| 1 | /* |
| 2 | * Copyright (C) Research In Motion Limited 2010, 2011. All rights reserved. |
| 3 | * Copyright (C) 2015 Apple Inc. All rights reserved. |
| 4 | * |
| 5 | * This library is free software; you can redistribute it and/or |
| 6 | * modify it under the terms of the GNU Library General Public |
| 7 | * License as published by the Free Software Foundation; either |
| 8 | * version 2 of the License, or (at your option) any later version. |
| 9 | * |
| 10 | * This library is distributed in the hope that it will be useful, |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 | * Library General Public License for more details. |
| 14 | * |
| 15 | * You should have received a copy of the GNU Library General Public License |
| 16 | * along with this library; see the file COPYING.LIB. If not, write to |
| 17 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 18 | * Boston, MA 02110-1301, USA. |
| 19 | */ |
| 20 | |
| 21 | #include "config.h" |
| 22 | #include "SVGPathBlender.h" |
| 23 | |
| 24 | #include "AnimationUtilities.h" |
| 25 | #include "SVGPathSeg.h" |
| 26 | #include "SVGPathSource.h" |
| 27 | #include <wtf/SetForScope.h> |
| 28 | |
| 29 | namespace WebCore { |
| 30 | |
| 31 | bool SVGPathBlender::addAnimatedPath(SVGPathSource& fromSource, SVGPathSource& toSource, SVGPathConsumer& consumer, unsigned repeatCount) |
| 32 | { |
| 33 | SVGPathBlender blender(fromSource, toSource, &consumer); |
| 34 | return blender.addAnimatedPath(repeatCount); |
| 35 | } |
| 36 | |
| 37 | bool SVGPathBlender::blendAnimatedPath(SVGPathSource& fromSource, SVGPathSource& toSource, SVGPathConsumer& consumer, float progress) |
| 38 | { |
| 39 | SVGPathBlender blender(fromSource, toSource, &consumer); |
| 40 | return blender.blendAnimatedPath(progress); |
| 41 | } |
| 42 | |
| 43 | bool SVGPathBlender::canBlendPaths(SVGPathSource& fromSource, SVGPathSource& toSource) |
| 44 | { |
| 45 | SVGPathBlender blender(fromSource, toSource); |
| 46 | return blender.canBlendPaths(); |
| 47 | } |
| 48 | |
| 49 | SVGPathBlender::SVGPathBlender(SVGPathSource& fromSource, SVGPathSource& toSource, SVGPathConsumer* consumer) |
| 50 | : m_fromSource(fromSource) |
| 51 | , m_toSource(toSource) |
| 52 | , m_consumer(consumer) |
| 53 | { |
| 54 | } |
| 55 | |
| 56 | // Helper functions |
| 57 | static inline FloatPoint blendFloatPoint(const FloatPoint& a, const FloatPoint& b, float progress) |
| 58 | { |
| 59 | return FloatPoint(blend(a.x(), b.x(), progress), blend(a.y(), b.y(), progress)); |
| 60 | } |
| 61 | |
| 62 | float SVGPathBlender::blendAnimatedDimensonalFloat(float from, float to, FloatBlendMode blendMode, float progress) |
| 63 | { |
| 64 | if (m_addTypesCount) { |
| 65 | ASSERT(m_fromMode == m_toMode); |
| 66 | return from + to * m_addTypesCount; |
| 67 | } |
| 68 | |
| 69 | if (m_fromMode == m_toMode) |
| 70 | return blend(from, to, progress); |
| 71 | |
| 72 | float fromValue = blendMode == BlendHorizontal ? m_fromCurrentPoint.x() : m_fromCurrentPoint.y(); |
| 73 | float toValue = blendMode == BlendHorizontal ? m_toCurrentPoint.x() : m_toCurrentPoint.y(); |
| 74 | |
| 75 | // Transform toY to the coordinate mode of fromY |
| 76 | float animValue = blend(from, m_fromMode == AbsoluteCoordinates ? to + toValue : to - toValue, progress); |
| 77 | |
| 78 | if (m_isInFirstHalfOfAnimation) |
| 79 | return animValue; |
| 80 | |
| 81 | // Transform the animated point to the coordinate mode, needed for the current progress. |
