| 1 | /* |
| 2 | * Copyright (C) 2012-2016 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include <wtf/Atomics.h> |
| 29 | #include <wtf/FastMalloc.h> |
| 30 | #include <wtf/Noncopyable.h> |
| 31 | #include <wtf/Nonmovable.h> |
| 32 | #include <wtf/PrintStream.h> |
| 33 | #include <wtf/ScopedLambda.h> |
| 34 | #include <wtf/SentinelLinkedList.h> |
| 35 | #include <wtf/ThreadSafeRefCounted.h> |
| 36 | |
| 37 | namespace JSC { |
| 38 | |
| 39 | class VM; |
| 40 | |
| 41 | class FireDetail { |
| 42 | void* operator new(size_t) = delete; |
| 43 | |
| 44 | public: |
| 45 | FireDetail() |
| 46 | { |
| 47 | } |
| 48 | |
| 49 | virtual ~FireDetail() |
| 50 | { |
| 51 | } |
| 52 | |
| 53 | virtual void dump(PrintStream&) const = 0; |
| 54 | }; |
| 55 | |
| 56 | class StringFireDetail : public FireDetail { |
| 57 | public: |
| 58 | StringFireDetail(const char* string) |
| 59 | : m_string(string) |
| 60 | { |
| 61 | } |
| 62 | |
| 63 | void dump(PrintStream& out) const override; |
| 64 | |
| 65 | private: |
| 66 | const char* m_string; |
| 67 | }; |
| 68 | |
| 69 | template<typename... Types> |
| 70 | class LazyFireDetail : public FireDetail { |
| 71 | public: |
| 72 | LazyFireDetail(const Types&... args) |
| 73 | { |
| 74 | m_lambda = scopedLambda<void(PrintStream&)>([&] (PrintStream& out) { |
| 75 | out.print(args...); |
| 76 | }); |
| 77 | } |
| 78 | |
| 79 | void dump(PrintStream& out) const override { m_lambda(out); } |
| 80 | |
| 81 | private: |
| 82 | ScopedLambda<void(PrintStream&)> m_lambda; |
| 83 | }; |
| 84 | |
| 85 | template<typename... Types> |
| 86 | LazyFireDetail<Types...> createLazyFireDetail(const Types&... types) |
| 87 | { |
| 88 | return LazyFireDetail<Types...>(types...); |
| 89 | } |
| 90 | |
| 91 | class WatchpointSet; |
| 92 | |
| 93 | // Really unfortunately, we do not have the way to dispatch appropriate destructor in base class' destructor |
| 94 | // based on enum type. If we call destructor explicitly in the base class, it ends up calling the base destructor |
| 95 | // twice. C++20 allows this by using std::std::destroying_delete_t. But we are not using C++20 right now. |
| 96 | // |
| 97 | // Because we cannot dispatch destructors of derived classes in the destructor of the base class, what it means is, |
| 98 | // 1. Calling Watchpoint::~Watchpoint directly is illegal. |
| 99 | // 2. `delete watchpoint` where watchpoint is non-final derived class is illegal. If watchpoint is final derived class, it works. |
| 100 | // 3. If we really want to do (2), we need to call `watchpoint->destroy()` instead, and dispatch an appropriate destructor in Watchpoint::destroy. |
| 101 | // |
| 102 | // Luckily, none of our derived watchpoint classes have members which require destructors. So we do not dispatch |
| 103 | // the destructor call to the drived class in the base class. If it becomes really required, we can introduce |
| 104 | // a custom deleter for some classes which directly call "delete" to the allocated non-final Watchpoint class |
| 105 | // (e.g. std::unique_ptr<Watchpoint>, RefPtr<Watchpoint>), and call Watchpoint::destroy instead of "delete" |
| 106 | // operator. But since we do not require it for now, we are doing the simplest thing. |
| 107 | #define JSC_WATCHPOINT_TYPES_WITHOUT_JIT(macro) \ |
