| 1 | /** |
| 2 | * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 | * (C) 2000 Simon Hausmann <hausmann@kde.org> |
| 4 | * (C) 2000 Stefan Schimanski (1Stein@gmx.de) |
| 5 | * Copyright (C) 2004, 2005, 2006, 2013 Apple Inc. |
| 6 | * |
| 7 | * This library is free software; you can redistribute it and/or |
| 8 | * modify it under the terms of the GNU Library General Public |
| 9 | * License as published by the Free Software Foundation; either |
| 10 | * version 2 of the License, or (at your option) any later version. |
| 11 | * |
| 12 | * This library is distributed in the hope that it will be useful, |
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 15 | * Library General Public License for more details. |
| 16 | * |
| 17 | * You should have received a copy of the GNU Library General Public License |
| 18 | * along with this library; see the file COPYING.LIB. If not, write to |
| 19 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 20 | * Boston, MA 02110-1301, USA. |
| 21 | * |
| 22 | */ |
| 23 | |
| 24 | #include "config.h" |
| 25 | #include "RenderFrameSet.h" |
| 26 | |
| 27 | #include "Cursor.h" |
| 28 | #include "Document.h" |
| 29 | #include "EventHandler.h" |
| 30 | #include "EventNames.h" |
| 31 | #include "Frame.h" |
| 32 | #include "FrameView.h" |
| 33 | #include "GraphicsContext.h" |
| 34 | #include "HTMLFrameSetElement.h" |
| 35 | #include "HitTestRequest.h" |
| 36 | #include "HitTestResult.h" |
| 37 | #include "MouseEvent.h" |
| 38 | #include "PaintInfo.h" |
| 39 | #include "RenderFrame.h" |
| 40 | #include "RenderIterator.h" |
| 41 | #include "RenderLayer.h" |
| 42 | #include "RenderView.h" |
| 43 | #include "Settings.h" |
| 44 | #include <wtf/IsoMallocInlines.h> |
| 45 | #include <wtf/StackStats.h> |
| 46 | |
| 47 | namespace WebCore { |
| 48 | |
| 49 | WTF_MAKE_ISO_ALLOCATED_IMPL(RenderFrameSet); |
| 50 | |
| 51 | RenderFrameSet::RenderFrameSet(HTMLFrameSetElement& frameSet, RenderStyle&& style) |
| 52 | : RenderBox(frameSet, WTFMove(style), 0) |
| 53 | , m_isResizing(false) |
| 54 | , m_isChildResizing(false) |
| 55 | { |
| 56 | setInline(false); |
| 57 | } |
| 58 | |
| 59 | RenderFrameSet::~RenderFrameSet() = default; |
| 60 | |
| 61 | HTMLFrameSetElement& RenderFrameSet::frameSetElement() const |
| 62 | { |
| 63 | return downcast<HTMLFrameSetElement>(nodeForNonAnonymous()); |
| 64 | } |
| 65 | |
| 66 | RenderFrameSet::GridAxis::GridAxis() |
| 67 | : m_splitBeingResized(noSplit) |
| 68 | { |
| 69 | } |
| 70 | |
| 71 | static const Color& borderStartEdgeColor() |
| 72 | { |
| 73 | static NeverDestroyed<Color> color(170, 170, 170); |
| 74 | return color; |
| 75 | } |
| 76 | |
| 77 | static const Color& borderEndEdgeColor() |
| 78 | { |
| 79 | static NeverDestroyed<Color> color = Color::black; |
| 80 | return color; |
| 81 | } |
| 82 | |
| 83 | static const Color& borderFillColor() |
| 84 | { |
| 85 | static NeverDestroyed<Color> color(208, 208, 208); |
| 86 | return color; |
| 87 | } |
| 88 | |
| 89 | void RenderFrameSet::paintColumnBorder(const PaintInfo& paintInfo, const IntRect& borderRect) |
| 90 | { |
| 91 | if (!paintInfo.rect.intersects(borderRect)) |
| 92 | return; |
| 93 | |
| 94 | // FIXME: We should do something clever when borders from distinct framesets meet at a join. |
| 95 | |
| 96 | // Fill first. |
| 97 | GraphicsContext& context = paintInfo.context(); |