| 82 | float currentValue = blend(fromValue, toValue, progress); |
| 83 | return m_toMode == AbsoluteCoordinates ? animValue + currentValue : animValue - currentValue; |
| 84 | } |
| 85 | |
| 86 | FloatPoint SVGPathBlender::blendAnimatedFloatPoint(const FloatPoint& fromPoint, const FloatPoint& toPoint, float progress) |
| 87 | { |
| 88 | if (m_addTypesCount) { |
| 89 | ASSERT(m_fromMode == m_toMode); |
| 90 | FloatPoint repeatedToPoint = toPoint; |
| 91 | repeatedToPoint.scale(m_addTypesCount); |
| 92 | return fromPoint + repeatedToPoint; |
| 93 | } |
| 94 | |
| 95 | if (m_fromMode == m_toMode) |
| 96 | return blendFloatPoint(fromPoint, toPoint, progress); |
| 97 | |
| 98 | // Transform toPoint to the coordinate mode of fromPoint |
| 99 | FloatPoint animatedPoint = toPoint; |
| 100 | if (m_fromMode == AbsoluteCoordinates) |
| 101 | animatedPoint += m_toCurrentPoint; |
| 102 | else |
| 103 | animatedPoint.move(-m_toCurrentPoint.x(), -m_toCurrentPoint.y()); |
| 104 | |
| 105 | animatedPoint = blendFloatPoint(fromPoint, animatedPoint, progress); |
| 106 | |
| 107 | if (m_isInFirstHalfOfAnimation) |
| 108 | return animatedPoint; |
| 109 | |
| 110 | // Transform the animated point to the coordinate mode, needed for the current progress. |
| 111 | FloatPoint currentPoint = blendFloatPoint(m_fromCurrentPoint, m_toCurrentPoint, progress); |
| 112 | if (m_toMode == AbsoluteCoordinates) |
| 113 | return animatedPoint + currentPoint; |
| 114 | |
| 115 | animatedPoint.move(-currentPoint.x(), -currentPoint.y()); |
| 116 | return animatedPoint; |
| 117 | } |
| 118 | |
| 119 | bool SVGPathBlender::blendMoveToSegment(float progress) |
| 120 | { |
| 121 | FloatPoint fromTargetPoint; |
| 122 | FloatPoint toTargetPoint; |
| 123 | if ((m_fromSource.hasMoreData() && !m_fromSource.parseMoveToSegment(fromTargetPoint)) |
| 124 | || !m_toSource.parseMoveToSegment(toTargetPoint)) |
| 125 | return false; |
| 126 | |
| 127 | if (!m_consumer) |
| 128 | return true; |
| 129 | |
| 130 | m_consumer->moveTo(blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint, progress), false, m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode); |
| 131 | m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fromTargetPoint; |
| 132 | m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint; |
| 133 | return true; |
| 134 | } |
| 135 | |
| 136 | bool SVGPathBlender::blendLineToSegment(float progress) |
| 137 | { |
| 138 | FloatPoint fromTargetPoint; |
| 139 | FloatPoint toTargetPoint; |
| 140 | if ((m_fromSource.hasMoreData() && !m_fromSource.parseLineToSegment(fromTargetPoint)) |
| 141 | || !m_toSource.parseLineToSegment(toTargetPoint)) |
| 142 | return false; |
| 143 | |
| 144 | if (!m_consumer) |
| 145 | return true; |
| 146 | |
| 147 | m_consumer->lineTo(blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint, progress), m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode); |
| 148 | m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fromTargetPoint; |
| 149 | m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint; |
| 150 | return true; |
| 151 | } |
| 152 | |
| 153 | bool SVGPathBlender::blendLineToHorizontalSegment(float progress) |
| 154 | { |
| 155 | float fromX = 0; |
| 156 | float toX = 0; |
| 157 | if ((m_fromSource.hasMoreData() && !m_fromSource.parseLineToHorizontalSegment(fromX)) |
| 158 | || !m_toSource.parseLineToHorizontalSegment(toX)) |
| 159 | return false; |
| 160 | |
| 161 | if (!m_consumer) |
| 162 | return true; |
| 163 | |
