compiler/translator/TranslatorHLSL.h" |
| 19 | #endif // ANGLE_ENABLE_HLSL |
| 20 | #include "angle_gl.h" |
| 21 | #include "compiler/translator/VariablePacker.h" |
| 22 | |
| 23 | namespace sh |
| 24 | { |
| 25 | |
| 26 | namespace |
| 27 | { |
| 28 | |
| 29 | bool isInitialized = false; |
| 30 | |
| 31 | // |
| 32 | // This is the platform independent interface between an OGL driver |
| 33 | // and the shading language compiler. |
| 34 | // |
| 35 | |
| 36 | template <typename VarT> |
| 37 | const std::vector<VarT> *GetVariableList(const TCompiler *compiler); |
| 38 | |
| 39 | template <> |
| 40 | const std::vector<Uniform> *GetVariableList(const TCompiler *compiler) |
| 41 | { |
| 42 | return &compiler->getUniforms(); |
| 43 | } |
| 44 | |
| 45 | template <> |
| 46 | const std::vector<Varying> *GetVariableList(const TCompiler *compiler) |
| 47 | { |
| 48 | switch (compiler->getShaderType()) |
| 49 | { |
| 50 | case GL_VERTEX_SHADER: |
| 51 | return &compiler->getOutputVaryings(); |
| 52 | case GL_FRAGMENT_SHADER: |
| 53 | return &compiler->getInputVaryings(); |
| 54 | case GL_COMPUTE_SHADER: |
| 55 | ASSERT(compiler->getOutputVaryings().empty() && compiler->getInputVaryings().empty()); |
| 56 | return &compiler->getOutputVaryings(); |
| 57 | // Since geometry shaders have both input and output varyings, we shouldn't call GetVaryings |
| 58 | // on a geometry shader. |
| 59 | default: |
| 60 | return nullptr; |
| 61 | } |
| 62 | } |
| 63 | |
| 64 | template <> |
| 65 | const std::vector<Attribute> *GetVariableList(const TCompiler *compiler) |
| 66 | { |
| 67 | return &compiler->getAttributes(); |
| 68 | } |
| 69 | |
| 70 | template <> |
| 71 | const std::vector<OutputVariable> *GetVariableList(const TCompiler *compiler) |
| 72 | { |
| 73 | return &compiler->getOutputVariables(); |
| 74 | } |
| 75 | |
| 76 | template <> |
| 77 | const std::vector<InterfaceBlock> *GetVariableList(const TCompiler *compiler) |
| 78 | { |
| 79 | return &compiler->getInterfaceBlocks(); |
| 80 | } |
| 81 | |
| 82 | TCompiler *GetCompilerFromHandle(ShHandle handle) |
| 83 | { |
| 84 | if (!handle) |
| 85 | { |
| 86 | return nullptr; |
| 87 | } |
| 88 | |
| 89 | TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| 90 | return base->getAsCompiler(); |
| 91 | } |
| 92 | |
| 93 | template <typename VarT> |
| 94 | const std::vector<VarT> *GetShaderVariables(const ShHandle handle) |
| 95 | { |
| 96 | TCompiler *compiler = GetCompilerFromHandle(handle); |
| 97 | if (!compiler) |
| 98 | { |
| 99 | return nullptr; |
| 100 | } |
| 101 | |
| 102 | return GetVariableList<VarT>(compiler); |
| 103 | } |
| 104 | |
| 105 | #ifdef ANGLE_ENABLE_HLSL |
| 106 | TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle) |
| 107 | { |
| 108 | if (!handle) |
| 109 | return nullptr; |
| 110 | TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| 111 | return base->getAsTranslatorHLSL(); |
| 112 | } |
| 113 | #endif // ANGLE_ENABLE_HLSL |
| 114 | |
| 115 | GLenum GetGeometryShaderPrimitiveTypeEnum(sh::TLayoutPrimitiveType primitiveType) |
| 116 | { |
| 117 | switch (primitiveType) |
| 118 | { |
| 119 | case EptPoints: |
| 120 | return GL_POINTS; |
