1 | /* |
2 | * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
3 | * |
4 | * This library is free software; you can redistribute it and/or |
5 | * modify it under the terms of the GNU Library General Public |
6 | * License as published by the Free Software Foundation; either |
7 | * version 2 of the License, or (at your option) any later version. |
8 | * |
9 | * This library is distributed in the hope that it will be useful, |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 | * Library General Public License for more details. |
13 | * |
14 | * You should have received a copy of the GNU Library General Public License |
15 | * along with this library; see the file COPYING.LIB. If not, write to |
16 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
17 | * Boston, MA 02110-1301, USA. |
18 | */ |
19 | |
20 | #include "config.h" |
21 | #include "RenderSVGResourceMasker.h" |
22 | |
23 | #include "Element.h" |
24 | #include "ElementIterator.h" |
25 | #include "FloatPoint.h" |
26 | #include "Image.h" |
27 | #include "IntRect.h" |
28 | #include "SVGRenderingContext.h" |
29 | #include <wtf/IsoMallocInlines.h> |
30 | |
31 | namespace WebCore { |
32 | |
33 | WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGResourceMasker); |
34 | |
35 | RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement& element, RenderStyle&& style) |
36 | : RenderSVGResourceContainer(element, WTFMove(style)) |
37 | { |
38 | } |
39 | |
40 | RenderSVGResourceMasker::~RenderSVGResourceMasker() = default; |
41 | |
42 | void RenderSVGResourceMasker::removeAllClientsFromCache(bool markForInvalidation) |
43 | { |
44 | m_maskContentBoundaries = FloatRect(); |
45 | m_masker.clear(); |
46 | |
47 | markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation); |
48 | } |
49 | |
50 | void RenderSVGResourceMasker::removeClientFromCache(RenderElement& client, bool markForInvalidation) |
51 | { |
52 | m_masker.remove(&client); |
53 | |
54 | markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation); |
55 | } |
56 | |
57 | bool RenderSVGResourceMasker::applyResource(RenderElement& renderer, const RenderStyle&, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode) |
58 | { |
59 | ASSERT(context); |
60 | ASSERT_UNUSED(resourceMode, !resourceMode); |
61 | |
62 | bool missingMaskerData = !m_masker.contains(&renderer); |
63 | if (missingMaskerData) |
64 | m_masker.set(&renderer, std::make_unique<MaskerData>()); |
65 | |
66 | MaskerData* maskerData = m_masker.get(&renderer); |
67 | AffineTransform absoluteTransform = SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(renderer); |
68 | FloatRect repaintRect = renderer.repaintRectInLocalCoordinates(); |
69 | |
70 | if (!maskerData->maskImage && !repaintRect.isEmpty()) { |
71 | const SVGRenderStyle& svgStyle = style().svgStyle(); |
72 | ColorSpace colorSpace = svgStyle.colorInterpolation() == ColorInterpolation::LinearRGB ? ColorSpaceLinearRGB : ColorSpaceSRGB; |
73 | // FIXME (149470): This image buffer should not be unconditionally unaccelerated. Making it match the context breaks alpha masking, though. |
74 | maskerData->maskImage = SVGRenderingContext::createImageBuffer(repaintRect, absoluteTransform, colorSpace, Unaccelerated, context); |
75 | if (!maskerData->maskImage) |
76 | return false; |
77 | |
78 | if (!drawContentIntoMaskImage(maskerData, colorSpace, &renderer)) |
79 | maskerData->maskImage.reset(); |
80 | } |
81 | |
82 | if (!maskerData->maskImage) |
83 | return false; |
84 | |
85 | SVGRenderingContext::clipToImageBuffer(*context, absoluteTransform, repaintRect, maskerData->maskImage, missingMaskerData); |
86 | return true; |
87 | } |
88 | |
89 | bool RenderSVGResourceMasker::drawContentIntoMaskImage(MaskerData* maskerData, ColorSpace colorSpace, RenderObject* object) |
90 | { |
91 | GraphicsContext& maskImageContext = maskerData->maskImage->context(); |
92 | |
93 | // Eventually adjust the mask image context according to the target objectBoundingBox. |
94 | AffineTransform maskContentTransformation; |
95 | if (maskElement().maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
96 | FloatRect objectBoundingBox = object->objectBoundingBox(); |
97 | maskContentTransformation.translate(objectBoundingBox.location()); |
98 | maskContentTransformation.scale(objectBoundingBox.size()); |
99 | maskImageContext.concatCTM(maskContentTransformation); |
100 | } |
101 | |
102 | // Draw the content into the ImageBuffer. |
103 | for (auto& child : childrenOfType<SVGElement>(maskElement())) { |
104 | auto renderer = child.renderer(); |
105 | if (!renderer) |
106 | continue; |
107 | if (renderer->needsLayout()) |
108 | return false; |
109 | const RenderStyle& style = renderer->style(); |
110 | if (style.display() == DisplayType::None || style.visibility() != Visibility::Visible) |
111 | continue; |
112 | SVGRenderingContext::renderSubtreeToImageBuffer(maskerData->maskImage.get(), *renderer, maskContentTransformation); |
113 | } |
114 | |
115 | #if !USE(CG) |
116 | maskerData->maskImage->transformColorSpace(ColorSpaceSRGB, colorSpace); |
117 | #else |
118 | UNUSED_PARAM(colorSpace); |
119 | #endif |
120 | |
121 | // Create the luminance mask. |
122 | if (style().svgStyle().maskType() == MaskType::Luminance) |
123 | maskerData->maskImage->convertToLuminanceMask(); |
124 | |
125 | return true; |
126 | } |
127 | |
128 | void RenderSVGResourceMasker::calculateMaskContentRepaintRect() |
129 | { |
130 | for (Node* childNode = maskElement().firstChild(); childNode; childNode = childNode->nextSibling()) { |
131 | RenderObject* renderer = childNode->renderer(); |
132 | if (!childNode->isSVGElement() || !renderer) |
133 | continue; |
134 | const RenderStyle& style = renderer->style(); |
135 | if (style.display() == DisplayType::None || style.visibility() != Visibility::Visible) |
136 | continue; |
137 | m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); |
138 | } |
139 | } |
140 | |
141 | FloatRect RenderSVGResourceMasker::resourceBoundingBox(const RenderObject& object) |
142 | { |
143 | FloatRect objectBoundingBox = object.objectBoundingBox(); |
144 | FloatRect maskBoundaries = SVGLengthContext::resolveRectangle<SVGMaskElement>(&maskElement(), maskElement().maskUnits(), objectBoundingBox); |
145 | |
146 | // Resource was not layouted yet. Give back clipping rect of the mask. |
147 | if (selfNeedsLayout()) |
148 | return maskBoundaries; |
149 | |
150 | if (m_maskContentBoundaries.isEmpty()) |
151 | calculateMaskContentRepaintRect(); |
152 | |
153 | FloatRect maskRect = m_maskContentBoundaries; |
154 | if (maskElement().maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
155 | AffineTransform transform; |
156 | transform.translate(objectBoundingBox.location()); |
157 | transform.scale(objectBoundingBox.size()); |
158 | maskRect = transform.mapRect(maskRect); |
159 | } |
160 | |
161 | maskRect.intersect(maskBoundaries); |
162 | return maskRect; |
163 | } |
164 | |
165 | } |
166 | |