| 1 | /* |
| 2 | * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
| 3 | * Copyright (C) 2007 Rob Buis <buis@kde.org> |
| 4 | * Copyright (C) 2008 Apple Inc. All rights reserved. |
| 5 | * |
| 6 | * This library is free software; you can redistribute it and/or |
| 7 | * modify it under the terms of the GNU Library General Public |
| 8 | * License as published by the Free Software Foundation; either |
| 9 | * version 2 of the License, or (at your option) any later version. |
| 10 | * |
| 11 | * This library is distributed in the hope that it will be useful, |
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 14 | * Library General Public License for more details. |
| 15 | * |
| 16 | * You should have received a copy of the GNU Library General Public License |
| 17 | * along with this library; see the file COPYING.LIB. If not, write to |
| 18 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 19 | * Boston, MA 02110-1301, USA. |
| 20 | */ |
| 21 | |
| 22 | #include "config.h" |
| 23 | #include "SVGAnimateMotionElement.h" |
| 24 | |
| 25 | #include "AffineTransform.h" |
| 26 | #include "ElementIterator.h" |
| 27 | #include "PathTraversalState.h" |
| 28 | #include "RenderSVGResource.h" |
| 29 | #include "SVGImageElement.h" |
| 30 | #include "SVGMPathElement.h" |
| 31 | #include "SVGNames.h" |
| 32 | #include "SVGParserUtilities.h" |
| 33 | #include "SVGPathData.h" |
| 34 | #include "SVGPathElement.h" |
| 35 | #include "SVGPathUtilities.h" |
| 36 | #include <wtf/IsoMallocInlines.h> |
| 37 | #include <wtf/MathExtras.h> |
| 38 | #include <wtf/StdLibExtras.h> |
| 39 | #include <wtf/text/StringView.h> |
| 40 | |
| 41 | namespace WebCore { |
| 42 | |
| 43 | WTF_MAKE_ISO_ALLOCATED_IMPL(SVGAnimateMotionElement); |
| 44 | |
| 45 | using namespace SVGNames; |
| 46 | |
| 47 | inline SVGAnimateMotionElement::SVGAnimateMotionElement(const QualifiedName& tagName, Document& document) |
| 48 | : SVGAnimationElement(tagName, document) |
| 49 | , m_hasToPointAtEndOfDuration(false) |
| 50 | { |
| 51 | setCalcMode(CalcMode::Paced); |
| 52 | ASSERT(hasTagName(animateMotionTag)); |
| 53 | } |
| 54 | |
| 55 | Ref<SVGAnimateMotionElement> SVGAnimateMotionElement::create(const QualifiedName& tagName, Document& document) |
| 56 | { |
| 57 | return adoptRef(*new SVGAnimateMotionElement(tagName, document)); |
| 58 | } |
| 59 | |
| 60 | bool SVGAnimateMotionElement::hasValidAttributeType() const |
| 61 | { |
| 62 | auto targetElement = makeRefPtr(this->targetElement()); |
| 63 | if (!targetElement) |
| 64 | return false; |
| 65 | |
| 66 | // We don't have a special attribute name to verify the animation type. Check the element name instead. |
| 67 | if (!targetElement->isSVGGraphicsElement()) |
| 68 | return false; |
| 69 | // Spec: SVG 1.1 section 19.2.15 |
| 70 | // FIXME: svgTag is missing. Needs to be checked, if transforming <svg> could cause problems. |
| 71 | if (targetElement->hasTagName(gTag) |
| 72 | || targetElement->hasTagName(defsTag) |
| 73 | || targetElement->hasTagName(useTag) |
| 74 | || is<SVGImageElement>(*targetElement) |
| 75 | || targetElement->hasTagName(switchTag) |
| 76 | || targetElement->hasTagName(pathTag) |
| 77 | || targetElement->hasTagName(rectTag) |
| 78 | || targetElement->hasTagName(circleTag) |
| 79 | || targetElement->hasTagName(ellipseTag) |
| 80 | || targetElement->hasTagName(lineTag) |
| 81 | || targetElement->hasTagName(polylineTag) |
| 82 | || targetElement->hasTagName(polygonTag) |
| 83 | || targetElement->hasTagName(textTag) |
| 84 | || targetElement->hasTagName(clipPathTag) |
| 85 | || targetElement->hasTagName(maskTag) |
| 86 | || targetElement->hasTagName(SVGNames::aTag) |
| 87 | || targetElement->hasTagName(foreignObjectTag) |
| 88 | ) |
| 89 | return true; |
| 90 | return false; |
| 91 | } |
| 92 | |
| 93 | bool SVGAnimateMotionElement::hasValidAttributeName() const |
| 94 | { |
| 95 | // AnimateMotion does not use attributeName so it is always valid. |