| 98 | context.fillRect(borderRect, frameSetElement().hasBorderColor() ? style().visitedDependentColorWithColorFilter(CSSPropertyBorderLeftColor) : borderFillColor()); |
| 99 | |
| 100 | // Now stroke the edges but only if we have enough room to paint both edges with a little |
| 101 | // bit of the fill color showing through. |
| 102 | if (borderRect.width() >= 3) { |
| 103 | context.fillRect(IntRect(borderRect.location(), IntSize(1, height())), borderStartEdgeColor()); |
| 104 | context.fillRect(IntRect(IntPoint(borderRect.maxX() - 1, borderRect.y()), IntSize(1, height())), borderEndEdgeColor()); |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | void RenderFrameSet::paintRowBorder(const PaintInfo& paintInfo, const IntRect& borderRect) |
| 109 | { |
| 110 | if (!paintInfo.rect.intersects(borderRect)) |
| 111 | return; |
| 112 | |
| 113 | // FIXME: We should do something clever when borders from distinct framesets meet at a join. |
| 114 | |
| 115 | // Fill first. |
| 116 | GraphicsContext& context = paintInfo.context(); |
| 117 | context.fillRect(borderRect, frameSetElement().hasBorderColor() ? style().visitedDependentColorWithColorFilter(CSSPropertyBorderLeftColor) : borderFillColor()); |
| 118 | |
| 119 | // Now stroke the edges but only if we have enough room to paint both edges with a little |
| 120 | // bit of the fill color showing through. |
| 121 | if (borderRect.height() >= 3) { |
| 122 | context.fillRect(IntRect(borderRect.location(), IntSize(width(), 1)), borderStartEdgeColor()); |
| 123 | context.fillRect(IntRect(IntPoint(borderRect.x(), borderRect.maxY() - 1), IntSize(width(), 1)), borderEndEdgeColor()); |
| 124 | } |
| 125 | } |
| 126 | |
| 127 | void RenderFrameSet::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| 128 | { |
| 129 | if (paintInfo.phase != PaintPhase::Foreground) |
| 130 | return; |
| 131 | |
| 132 | RenderObject* child = firstChild(); |
| 133 | if (!child) |
| 134 | return; |
| 135 | |
| 136 | LayoutPoint adjustedPaintOffset = paintOffset + location(); |
| 137 | |
| 138 | size_t rows = m_rows.m_sizes.size(); |
| 139 | size_t cols = m_cols.m_sizes.size(); |
| 140 | LayoutUnit borderThickness = frameSetElement().border(); |
| 141 | |
| 142 | LayoutUnit yPos; |
| 143 | for (size_t r = 0; r < rows; r++) { |
| 144 | LayoutUnit xPos; |
| 145 | for (size_t c = 0; c < cols; c++) { |
| 146 | downcast<RenderElement>(*child).paint(paintInfo, adjustedPaintOffset); |
| 147 | xPos += m_cols.m_sizes[c]; |
| 148 | if (borderThickness && m_cols.m_allowBorder[c + 1]) { |
| 149 | paintColumnBorder(paintInfo, snappedIntRect(LayoutRect(adjustedPaintOffset.x() + xPos, adjustedPaintOffset.y() + yPos, borderThickness, height()))); |
| 150 | xPos += borderThickness; |
| 151 | } |
| 152 | child = child->nextSibling(); |
| 153 | if (!child) |
| 154 | return; |
| 155 | } |
| 156 | yPos += m_rows.m_sizes[r]; |
| 157 | if (borderThickness && m_rows.m_allowBorder[r + 1]) { |
| 158 | paintRowBorder(paintInfo, snappedIntRect(LayoutRect(adjustedPaintOffset.x(), adjustedPaintOffset.y() + yPos, width(), borderThickness))); |
| 159 | yPos += borderThickness; |
| 160 | } |
| 161 | } |
| 162 | } |
| 163 | |
| 164 | void RenderFrameSet::GridAxis::resize(int size) |
| 165 | { |
| 166 | m_sizes.resize(size); |
| 167 | m_deltas.resize(size); |
| 168 | m_deltas.fill(0); |
| 169 | |
| 170 | // To track edges for resizability and borders, we need to be (size + 1). This is because a parent frameset |