| 121 | case EptLines: |
| 122 | return GL_LINES; |
| 123 | case EptLinesAdjacency: |
| 124 | return GL_LINES_ADJACENCY_EXT; |
| 125 | case EptTriangles: |
| 126 | return GL_TRIANGLES; |
| 127 | case EptTrianglesAdjacency: |
| 128 | return GL_TRIANGLES_ADJACENCY_EXT; |
| 129 | |
| 130 | case EptLineStrip: |
| 131 | return GL_LINE_STRIP; |
| 132 | case EptTriangleStrip: |
| 133 | return GL_TRIANGLE_STRIP; |
| 134 | |
| 135 | case EptUndefined: |
| 136 | default: |
| 137 | UNREACHABLE(); |
| 138 | return GL_INVALID_VALUE; |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | } // anonymous namespace |
| 143 | |
| 144 | // |
| 145 | // Driver must call this first, once, before doing any other compiler operations. |
| 146 | // Subsequent calls to this function are no-op. |
| 147 | // |
| 148 | bool Initialize() |
| 149 | { |
| 150 | if (!isInitialized) |
| 151 | { |
| 152 | isInitialized = InitProcess(); |
| 153 | } |
| 154 | return isInitialized; |
| 155 | } |
| 156 | |
| 157 | // |
| 158 | // Cleanup symbol tables |
| 159 | // |
| 160 | bool Finalize() |
| 161 | { |
| 162 | if (isInitialized) |
| 163 | { |
| 164 | DetachProcess(); |
| 165 | isInitialized = false; |
| 166 | } |
| 167 | return true; |
| 168 | } |
| 169 | |
| 170 | // |
| 171 | // Initialize built-in resources with minimum expected values. |
| 172 | // |
| 173 | void InitBuiltInResources(ShBuiltInResources *resources) |
| 174 | { |
| 175 | // Make comparable. |
| 176 | memset(resources, 0, sizeof(*resources)); |
| 177 | |
| 178 | // Constants. |
| 179 | resources->MaxVertexAttribs = 8; |
| 180 | resources->MaxVertexUniformVectors = 128; |
| 181 | resources->MaxVaryingVectors = 8; |
| 182 | resources->MaxVertexTextureImageUnits = 0; |
| 183 | resources->MaxCombinedTextureImageUnits = 8; |
| 184 | resources->MaxTextureImageUnits = 8; |
| 185 | resources->MaxFragmentUniformVectors = 16; |
| 186 | resources->MaxDrawBuffers = 1; |
| 187 | |
| 188 | // Extensions. |
| 189 | resources->OES_standard_derivatives = 0; |
| 190 | resources->OES_EGL_image_external = 0; |
| 191 | resources->OES_EGL_image_external_essl3 = 0; |
| 192 | resources->NV_EGL_stream_consumer_external = 0; |
| 193 | resources->ARB_texture_rectangle = 0; |
| 194 | resources->EXT_blend_func_extended = 0; |
| 195 | resources->EXT_draw_buffers = 0; |
| 196 | resources->EXT_frag_depth = 0; |
| 197 | resources->EXT_shader_texture_lod = 0; |
| 198 | resources->WEBGL_debug_shader_precision = 0; |
| 199 | resources->EXT_shader_framebuffer_fetch = 0; |
| 200 | resources->NV_shader_framebuffer_fetch = 0; |
| 201 | resources->ARM_shader_framebuffer_fetch = 0; |
| 202 | resources->OVR_multiview2 = 0; |
| 203 | resources->EXT_YUV_target = 0; |
| 204 | resources->EXT_geometry_shader = 0; |
| 205 | resources->OES_texture_storage_multisample_2d_array = 0; |
| 206 | resources->ANGLE_texture_multisample = 0; |
| 207 | resources->ANGLE_multi_draw = 0; |
| 208 | |
| 209 | resources->NV_draw_buffers = 0; |
| 210 | |
| 211 | // Disable highp precision in fragment shader by default. |
| 212 | resources->FragmentPrecisionHigh = 0; |
| 213 | |
| 214 | // GLSL ES 3.0 constants. |