| 96 | return true; |
| 97 | } |
| 98 | |
| 99 | void SVGAnimateMotionElement::parseAttribute(const QualifiedName& name, const AtomicString& value) |
| 100 | { |
| 101 | if (name == SVGNames::pathAttr) { |
| 102 | m_path = buildPathFromString(value); |
| 103 | updateAnimationPath(); |
| 104 | return; |
| 105 | } |
| 106 | |
| 107 | SVGAnimationElement::parseAttribute(name, value); |
| 108 | } |
| 109 | |
| 110 | SVGAnimateMotionElement::RotateMode SVGAnimateMotionElement::rotateMode() const |
| 111 | { |
| 112 | static NeverDestroyed<const AtomicString> autoVal("auto" , AtomicString::ConstructFromLiteral); |
| 113 | static NeverDestroyed<const AtomicString> autoReverse("auto-reverse" , AtomicString::ConstructFromLiteral); |
| 114 | const AtomicString& rotate = getAttribute(SVGNames::rotateAttr); |
| 115 | if (rotate == autoVal) |
| 116 | return RotateAuto; |
| 117 | if (rotate == autoReverse) |
| 118 | return RotateAutoReverse; |
| 119 | return RotateAngle; |
| 120 | } |
| 121 | |
| 122 | void SVGAnimateMotionElement::updateAnimationPath() |
| 123 | { |
| 124 | m_animationPath = Path(); |
| 125 | bool foundMPath = false; |
| 126 | |
| 127 | for (auto& mPath : childrenOfType<SVGMPathElement>(*this)) { |
| 128 | auto pathElement = mPath.pathElement(); |
| 129 | if (pathElement) { |
| 130 | m_animationPath = pathFromGraphicsElement(pathElement.get()); |
| 131 | foundMPath = true; |
| 132 | break; |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | if (!foundMPath && hasAttributeWithoutSynchronization(SVGNames::pathAttr)) |
| 137 | m_animationPath = m_path; |
| 138 | |
| 139 | updateAnimationMode(); |
| 140 | } |
| 141 | |
| 142 | void SVGAnimateMotionElement::resetAnimatedType() |
| 143 | { |
| 144 | if (!hasValidAttributeType()) |
| 145 | return; |
| 146 | auto targetElement = makeRefPtr(this->targetElement()); |
| 147 | if (!targetElement) |
| 148 | return; |
| 149 | if (AffineTransform* transform = targetElement->supplementalTransform()) |
| 150 | transform->makeIdentity(); |
| 151 | } |
| 152 | |
| 153 | void SVGAnimateMotionElement::clearAnimatedType(SVGElement* targetElement) |
| 154 | { |
| 155 | if (!targetElement) |
| 156 | return; |
| 157 | if (AffineTransform* transform = targetElement->supplementalTransform()) |
| 158 | transform->makeIdentity(); |
| 159 | } |
| 160 | |
| 161 | bool SVGAnimateMotionElement::calculateToAtEndOfDurationValue(const String& toAtEndOfDurationString) |
| 162 | { |
| 163 | parsePoint(toAtEndOfDurationString, m_toPointAtEndOfDuration); |
| 164 | m_hasToPointAtEndOfDuration = true; |
| 165 | return true; |
| 166 | } |
| 167 | |
| 168 | bool SVGAnimateMotionElement::calculateFromAndToValues(const String& fromString, const String& toString) |
| 169 | { |
| 170 | m_hasToPointAtEndOfDuration = false; |
| 171 | parsePoint(fromString, m_fromPoint); |
| 172 | parsePoint(toString, m_toPoint); |
| 173 | return true; |
| 174 | } |
| 175 | |
| 176 | bool SVGAnimateMotionElement::calculateFromAndByValues(const String& fromString, const String& byString) |
| 177 | { |
| 178 | m_hasToPointAtEndOfDuration = false; |
| 179 | if (animationMode() == AnimationMode::By && !isAdditive()) |
| 180 | return false; |
| 181 | parsePoint(fromString, m_fromPoint); |
| 182 | FloatPoint byPoint; |
| 183 | parsePoint(byString, byPoint); |
| 184 | m_toPoint = FloatPoint(m_fromPoint.x() + byPoint.x(), m_fromPoint.y() + byPoint.y()); |
| 185 | return true; |
| 186 | } |
| 187 | |
| 188 | void SVGAnimateMotionElement::buildTransformForProgress(AffineTransform* transform, float percentage) |
| 189 | { |
| 190 | ASSERT(!m_animationPath.isEmpty()); |
| 191 | |
| 192 | bool success = false; |
| 193 | float positionOnPath = m_animationPath.length() * percentage; |
| 194 | auto traversalState(m_animationPath.traversalStateAtLength(positionOnPath, success)); |
| 195 | if (!success) |
| 196 | return; |
| 197 | |