| 171 | // may ask us for information about our left/top/right/bottom edges in order to make its own decisions about |
| 172 | // what to do. We are capable of tainting that parent frameset's borders, so we have to cache this info. |
| 173 | m_preventResize.resize(size + 1); |
| 174 | m_allowBorder.resize(size + 1); |
| 175 | } |
| 176 | |
| 177 | void RenderFrameSet::layOutAxis(GridAxis& axis, const Length* grid, int availableLen) |
| 178 | { |
| 179 | availableLen = std::max(availableLen, 0); |
| 180 | |
| 181 | int* gridLayout = axis.m_sizes.data(); |
| 182 | |
| 183 | if (!grid) { |
| 184 | gridLayout[0] = availableLen; |
| 185 | return; |
| 186 | } |
| 187 | |
| 188 | int gridLen = axis.m_sizes.size(); |
| 189 | ASSERT(gridLen); |
| 190 | |
| 191 | int totalRelative = 0; |
| 192 | int totalFixed = 0; |
| 193 | int totalPercent = 0; |
| 194 | int countRelative = 0; |
| 195 | int countFixed = 0; |
| 196 | int countPercent = 0; |
| 197 | |
| 198 | // First we need to investigate how many columns of each type we have and |
| 199 | // how much space these columns are going to require. |
| 200 | for (int i = 0; i < gridLen; ++i) { |
| 201 | // Count the total length of all of the fixed columns/rows -> totalFixed |
| 202 | // Count the number of columns/rows which are fixed -> countFixed |
| 203 | if (grid[i].isFixed()) { |
| 204 | gridLayout[i] = std::max(grid[i].intValue(), 0); |
| 205 | totalFixed += gridLayout[i]; |
| 206 | countFixed++; |
| 207 | } |
| 208 | |
| 209 | // Count the total percentage of all of the percentage columns/rows -> totalPercent |
| 210 | // Count the number of columns/rows which are percentages -> countPercent |
| 211 | if (grid[i].isPercentOrCalculated()) { |
| 212 | gridLayout[i] = std::max(intValueForLength(grid[i], availableLen), 0); |
| 213 | totalPercent += gridLayout[i]; |
| 214 | countPercent++; |
| 215 | } |
| 216 | |
| 217 | // Count the total relative of all the relative columns/rows -> totalRelative |
| 218 | // Count the number of columns/rows which are relative -> countRelative |
| 219 | if (grid[i].isRelative()) { |
| 220 | totalRelative += std::max(grid[i].intValue(), 1); |
| 221 | countRelative++; |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | int remainingLen = availableLen; |
| 226 | |
| 227 | // Fixed columns/rows are our first priority. If there is not enough space to fit all fixed |
| 228 | // columns/rows we need to proportionally adjust their size. |
| 229 | if (totalFixed > remainingLen) { |
| 230 | int remainingFixed = remainingLen; |
| 231 | |
| 232 | for (int i = 0; i < gridLen; ++i) { |
| 233 | if (grid[i].isFixed()) { |
| 234 | gridLayout[i] = (gridLayout[i] * remainingFixed) / totalFixed; |
| 235 | remainingLen -= gridLayout[i]; |
| 236 | } |
| 237 | } |
| 238 | } else |
| 239 | remainingLen -= totalFixed; |
| 240 | |
| 241 | // Percentage columns/rows are our second priority. Divide the remaining space proportionally |
| 242 | // over all percentage columns/rows. IMPORTANT: the size of each column/row is not relative |
| 243 | // to 100%, but to the total percentage. For example, if there are three columns, each of 75%, |
| 244 | // and the available space is 300px, each column will become 100px in width. |
| 245 | if (totalPercent > remainingLen) { |
| 246 | int remainingPercent = remainingLen; |
| 247 | |
| 248 | for (int i = 0; i < gridLen; ++i) { |
| 249 | if (grid[i].isPercentOrCalculated()) { |
| 250 | gridLayout[i] = (gridLayout[i] * remainingPercent) / totalPercent; |
