1 | /* |
2 | * Copyright (C) 2012 Google, Inc. |
3 | * All rights reserved. |
4 | * |
5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions |
7 | * are met: |
8 | * 1. Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. |
10 | * 2. Redistributions in binary form must reproduce the above copyright |
11 | * notice, this list of conditions and the following disclaimer in the |
12 | * documentation and/or other materials provided with the distribution. |
13 | * |
14 | * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY |
15 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR |
18 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
19 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
20 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | */ |
26 | |
27 | #include "config.h" |
28 | #include "RenderSVGEllipse.h" |
29 | |
30 | #include "SVGCircleElement.h" |
31 | #include "SVGEllipseElement.h" |
32 | #include <wtf/IsoMallocInlines.h> |
33 | |
34 | namespace WebCore { |
35 | |
36 | WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGEllipse); |
37 | |
38 | RenderSVGEllipse::RenderSVGEllipse(SVGGraphicsElement& element, RenderStyle&& style) |
39 | : RenderSVGShape(element, WTFMove(style)) |
40 | , m_usePathFallback(false) |
41 | { |
42 | } |
43 | |
44 | RenderSVGEllipse::~RenderSVGEllipse() = default; |
45 | |
46 | void RenderSVGEllipse::updateShapeFromElement() |
47 | { |
48 | // Before creating a new object we need to clear the cached bounding box |
49 | // to avoid using garbage. |
50 | m_fillBoundingBox = FloatRect(); |
51 | m_strokeBoundingBox = FloatRect(); |
52 | m_center = FloatPoint(); |
53 | m_radii = FloatSize(); |
54 | |
55 | calculateRadiiAndCenter(); |
56 | |
57 | // Element is invalid if either dimension is negative. |
58 | if (m_radii.width() < 0 || m_radii.height() < 0) |
59 | return; |
60 | |
61 | // Spec: "A value of zero disables rendering of the element." |
62 | if (!m_radii.isEmpty()) { |
63 | if (hasNonScalingStroke()) { |
64 | // Fallback to RenderSVGShape if shape has a non-scaling stroke. |
65 | RenderSVGShape::updateShapeFromElement(); |
66 | m_usePathFallback = true; |
67 | return; |
68 | } |
69 | m_usePathFallback = false; |
70 | } |
71 | |
72 | m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height()); |
73 | m_strokeBoundingBox = m_fillBoundingBox; |
74 | if (style().svgStyle().hasStroke()) |
75 | m_strokeBoundingBox.inflate(strokeWidth() / 2); |
76 | } |
77 | |
78 | void RenderSVGEllipse::calculateRadiiAndCenter() |
79 | { |
80 | SVGLengthContext lengthContext(&graphicsElement()); |
81 | m_center = FloatPoint( |
82 | lengthContext.valueForLength(style().svgStyle().cx(), LengthModeWidth), |
83 | lengthContext.valueForLength(style().svgStyle().cy(), LengthModeHeight)); |
84 | if (is<SVGCircleElement>(graphicsElement())) { |
85 | float radius = lengthContext.valueForLength(style().svgStyle().r()); |
86 | m_radii = FloatSize(radius, radius); |
87 | return; |
88 | } |
89 | |
90 | ASSERT(is<SVGEllipseElement>(graphicsElement())); |
91 | m_radii = FloatSize( |
92 | lengthContext.valueForLength(style().svgStyle().rx(), LengthModeWidth), |
93 | lengthContext.valueForLength(style().svgStyle().ry(), LengthModeHeight)); |
94 | } |
95 | |
96 | void RenderSVGEllipse::fillShape(GraphicsContext& context) const |
97 | { |
98 | if (m_usePathFallback) { |
99 | RenderSVGShape::fillShape(context); |
100 | return; |
101 | } |
102 | context.fillEllipse(m_fillBoundingBox); |
103 | } |
104 | |
105 | void RenderSVGEllipse::strokeShape(GraphicsContext& context) const |
106 | { |
107 | if (!style().hasVisibleStroke()) |
108 | return; |
109 | if (m_usePathFallback) { |
110 | RenderSVGShape::strokeShape(context); |
111 | return; |
112 | } |
113 | context.strokeEllipse(m_fillBoundingBox); |
114 | } |
115 | |
116 | bool RenderSVGEllipse::shapeDependentStrokeContains(const FloatPoint& point, PointCoordinateSpace pointCoordinateSpace) |
117 | { |
118 | // The optimized contains code below does not support non-smooth strokes so we need |
119 | // to fall back to RenderSVGShape::shapeDependentStrokeContains in these cases. |
120 | if (m_usePathFallback || !hasSmoothStroke()) { |
121 | if (!hasPath()) |
122 | RenderSVGShape::updateShapeFromElement(); |
123 | return RenderSVGShape::shapeDependentStrokeContains(point, pointCoordinateSpace); |
124 | } |
125 | |
126 | float halfStrokeWidth = strokeWidth() / 2; |
127 | FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y()); |
128 | |
129 | // This works by checking if the point satisfies the ellipse equation, |
130 | // (x/rX)^2 + (y/rY)^2 <= 1, for the outer but not the inner stroke. |
131 | float xrXOuter = center.x() / (m_radii.width() + halfStrokeWidth); |
132 | float yrYOuter = center.y() / (m_radii.height() + halfStrokeWidth); |
133 | if (xrXOuter * xrXOuter + yrYOuter * yrYOuter > 1.0) |
134 | return false; |
135 | |
136 | float xrXInner = center.x() / (m_radii.width() - halfStrokeWidth); |
137 | float yrYInner = center.y() / (m_radii.height() - halfStrokeWidth); |
138 | return xrXInner * xrXInner + yrYInner * yrYInner >= 1.0; |
139 | } |
140 | |
141 | bool RenderSVGEllipse::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const |
142 | { |
143 | if (m_usePathFallback) |
144 | return RenderSVGShape::shapeDependentFillContains(point, fillRule); |
145 | |
146 | FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y()); |
147 | |
148 | // This works by checking if the point satisfies the ellipse equation. |
149 | // (x/rX)^2 + (y/rY)^2 <= 1 |
150 | float xrX = center.x() / m_radii.width(); |
151 | float yrY = center.y() / m_radii.height(); |
152 | return xrX * xrX + yrY * yrY <= 1.0; |
153 | } |
154 | |
155 | bool RenderSVGEllipse::isRenderingDisabled() const |
156 | { |
157 | // A radius of zero disables rendering of the element, and results in an empty bounding box. |
158 | return m_fillBoundingBox.isEmpty(); |
159 | } |
160 | |
161 | } |
162 | |