| 108 | macro(AdaptiveInferredPropertyValueStructure, AdaptiveInferredPropertyValueWatchpointBase::StructureWatchpoint) \ |
| 109 | macro(AdaptiveInferredPropertyValueProperty, AdaptiveInferredPropertyValueWatchpointBase::PropertyWatchpoint) \ |
| 110 | macro(CodeBlockJettisoning, CodeBlockJettisoningWatchpoint) \ |
| 111 | macro(LLIntPrototypeLoadAdaptiveStructure, LLIntPrototypeLoadAdaptiveStructureWatchpoint) \ |
| 112 | macro(FunctionRareDataAllocationProfileClearing, FunctionRareData::AllocationProfileClearingWatchpoint) \ |
| 113 | macro(ObjectToStringAdaptiveStructure, ObjectToStringAdaptiveStructureWatchpoint) |
| 114 | |
| 115 | #if ENABLE(JIT) |
| 116 | #define JSC_WATCHPOINT_TYPES_WITHOUT_DFG(macro) \ |
| 117 | JSC_WATCHPOINT_TYPES_WITHOUT_JIT(macro) \ |
| 118 | macro(StructureStubClearing, StructureStubClearingWatchpoint) |
| 119 | |
| 120 | #if ENABLE(DFG_JIT) |
| 121 | #define JSC_WATCHPOINT_TYPES(macro) \ |
| 122 | JSC_WATCHPOINT_TYPES_WITHOUT_DFG(macro) \ |
| 123 | macro(AdaptiveStructure, DFG::AdaptiveStructureWatchpoint) |
| 124 | #else |
| 125 | #define JSC_WATCHPOINT_TYPES(macro) \ |
| 126 | JSC_WATCHPOINT_TYPES_WITHOUT_DFG(macro) |
| 127 | #endif |
| 128 | |
| 129 | #else |
| 130 | #define JSC_WATCHPOINT_TYPES(macro) \ |
| 131 | JSC_WATCHPOINT_TYPES_WITHOUT_JIT(macro) |
| 132 | #endif |
| 133 | |
| 134 | #define JSC_WATCHPOINT_FIELD(type, member) \ |
| 135 | type member; \ |
| 136 | static_assert(std::is_trivially_destructible<type>::value, ""); \ |
| 137 | |
| 138 | |
| 139 | class Watchpoint : public PackedRawSentinelNode<Watchpoint> { |
| 140 | WTF_MAKE_NONCOPYABLE(Watchpoint); |
| 141 | WTF_MAKE_NONMOVABLE(Watchpoint); |
| 142 | WTF_MAKE_FAST_ALLOCATED; |
| 143 | public: |
| 144 | #define JSC_DEFINE_WATCHPOINT_TYPES(type, _) type, |
| 145 | enum class Type : uint8_t { |
| 146 | JSC_WATCHPOINT_TYPES(JSC_DEFINE_WATCHPOINT_TYPES) |
| 147 | }; |
| 148 | #undef JSC_DEFINE_WATCHPOINT_TYPES |
| 149 | |
| 150 | Watchpoint(Type type) |
| 151 | : m_type(type) |
| 152 | { } |
| 153 | |
| 154 | protected: |
| 155 | ~Watchpoint(); |
| 156 | |
| 157 | private: |
| 158 | friend class WatchpointSet; |
| 159 | void fire(VM&, const FireDetail&); |
| 160 | |
| 161 | Type m_type; |
| 162 | }; |
| 163 | |
| 164 | enum WatchpointState { |
| 165 | ClearWatchpoint, |
| 166 | IsWatched, |
| 167 | IsInvalidated |
| 168 | }; |
| 169 | |
| 170 | class InlineWatchpointSet; |
| 171 | class DeferredWatchpointFire; |
| 172 | class VM; |
| 173 | |
| 174 | class WatchpointSet : public ThreadSafeRefCounted<WatchpointSet> { |
| 175 | friend class LLIntOffsetsExtractor; |
| 176 | friend class DeferredWatchpointFire; |
| 177 | public: |
| 178 | JS_EXPORT_PRIVATE WatchpointSet(WatchpointState); |
| 179 | |
| 180 | // FIXME: In many cases, it would be amazing if this *did* fire the watchpoints. I suspect that |
| 181 | // this might be hard to get right, but still, it might be awesome. |
| 182 | JS_EXPORT_PRIVATE ~WatchpointSet(); // Note that this will not fire any of the watchpoints; if you need to know when a WatchpointSet dies then you need a separate mechanism for this. |
| 183 | |
| 184 | static Ref<WatchpointSet> create(WatchpointState state) |
| 185 | { |
| 186 | return adoptRef(*new WatchpointSet(state)); |
| 187 | } |
| 188 | |