| 251 | remainingLen -= gridLayout[i]; |
| 252 | } |
| 253 | } |
| 254 | } else |
| 255 | remainingLen -= totalPercent; |
| 256 | |
| 257 | // Relative columns/rows are our last priority. Divide the remaining space proportionally |
| 258 | // over all relative columns/rows. IMPORTANT: the relative value of 0* is treated as 1*. |
| 259 | if (countRelative) { |
| 260 | int lastRelative = 0; |
| 261 | int remainingRelative = remainingLen; |
| 262 | |
| 263 | for (int i = 0; i < gridLen; ++i) { |
| 264 | if (grid[i].isRelative()) { |
| 265 | gridLayout[i] = (std::max(grid[i].intValue(), 1) * remainingRelative) / totalRelative; |
| 266 | remainingLen -= gridLayout[i]; |
| 267 | lastRelative = i; |
| 268 | } |
| 269 | } |
| 270 | |
| 271 | // If we could not evenly distribute the available space of all of the relative |
| 272 | // columns/rows, the remainder will be added to the last column/row. |
| 273 | // For example: if we have a space of 100px and three columns (*,*,*), the remainder will |
| 274 | // be 1px and will be added to the last column: 33px, 33px, 34px. |
| 275 | if (remainingLen) { |
| 276 | gridLayout[lastRelative] += remainingLen; |
| 277 | remainingLen = 0; |
| 278 | } |
| 279 | } |
| 280 | |
| 281 | // If we still have some left over space we need to divide it over the already existing |
| 282 | // columns/rows |
| 283 | if (remainingLen) { |
| 284 | // Our first priority is to spread if over the percentage columns. The remaining |
| 285 | // space is spread evenly, for example: if we have a space of 100px, the columns |
| 286 | // definition of 25%,25% used to result in two columns of 25px. After this the |
| 287 | // columns will each be 50px in width. |
| 288 | if (countPercent && totalPercent) { |
| 289 | int remainingPercent = remainingLen; |
| 290 | int changePercent = 0; |
| 291 | |
| 292 | for (int i = 0; i < gridLen; ++i) { |
| 293 | if (grid[i].isPercentOrCalculated()) { |
| 294 | changePercent = (remainingPercent * gridLayout[i]) / totalPercent; |
| 295 | gridLayout[i] += changePercent; |
| 296 | remainingLen -= changePercent; |
| 297 | } |
| 298 | } |
| 299 | } else if (totalFixed) { |
| 300 | // Our last priority is to spread the remaining space over the fixed columns. |
| 301 | // For example if we have 100px of space and two column of each 40px, both |
| 302 | // columns will become exactly 50px. |
| 303 | int remainingFixed = remainingLen; |
| 304 | int changeFixed = 0; |
| 305 | |
| 306 | for (int i = 0; i < gridLen; ++i) { |
| 307 | if (grid[i].isFixed()) { |
| 308 | changeFixed = (remainingFixed * gridLayout[i]) / totalFixed; |
| 309 | gridLayout[i] += changeFixed; |
| 310 | remainingLen -= changeFixed; |
| 311 | } |
| 312 | } |
| 313 | } |
| 314 | } |
| 315 | |
| 316 | // If we still have some left over space we probably ended up with a remainder of |
| 317 | // a division. We cannot spread it evenly anymore. If we have any percentage |
| 318 | // columns/rows simply spread the remainder equally over all available percentage columns, |
| 319 | // regardless of their size. |
| 320 | if (remainingLen && countPercent) { |
| 321 | int remainingPercent = remainingLen; |
| 322 | int changePercent = 0; |
| 323 | |
| 324 | for (int i = 0; i < gridLen; ++i) { |
| 325 | if (grid[i].isPercentOrCalculated()) { |
| 326 | changePercent = remainingPercent / countPercent; |
| 327 | gridLayout[i] += changePercent; |
| 328 | remainingLen -= changePercent; |