| 215 | resources->MaxVertexOutputVectors = 16; |
| 216 | resources->MaxFragmentInputVectors = 15; |
| 217 | resources->MinProgramTexelOffset = -8; |
| 218 | resources->MaxProgramTexelOffset = 7; |
| 219 | |
| 220 | // Extensions constants. |
| 221 | resources->MaxDualSourceDrawBuffers = 0; |
| 222 | |
| 223 | resources->MaxViewsOVR = 4; |
| 224 | |
| 225 | // Disable name hashing by default. |
| 226 | resources->HashFunction = nullptr; |
| 227 | |
| 228 | resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC; |
| 229 | |
| 230 | resources->MaxExpressionComplexity = 256; |
| 231 | resources->MaxCallStackDepth = 256; |
| 232 | resources->MaxFunctionParameters = 1024; |
| 233 | |
| 234 | // ES 3.1 Revision 4, 7.2 Built-in Constants |
| 235 | |
| 236 | // ES 3.1, Revision 4, 8.13 Texture minification |
| 237 | // "The value of MIN_PROGRAM_TEXTURE_GATHER_OFFSET must be less than or equal to the value of |
| 238 | // MIN_PROGRAM_TEXEL_OFFSET. The value of MAX_PROGRAM_TEXTURE_GATHER_OFFSET must be greater than |
| 239 | // or equal to the value of MAX_PROGRAM_TEXEL_OFFSET" |
| 240 | resources->MinProgramTextureGatherOffset = -8; |
| 241 | resources->MaxProgramTextureGatherOffset = 7; |
| 242 | |
| 243 | resources->MaxImageUnits = 4; |
| 244 | resources->MaxVertexImageUniforms = 0; |
| 245 | resources->MaxFragmentImageUniforms = 0; |
| 246 | resources->MaxComputeImageUniforms = 4; |
| 247 | resources->MaxCombinedImageUniforms = 4; |
| 248 | |
| 249 | resources->MaxUniformLocations = 1024; |
| 250 | |
| 251 | resources->MaxCombinedShaderOutputResources = 4; |
| 252 | |
| 253 | resources->MaxComputeWorkGroupCount[0] = 65535; |
| 254 | resources->MaxComputeWorkGroupCount[1] = 65535; |
| 255 | resources->MaxComputeWorkGroupCount[2] = 65535; |
| 256 | resources->MaxComputeWorkGroupSize[0] = 128; |
| 257 | resources->MaxComputeWorkGroupSize[1] = 128; |
| 258 | resources->MaxComputeWorkGroupSize[2] = 64; |
| 259 | resources->MaxComputeUniformComponents = 512; |
| 260 | resources->MaxComputeTextureImageUnits = 16; |
| 261 | |
| 262 | resources->MaxComputeAtomicCounters = 8; |
| 263 | resources->MaxComputeAtomicCounterBuffers = 1; |
| 264 | |
| 265 | resources->MaxVertexAtomicCounters = 0; |
| 266 | resources->MaxFragmentAtomicCounters = 0; |
| 267 | resources->MaxCombinedAtomicCounters = 8; |
| 268 | resources->MaxAtomicCounterBindings = 1; |
| 269 | |
| 270 | resources->MaxVertexAtomicCounterBuffers = 0; |
| 271 | resources->MaxFragmentAtomicCounterBuffers = 0; |
| 272 | resources->MaxCombinedAtomicCounterBuffers = 1; |
| 273 | resources->MaxAtomicCounterBufferSize = 32; |
| 274 | |
| 275 | resources->MaxUniformBufferBindings = 32; |
| 276 | resources->MaxShaderStorageBufferBindings = 4; |
| 277 | |
| 278 | resources->MaxGeometryUniformComponents = 1024; |
| 279 | resources->MaxGeometryUniformBlocks = 12; |
| 280 | resources->MaxGeometryInputComponents = 64; |
| 281 | resources->MaxGeometryOutputComponents = 64; |
| 282 | resources->MaxGeometryOutputVertices = 256; |
| 283 | resources->MaxGeometryTotalOutputComponents = 1024; |
| 284 | resources->MaxGeometryTextureImageUnits = 16; |
| 285 | resources->MaxGeometryAtomicCounterBuffers = 0; |