| 189 | // Fast way of getting the state, which only works from the main thread. |
| 190 | WatchpointState stateOnJSThread() const |
| 191 | { |
| 192 | return static_cast<WatchpointState>(m_state); |
| 193 | } |
| 194 | |
| 195 | // It is safe to call this from another thread. It may return an old |
| 196 | // state. Guarantees that if *first* read the state() of the thing being |
| 197 | // watched and it returned IsWatched and *second* you actually read its |
| 198 | // value then it's safe to assume that if the state being watched changes |
| 199 | // then also the watchpoint state() will change to IsInvalidated. |
| 200 | WatchpointState state() const |
| 201 | { |
| 202 | WTF::loadLoadFence(); |
| 203 | WatchpointState result = static_cast<WatchpointState>(m_state); |
| 204 | WTF::loadLoadFence(); |
| 205 | return result; |
| 206 | } |
| 207 | |
| 208 | // It is safe to call this from another thread. It may return true |
| 209 | // even if the set actually had been invalidated, but that ought to happen |
| 210 | // only in the case of races, and should be rare. Guarantees that if you |
| 211 | // call this after observing something that must imply that the set is |
| 212 | // invalidated, then you will see this return false. This is ensured by |
| 213 | // issuing a load-load fence prior to querying the state. |
| 214 | bool isStillValid() const |
| 215 | { |
| 216 | return state() != IsInvalidated; |
| 217 | } |
| 218 | // Like isStillValid(), may be called from another thread. |
| 219 | bool hasBeenInvalidated() const { return !isStillValid(); } |
| 220 | |
| 221 | // As a convenience, this will ignore 0. That's because code paths in the DFG |
| 222 | // that create speculation watchpoints may choose to bail out if speculation |
| 223 | // had already been terminated. |
| 224 | void add(Watchpoint*); |
| 225 | |
| 226 | // Force the watchpoint set to behave as if it was being watched even if no |
| 227 | // watchpoints have been installed. This will result in invalidation if the |
| 228 | // watchpoint would have fired. That's a pretty good indication that you |
| 229 | // probably don't want to set watchpoints, since we typically don't want to |
| 230 | // set watchpoints that we believe will actually be fired. |
| 231 | void startWatching() |
| 232 | { |
| 233 | ASSERT(m_state != IsInvalidated); |
| 234 | if (m_state == IsWatched) |
| 235 | return; |
| 236 | WTF::storeStoreFence(); |
| 237 | m_state = IsWatched; |
| 238 | WTF::storeStoreFence(); |
| 239 | } |
| 240 | |
| 241 | template <typename T> |
| 242 | void fireAll(VM& vm, T& fireDetails) |
| 243 | { |
| 244 | if (LIKELY(m_state != IsWatched)) |
| 245 | return; |
| 246 | fireAllSlow(vm, fireDetails); |
| 247 | } |
| 248 | |
| 249 | void touch(VM& vm, const FireDetail& detail) |
| 250 | { |
| 251 | if (state() == ClearWatchpoint) |
| 252 | startWatching(); |
| 253 | else |
| 254 | fireAll(vm, detail); |
| 255 | } |
| 256 | |
| 257 | void touch(VM& vm, const char* reason) |
| 258 | { |
| 259 | touch(vm, StringFireDetail(reason)); |
| 260 | } |
| 261 | |
| 262 | void invalidate(VM& vm, const FireDetail& detail) |
| 263 | { |
| 264 | if (state() == IsWatched) |
| 265 | fireAll(vm, detail); |
| 266 | m_state = IsInvalidated; |
| 267 | } |
| 268 | |