| 329 | } |
| 330 | } |
| 331 | } else if (remainingLen && countFixed) { |
| 332 | // If we don't have any percentage columns/rows we only have |
| 333 | // fixed columns. Spread the remainder equally over all fixed |
| 334 | // columns/rows. |
| 335 | int remainingFixed = remainingLen; |
| 336 | int changeFixed = 0; |
| 337 | |
| 338 | for (int i = 0; i < gridLen; ++i) { |
| 339 | if (grid[i].isFixed()) { |
| 340 | changeFixed = remainingFixed / countFixed; |
| 341 | gridLayout[i] += changeFixed; |
| 342 | remainingLen -= changeFixed; |
| 343 | } |
| 344 | } |
| 345 | } |
| 346 | |
| 347 | // Still some left over. Add it to the last column, because it is impossible |
| 348 | // spread it evenly or equally. |
| 349 | if (remainingLen) |
| 350 | gridLayout[gridLen - 1] += remainingLen; |
| 351 | |
| 352 | // now we have the final layout, distribute the delta over it |
| 353 | bool worked = true; |
| 354 | int* gridDelta = axis.m_deltas.data(); |
| 355 | for (int i = 0; i < gridLen; ++i) { |
| 356 | if (gridLayout[i] && gridLayout[i] + gridDelta[i] <= 0) |
| 357 | worked = false; |
| 358 | gridLayout[i] += gridDelta[i]; |
| 359 | } |
| 360 | // if the deltas broke something, undo them |
| 361 | if (!worked) { |
| 362 | for (int i = 0; i < gridLen; ++i) |
| 363 | gridLayout[i] -= gridDelta[i]; |
| 364 | axis.m_deltas.fill(0); |
| 365 | } |
| 366 | } |
| 367 | |
| 368 | void RenderFrameSet::notifyFrameEdgeInfoChanged() |
| 369 | { |
| 370 | if (needsLayout()) |
| 371 | return; |
| 372 | // FIXME: We should only recompute the edge info with respect to the frame that changed |
| 373 | // and its adjacent frame(s) instead of recomputing the edge info for the entire frameset. |
| 374 | computeEdgeInfo(); |
| 375 | } |
| 376 | |
| 377 | void RenderFrameSet::fillFromEdgeInfo(const FrameEdgeInfo& edgeInfo, int r, int c) |
| 378 | { |
| 379 | if (edgeInfo.allowBorder(LeftFrameEdge)) |
| 380 | m_cols.m_allowBorder[c] = true; |
| 381 | if (edgeInfo.allowBorder(RightFrameEdge)) |
| 382 | m_cols.m_allowBorder[c + 1] = true; |
| 383 | if (edgeInfo.preventResize(LeftFrameEdge)) |
| 384 | m_cols.m_preventResize[c] = true; |
| 385 | if (edgeInfo.preventResize(RightFrameEdge)) |
| 386 | m_cols.m_preventResize[c + 1] = true; |
| 387 | |
| 388 | if (edgeInfo.allowBorder(TopFrameEdge)) |
| 389 | m_rows.m_allowBorder[r] = true; |
| 390 | if (edgeInfo.allowBorder(BottomFrameEdge)) |
| 391 | m_rows.m_allowBorder[r + 1] = true; |
| 392 | if (edgeInfo.preventResize(TopFrameEdge)) |
| 393 | m_rows.m_preventResize[r] = true; |
| 394 | if (edgeInfo.preventResize(BottomFrameEdge)) |
| 395 | m_rows.m_preventResize[r + 1] = true; |
| 396 | } |
| 397 | |
| 398 | void RenderFrameSet::computeEdgeInfo() |
| 399 | { |
| 400 | m_rows.m_preventResize.fill(frameSetElement().noResize()); |
| 401 | m_rows.m_allowBorder.fill(false); |
| 402 | m_cols.m_preventResize.fill(frameSetElement().noResize()); |
| 403 | m_cols.m_allowBorder.fill(false); |
| 404 | |
| 405 | RenderObject* child = firstChild(); |
| 406 | if (!child) |
| 407 | return; |
| 408 | |
| 409 | size_t rows = m_rows.m_sizes.size(); |
| 410 | size_t cols = m_cols.m_sizes.size(); |
| 411 | for (size_t r = 0; r < rows; ++r) { |
| 412 | for (size_t c = 0; c < cols; ++c) { |
| 413 | FrameEdgeInfo edgeInfo; |
| 414 | if (is<RenderFrameSet>(*child)) |
| 415 | edgeInfo = downcast<RenderFrameSet>(*child).edgeInfo(); |
| 416 | else |
