| 1 | /* |
| 2 | * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz> |
| 3 | * |
| 4 | * This library is free software; you can redistribute it and/or |
| 5 | * modify it under the terms of the GNU Library General Public |
| 6 | * License as published by the Free Software Foundation; either |
| 7 | * version 2 of the License, or (at your option) any later version. |
| 8 | * |
| 9 | * This library is distributed in the hope that it will be useful, |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 | * Library General Public License for more details. |
| 13 | * |
| 14 | * You should have received a copy of the GNU Library General Public License |
| 15 | * along with this library; see the file COPYING.LIB. If not, write to |
| 16 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 17 | * Boston, MA 02110-1301, USA. |
| 18 | */ |
| 19 | |
| 20 | #include "config.h" |
| 21 | #include "SVGFESpotLightElement.h" |
| 22 | |
| 23 | #include "GeometryUtilities.h" |
| 24 | #include "SVGFilterBuilder.h" |
| 25 | #include "SVGNames.h" |
| 26 | #include "SpotLightSource.h" |
| 27 | #include <wtf/MathExtras.h> |
| 28 | |
| 29 | namespace WebCore { |
| 30 | |
| 31 | inline SVGFESpotLightElement::SVGFESpotLightElement(const QualifiedName& tagName, Document& document) |
| 32 | : SVGFELightElement(tagName, document) |
| 33 | { |
| 34 | ASSERT(hasTagName(SVGNames::feSpotLightTag)); |
| 35 | } |
| 36 | |
| 37 | Ref<SVGFESpotLightElement> SVGFESpotLightElement::create(const QualifiedName& tagName, Document& document) |
| 38 | { |
| 39 | return adoptRef(*new SVGFESpotLightElement(tagName, document)); |
| 40 | } |
| 41 | |
| 42 | Ref<LightSource> SVGFESpotLightElement::lightSource(SVGFilterBuilder& builder) const |
| 43 | { |
| 44 | FloatPoint3D position; |
| 45 | FloatPoint3D pointsAt; |
| 46 | |
| 47 | if (builder.primitiveUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| 48 | FloatRect referenceBox = builder.targetBoundingBox(); |
| 49 | |
| 50 | position.setX(referenceBox.x() + x() * referenceBox.width()); |
| 51 | position.setY(referenceBox.y() + y() * referenceBox.height()); |
| 52 | // https://www.w3.org/TR/SVG/filters.html#fePointLightZAttribute and https://www.w3.org/TR/SVG/coords.html#Units_viewport_percentage |
| 53 | position.setZ(z() * euclidianDistance(referenceBox.minXMinYCorner(), referenceBox.maxXMaxYCorner()) / sqrtOfTwoFloat); |
| 54 | |
| 55 | pointsAt.setX(referenceBox.x() + pointsAtX() * referenceBox.width()); |
| 56 | pointsAt.setY(referenceBox.y() + pointsAtY() * referenceBox.height()); |
| 57 | // https://www.w3.org/TR/SVG/filters.html#fePointLightZAttribute and https://www.w3.org/TR/SVG/coords.html#Units_viewport_percentage |
| 58 | pointsAt.setZ(pointsAtZ() * euclidianDistance(referenceBox.minXMinYCorner(), referenceBox.maxXMaxYCorner()) / sqrtOfTwoFloat); |
| 59 | } else { |
| 60 | position = FloatPoint3D(x(), y(), z()); |
| 61 | pointsAt = FloatPoint3D(pointsAtX(), pointsAtY(), pointsAtZ()); |
| 62 | } |
| 63 | |
| 64 | return SpotLightSource::create(position, pointsAt, specularExponent(), limitingConeAngle()); |
| 65 | } |
| 66 | |
| 67 | } |
| 68 | |