| 269 | void invalidate(VM& vm, const char* reason) |
| 270 | { |
| 271 | invalidate(vm, StringFireDetail(reason)); |
| 272 | } |
| 273 | |
| 274 | bool isBeingWatched() const |
| 275 | { |
| 276 | return m_setIsNotEmpty; |
| 277 | } |
| 278 | |
| 279 | int8_t* addressOfState() { return &m_state; } |
| 280 | static ptrdiff_t offsetOfState() { return OBJECT_OFFSETOF(WatchpointSet, m_state); } |
| 281 | int8_t* addressOfSetIsNotEmpty() { return &m_setIsNotEmpty; } |
| 282 | |
| 283 | JS_EXPORT_PRIVATE void fireAllSlow(VM&, const FireDetail&); // Call only if you've checked isWatched. |
| 284 | JS_EXPORT_PRIVATE void fireAllSlow(VM&, DeferredWatchpointFire* deferredWatchpoints); // Ditto. |
| 285 | JS_EXPORT_PRIVATE void fireAllSlow(VM&, const char* reason); // Ditto. |
| 286 | |
| 287 | private: |
| 288 | void fireAllWatchpoints(VM&, const FireDetail&); |
| 289 | void take(WatchpointSet* other); |
| 290 | |
| 291 | friend class InlineWatchpointSet; |
| 292 | |
| 293 | int8_t m_state; |
| 294 | int8_t m_setIsNotEmpty; |
| 295 | |
| 296 | SentinelLinkedList<Watchpoint, PackedRawSentinelNode<Watchpoint>> m_set; |
| 297 | }; |
| 298 | |
| 299 | // InlineWatchpointSet is a low-overhead, non-copyable watchpoint set in which |
| 300 | // it is not possible to quickly query whether it is being watched in a single |
| 301 | // branch. There is a fairly simple tradeoff between WatchpointSet and |
| 302 | // InlineWatchpointSet: |
| 303 | // |
| 304 | // Do you have to emit JIT code that rapidly tests whether the watchpoint set |
| 305 | // is being watched? If so, use WatchpointSet. |
| 306 | // |
| 307 | // Do you need multiple parties to have pointers to the same WatchpointSet? |
| 308 | // If so, use WatchpointSet. |
| 309 | // |
| 310 | // Do you have to allocate a lot of watchpoint sets? If so, use |
| 311 | // InlineWatchpointSet unless you answered "yes" to the previous questions. |
| 312 | // |
| 313 | // InlineWatchpointSet will use just one pointer-width word of memory unless |
| 314 | // you actually add watchpoints to it, in which case it internally inflates |
| 315 | // to a pointer to a WatchpointSet, and transfers its state to the |
| 316 | // WatchpointSet. |
| 317 | |
| 318 | class InlineWatchpointSet { |
| 319 | WTF_MAKE_NONCOPYABLE(InlineWatchpointSet); |
| 320 | public: |
| 321 | InlineWatchpointSet(WatchpointState state) |
| 322 | : m_data(encodeState(state)) |
| 323 | { |
| 324 | } |
| 325 | |
| 326 | ~InlineWatchpointSet() |
| 327 | { |
| 328 | if (isThin()) |
| 329 | return; |
| 330 | freeFat(); |
| 331 | } |
| 332 | |
| 333 | // Fast way of getting the state, which only works from the main thread. |
| 334 | WatchpointState stateOnJSThread() const |
| 335 | { |
| 336 | uintptr_t data = m_data; |
| 337 | if (isFat(data)) |
| 338 | return fat(data)->stateOnJSThread(); |
| 339 | return decodeState(data); |
| 340 | } |
| 341 | |
| 342 | // It is safe to call this from another thread. It may return a prior state, |
| 343 | // but that should be fine since you should only perform actions based on the |
| 344 | // state if you also add a watchpoint. |
| 345 | WatchpointState state() const |
| 346 | { |
| 347 | WTF::loadLoadFence(); |
| 348 | uintptr_t data = m_data; |
| 349 | WTF::loadLoadFence(); |
| 350 | if (isFat(data)) |
