1/*
2 This file is part of the WebKit open source project.
3 This file has been generated by generate-bindings.pl. DO NOT MODIFY!
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public License
16 along with this library; see the file COPYING.LIB. If not, write to
17 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 Boston, MA 02110-1301, USA.
19*/
20
21#include "config.h"
22
23#if ENABLE(WEBGL)
24
25#include "JSWebGLShaderPrecisionFormat.h"
26
27#include "JSDOMAttribute.h"
28#include "JSDOMBinding.h"
29#include "JSDOMConstructorNotConstructable.h"
30#include "JSDOMConvertNumbers.h"
31#include "JSDOMExceptionHandling.h"
32#include "JSDOMWrapperCache.h"
33#include "ScriptExecutionContext.h"
34#include <JavaScriptCore/FunctionPrototype.h>
35#include <JavaScriptCore/HeapSnapshotBuilder.h>
36#include <JavaScriptCore/JSCInlines.h>
37#include <wtf/GetPtr.h>
38#include <wtf/PointerPreparations.h>
39#include <wtf/URL.h>
40
41
42namespace WebCore {
43using namespace JSC;
44
45// Attributes
46
47JSC::EncodedJSValue jsWebGLShaderPrecisionFormatConstructor(JSC::ExecState*, JSC::EncodedJSValue, JSC::PropertyName);
48bool setJSWebGLShaderPrecisionFormatConstructor(JSC::ExecState*, JSC::EncodedJSValue, JSC::EncodedJSValue);
49JSC::EncodedJSValue jsWebGLShaderPrecisionFormatRangeMin(JSC::ExecState*, JSC::EncodedJSValue, JSC::PropertyName);
50JSC::EncodedJSValue jsWebGLShaderPrecisionFormatRangeMax(JSC::ExecState*, JSC::EncodedJSValue, JSC::PropertyName);
51JSC::EncodedJSValue jsWebGLShaderPrecisionFormatPrecision(JSC::ExecState*, JSC::EncodedJSValue, JSC::PropertyName);
52
53class JSWebGLShaderPrecisionFormatPrototype : public JSC::JSNonFinalObject {
54public:
55 using Base = JSC::JSNonFinalObject;
56 static JSWebGLShaderPrecisionFormatPrototype* create(JSC::VM& vm, JSDOMGlobalObject* globalObject, JSC::Structure* structure)
57 {
58 JSWebGLShaderPrecisionFormatPrototype* ptr = new (NotNull, JSC::allocateCell<JSWebGLShaderPrecisionFormatPrototype>(vm.heap)) JSWebGLShaderPrecisionFormatPrototype(vm, globalObject, structure);
59 ptr->finishCreation(vm);
60 return ptr;
61 }
62
63 DECLARE_INFO;
64 static JSC::Structure* createStructure(JSC::VM& vm, JSC::JSGlobalObject* globalObject, JSC::JSValue prototype)
65 {
66 return JSC::Structure::create(vm, globalObject, prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), info());
67 }
68
69private:
70 JSWebGLShaderPrecisionFormatPrototype(JSC::VM& vm, JSC::JSGlobalObject*, JSC::Structure* structure)
71 : JSC::JSNonFinalObject(vm, structure)
72 {
73 }
74
75 void finishCreation(JSC::VM&);
76};
77
78using JSWebGLShaderPrecisionFormatConstructor = JSDOMConstructorNotConstructable<JSWebGLShaderPrecisionFormat>;
79
80template<> JSValue JSWebGLShaderPrecisionFormatConstructor::prototypeForStructure(JSC::VM& vm, const JSDOMGlobalObject& globalObject)
81{
82 UNUSED_PARAM(vm);
83 return globalObject.functionPrototype();
84}
85
86template<> void JSWebGLShaderPrecisionFormatConstructor::initializeProperties(VM& vm, JSDOMGlobalObject& globalObject)
87{
88 putDirect(vm, vm.propertyNames->prototype, JSWebGLShaderPrecisionFormat::prototype(vm, globalObject), JSC::PropertyAttribute::DontDelete | JSC::PropertyAttribute::ReadOnly | JSC::PropertyAttribute::DontEnum);
