| 1 | /* |
| 2 | * Copyright (C) 2014 Igalia S.L. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 23 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "CompositingRunLoop.h" |
| 28 | |
| 29 | #if USE(COORDINATED_GRAPHICS) |
| 30 | |
| 31 | #include <wtf/HashMap.h> |
| 32 | #include <wtf/MainThread.h> |
| 33 | #include <wtf/Threading.h> |
| 34 | #include <wtf/threads/BinarySemaphore.h> |
| 35 | |
| 36 | #if USE(GLIB_EVENT_LOOP) |
| 37 | #include <wtf/glib/RunLoopSourcePriority.h> |
| 38 | #endif |
| 39 | |
| 40 | namespace WebKit { |
| 41 | |
| 42 | static RunLoop* createRunLoop() |
| 43 | { |
| 44 | RunLoop* runLoop = nullptr; |
| 45 | BinarySemaphore semaphore; |
| 46 | Thread::create("org.webkit.ThreadedCompositor" , [&] { |
| 47 | runLoop = &RunLoop::current(); |
| 48 | semaphore.signal(); |
| 49 | runLoop->run(); |
| 50 | })->detach(); |
| 51 | semaphore.wait(); |
| 52 | |
| 53 | return runLoop; |
| 54 | } |
| 55 | |
| 56 | CompositingRunLoop::CompositingRunLoop(Function<void ()>&& updateFunction) |
| 57 | : m_runLoop(createRunLoop()) |
| 58 | , m_updateTimer(*m_runLoop, this, &CompositingRunLoop::updateTimerFired) |
| 59 | , m_updateFunction(WTFMove(updateFunction)) |
| 60 | { |
| 61 | #if USE(GLIB_EVENT_LOOP) |
| 62 | m_updateTimer.setPriority(RunLoopSourcePriority::CompositingThreadUpdateTimer); |
| 63 | m_updateTimer.setName("[WebKit] CompositingRunLoop" ); |
| 64 | #endif |
| 65 | } |
| 66 | |
| 67 | CompositingRunLoop::~CompositingRunLoop() |
| 68 | { |
| 69 | ASSERT(RunLoop::isMain()); |
| 70 | // Make sure the RunLoop is stopped after the CompositingRunLoop, because m_updateTimer has a reference. |
| 71 | RunLoop::main().dispatch([runLoop = makeRef(*m_runLoop)] { |
| 72 | runLoop->stop(); |
| 73 | runLoop->dispatch([] { |
| 74 | RunLoop::current().stop(); |
| 75 | }); |
| 76 | }); |
| 77 | } |
| 78 | |
| 79 | void CompositingRunLoop::performTask(Function<void ()>&& function) |
| 80 | { |
| 81 | ASSERT(RunLoop::isMain()); |
| 82 | m_runLoop->dispatch(WTFMove(function)); |
| 83 | } |
| 84 | |
| 85 | void CompositingRunLoop::performTaskSync(Function<void ()>&& function) |
| 86 | { |
| 87 | ASSERT(RunLoop::isMain()); |
| 88 | LockHolder locker(m_dispatchSyncConditionMutex); |
| 89 | m_runLoop->dispatch([this, function = WTFMove(function)] { |
| 90 | function(); |
| 91 | LockHolder locker(m_dispatchSyncConditionMutex); |
| 92 | m_dispatchSyncCondition.notifyOne(); |
| 93 | }); |
| 94 | m_dispatchSyncCondition.wait(m_dispatchSyncConditionMutex); |
| 95 | } |
| 96 | |
| 97 | void CompositingRunLoop::suspend() |
| 98 | { |
| 99 | LockHolder stateLocker(m_state.lock); |
| 100 | m_state.isSuspended = true; |
| 101 | m_updateTimer.stop(); |
| 102 | } |
| 103 | |
| 104 | void CompositingRunLoop::resume() |
| 105 | { |
| 106 | LockHolder stateLocker(m_state.lock); |
| 107 | m_state.isSuspended = false; |
| 108 | if (m_state.update == UpdateState::Scheduled) |
| 109 | m_updateTimer.startOneShot(0_s); |
| 110 | } |
| 111 | |
| 112 | void CompositingRunLoop::scheduleUpdate() |
| 113 | { |
| 114 | LockHolder stateLocker(m_state.lock); |
| 115 | scheduleUpdate(stateLocker); |
| 116 | } |
| 117 | |
| 118 | void CompositingRunLoop::scheduleUpdate(LockHolder& stateLocker) |
| 119 | { |
| 120 | // An update was requested. Depending on the state: |
| 121 | // - if Idle, enter the Scheduled state and start the update timer, |
| 122 | // - if Scheduled, do nothing, |
| 123 | // - if InProgress mark an update as pending, meaning another update will be |
| 124 | // scheduled as soon as the current one is completed. |
| 125 | |
| 126 | UNUSED_PARAM(stateLocker); |
| 127 | |
| 128 | switch (m_state.update) { |
| 129 | case UpdateState::Idle: |
| 130 | m_state.update = UpdateState::Scheduled; |
| 131 | if (!m_state.isSuspended) |
| 132 | m_updateTimer.startOneShot(0_s); |
| 133 | return; |
| 134 | case UpdateState::Scheduled: |
| 135 | return; |
| 136 | case UpdateState::InProgress: |
| 137 | m_state.pendingUpdate = true; |
| 138 | return; |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | void CompositingRunLoop::stopUpdates() |
| 143 | { |
| 144 | // Stop everything. |
| 145 | |
| 146 | LockHolder locker(m_state.lock); |
| 147 | m_updateTimer.stop(); |
| 148 | m_state.update = UpdateState::Idle; |
| 149 | m_state.pendingUpdate = false; |
| 150 | } |
| 151 | |
| 152 | void CompositingRunLoop::updateCompleted(LockHolder& stateLocker) |
| 153 | { |
| 154 | // Scene update has been signaled as completed. Depending on the state: |
| 155 | // - if Idle, Scheduled or InProgress, do nothing, |
| 156 | // - if InProgress, schedule a new update in case a pending update was marked, |
| 157 | // otherwise push the scene update state into Idle. |
| 158 | |
| 159 | UNUSED_PARAM(stateLocker); |
| 160 | |
| 161 | switch (m_state.update) { |
| 162 | case UpdateState::Idle: |
| 163 | case UpdateState::Scheduled: |
| 164 | return; |
| 165 | case UpdateState::InProgress: |
| 166 | if (m_state.pendingUpdate) { |
| 167 | m_state.pendingUpdate = false; |
| 168 | m_state.update = UpdateState::Scheduled; |
| 169 | if (!m_state.isSuspended) |
| 170 | m_updateTimer.startOneShot(0_s); |
| 171 | return; |
| 172 | } |
| 173 | |
| 174 | m_state.update = UpdateState::Idle; |
| 175 | return; |
| 176 | } |
| 177 | } |
| 178 | |
| 179 | void CompositingRunLoop::updateTimerFired() |
| 180 | { |
| 181 | { |
| 182 | // Scene update is now in progress. |
| 183 | LockHolder locker(m_state.lock); |
| 184 | if (m_state.isSuspended) |
| 185 | return; |
| 186 | m_state.update = UpdateState::InProgress; |
| 187 | } |
| 188 | m_updateFunction(); |
| 189 | } |
| 190 | |
| 191 | } // namespace WebKit |
| 192 | |
| 193 | #endif // USE(COORDINATED_GRAPHICS) |
| 194 | |