| 1 | // |
| 2 | // Copyright (c) 2011-2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // |
| 8 | // length_limits.h |
| 9 | // |
| 10 | |
| 11 | #ifndef COMPILER_TRANSLATOR_LENGTHLIMITS_H_ |
| 12 | #define COMPILER_TRANSLATOR_LENGTHLIMITS_H_ |
| 13 | |
| 14 | #include "GLSLANG/ShaderLang.h" |
| 15 | |
| 16 | // These constants are factored out from the rest of the headers to |
| 17 | // make it easier to reference them from the compiler sources. |
| 18 | |
| 19 | namespace sh |
| 20 | { |
| 21 | |
| 22 | size_t GetGlobalMaxTokenSize(ShShaderSpec spec); |
| 23 | |
| 24 | } // namespace sh |
| 25 | |
| 26 | #endif // COMPILER_TRANSLATOR_LENGTHLIMITS_H_ |
| 27 | |