89 putDirect(vm, vm.propertyNames->name, jsNontrivialString(&vm, String("WebGLShaderPrecisionFormat"_s)), JSC::PropertyAttribute::ReadOnly | JSC::PropertyAttribute::DontEnum);
90 putDirect(vm, vm.propertyNames->length, jsNumber(0), JSC::PropertyAttribute::ReadOnly | JSC::PropertyAttribute::DontEnum);
91}
92
93template<> const ClassInfo JSWebGLShaderPrecisionFormatConstructor::s_info = { "WebGLShaderPrecisionFormat", &Base::s_info, nullptr, nullptr, CREATE_METHOD_TABLE(JSWebGLShaderPrecisionFormatConstructor) };
94
95/* Hash table for prototype */
96
97static const HashTableValue JSWebGLShaderPrecisionFormatPrototypeTableValues[] =
98{
99 { "constructor", static_cast<unsigned>(JSC::PropertyAttribute::DontEnum), NoIntrinsic, { (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLShaderPrecisionFormatConstructor), (intptr_t) static_cast<PutPropertySlot::PutValueFunc>(setJSWebGLShaderPrecisionFormatConstructor) } },
100 { "rangeMin", static_cast<unsigned>(JSC::PropertyAttribute::ReadOnly | JSC::PropertyAttribute::CustomAccessor | JSC::PropertyAttribute::DOMAttribute), NoIntrinsic, { (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLShaderPrecisionFormatRangeMin), (intptr_t) static_cast<PutPropertySlot::PutValueFunc>(0) } },
101 { "rangeMax", static_cast<unsigned>(JSC::PropertyAttribute::ReadOnly | JSC::PropertyAttribute::CustomAccessor | JSC::PropertyAttribute::DOMAttribute), NoIntrinsic, { (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLShaderPrecisionFormatRangeMax), (intptr_t) static_cast<PutPropertySlot::PutValueFunc>(0) } },
102 { "precision", static_cast<unsigned>(JSC::PropertyAttribute::ReadOnly | JSC::PropertyAttribute::CustomAccessor | JSC::PropertyAttribute::DOMAttribute), NoIntrinsic, { (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLShaderPrecisionFormatPrecision), (intptr_t) static_cast<PutPropertySlot::PutValueFunc>(0) } },
103};
104
105const ClassInfo JSWebGLShaderPrecisionFormatPrototype::s_info = { "WebGLShaderPrecisionFormatPrototype", &Base::s_info, nullptr, nullptr, CREATE_METHOD_TABLE(JSWebGLShaderPrecisionFormatPrototype) };
106
107void JSWebGLShaderPrecisionFormatPrototype::finishCreation(VM& vm)
108{
109 Base::finishCreation(vm);
110 reifyStaticProperties(vm, JSWebGLShaderPrecisionFormat::info(), JSWebGLShaderPrecisionFormatPrototypeTableValues, *this);
111}
112
113const ClassInfo JSWebGLShaderPrecisionFormat::s_info = { "WebGLShaderPrecisionFormat", &Base::s_info, nullptr, nullptr, CREATE_METHOD_TABLE(JSWebGLShaderPrecisionFormat) };
114
115JSWebGLShaderPrecisionFormat::JSWebGLShaderPrecisionFormat(Structure* structure, JSDOMGlobalObject& globalObject, Ref<WebGLShaderPrecisionFormat>&& impl)
116 : JSDOMWrapper<WebGLShaderPrecisionFormat>(structure, globalObject, WTFMove(impl))
117{
118}
119
120void JSWebGLShaderPrecisionFormat::finishCreation(VM& vm)
121{
122 Base::finishCreation(vm);
123 ASSERT(inherits(vm, info()));
124
125}
126
127JSObject* JSWebGLShaderPrecisionFormat::createPrototype(VM& vm, JSDOMGlobalObject& globalObject)
128{