| 164 | m_consumer->lineToHorizontal(blendAnimatedDimensonalFloat(fromX, toX, BlendHorizontal, progress), m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode); |
| 165 | m_fromCurrentPoint.setX(m_fromMode == AbsoluteCoordinates ? fromX : m_fromCurrentPoint.x() + fromX); |
| 166 | m_toCurrentPoint.setX(m_toMode == AbsoluteCoordinates ? toX : m_toCurrentPoint.x() + toX); |
| 167 | return true; |
| 168 | } |
| 169 | |
| 170 | bool SVGPathBlender::blendLineToVerticalSegment(float progress) |
| 171 | { |
| 172 | float fromY = 0; |
| 173 | float toY = 0; |
| 174 | if ((m_fromSource.hasMoreData() && !m_fromSource.parseLineToVerticalSegment(fromY)) |
| 175 | || !m_toSource.parseLineToVerticalSegment(toY)) |
| 176 | return false; |
| 177 | |
| 178 | if (!m_consumer) |
| 179 | return true; |
| 180 | |
| 181 | m_consumer->lineToVertical(blendAnimatedDimensonalFloat(fromY, toY, BlendVertical, progress), m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode); |
| 182 | m_fromCurrentPoint.setY(m_fromMode == AbsoluteCoordinates ? fromY : m_fromCurrentPoint.y() + fromY); |
| 183 | m_toCurrentPoint.setY(m_toMode == AbsoluteCoordinates ? toY : m_toCurrentPoint.y() + toY); |
| 184 | return true; |
| 185 | } |
| 186 | |
| 187 | bool SVGPathBlender::blendCurveToCubicSegment(float progress) |
| 188 | { |
| 189 | FloatPoint fromTargetPoint; |
| 190 | FloatPoint fromPoint1; |
| 191 | FloatPoint fromPoint2; |
| 192 | FloatPoint toTargetPoint; |
| 193 | FloatPoint toPoint1; |
| 194 | FloatPoint toPoint2; |
| 195 | if ((m_fromSource.hasMoreData() && !m_fromSource.parseCurveToCubicSegment(fromPoint1, fromPoint2, fromTargetPoint)) |
| 196 | || !m_toSource.parseCurveToCubicSegment(toPoint1, toPoint2, toTargetPoint)) |
| 197 | return false; |
| 198 | |
| 199 | if (!m_consumer) |
| 200 | return true; |
| 201 | |
| 202 | m_consumer->curveToCubic(blendAnimatedFloatPoint(fromPoint1, toPoint1, progress), |
| 203 | blendAnimatedFloatPoint(fromPoint2, toPoint2, progress), |
| 204 | blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint, progress), |
| 205 | m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode); |
| 206 | m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fromTargetPoint; |
| 207 | m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint; |
| 208 | return true; |
| 209 | } |
| 210 | |
| 211 | bool SVGPathBlender::blendCurveToCubicSmoothSegment(float progress) |
| 212 | { |
| 213 | FloatPoint fromTargetPoint; |
| 214 | FloatPoint fromPoint2; |
| 215 | FloatPoint toTargetPoint; |
| 216 | FloatPoint toPoint2; |
| 217 | if ((m_fromSource.hasMoreData() && !m_fromSource.parseCurveToCubicSmoothSegment(fromPoint2, fromTargetPoint)) |
| 218 | || !m_toSource.parseCurveToCubicSmoothSegment(toPoint2, toTargetPoint)) |
| 219 | return false; |
| 220 | |
| 221 | if (!m_consumer) |
| 222 | return true; |
| 223 | |
| 224 | m_consumer->curveToCubicSmooth(blendAnimatedFloatPoint(fromPoint2, toPoint2, progress), |
| 225 | blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint, progress), |
| 226 | m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode); |
| 227 | m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fromTargetPoint; |
| 228 | m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint; |
| 229 | return true; |
| 230 | } |
| 231 | |
| 232 | bool SVGPathBlender::blendCurveToQuadraticSegment(float progress) |
| 233 | { |
| 234 | FloatPoint fromTargetPoint; |
| 235 | FloatPoint fromPoint1; |
| 236 | FloatPoint toTargetPoint; |
