1 | // |
2 | // Copyright (c) 2011-2014 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | |
7 | // |
8 | // length_limits.h |
9 | // |
10 | |
11 | #ifndef COMPILER_TRANSLATOR_LENGTHLIMITS_H_ |
12 | #define COMPILER_TRANSLATOR_LENGTHLIMITS_H_ |
13 | |
14 | #include "GLSLANG/ShaderLang.h" |
15 | |
16 | // These constants are factored out from the rest of the headers to |
17 | // make it easier to reference them from the compiler sources. |
18 | |
19 | namespace sh |
20 | { |
21 | |
22 | size_t GetGlobalMaxTokenSize(ShShaderSpec spec); |
23 | |
24 | } // namespace sh |
25 | |
26 | #endif // COMPILER_TRANSLATOR_LENGTHLIMITS_H_ |
27 | |