129 return JSWebGLShaderPrecisionFormatPrototype::create(vm, &globalObject, JSWebGLShaderPrecisionFormatPrototype::createStructure(vm, &globalObject, globalObject.objectPrototype()));
130}
131
132JSObject* JSWebGLShaderPrecisionFormat::prototype(VM& vm, JSDOMGlobalObject& globalObject)
133{
134 return getDOMPrototype<JSWebGLShaderPrecisionFormat>(vm, globalObject);
135}
136
137JSValue JSWebGLShaderPrecisionFormat::getConstructor(VM& vm, const JSGlobalObject* globalObject)
138{
139 return getDOMConstructor<JSWebGLShaderPrecisionFormatConstructor>(vm, *jsCast<const JSDOMGlobalObject*>(globalObject));
140}
141
142void JSWebGLShaderPrecisionFormat::destroy(JSC::JSCell* cell)
143{
144 JSWebGLShaderPrecisionFormat* thisObject = static_cast<JSWebGLShaderPrecisionFormat*>(cell);
145 thisObject->JSWebGLShaderPrecisionFormat::~JSWebGLShaderPrecisionFormat();
146}
147
148template<> inline JSWebGLShaderPrecisionFormat* IDLAttribute<JSWebGLShaderPrecisionFormat>::cast(ExecState& state, EncodedJSValue thisValue)
149{
150 return jsDynamicCast<JSWebGLShaderPrecisionFormat*>(state.vm(), JSValue::decode(thisValue));
151}
152
153EncodedJSValue jsWebGLShaderPrecisionFormatConstructor(ExecState* state, EncodedJSValue thisValue, PropertyName)
154{
155 VM& vm = state->vm();
156 auto throwScope = DECLARE_THROW_SCOPE(vm);
157 auto* prototype = jsDynamicCast<JSWebGLShaderPrecisionFormatPrototype*>(vm, JSValue::decode(thisValue));
158 if (UNLIKELY(!prototype))
159 return throwVMTypeError(state, throwScope);
160 return JSValue::encode(JSWebGLShaderPrecisionFormat::getConstructor(state->vm(), prototype->globalObject()));
161}
162
163bool setJSWebGLShaderPrecisionFormatConstructor(ExecState* state, EncodedJSValue thisValue, EncodedJSValue encodedValue)
164{
165 VM& vm = state->vm();
166 auto throwScope = DECLARE_THROW_SCOPE(vm);
167 auto* prototype = jsDynamicCast<JSWebGLShaderPrecisionFormatPrototype*>(vm, JSValue::decode(thisValue));
168 if (UNLIKELY(!prototype)) {
169 throwVMTypeError(state, throwScope);
170 return false;
171 }
172 // Shadowing a built-in constructor
173 return prototype->putDirect(vm, vm.propertyNames->constructor, JSValue::decode(encodedValue));
174}
175
176static inline JSValue jsWebGLShaderPrecisionFormatRangeMinGetter(ExecState& state, JSWebGLShaderPrecisionFormat& thisObject, ThrowScope& throwScope)
177{
178 UNUSED_PARAM(throwScope);
179 UNUSED_PARAM(state);
180 auto& impl = thisObject.wrapped();
181 JSValue result = toJS<IDLLong>(state, throwScope, impl.rangeMin());
182 return result;
183}
184
185EncodedJSValue jsWebGLShaderPrecisionFormatRangeMin(ExecState* state, EncodedJSValue thisValue, PropertyName)
186{
187 return IDLAttribute<JSWebGLShaderPrecisionFormat>::get<jsWebGLShaderPrecisionFormatRangeMinGetter, CastedThisErrorBehavior::Assert>(*state, thisValue, "rangeMin");
188}
189
190static inline JSValue jsWebGLShaderPrecisionFormatRangeMaxGetter(ExecState& state, JSWebGLShaderPrecisionFormat& thisObject, ThrowScope& throwScope)
191{
192 UNUSED_PARAM(throwScope);
193 UNUSED_PARAM(state);
194 auto& impl = thisObject.wrapped();
195 JSValue result = toJS<IDLLong>(state, throwScope, impl.rangeMax());
196 return result;
197}
198