| 286 | resources->MaxGeometryAtomicCounters = 0; |
| 287 | resources->MaxGeometryShaderStorageBlocks = 0; |
| 288 | resources->MaxGeometryShaderInvocations = 32; |
| 289 | resources->MaxGeometryImageUniforms = 0; |
| 290 | } |
| 291 | |
| 292 | // |
| 293 | // Driver calls these to create and destroy compiler objects. |
| 294 | // |
| 295 | ShHandle ConstructCompiler(sh::GLenum type, |
| 296 | ShShaderSpec spec, |
| 297 | ShShaderOutput output, |
| 298 | const ShBuiltInResources *resources) |
| 299 | { |
| 300 | TShHandleBase *base = static_cast<TShHandleBase *>(ConstructCompiler(type, spec, output)); |
| 301 | if (base == nullptr) |
| 302 | { |
| 303 | return 0; |
| 304 | } |
| 305 | |
| 306 | TCompiler *compiler = base->getAsCompiler(); |
| 307 | if (compiler == nullptr) |
| 308 | { |
| 309 | return 0; |
| 310 | } |
| 311 | |
| 312 | // Generate built-in symbol table. |
| 313 | if (!compiler->Init(*resources)) |
| 314 | { |
| 315 | Destruct(base); |
| 316 | return 0; |
| 317 | } |
| 318 | |
| 319 | return base; |
| 320 | } |
| 321 | |
| 322 | void Destruct(ShHandle handle) |
| 323 | { |
| 324 | if (handle == 0) |
| 325 | return; |
| 326 | |
| 327 | TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| 328 | |
| 329 | if (base->getAsCompiler()) |
| 330 | DeleteCompiler(base->getAsCompiler()); |
| 331 | } |
| 332 | |
| 333 | const std::string &GetBuiltInResourcesString(const ShHandle handle) |
| 334 | { |
| 335 | TCompiler *compiler = GetCompilerFromHandle(handle); |
| 336 | ASSERT(compiler); |
| 337 | return compiler->getBuiltInResourcesString(); |
| 338 | } |
| 339 | |
| 340 | // |
| 341 | // Do an actual compile on the given strings. The result is left |
| 342 | // in the given compile object. |
| 343 | // |
| 344 | // Return: The return value of ShCompile is really boolean, indicating |
| 345 | // success or failure. |
| 346 | // |
| 347 | bool Compile(const ShHandle handle, |
| 348 | const char *const shaderStrings[], |
| 349 | size_t numStrings, |
| 350 | ShCompileOptions compileOptions) |
| 351 | { |
| 352 | TCompiler *compiler = GetCompilerFromHandle(handle); |
| 353 | ASSERT(compiler); |
| 354 | |
| 355 | return compiler->compile(shaderStrings, numStrings, compileOptions); |
| 356 | } |
| 357 | |
| 358 | void ClearResults(const ShHandle handle) |
| 359 | { |
| 360 | TCompiler *compiler = GetCompilerFromHandle(handle); |
| 361 | ASSERT(compiler); |
| 362 | compiler->clearResults(); |
| 363 | } |
| 364 | |
| 365 | int GetShaderVersion(const ShHandle handle) |
| 366 | { |
| 367 | TCompiler *compiler = GetCompilerFromHandle(handle); |
| 368 | ASSERT(compiler); |
| 369 | return compiler->getShaderVersion(); |
| 370 | } |
| 371 | |
| 372 | ShShaderOutput GetShaderOutputType(const ShHandle handle) |
| 373 | { |
| 374 | TCompiler *compiler = GetCompilerFromHandle(handle); |
| 375 | ASSERT(compiler); |
| 376 | return compiler->getOutputType(); |
| 377 | } |
| 378 | |
| 379 | // |
| 380 | // Return any compiler log of messages for the application. |
| 381 | // |
| 382 | const std::string &GetInfoLog(const ShHandle handle) |
| 383 | { |
| 384 | TCompiler *compiler = GetCompilerFromHandle(handle); |