| 417 | edgeInfo = downcast<RenderFrame>(*child).edgeInfo(); |
| 418 | fillFromEdgeInfo(edgeInfo, r, c); |
| 419 | child = child->nextSibling(); |
| 420 | if (!child) |
| 421 | return; |
| 422 | } |
| 423 | } |
| 424 | } |
| 425 | |
| 426 | FrameEdgeInfo RenderFrameSet::edgeInfo() const |
| 427 | { |
| 428 | FrameEdgeInfo result(frameSetElement().noResize(), true); |
| 429 | |
| 430 | int rows = frameSetElement().totalRows(); |
| 431 | int cols = frameSetElement().totalCols(); |
| 432 | if (rows && cols) { |
| 433 | result.setPreventResize(LeftFrameEdge, m_cols.m_preventResize[0]); |
| 434 | result.setAllowBorder(LeftFrameEdge, m_cols.m_allowBorder[0]); |
| 435 | result.setPreventResize(RightFrameEdge, m_cols.m_preventResize[cols]); |
| 436 | result.setAllowBorder(RightFrameEdge, m_cols.m_allowBorder[cols]); |
| 437 | result.setPreventResize(TopFrameEdge, m_rows.m_preventResize[0]); |
| 438 | result.setAllowBorder(TopFrameEdge, m_rows.m_allowBorder[0]); |
| 439 | result.setPreventResize(BottomFrameEdge, m_rows.m_preventResize[rows]); |
| 440 | result.setAllowBorder(BottomFrameEdge, m_rows.m_allowBorder[rows]); |
| 441 | } |
| 442 | |
| 443 | return result; |
| 444 | } |
| 445 | |
| 446 | void RenderFrameSet::layout() |
| 447 | { |
| 448 | StackStats::LayoutCheckPoint layoutCheckPoint; |
| 449 | ASSERT(needsLayout()); |
| 450 | |
| 451 | bool doFullRepaint = selfNeedsLayout() && checkForRepaintDuringLayout(); |
| 452 | LayoutRect oldBounds; |
| 453 | RenderLayerModelObject* repaintContainer = 0; |
| 454 | if (doFullRepaint) { |
| 455 | repaintContainer = containerForRepaint(); |
| 456 | oldBounds = clippedOverflowRectForRepaint(repaintContainer); |
| 457 | } |
| 458 | |
| 459 | if (!parent()->isFrameSet() && !document().printing()) { |
| 460 | setWidth(view().viewWidth()); |
| 461 | setHeight(view().viewHeight()); |
| 462 | } |
| 463 | |
| 464 | unsigned cols = frameSetElement().totalCols(); |
| 465 | unsigned rows = frameSetElement().totalRows(); |
| 466 | |
| 467 | if (m_rows.m_sizes.size() != rows || m_cols.m_sizes.size() != cols) { |
| 468 | m_rows.resize(rows); |
| 469 | m_cols.resize(cols); |
| 470 | } |
| 471 | |
| 472 | LayoutUnit borderThickness = frameSetElement().border(); |
| 473 | layOutAxis(m_rows, frameSetElement().rowLengths(), height() - (rows - 1) * borderThickness); |
| 474 | layOutAxis(m_cols, frameSetElement().colLengths(), width() - (cols - 1) * borderThickness); |
| 475 | |
| 476 | if (flattenFrameSet()) |
| 477 | positionFramesWithFlattening(); |
| 478 | else |
| 479 | positionFrames(); |
| 480 | |
| 481 | RenderBox::layout(); |
| 482 | |
| 483 | computeEdgeInfo(); |
| 484 | |
| 485 | updateLayerTransform(); |
| 486 | |
| 487 | if (doFullRepaint) { |
| 488 | repaintUsingContainer(repaintContainer, snappedIntRect(oldBounds)); |
| 489 | LayoutRect newBounds = clippedOverflowRectForRepaint(repaintContainer); |
| 490 | if (newBounds != oldBounds) |
| 491 | repaintUsingContainer(repaintContainer, snappedIntRect(newBounds)); |
| 492 | } |
| 493 | |
| 494 | clearNeedsLayout(); |
| 495 | } |
| 496 | |
| 497 | static void resetFrameRendererAndDescendents(RenderBox* frameSetChild, RenderFrameSet& parentFrameSet) |
| 498 | { |
| 499 | if (!frameSetChild) |
| 500 | return; |
| 501 | |
| 502 | for (auto* descendant = frameSetChild; descendant; descendant = downcast<RenderBox>(RenderObjectTraversal::next(*descendant, &parentFrameSet))) { |
| 503 | descendant->setWidth(0); |