| 237 | FloatPoint toPoint1; |
| 238 | if ((m_fromSource.hasMoreData() && !m_fromSource.parseCurveToQuadraticSegment(fromPoint1, fromTargetPoint)) |
| 239 | || !m_toSource.parseCurveToQuadraticSegment(toPoint1, toTargetPoint)) |
| 240 | return false; |
| 241 | |
| 242 | if (!m_consumer) |
| 243 | return true; |
| 244 | |
| 245 | m_consumer->curveToQuadratic(blendAnimatedFloatPoint(fromPoint1, toPoint1, progress), |
| 246 | blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint, progress), |
| 247 | m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode); |
| 248 | m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fromTargetPoint; |
| 249 | m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint; |
| 250 | return true; |
| 251 | } |
| 252 | |
| 253 | bool SVGPathBlender::blendCurveToQuadraticSmoothSegment(float progress) |
| 254 | { |
| 255 | FloatPoint fromTargetPoint; |
| 256 | FloatPoint toTargetPoint; |
| 257 | if ((m_fromSource.hasMoreData() && !m_fromSource.parseCurveToQuadraticSmoothSegment(fromTargetPoint)) |
| 258 | || !m_toSource.parseCurveToQuadraticSmoothSegment(toTargetPoint)) |
| 259 | return false; |
| 260 | |
| 261 | if (!m_consumer) |
| 262 | return true; |
| 263 | |
| 264 | m_consumer->curveToQuadraticSmooth(blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint, progress), m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode); |
| 265 | m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fromTargetPoint; |
| 266 | m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint; |
| 267 | return true; |
| 268 | } |
| 269 | |
| 270 | bool SVGPathBlender::blendArcToSegment(float progress) |
| 271 | { |
| 272 | float fromRx = 0; |
| 273 | float fromRy = 0; |
| 274 | float fromAngle = 0; |
| 275 | bool fromLargeArc = false; |
| 276 | bool fromSweep = false; |
| 277 | FloatPoint fromTargetPoint; |
| 278 | float toRx = 0; |
| 279 | float toRy = 0; |
| 280 | float toAngle = 0; |
| 281 | bool toLargeArc = false; |
| 282 | bool toSweep = false; |
| 283 | FloatPoint toTargetPoint; |
| 284 | if ((m_fromSource.hasMoreData() && !m_fromSource.parseArcToSegment(fromRx, fromRy, fromAngle, fromLargeArc, fromSweep, fromTargetPoint)) |
| 285 | || !m_toSource.parseArcToSegment(toRx, toRy, toAngle, toLargeArc, toSweep, toTargetPoint)) |
| 286 | return false; |
| 287 | |
| 288 | if (!m_consumer) |
| 289 | return true; |
| 290 | |
| 291 | if (m_addTypesCount) { |
| 292 | ASSERT(m_fromMode == m_toMode); |
| 293 | FloatPoint scaledToTargetPoint = toTargetPoint; |
| 294 | scaledToTargetPoint.scale(m_addTypesCount); |
| 295 | m_consumer->arcTo(fromRx + toRx * m_addTypesCount, |
| 296 | fromRy + toRy * m_addTypesCount, |
| 297 | fromAngle + toAngle * m_addTypesCount, |
| 298 | fromLargeArc || toLargeArc, |
| 299 | fromSweep || toSweep, |
| 300 | fromTargetPoint + scaledToTargetPoint, |
| 301 | m_fromMode); |
| 302 | } else { |
| 303 | m_consumer->arcTo(blend(fromRx, toRx, progress), |
| 304 | blend(fromRy, toRy, progress), |
| 305 | blend(fromAngle, toAngle, progress), |
| 306 | m_isInFirstHalfOfAnimation ? fromLargeArc : toLargeArc, |
| 307 | m_isInFirstHalfOfAnimation ? fromSweep : toSweep, |
| 308 | blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint, progress), |
| 309 | m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode); |
| 310 | } |
| 311 | m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fromTargetPoint; |
| 312 | m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint; |
| 313 | return true; |