| 351 | return fat(data)->state(); |
| 352 | return decodeState(data); |
| 353 | } |
| 354 | |
| 355 | // It is safe to call this from another thread. It may return false |
| 356 | // even if the set actually had been invalidated, but that ought to happen |
| 357 | // only in the case of races, and should be rare. |
| 358 | bool hasBeenInvalidated() const |
| 359 | { |
| 360 | return state() == IsInvalidated; |
| 361 | } |
| 362 | |
| 363 | // Like hasBeenInvalidated(), may be called from another thread. |
| 364 | bool isStillValid() const |
| 365 | { |
| 366 | return !hasBeenInvalidated(); |
| 367 | } |
| 368 | |
| 369 | void add(Watchpoint*); |
| 370 | |
| 371 | void startWatching() |
| 372 | { |
| 373 | if (isFat()) { |
| 374 | fat()->startWatching(); |
| 375 | return; |
| 376 | } |
| 377 | ASSERT(decodeState(m_data) != IsInvalidated); |
| 378 | m_data = encodeState(IsWatched); |
| 379 | } |
| 380 | |
| 381 | template <typename T> |
| 382 | void fireAll(VM& vm, T fireDetails) |
| 383 | { |
| 384 | if (isFat()) { |
| 385 | fat()->fireAll(vm, fireDetails); |
| 386 | return; |
| 387 | } |
| 388 | if (decodeState(m_data) == ClearWatchpoint) |
| 389 | return; |
| 390 | m_data = encodeState(IsInvalidated); |
| 391 | WTF::storeStoreFence(); |
| 392 | } |
| 393 | |
| 394 | void invalidate(VM& vm, const FireDetail& detail) |
| 395 | { |
| 396 | if (isFat()) |
| 397 | fat()->invalidate(vm, detail); |
| 398 | else |
| 399 | m_data = encodeState(IsInvalidated); |
| 400 | } |
| 401 | |
| 402 | JS_EXPORT_PRIVATE void fireAll(VM&, const char* reason); |
| 403 | |
| 404 | void touch(VM& vm, const FireDetail& detail) |
| 405 | { |
| 406 | if (isFat()) { |
| 407 | fat()->touch(vm, detail); |
| 408 | return; |
| 409 | } |
| 410 | uintptr_t data = m_data; |
| 411 | if (decodeState(data) == IsInvalidated) |
| 412 | return; |
| 413 | WTF::storeStoreFence(); |
| 414 | if (decodeState(data) == ClearWatchpoint) |
| 415 | m_data = encodeState(IsWatched); |
| 416 | else |
| 417 | m_data = encodeState(IsInvalidated); |
| 418 | WTF::storeStoreFence(); |
| 419 | } |
| 420 | |
| 421 | void touch(VM& vm, const char* reason) |
| 422 | { |
| 423 | touch(vm, StringFireDetail(reason)); |
| 424 | } |
| 425 | |
| 426 | // Note that for any watchpoint that is visible from the DFG, it would be incorrect to write code like: |
| 427 | // |
| 428 | // if (w.isBeingWatched()) |
| 429 | // w.fireAll() |
| 430 | // |
| 431 | // Concurrently to this, the DFG could do: |
| 432 | // |
| 433 | // if (w.isStillValid()) |
| 434 | // perform optimizations; |
| 435 | // if (!w.isStillValid()) |
| 436 | // retry compilation; |
| 437 | // |
| 438 | // Note that the DFG algorithm is widespread, and sound, because fireAll() and invalidate() will leave |
| 439 | // the watchpoint in a !isStillValid() state. Hence, if fireAll() or invalidate() interleaved between |
| 440 | // the first isStillValid() check and the second one, then it would simply cause the DFG to retry |
| 441 | // compilation later. |
| 442 | // |
| 443 | // But, if you change some piece of state that the DFG might optimize for, but invalidate the |
| 444 | // watchpoint by doing: |
| 445 | // |
| 446 | // if (w.isBeingWatched()) |
| 447 | // w.fireAll() |
| 448 | // |
| 449 | // then the DFG would never know that you invalidated state between the two checks. |