| 504 | descendant->setHeight(0); |
| 505 | descendant->clearNeedsLayout(); |
| 506 | } |
| 507 | } |
| 508 | |
| 509 | void RenderFrameSet::positionFrames() |
| 510 | { |
| 511 | RenderBox* child = firstChildBox(); |
| 512 | if (!child) |
| 513 | return; |
| 514 | |
| 515 | int rows = frameSetElement().totalRows(); |
| 516 | int cols = frameSetElement().totalCols(); |
| 517 | |
| 518 | int yPos = 0; |
| 519 | int borderThickness = frameSetElement().border(); |
| 520 | for (int r = 0; r < rows; r++) { |
| 521 | int xPos = 0; |
| 522 | int height = m_rows.m_sizes[r]; |
| 523 | for (int c = 0; c < cols; c++) { |
| 524 | child->setLocation(IntPoint(xPos, yPos)); |
| 525 | int width = m_cols.m_sizes[c]; |
| 526 | |
| 527 | // has to be resized and itself resize its contents |
| 528 | if (width != child->width() || height != child->height()) { |
| 529 | child->setWidth(width); |
| 530 | child->setHeight(height); |
| 531 | #if PLATFORM(IOS_FAMILY) |
| 532 | // FIXME: Is this iOS-specific? |
| 533 | child->setNeedsLayout(MarkOnlyThis); |
| 534 | #else |
| 535 | child->setNeedsLayout(); |
| 536 | #endif |
| 537 | child->layout(); |
| 538 | } |
| 539 | |
| 540 | xPos += width + borderThickness; |
| 541 | |
| 542 | child = child->nextSiblingBox(); |
| 543 | if (!child) |
| 544 | return; |
| 545 | } |
| 546 | yPos += height + borderThickness; |
| 547 | } |
| 548 | |
| 549 | resetFrameRendererAndDescendents(child, *this); |
| 550 | } |
| 551 | |
| 552 | void RenderFrameSet::positionFramesWithFlattening() |
| 553 | { |
| 554 | RenderBox* child = firstChildBox(); |
| 555 | if (!child) |
| 556 | return; |
| 557 | |
| 558 | int rows = frameSetElement().totalRows(); |
| 559 | int cols = frameSetElement().totalCols(); |
| 560 | |
| 561 | int borderThickness = frameSetElement().border(); |
| 562 | bool repaintNeeded = false; |
| 563 | |
| 564 | // calculate frameset height based on actual content height to eliminate scrolling |
| 565 | bool out = false; |
| 566 | for (int r = 0; r < rows && !out; ++r) { |
| 567 | int = 0; |
| 568 | int height = m_rows.m_sizes[r]; |
| 569 | |
| 570 | for (int c = 0; c < cols; ++c) { |
| 571 | IntRect oldFrameRect = snappedIntRect(child->frameRect()); |
| 572 | |
| 573 | int width = m_cols.m_sizes[c]; |
| 574 | |
| 575 | bool fixedWidth = frameSetElement().colLengths() && frameSetElement().colLengths()[c].isFixed(); |
| 576 | bool fixedHeight = frameSetElement().rowLengths() && frameSetElement().rowLengths()[r].isFixed(); |
| 577 | |
| 578 | // has to be resized and itself resize its contents |
| 579 | if (!fixedWidth) |
| 580 | child->setWidth(width ? width + extra / (cols - c) : 0); |
| 581 | else |
| 582 | child->setWidth(width); |
| 583 | child->setHeight(height); |
| 584 | |
| 585 | child->setNeedsLayout(); |
| 586 | |
| 587 | if (is<RenderFrameSet>(*child)) |
| 588 | downcast<RenderFrameSet>(*child).layout(); |
| 589 | else |
| 590 | downcast<RenderFrame>(*child).layoutWithFlattening(fixedWidth, fixedHeight); |
| 591 | |
| 592 | if (child->height() > m_rows.m_sizes[r]) |
| 593 | m_rows.m_sizes[r] = child->height(); |
| 594 | if (child->width() > m_cols.m_sizes[c]) |
| 595 | m_cols.m_sizes[c] = child->width(); |
| 596 | |
| 597 | if (child->frameRect() != oldFrameRect) |
| 598 | repaintNeeded = true; |
| 599 | |
| 600 | // difference between calculated frame width and the width it actually decides to have |
| 601 | extra += width - m_cols.m_sizes[c]; |
| 602 | |