| 314 | } |
| 315 | |
| 316 | static inline PathCoordinateMode coordinateModeOfCommand(const SVGPathSegType& type) |
| 317 | { |
| 318 | if (type < PathSegMoveToAbs) |
| 319 | return AbsoluteCoordinates; |
| 320 | |
| 321 | // Odd number = relative command |
| 322 | if (type % 2) |
| 323 | return RelativeCoordinates; |
| 324 | |
| 325 | return AbsoluteCoordinates; |
| 326 | } |
| 327 | |
| 328 | static inline bool isSegmentEqual(const SVGPathSegType& fromType, const SVGPathSegType& toType, const PathCoordinateMode& fromMode, const PathCoordinateMode& toMode) |
| 329 | { |
| 330 | if (fromType == toType && (fromType == PathSegUnknown || fromType == PathSegClosePath)) |
| 331 | return true; |
| 332 | |
| 333 | unsigned short from = fromType; |
| 334 | unsigned short to = toType; |
| 335 | if (fromMode == toMode) |
| 336 | return from == to; |
| 337 | if (fromMode == AbsoluteCoordinates) |
| 338 | return from == to - 1; |
| 339 | return to == from - 1; |
| 340 | } |
| 341 | |
| 342 | bool SVGPathBlender::addAnimatedPath(unsigned repeatCount) |
| 343 | { |
| 344 | SetForScope<unsigned> change(m_addTypesCount, repeatCount); |
| 345 | return blendAnimatedPath(0); |
| 346 | } |
| 347 | |
| 348 | bool SVGPathBlender::canBlendPaths() |
| 349 | { |
| 350 | float progress = 0.5; |
| 351 | bool fromSourceHadData = m_fromSource.hasMoreData(); |
| 352 | while (m_toSource.hasMoreData()) { |
| 353 | SVGPathSegType fromCommand; |
| 354 | SVGPathSegType toCommand; |
| 355 | if ((fromSourceHadData && !m_fromSource.parseSVGSegmentType(fromCommand)) || !m_toSource.parseSVGSegmentType(toCommand)) |
| 356 | return false; |
| 357 | |
| 358 | m_toMode = coordinateModeOfCommand(toCommand); |
| 359 | m_fromMode = fromSourceHadData ? coordinateModeOfCommand(fromCommand) : m_toMode; |
| 360 | if (m_fromMode != m_toMode && m_addTypesCount) |
| 361 | return false; |
| 362 | |
| 363 | if (fromSourceHadData && !isSegmentEqual(fromCommand, toCommand, m_fromMode, m_toMode)) |
| 364 | return false; |
| 365 | |
| 366 | switch (toCommand) { |
| 367 | case PathSegMoveToRel: |
| 368 | case PathSegMoveToAbs: |
| 369 | if (!blendMoveToSegment(progress)) |
| 370 | return false; |
| 371 | break; |
| 372 | case PathSegLineToRel: |
| 373 | case PathSegLineToAbs: |
| 374 | if (!blendLineToSegment(progress)) |
| 375 | return false; |
| 376 | break; |
| 377 | case PathSegLineToHorizontalRel: |
| 378 | case PathSegLineToHorizontalAbs: |
| 379 | if (!blendLineToHorizontalSegment(progress)) |
| 380 | return false; |
| 381 | break; |
| 382 | case PathSegLineToVerticalRel: |
| 383 | case PathSegLineToVerticalAbs: |
| 384 | if (!blendLineToVerticalSegment(progress)) |
| 385 | return false; |
| 386 | break; |
| 387 | case PathSegClosePath: |
| 388 | break; |
| 389 | case PathSegCurveToCubicRel: |
| 390 | case PathSegCurveToCubicAbs: |
| 391 | if (!blendCurveToCubicSegment(progress)) |
| 392 | return false; |
| 393 | break; |
| 394 | case PathSegCurveToCubicSmoothRel: |
| 395 | case PathSegCurveToCubicSmoothAbs: |
| 396 | if (!blendCurveToCubicSmoothSegment(progress)) |
| 397 | return false; |
| 398 | break; |
| 399 | case PathSegCurveToQuadraticRel: |
| 400 | case PathSegCurveToQuadraticAbs: |
| 401 | if (!blendCurveToQuadraticSegment(progress)) |
| 402 | return false; |
| 403 | break; |
| 404 | case PathSegCurveToQuadraticSmoothRel: |
| 405 | case PathSegCurveToQuadraticSmoothAbs: |
| 406 | if (!blendCurveToQuadraticSmoothSegment(progress)) |
| 407 | return false; |
