1 | /* |
2 | * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. |
3 | * Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved. |
4 | * Copyright (C) 2016 Igalia S.L. |
5 | * |
6 | * Redistribution and use in source and binary forms, with or without |
7 | * modification, are permitted provided that the following conditions |
8 | * are met: |
9 | * 1. Redistributions of source code must retain the above copyright |
10 | * notice, this list of conditions and the following disclaimer. |
11 | * 2. Redistributions in binary form must reproduce the above copyright |
12 | * notice, this list of conditions and the following disclaimer in the |
13 | * documentation and/or other materials provided with the distribution. |
14 | * |
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
16 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
17 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
18 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
19 | * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
20 | * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
21 | * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
22 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
23 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
25 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ |
27 | |
28 | #pragma once |
29 | |
30 | #if ENABLE(MATHML) |
31 | |
32 | #include "MathMLFractionElement.h" |
33 | #include "RenderMathMLBlock.h" |
34 | |
35 | namespace WebCore { |
36 | |
37 | class MathMLFractionElement; |
38 | |
39 | class RenderMathMLFraction final : public RenderMathMLBlock { |
40 | WTF_MAKE_ISO_ALLOCATED(RenderMathMLFraction); |
41 | public: |
42 | RenderMathMLFraction(MathMLFractionElement&, RenderStyle&&); |
43 | |
44 | LayoutUnit defaultLineThickness() const; |
45 | LayoutUnit lineThickness() const; |
46 | float relativeLineThickness() const; |
47 | |
48 | private: |
49 | bool isRenderMathMLFraction() const final { return true; } |
50 | const char* renderName() const final { return "RenderMathMLFraction" ; } |
51 | |
52 | void computePreferredLogicalWidths() final; |
53 | void layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight = 0_lu) final; |
54 | Optional<int> firstLineBaseline() const final; |
55 | void paint(PaintInfo&, const LayoutPoint&) final; |
56 | RenderMathMLOperator* unembellishedOperator() const final; |
57 | |
58 | MathMLFractionElement& element() const { return static_cast<MathMLFractionElement&>(nodeForNonAnonymous()); } |
59 | |
60 | bool isValid() const; |
61 | RenderBox& numerator() const; |
62 | RenderBox& denominator() const; |
63 | LayoutUnit horizontalOffset(RenderBox&, MathMLFractionElement::FractionAlignment) const; |
64 | struct FractionParameters { |
65 | LayoutUnit numeratorGapMin; |
66 | LayoutUnit denominatorGapMin; |
67 | LayoutUnit numeratorMinShiftUp; |
68 | LayoutUnit denominatorMinShiftDown; |
69 | }; |
70 | FractionParameters fractionParameters() const; |
71 | struct StackParameters { |
72 | LayoutUnit gapMin; |
73 | LayoutUnit topShiftUp; |
74 | LayoutUnit bottomShiftDown; |
75 | }; |
76 | StackParameters stackParameters() const; |
77 | LayoutUnit ascentOverHorizontalAxis() const; |
78 | }; |
79 | |
80 | } // namespace WebCore |
81 | |
82 | SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderMathMLFraction, isRenderMathMLFraction()) |
83 | |
84 | #endif // ENABLE(MATHML) |
85 | |