| 385 | ASSERT(compiler); |
| 386 | |
| 387 | TInfoSink &infoSink = compiler->getInfoSink(); |
| 388 | return infoSink.info.str(); |
| 389 | } |
| 390 | |
| 391 | // |
| 392 | // Return any object code. |
| 393 | // |
| 394 | const std::string &GetObjectCode(const ShHandle handle) |
| 395 | { |
| 396 | TCompiler *compiler = GetCompilerFromHandle(handle); |
| 397 | ASSERT(compiler); |
| 398 | |
| 399 | TInfoSink &infoSink = compiler->getInfoSink(); |
| 400 | return infoSink.obj.str(); |
| 401 | } |
| 402 | |
| 403 | const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle) |
| 404 | { |
| 405 | TCompiler *compiler = GetCompilerFromHandle(handle); |
| 406 | ASSERT(compiler); |
| 407 | return &(compiler->getNameMap()); |
| 408 | } |
| 409 | |
| 410 | const std::vector<Uniform> *GetUniforms(const ShHandle handle) |
| 411 | { |
| 412 | return GetShaderVariables<Uniform>(handle); |
| 413 | } |
| 414 | |
| 415 | const std::vector<Varying> *GetInputVaryings(const ShHandle handle) |
| 416 | { |
| 417 | TCompiler *compiler = GetCompilerFromHandle(handle); |
| 418 | if (compiler == nullptr) |
| 419 | { |
| 420 | return nullptr; |
| 421 | } |
| 422 | return &compiler->getInputVaryings(); |
| 423 | } |
| 424 | |
| 425 | const std::vector<Varying> *GetOutputVaryings(const ShHandle handle) |
| 426 | { |
| 427 | TCompiler *compiler = GetCompilerFromHandle(handle); |
| 428 | if (compiler == nullptr) |
| 429 | { |
| 430 | return nullptr; |
| 431 | } |
| 432 | return &compiler->getOutputVaryings(); |
| 433 | } |
| 434 | |
| 435 | const std::vector<Varying> *GetVaryings(const ShHandle handle) |
| 436 | { |
| 437 | return GetShaderVariables<Varying>(handle); |
| 438 | } |
| 439 | |
| 440 | const std::vector<Attribute> *GetAttributes(const ShHandle handle) |
| 441 | { |
| 442 | return GetShaderVariables<Attribute>(handle); |
| 443 | } |
| 444 | |
| 445 | const std::vector<OutputVariable> *GetOutputVariables(const ShHandle handle) |
| 446 | { |
| 447 | return GetShaderVariables<OutputVariable>(handle); |
| 448 | } |
| 449 | |
| 450 | const std::vector<InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle) |
| 451 | { |
| 452 | return GetShaderVariables<InterfaceBlock>(handle); |
| 453 | } |
| 454 | |
| 455 | const std::vector<InterfaceBlock> *GetUniformBlocks(const ShHandle handle) |
| 456 | { |
| 457 | ASSERT(handle); |
| 458 | TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| 459 | TCompiler *compiler = base->getAsCompiler(); |
| 460 | ASSERT(compiler); |
| 461 | |
| 462 | return &compiler->getUniformBlocks(); |
| 463 | } |
| 464 | |
| 465 | const std::vector<InterfaceBlock> *GetShaderStorageBlocks(const ShHandle handle) |
| 466 | { |
| 467 | ASSERT(handle); |
| 468 | TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| 469 | TCompiler *compiler = base->getAsCompiler(); |
| 470 | ASSERT(compiler); |
| 471 | |
| 472 | return &compiler->getShaderStorageBlocks(); |
| 473 | } |
| 474 | |
| 475 | WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle) |
| 476 | { |
| 477 | ASSERT(handle); |
| 478 | |
| 479 | TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| 480 | TCompiler *compiler = base->getAsCompiler(); |