199EncodedJSValue jsWebGLShaderPrecisionFormatRangeMax(ExecState* state, EncodedJSValue thisValue, PropertyName)
200{
201 return IDLAttribute<JSWebGLShaderPrecisionFormat>::get<jsWebGLShaderPrecisionFormatRangeMaxGetter, CastedThisErrorBehavior::Assert>(*state, thisValue, "rangeMax");
202}
203
204static inline JSValue jsWebGLShaderPrecisionFormatPrecisionGetter(ExecState& state, JSWebGLShaderPrecisionFormat& thisObject, ThrowScope& throwScope)
205{
206 UNUSED_PARAM(throwScope);
207 UNUSED_PARAM(state);
208 auto& impl = thisObject.wrapped();
209 JSValue result = toJS<IDLLong>(state, throwScope, impl.precision());
210 return result;
211}
212
213EncodedJSValue jsWebGLShaderPrecisionFormatPrecision(ExecState* state, EncodedJSValue thisValue, PropertyName)
214{
215 return IDLAttribute<JSWebGLShaderPrecisionFormat>::get<jsWebGLShaderPrecisionFormatPrecisionGetter, CastedThisErrorBehavior::Assert>(*state, thisValue, "precision");
216}
217
218void JSWebGLShaderPrecisionFormat::heapSnapshot(JSCell* cell, HeapSnapshotBuilder& builder)
219{
220 auto* thisObject = jsCast<JSWebGLShaderPrecisionFormat*>(cell);
221 builder.setWrappedObjectForCell(cell, &thisObject->wrapped());
222 if (thisObject->scriptExecutionContext())
223 builder.setLabelForCell(cell, "url " + thisObject->scriptExecutionContext()->url().string());
224 Base::heapSnapshot(cell, builder);
225}
226
227bool JSWebGLShaderPrecisionFormatOwner::isReachableFromOpaqueRoots(JSC::Handle<JSC::Unknown> handle, void*, SlotVisitor& visitor, const char** reason)
228{
229 UNUSED_PARAM(handle);
230 UNUSED_PARAM(visitor);
231 UNUSED_PARAM(reason);
232 return false;
233}
234
235void JSWebGLShaderPrecisionFormatOwner::finalize(JSC::Handle<JSC::Unknown> handle, void* context)
236{
237 auto* jsWebGLShaderPrecisionFormat = static_cast<JSWebGLShaderPrecisionFormat*>(handle.slot()->asCell());
238 auto& world = *static_cast<DOMWrapperWorld*>(context);
239 uncacheWrapper(world, &jsWebGLShaderPrecisionFormat->wrapped(), jsWebGLShaderPrecisionFormat);
240}
241
242JSC::JSValue toJSNewlyCreated(JSC::ExecState*, JSDOMGlobalObject* globalObject, Ref<WebGLShaderPrecisionFormat>&& impl)
243{
244 // If you hit this failure the interface definition has the ImplementationLacksVTable
245 // attribute. You should remove that attribute. If the class has subclasses
246 // that may be passed through this toJS() function you should use the SkipVTableValidation
247 // attribute to WebGLShaderPrecisionFormat.
248 static_assert(!std::is_polymorphic<WebGLShaderPrecisionFormat>::value, "WebGLShaderPrecisionFormat is polymorphic but the IDL claims it is not");
249 return createWrapper<WebGLShaderPrecisionFormat>(globalObject, WTFMove(impl));
250}
251
252JSC::JSValue toJS(JSC::ExecState* state, JSDOMGlobalObject* globalObject, WebGLShaderPrecisionFormat& impl)
253{
254 return wrap(state, globalObject, impl);
255}
256
257WebGLShaderPrecisionFormat* JSWebGLShaderPrecisionFormat::toWrapped(JSC::VM& vm, JSC::JSValue value)
258{
259 if (auto* wrapper = jsDynamicCast<JSWebGLShaderPrecisionFormat*>(vm, value))
260 return &wrapper->wrapped();
261 return nullptr;
262}
263
264}
265
266#endif // ENABLE(WEBGL)
267