| 198 | FloatPoint position = traversalState.current(); |
| 199 | float angle = traversalState.normalAngle(); |
| 200 | |
| 201 | transform->translate(position); |
| 202 | RotateMode rotateMode = this->rotateMode(); |
| 203 | if (rotateMode != RotateAuto && rotateMode != RotateAutoReverse) |
| 204 | return; |
| 205 | if (rotateMode == RotateAutoReverse) |
| 206 | angle += 180; |
| 207 | transform->rotate(angle); |
| 208 | } |
| 209 | |
| 210 | void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement*) |
| 211 | { |
| 212 | auto targetElement = makeRefPtr(this->targetElement()); |
| 213 | if (!targetElement) |
| 214 | return; |
| 215 | AffineTransform* transform = targetElement->supplementalTransform(); |
| 216 | if (!transform) |
| 217 | return; |
| 218 | |
| 219 | if (RenderObject* targetRenderer = targetElement->renderer()) |
| 220 | targetRenderer->setNeedsTransformUpdate(); |
| 221 | |
| 222 | if (!isAdditive()) |
| 223 | transform->makeIdentity(); |
| 224 | |
| 225 | if (animationMode() != AnimationMode::Path) { |
| 226 | FloatPoint toPointAtEndOfDuration = m_toPoint; |
| 227 | if (isAccumulated() && repeatCount && m_hasToPointAtEndOfDuration) |
| 228 | toPointAtEndOfDuration = m_toPointAtEndOfDuration; |
| 229 | |
| 230 | float animatedX = 0; |
| 231 | animateAdditiveNumber(percentage, repeatCount, m_fromPoint.x(), m_toPoint.x(), toPointAtEndOfDuration.x(), animatedX); |
| 232 | |
| 233 | float animatedY = 0; |
| 234 | animateAdditiveNumber(percentage, repeatCount, m_fromPoint.y(), m_toPoint.y(), toPointAtEndOfDuration.y(), animatedY); |
| 235 | |
| 236 | transform->translate(animatedX, animatedY); |
| 237 | return; |
| 238 | } |
| 239 | |
| 240 | buildTransformForProgress(transform, percentage); |
| 241 | |
| 242 | // Handle accumulate="sum". |
| 243 | if (isAccumulated() && repeatCount) { |
| 244 | for (unsigned i = 0; i < repeatCount; ++i) |
| 245 | buildTransformForProgress(transform, 1); |
| 246 | } |
| 247 | } |
| 248 | |
| 249 | void SVGAnimateMotionElement::applyResultsToTarget() |
| 250 | { |
| 251 | // We accumulate to the target element transform list so there is not much to do here. |
| 252 | auto targetElement = makeRefPtr(this->targetElement()); |
| 253 | if (!targetElement) |
| 254 | return; |
| 255 | |
| 256 | if (RenderElement* renderer = targetElement->renderer()) |
| 257 | RenderSVGResource::markForLayoutAndParentResourceInvalidation(*renderer); |
| 258 | |
| 259 | AffineTransform* targetSupplementalTransform = targetElement->supplementalTransform(); |
| 260 | if (!targetSupplementalTransform) |
| 261 | return; |
| 262 | |
| 263 | // ...except in case where we have additional instances in <use> trees. |
| 264 | for (auto* instance : targetElement->instances()) { |
| 265 | AffineTransform* transform = instance->supplementalTransform(); |
| 266 | if (!transform || *transform == *targetSupplementalTransform) |
| 267 | continue; |
| 268 | *transform = *targetSupplementalTransform; |
| 269 | if (RenderElement* renderer = instance->renderer()) { |
| 270 | renderer->setNeedsTransformUpdate(); |
| 271 | RenderSVGResource::markForLayoutAndParentResourceInvalidation(*renderer); |
| 272 | } |
| 273 | } |
| 274 | } |
| 275 | |
| 276 | Optional<float> SVGAnimateMotionElement::calculateDistance(const String& fromString, const String& toString) |
| 277 | { |
| 278 | FloatPoint from; |
| 279 | FloatPoint to; |
| 280 | if (!parsePoint(fromString, from)) |
| 281 | return { }; |
| 282 | if (!parsePoint(toString, to)) |
| 283 | return { }; |
| 284 | FloatSize diff = to - from; |
| 285 | return sqrtf(diff.width() * diff.width() + diff.height() * diff.height()); |
| 286 | } |
| 287 | |
| 288 | void SVGAnimateMotionElement::updateAnimationMode() |
| 289 | { |
| 290 | if (!m_animationPath.isEmpty()) |
| 291 | setAnimationMode(AnimationMode::Path); |
| 292 | else |
| 293 | SVGAnimationElement::updateAnimationMode(); |
| 294 | } |
| 295 | |
| 296 | } |
| 297 | |