| 408 | break; |
| 409 | case PathSegArcRel: |
| 410 | case PathSegArcAbs: |
| 411 | if (!blendArcToSegment(progress)) |
| 412 | return false; |
| 413 | break; |
| 414 | case PathSegUnknown: |
| 415 | return false; |
| 416 | } |
| 417 | |
| 418 | if (!fromSourceHadData) |
| 419 | continue; |
| 420 | if (m_fromSource.hasMoreData() != m_toSource.hasMoreData()) |
| 421 | return false; |
| 422 | if (!m_fromSource.hasMoreData() || !m_toSource.hasMoreData()) |
| 423 | return true; |
| 424 | } |
| 425 | |
| 426 | return true; |
| 427 | } |
| 428 | |
| 429 | bool SVGPathBlender::blendAnimatedPath(float progress) |
| 430 | { |
| 431 | m_isInFirstHalfOfAnimation = progress < 0.5f; |
| 432 | |
| 433 | bool fromSourceHadData = m_fromSource.hasMoreData(); |
| 434 | while (m_toSource.hasMoreData()) { |
| 435 | SVGPathSegType fromCommand; |
| 436 | SVGPathSegType toCommand; |
| 437 | if ((fromSourceHadData && !m_fromSource.parseSVGSegmentType(fromCommand)) || !m_toSource.parseSVGSegmentType(toCommand)) |
| 438 | return false; |
| 439 | |
| 440 | m_toMode = coordinateModeOfCommand(toCommand); |
| 441 | m_fromMode = fromSourceHadData ? coordinateModeOfCommand(fromCommand) : m_toMode; |
| 442 | if (m_fromMode != m_toMode && m_addTypesCount) |
| 443 | return false; |
| 444 | |
| 445 | if (fromSourceHadData && !isSegmentEqual(fromCommand, toCommand, m_fromMode, m_toMode)) |
| 446 | return false; |
| 447 | |
| 448 | switch (toCommand) { |
| 449 | case PathSegMoveToRel: |
| 450 | case PathSegMoveToAbs: |
| 451 | if (!blendMoveToSegment(progress)) |
| 452 | return false; |
| 453 | break; |
| 454 | case PathSegLineToRel: |
| 455 | case PathSegLineToAbs: |
| 456 | if (!blendLineToSegment(progress)) |
| 457 | return false; |
| 458 | break; |
| 459 | case PathSegLineToHorizontalRel: |
| 460 | case PathSegLineToHorizontalAbs: |
| 461 | if (!blendLineToHorizontalSegment(progress)) |
| 462 | return false; |
| 463 | break; |
| 464 | case PathSegLineToVerticalRel: |
| 465 | case PathSegLineToVerticalAbs: |
| 466 | if (!blendLineToVerticalSegment(progress)) |
| 467 | return false; |
| 468 | break; |
| 469 | case PathSegClosePath: |
| 470 | m_consumer->closePath(); |
| 471 | break; |
| 472 | case PathSegCurveToCubicRel: |
| 473 | case PathSegCurveToCubicAbs: |
| 474 | if (!blendCurveToCubicSegment(progress)) |
| 475 | return false; |
| 476 | break; |
| 477 | case PathSegCurveToCubicSmoothRel: |
| 478 | case PathSegCurveToCubicSmoothAbs: |
| 479 | if (!blendCurveToCubicSmoothSegment(progress)) |
| 480 | return false; |
| 481 | break; |
| 482 | case PathSegCurveToQuadraticRel: |
| 483 | case PathSegCurveToQuadraticAbs: |
| 484 | if (!blendCurveToQuadraticSegment(progress)) |
| 485 | return false; |
| 486 | break; |
| 487 | case PathSegCurveToQuadraticSmoothRel: |
| 488 | case PathSegCurveToQuadraticSmoothAbs: |
| 489 | if (!blendCurveToQuadraticSmoothSegment(progress)) |
| 490 | return false; |
| 491 | break; |
| 492 | case PathSegArcRel: |
| 493 | case PathSegArcAbs: |
| 494 | if (!blendArcToSegment(progress)) |
| 495 | return false; |
| 496 | break; |
| 497 | case PathSegUnknown: |
| 498 | return false; |
| 499 | } |
| 500 | |
| 501 | if (!fromSourceHadData) |
| 502 | continue; |
| 503 | if (m_fromSource.hasMoreData() != m_toSource.hasMoreData()) |
| 504 | return false; |
| 505 | if (!m_fromSource.hasMoreData() || !m_toSource.hasMoreData()) |
| 506 | return true; |
| 507 | } |
| 508 | |
| 509 | return true; |
| 510 | } |
| 511 | |
| 512 | } |
| 513 | |