1 | /* |
2 | * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
3 | * Copyright (C) 2014 Igalia S.L. |
4 | * |
5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions |
7 | * are met: |
8 | * 1. Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. |
10 | * 2. Redistributions in binary form must reproduce the above copyright |
11 | * notice, this list of conditions and the following disclaimer in the |
12 | * documentation and/or other materials provided with the distribution. |
13 | * |
14 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
15 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
16 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
18 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
19 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
20 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
21 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
22 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
23 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
24 | * THE POSSIBILITY OF SUCH DAMAGE. |
25 | */ |
26 | |
27 | #ifndef BitmapTexture_h |
28 | #define BitmapTexture_h |
29 | |
30 | #include "IntPoint.h" |
31 | #include "IntRect.h" |
32 | #include "IntSize.h" |
33 | #include <wtf/RefCounted.h> |
34 | #include <wtf/RefPtr.h> |
35 | |
36 | namespace WebCore { |
37 | |
38 | class FilterOperations; |
39 | class GraphicsLayer; |
40 | class Image; |
41 | class TextureMapper; |
42 | |
43 | // A 2D texture that can be the target of software or GL rendering. |
44 | class BitmapTexture : public RefCounted<BitmapTexture> { |
45 | public: |
46 | enum Flag { |
47 | NoFlag = 0, |
48 | SupportsAlpha = 0x01, |
49 | }; |
50 | |
51 | typedef unsigned Flags; |
52 | |
53 | BitmapTexture() |
54 | : m_flags(0) |
55 | { |
56 | } |
57 | |
58 | virtual ~BitmapTexture() = default; |
59 | virtual bool isBackedByOpenGL() const { return false; } |
60 | |
61 | virtual IntSize size() const = 0; |
62 | virtual void updateContents(Image*, const IntRect&, const IntPoint& offset) = 0; |
63 | virtual void updateContents(TextureMapper&, GraphicsLayer*, const IntRect& target, const IntPoint& offset, float scale = 1); |
64 | virtual void updateContents(const void*, const IntRect& target, const IntPoint& offset, int bytesPerLine) = 0; |
65 | virtual bool isValid() const = 0; |
66 | inline Flags flags() const { return m_flags; } |
67 | |
68 | virtual int bpp() const { return 32; } |
69 | void reset(const IntSize& size, Flags flags = 0) |
70 | { |
71 | m_flags = flags; |
72 | m_contentSize = size; |
73 | didReset(); |
74 | } |
75 | virtual void didReset() { } |
76 | |
77 | inline IntSize contentSize() const { return m_contentSize; } |
78 | inline int numberOfBytes() const { return size().width() * size().height() * bpp() >> 3; } |
79 | inline bool isOpaque() const { return !(m_flags & SupportsAlpha); } |
80 | |
81 | virtual RefPtr<BitmapTexture> applyFilters(TextureMapper&, const FilterOperations&) { return this; } |
82 | |
83 | protected: |
84 | IntSize m_contentSize; |
85 | |
86 | private: |
87 | Flags m_flags; |
88 | }; |
89 | |
90 | } |
91 | |
92 | #endif // BitmapTexture_h |
93 | |