| 450 | // |
| 451 | // There are two ways to work around this: |
| 452 | // |
| 453 | // - Call fireAll() without a isBeingWatched() check. Then, the DFG will know that the watchpoint has |
| 454 | // been invalidated when it does its second check. |
| 455 | // |
| 456 | // - Do not expose the watchpoint set to the DFG directly, and have your own way of validating whether |
| 457 | // the assumptions that the DFG thread used are still valid when the DFG code is installed. |
| 458 | bool isBeingWatched() const |
| 459 | { |
| 460 | if (isFat()) |
| 461 | return fat()->isBeingWatched(); |
| 462 | return false; |
| 463 | } |
| 464 | |
| 465 | // We expose this because sometimes a client knows its about to start |
| 466 | // watching this InlineWatchpointSet, hence it'll become inflated regardless. |
| 467 | // Such clients may find it useful to have a WatchpointSet* pointer, for example, |
| 468 | // if they collect a Vector of WatchpointSet*. |
| 469 | WatchpointSet* inflate() |
| 470 | { |
| 471 | if (LIKELY(isFat())) |
| 472 | return fat(); |
| 473 | return inflateSlow(); |
| 474 | } |
| 475 | |
| 476 | private: |
| 477 | static const uintptr_t IsThinFlag = 1; |
| 478 | static const uintptr_t StateMask = 6; |
| 479 | static const uintptr_t StateShift = 1; |
| 480 | |
| 481 | static bool isThin(uintptr_t data) { return data & IsThinFlag; } |
| 482 | static bool isFat(uintptr_t data) { return !isThin(data); } |
| 483 | |
| 484 | static WatchpointState decodeState(uintptr_t data) |
| 485 | { |
| 486 | ASSERT(isThin(data)); |
| 487 | return static_cast<WatchpointState>((data & StateMask) >> StateShift); |
| 488 | } |
| 489 | |
| 490 | static uintptr_t encodeState(WatchpointState state) |
| 491 | { |
| 492 | return (static_cast<uintptr_t>(state) << StateShift) | IsThinFlag; |
| 493 | } |
| 494 | |
| 495 | bool isThin() const { return isThin(m_data); } |
| 496 | bool isFat() const { return isFat(m_data); }; |
| 497 | |
| 498 | static WatchpointSet* fat(uintptr_t data) |
| 499 | { |
| 500 | return bitwise_cast<WatchpointSet*>(data); |
| 501 | } |
| 502 | |
| 503 | WatchpointSet* fat() |
| 504 | { |
| 505 | ASSERT(isFat()); |
| 506 | return fat(m_data); |
| 507 | } |
| 508 | |
| 509 | const WatchpointSet* fat() const |
| 510 | { |
| 511 | ASSERT(isFat()); |
| 512 | return fat(m_data); |
| 513 | } |
| 514 | |
| 515 | JS_EXPORT_PRIVATE WatchpointSet* inflateSlow(); |
| 516 | JS_EXPORT_PRIVATE void freeFat(); |
| 517 | |
| 518 | uintptr_t m_data; |
| 519 | }; |
| 520 | |
| 521 | class DeferredWatchpointFire : public FireDetail { |
| 522 | WTF_MAKE_NONCOPYABLE(DeferredWatchpointFire); |
| 523 | public: |
| 524 | JS_EXPORT_PRIVATE DeferredWatchpointFire(VM&); |
| 525 | JS_EXPORT_PRIVATE ~DeferredWatchpointFire(); |
| 526 | |
| 527 | JS_EXPORT_PRIVATE void takeWatchpointsToFire(WatchpointSet*); |
| 528 | JS_EXPORT_PRIVATE void fireAll(); |
| 529 | |
| 530 | void dump(PrintStream& out) const override = 0; |
| 531 | private: |
| 532 | VM& m_vm; |
| 533 | WatchpointSet m_watchpointsToFire; |
| 534 | }; |
| 535 | |
| 536 | } // namespace JSC |
| 537 | |
| 538 | namespace WTF { |
| 539 | |
| 540 | void printInternal(PrintStream& out, JSC::WatchpointState); |
| 541 | |
| 542 | } // namespace WTF |
| 543 | |
| 544 | |