| 1 | /* |
| 2 | * Copyright (C) 2008 Apple Inc. All Rights Reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "RenderScrollbarPart.h" |
| 28 | |
| 29 | #include "PaintInfo.h" |
| 30 | #include "RenderScrollbar.h" |
| 31 | #include "RenderScrollbarTheme.h" |
| 32 | #include "RenderView.h" |
| 33 | #include <wtf/IsoMallocInlines.h> |
| 34 | #include <wtf/StackStats.h> |
| 35 | |
| 36 | namespace WebCore { |
| 37 | |
| 38 | WTF_MAKE_ISO_ALLOCATED_IMPL(RenderScrollbarPart); |
| 39 | |
| 40 | RenderScrollbarPart::RenderScrollbarPart(Document& document, RenderStyle&& style, RenderScrollbar* scrollbar, ScrollbarPart part) |
| 41 | : RenderBlock(document, WTFMove(style), 0) |
| 42 | , m_scrollbar(scrollbar) |
| 43 | , m_part(part) |
| 44 | { |
| 45 | } |
| 46 | |
| 47 | RenderScrollbarPart::~RenderScrollbarPart() = default; |
| 48 | |
| 49 | void RenderScrollbarPart::layout() |
| 50 | { |
| 51 | StackStats::LayoutCheckPoint layoutCheckPoint; |
| 52 | setLocation(LayoutPoint()); // We don't worry about positioning ourselves. We're just determining our minimum width/height. |
| 53 | if (m_scrollbar->orientation() == HorizontalScrollbar) |
| 54 | layoutHorizontalPart(); |
| 55 | else |
| 56 | layoutVerticalPart(); |
| 57 | |
| 58 | clearNeedsLayout(); |
| 59 | } |
| 60 | |
| 61 | void RenderScrollbarPart::layoutHorizontalPart() |
| 62 | { |
| 63 | if (m_part == ScrollbarBGPart) { |
| 64 | setWidth(m_scrollbar->width()); |
| 65 | computeScrollbarHeight(); |
| 66 | } else { |
| 67 | computeScrollbarWidth(); |
| 68 | setHeight(m_scrollbar->height()); |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | void RenderScrollbarPart::layoutVerticalPart() |
| 73 | { |
| 74 | if (m_part == ScrollbarBGPart) { |
| 75 | computeScrollbarWidth(); |
| 76 | setHeight(m_scrollbar->height()); |
| 77 | } else { |
| 78 | setWidth(m_scrollbar->width()); |
| 79 | computeScrollbarHeight(); |
| 80 | } |
| 81 | } |
| 82 | |
| 83 | static int calcScrollbarThicknessUsing(SizeType sizeType, const Length& length, int containingLength) |
| 84 | { |
| 85 | if (!length.isIntrinsicOrAuto() || (sizeType == MinSize && length.isAuto())) |
| 86 | return minimumValueForLength(length, containingLength); |
| 87 | return ScrollbarTheme::theme().scrollbarThickness(); |
| 88 | } |
| 89 | |
| 90 | void RenderScrollbarPart::computeScrollbarWidth() |
| 91 | { |
| 92 | if (!m_scrollbar->owningRenderer()) |
| 93 | return; |
| 94 | // FIXME: We are querying layout information but nothing guarantees that it's up-to-date, especially since we are called at style change. |
| 95 | // FIXME: Querying the style's border information doesn't work on table cells with collapsing borders. |
| 96 | int visibleSize = m_scrollbar->owningRenderer()->width() - m_scrollbar->owningRenderer()->style().borderLeftWidth() - m_scrollbar->owningRenderer()->style().borderRightWidth(); |
| 97 | int w = calcScrollbarThicknessUsing(MainOrPreferredSize, style().width(), visibleSize); |
| 98 | int minWidth = calcScrollbarThicknessUsing(MinSize, style().minWidth(), visibleSize); |
| 99 | int maxWidth = style().maxWidth().isUndefined() ? w : calcScrollbarThicknessUsing(MaxSize, style().maxWidth(), visibleSize); |
| 100 | setWidth(std::max(minWidth, std::min(maxWidth, w))); |
| 101 | |
| 102 | // Buttons and track pieces can all have margins along the axis of the scrollbar. |
| 103 | m_marginBox.setLeft(minimumValueForLength(style().marginLeft(), visibleSize)); |
| 104 | m_marginBox.setRight(minimumValueForLength(style().marginRight(), visibleSize)); |
| 105 | } |
| 106 | |
| 107 | void RenderScrollbarPart::computeScrollbarHeight() |
| 108 | { |
| 109 | if (!m_scrollbar->owningRenderer()) |
| 110 | return; |
| 111 | // FIXME: We are querying layout information but nothing guarantees that it's up-to-date, especially since we are called at style change. |
| 112 | // FIXME: Querying the style's border information doesn't work on table cells with collapsing borders. |