| 481 | ASSERT(compiler); |
| 482 | |
| 483 | return compiler->getComputeShaderLocalSize(); |
| 484 | } |
| 485 | |
| 486 | int GetVertexShaderNumViews(const ShHandle handle) |
| 487 | { |
| 488 | ASSERT(handle); |
| 489 | TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| 490 | TCompiler *compiler = base->getAsCompiler(); |
| 491 | ASSERT(compiler); |
| 492 | |
| 493 | return compiler->getNumViews(); |
| 494 | } |
| 495 | |
| 496 | bool CheckVariablesWithinPackingLimits(int maxVectors, const std::vector<ShaderVariable> &variables) |
| 497 | { |
| 498 | return CheckVariablesInPackingLimits(maxVectors, variables); |
| 499 | } |
| 500 | |
| 501 | bool GetShaderStorageBlockRegister(const ShHandle handle, |
| 502 | const std::string &shaderStorageBlockName, |
| 503 | unsigned int *indexOut) |
| 504 | { |
| 505 | #ifdef ANGLE_ENABLE_HLSL |
| 506 | ASSERT(indexOut); |
| 507 | |
| 508 | TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle); |
| 509 | ASSERT(translator); |
| 510 | |
| 511 | if (!translator->hasShaderStorageBlock(shaderStorageBlockName)) |
| 512 | { |
| 513 | return false; |
| 514 | } |
| 515 | |
| 516 | *indexOut = translator->getShaderStorageBlockRegister(shaderStorageBlockName); |
| 517 | return true; |
| 518 | #else |
| 519 | return false; |
| 520 | #endif // ANGLE_ENABLE_HLSL |
| 521 | } |
| 522 | |
| 523 | bool GetUniformBlockRegister(const ShHandle handle, |
| 524 | const std::string &uniformBlockName, |
| 525 | unsigned int *indexOut) |
| 526 | { |
| 527 | #ifdef ANGLE_ENABLE_HLSL |
| 528 | ASSERT(indexOut); |
| 529 | |
| 530 | TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle); |
| 531 | ASSERT(translator); |
| 532 | |
| 533 | if (!translator->hasUniformBlock(uniformBlockName)) |
| 534 | { |
| 535 | return false; |
| 536 | } |
| 537 | |
| 538 | *indexOut = translator->getUniformBlockRegister(uniformBlockName); |
| 539 | return true; |
| 540 | #else |
| 541 | return false; |
| 542 | #endif // ANGLE_ENABLE_HLSL |
| 543 | } |
| 544 | |
| 545 | const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle) |
| 546 | { |
| 547 | #ifdef ANGLE_ENABLE_HLSL |
| 548 | TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle); |
| 549 | ASSERT(translator); |
| 550 | |
| 551 | return translator->getUniformRegisterMap(); |
| 552 | #else |
| 553 | return nullptr; |
| 554 | #endif // ANGLE_ENABLE_HLSL |
| 555 | } |
| 556 | |
| 557 | unsigned int GetReadonlyImage2DRegisterIndex(const ShHandle handle) |
| 558 | { |
| 559 | #ifdef ANGLE_ENABLE_HLSL |
| 560 | TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle); |
| 561 | ASSERT(translator); |
| 562 | |
| 563 | return translator->getReadonlyImage2DRegisterIndex(); |
| 564 | #else |
| 565 | return 0; |
| 566 | #endif // ANGLE_ENABLE_HLSL |
| 567 | } |
| 568 | |
| 569 | unsigned int GetImage2DRegisterIndex(const ShHandle handle) |
| 570 | { |
| 571 | #ifdef ANGLE_ENABLE_HLSL |
| 572 | TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle); |
| 573 | ASSERT(translator); |
| 574 | |
| 575 | return translator->getImage2DRegisterIndex(); |
| 576 | #else |
| 577 | return 0; |
| 578 | #endif // ANGLE_ENABLE_HLSL |
| 579 | } |
| 580 | |
