| 1 | /* |
| 2 | * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * |
| 8 | * 1. Redistributions of source code must retain the above |
| 9 | * copyright notice, this list of conditions and the following |
| 10 | * disclaimer. |
| 11 | * 2. Redistributions in binary form must reproduce the above |
| 12 | * copyright notice, this list of conditions and the following |
| 13 | * disclaimer in the documentation and/or other materials |
| 14 | * provided with the distribution. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 17 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 18 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| 19 | * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| 20 | * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
| 21 | * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| 23 | * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 24 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| 25 | * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 26 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| 27 | * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 | */ |
| 29 | |
| 30 | #include "config.h" |
| 31 | #include "RectangleShape.h" |
| 32 | |
| 33 | #include <wtf/MathExtras.h> |
| 34 | |
| 35 | namespace WebCore { |
| 36 | |
| 37 | static inline float ellipseXIntercept(float y, float rx, float ry) |
| 38 | { |
| 39 | ASSERT(ry > 0); |
| 40 | return rx * sqrt(1 - (y * y) / (ry * ry)); |
| 41 | } |
| 42 | |
| 43 | FloatRect RectangleShape::shapeMarginBounds() const |
| 44 | { |
| 45 | ASSERT(shapeMargin() >= 0); |
| 46 | if (!shapeMargin()) |
| 47 | return m_bounds; |
| 48 | |
| 49 | float boundsX = x() - shapeMargin(); |
| 50 | float boundsY = y() - shapeMargin(); |
| 51 | float boundsWidth = width() + shapeMargin() * 2; |
| 52 | float boundsHeight = height() + shapeMargin() * 2; |
| 53 | return FloatRect(boundsX, boundsY, boundsWidth, boundsHeight); |
| 54 | } |
| 55 | |
| 56 | LineSegment RectangleShape::getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHeight) const |
| 57 | { |
| 58 | const FloatRect& bounds = shapeMarginBounds(); |
| 59 | if (bounds.isEmpty()) |
| 60 | return LineSegment(); |
| 61 | |
| 62 | float y1 = logicalTop; |
| 63 | float y2 = logicalTop + logicalHeight; |
| 64 | |
| 65 | if (y2 < bounds.y() || y1 >= bounds.maxY()) |
| 66 | return LineSegment(); |
| 67 | |
| 68 | float x1 = bounds.x(); |
| 69 | float x2 = bounds.maxX(); |
| 70 | |
| 71 | float marginRadiusX = rx() + shapeMargin(); |
| 72 | float marginRadiusY = ry() + shapeMargin(); |
| 73 | |
| 74 | if (marginRadiusY > 0) { |
| 75 | if (y2 < bounds.y() + marginRadiusY) { |
| 76 | float yi = y2 - bounds.y() - marginRadiusY; |
| 77 | float xi = ellipseXIntercept(yi, marginRadiusX, marginRadiusY); |
| 78 | x1 = bounds.x() + marginRadiusX - xi; |
| 79 | x2 = bounds.maxX() - marginRadiusX + xi; |
| 80 | } else if (y1 > bounds.maxY() - marginRadiusY) { |
| 81 | float yi = y1 - (bounds.maxY() - marginRadiusY); |
| 82 | float xi = ellipseXIntercept(yi, marginRadiusX, marginRadiusY); |
| 83 | x1 = bounds.x() + marginRadiusX - xi; |
| 84 | x2 = bounds.maxX() - marginRadiusX + xi; |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | return LineSegment(x1, x2); |
| 89 | } |
| 90 | |
| 91 | void RectangleShape::buildDisplayPaths(DisplayPaths& paths) const |
| 92 | { |
| 93 | paths.shape.addRoundedRect(m_bounds, FloatSize(m_radii.width(), m_radii.height()), Path::PreferBezierRoundedRect); |
| 94 | if (shapeMargin()) |
| 95 | paths.marginShape.addRoundedRect(shapeMarginBounds(), FloatSize(m_radii.width() + shapeMargin(), m_radii.height() + shapeMargin()), Path::PreferBezierRoundedRect); |
| 96 | } |
| 97 | |
| 98 | } // namespace WebCore |
| 99 | |