| 113 | int visibleSize = m_scrollbar->owningRenderer()->height() - m_scrollbar->owningRenderer()->style().borderTopWidth() - m_scrollbar->owningRenderer()->style().borderBottomWidth(); |
| 114 | int h = calcScrollbarThicknessUsing(MainOrPreferredSize, style().height(), visibleSize); |
| 115 | int minHeight = calcScrollbarThicknessUsing(MinSize, style().minHeight(), visibleSize); |
| 116 | int maxHeight = style().maxHeight().isUndefined() ? h : calcScrollbarThicknessUsing(MaxSize, style().maxHeight(), visibleSize); |
| 117 | setHeight(std::max(minHeight, std::min(maxHeight, h))); |
| 118 | |
| 119 | // Buttons and track pieces can all have margins along the axis of the scrollbar. |
| 120 | m_marginBox.setTop(minimumValueForLength(style().marginTop(), visibleSize)); |
| 121 | m_marginBox.setBottom(minimumValueForLength(style().marginBottom(), visibleSize)); |
| 122 | } |
| 123 | |
| 124 | void RenderScrollbarPart::computePreferredLogicalWidths() |
| 125 | { |
| 126 | if (!preferredLogicalWidthsDirty()) |
| 127 | return; |
| 128 | |
| 129 | m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = 0; |
| 130 | |
| 131 | setPreferredLogicalWidthsDirty(false); |
| 132 | } |
| 133 | |
| 134 | void RenderScrollbarPart::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| 135 | { |
| 136 | RenderBlock::styleDidChange(diff, oldStyle); |
| 137 | setInline(false); |
| 138 | clearPositionedState(); |
| 139 | setFloating(false); |
| 140 | setHasOverflowClip(false); |
| 141 | if (oldStyle && m_scrollbar && m_part != NoPart && diff >= StyleDifference::Repaint) |
| 142 | m_scrollbar->theme().invalidatePart(*m_scrollbar, m_part); |
| 143 | } |
| 144 | |
| 145 | void RenderScrollbarPart::imageChanged(WrappedImagePtr image, const IntRect* rect) |
| 146 | { |
| 147 | if (m_scrollbar && m_part != NoPart) |
| 148 | m_scrollbar->theme().invalidatePart(*m_scrollbar, m_part); |
| 149 | else { |
| 150 | if (view().frameView().isFrameViewScrollCorner(*this)) { |
| 151 | view().frameView().invalidateScrollCorner(view().frameView().scrollCornerRect()); |
| 152 | return; |
| 153 | } |
| 154 | |
| 155 | RenderBlock::imageChanged(image, rect); |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | void RenderScrollbarPart::paintIntoRect(GraphicsContext& graphicsContext, const LayoutPoint& paintOffset, const LayoutRect& rect) |
| 160 | { |
| 161 | // Make sure our dimensions match the rect. |
| 162 | setLocation(rect.location() - toLayoutSize(paintOffset)); |
| 163 | setWidth(rect.width()); |
| 164 | setHeight(rect.height()); |
| 165 | |
| 166 | if (graphicsContext.paintingDisabled() || !style().opacity()) |
| 167 | return; |
| 168 | |
| 169 | // We don't use RenderLayers for scrollbar parts, so we need to handle opacity here. |
| 170 | // Opacity for ScrollbarBGPart is handled by RenderScrollbarTheme::willPaintScrollbar(). |
| 171 | bool needsTransparencyLayer = m_part != ScrollbarBGPart && style().opacity() < 1; |
| 172 | if (needsTransparencyLayer) { |
| 173 | graphicsContext.save(); |
| 174 | graphicsContext.clip(rect); |
| 175 | graphicsContext.beginTransparencyLayer(style().opacity()); |
| 176 | } |
| 177 | |
| 178 | // Now do the paint. |
| 179 | PaintInfo paintInfo(graphicsContext, snappedIntRect(rect), PaintPhase::BlockBackground, PaintBehavior::Normal); |
| 180 | paint(paintInfo, paintOffset); |
| 181 | paintInfo.phase = PaintPhase::ChildBlockBackgrounds; |
| 182 | paint(paintInfo, paintOffset); |
| 183 | paintInfo.phase = PaintPhase::Float; |
| 184 | paint(paintInfo, paintOffset); |
| 185 | paintInfo.phase = PaintPhase::Foreground; |
| 186 | paint(paintInfo, paintOffset); |
| 187 | paintInfo.phase = PaintPhase::Outline; |
| 188 | paint(paintInfo, paintOffset); |
| 189 | |
| 190 | if (needsTransparencyLayer) { |
| 191 | graphicsContext.endTransparencyLayer(); |
| 192 | graphicsContext.restore(); |
| 193 | } |
| 194 | } |
| 195 | |
| 196 | RenderBox* RenderScrollbarPart::rendererOwningScrollbar() const |
| 197 | { |
| 198 | if (!m_scrollbar) |
| 199 | return nullptr; |
| 200 | return m_scrollbar->owningRenderer(); |
| 201 | } |
| 202 | |
| 203 | } |
| 204 | |