| 581 | const std::set<std::string> *GetUsedImage2DFunctionNames(const ShHandle handle) |
| 582 | { |
| 583 | #ifdef ANGLE_ENABLE_HLSL |
| 584 | TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle); |
| 585 | ASSERT(translator); |
| 586 | |
| 587 | return translator->getUsedImage2DFunctionNames(); |
| 588 | #else |
| 589 | return nullptr; |
| 590 | #endif // ANGLE_ENABLE_HLSL |
| 591 | } |
| 592 | |
| 593 | bool HasValidGeometryShaderInputPrimitiveType(const ShHandle handle) |
| 594 | { |
| 595 | ASSERT(handle); |
| 596 | |
| 597 | TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| 598 | TCompiler *compiler = base->getAsCompiler(); |
| 599 | ASSERT(compiler); |
| 600 | |
| 601 | return compiler->getGeometryShaderInputPrimitiveType() != EptUndefined; |
| 602 | } |
| 603 | |
| 604 | bool HasValidGeometryShaderOutputPrimitiveType(const ShHandle handle) |
| 605 | { |
| 606 | ASSERT(handle); |
| 607 | |
| 608 | TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| 609 | TCompiler *compiler = base->getAsCompiler(); |
| 610 | ASSERT(compiler); |
| 611 | |
| 612 | return compiler->getGeometryShaderOutputPrimitiveType() != EptUndefined; |
| 613 | } |
| 614 | |
| 615 | bool HasValidGeometryShaderMaxVertices(const ShHandle handle) |
| 616 | { |
| 617 | ASSERT(handle); |
| 618 | |
| 619 | TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| 620 | TCompiler *compiler = base->getAsCompiler(); |
| 621 | ASSERT(compiler); |
| 622 | |
| 623 | return compiler->getGeometryShaderMaxVertices() >= 0; |
| 624 | } |
| 625 | |
| 626 | GLenum GetGeometryShaderInputPrimitiveType(const ShHandle handle) |
| 627 | { |
| 628 | ASSERT(handle); |
| 629 | |
| 630 | TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| 631 | TCompiler *compiler = base->getAsCompiler(); |
| 632 | ASSERT(compiler); |
| 633 | |
| 634 | return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderInputPrimitiveType()); |
| 635 | } |
| 636 | |
| 637 | GLenum GetGeometryShaderOutputPrimitiveType(const ShHandle handle) |
| 638 | { |
| 639 | ASSERT(handle); |
| 640 | |
| 641 | TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| 642 | TCompiler *compiler = base->getAsCompiler(); |
| 643 | ASSERT(compiler); |
| 644 | |
| 645 | return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderOutputPrimitiveType()); |
| 646 | } |
| 647 | |
| 648 | int GetGeometryShaderInvocations(const ShHandle handle) |
| 649 | { |
| 650 | ASSERT(handle); |
| 651 | |
| 652 | TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| 653 | TCompiler *compiler = base->getAsCompiler(); |
| 654 | ASSERT(compiler); |
| 655 | |
| 656 | return compiler->getGeometryShaderInvocations(); |
| 657 | } |
| 658 | |
| 659 | int GetGeometryShaderMaxVertices(const ShHandle handle) |
| 660 | { |
| 661 | ASSERT(handle); |
| 662 | |
| 663 | TShHandleBase *base = static_cast<TShHandleBase *>(handle); |
| 664 | TCompiler *compiler = base->getAsCompiler(); |
| 665 | ASSERT(compiler); |
| 666 | |
| 667 | int maxVertices = compiler->getGeometryShaderMaxVertices(); |
| 668 | ASSERT(maxVertices >= 0); |
| 669 | return maxVertices; |
| 670 | } |
| 671 | |
| 672 | } // namespace sh |
| 673 | |