| 603 | child = child->nextSiblingBox(); |
| 604 | if (!child) { |
| 605 | out = true; |
| 606 | break; |
| 607 | } |
| 608 | } |
| 609 | } |
| 610 | |
| 611 | int xPos = 0; |
| 612 | int yPos = 0; |
| 613 | out = false; |
| 614 | child = firstChildBox(); |
| 615 | for (int r = 0; r < rows && !out; ++r) { |
| 616 | xPos = 0; |
| 617 | for (int c = 0; c < cols; ++c) { |
| 618 | // ensure the rows and columns are filled |
| 619 | IntRect oldRect = snappedIntRect(child->frameRect()); |
| 620 | |
| 621 | child->setLocation(IntPoint(xPos, yPos)); |
| 622 | child->setHeight(m_rows.m_sizes[r]); |
| 623 | child->setWidth(m_cols.m_sizes[c]); |
| 624 | |
| 625 | if (child->frameRect() != oldRect) { |
| 626 | repaintNeeded = true; |
| 627 | |
| 628 | // update to final size |
| 629 | child->setNeedsLayout(); |
| 630 | if (is<RenderFrameSet>(*child)) |
| 631 | downcast<RenderFrameSet>(*child).layout(); |
| 632 | else |
| 633 | downcast<RenderFrame>(*child).layoutWithFlattening(true, true); |
| 634 | } |
| 635 | |
| 636 | xPos += m_cols.m_sizes[c] + borderThickness; |
| 637 | child = child->nextSiblingBox(); |
| 638 | if (!child) { |
| 639 | out = true; |
| 640 | break; |
| 641 | } |
| 642 | } |
| 643 | yPos += m_rows.m_sizes[r] + borderThickness; |
| 644 | } |
| 645 | |
| 646 | setWidth(xPos - borderThickness); |
| 647 | setHeight(yPos - borderThickness); |
| 648 | |
| 649 | if (repaintNeeded) |
| 650 | repaint(); |
| 651 | |
| 652 | resetFrameRendererAndDescendents(child, *this); |
| 653 | } |
| 654 | |
| 655 | bool RenderFrameSet::flattenFrameSet() const |
| 656 | { |
| 657 | return view().frameView().effectiveFrameFlattening() != FrameFlattening::Disabled; |
| 658 | } |
| 659 | |
| 660 | void RenderFrameSet::startResizing(GridAxis& axis, int position) |
| 661 | { |
| 662 | int split = hitTestSplit(axis, position); |
| 663 | if (split == noSplit || axis.m_preventResize[split]) { |
| 664 | axis.m_splitBeingResized = noSplit; |
| 665 | return; |
| 666 | } |
| 667 | axis.m_splitBeingResized = split; |
| 668 | axis.m_splitResizeOffset = position - splitPosition(axis, split); |
| 669 | } |
| 670 | |
| 671 | void RenderFrameSet::continueResizing(GridAxis& axis, int position) |
| 672 | { |
| 673 | if (needsLayout()) |
| 674 | return; |
| 675 | if (axis.m_splitBeingResized == noSplit) |
| 676 | return; |
| 677 | int currentSplitPosition = splitPosition(axis, axis.m_splitBeingResized); |
| 678 | int delta = (position - currentSplitPosition) - axis.m_splitResizeOffset; |
| 679 | if (!delta) |
| 680 | return; |
| 681 | axis.m_deltas[axis.m_splitBeingResized - 1] += delta; |
| 682 | axis.m_deltas[axis.m_splitBeingResized] -= delta; |
| 683 | setNeedsLayout(); |
| 684 | } |
| 685 | |
| 686 | bool RenderFrameSet::userResize(MouseEvent& event) |
| 687 | { |
| 688 | if (flattenFrameSet()) |
| 689 | return false; |
| 690 | |
| 691 | if (!m_isResizing) { |
| 692 | if (needsLayout()) |
| 693 | return false; |
| 694 | if (event.type() == eventNames().mousedownEvent && event.button() == LeftButton) { |
| 695 | FloatPoint localPos = absoluteToLocal(event.absoluteLocation(), UseTransforms); |
| 696 | startResizing(m_cols, localPos.x()); |
| 697 | startResizing(m_rows, localPos.y()); |
| 698 | if (m_cols.m_splitBeingResized != noSplit || m_rows.m_splitBeingResized != noSplit) { |
| 699 | setIsResizing(true); |
| 700 | return true; |
| 701 | } |
| 702 | } |
| 703 | } else { |
| 704 | if (event.type() == eventNames().mousemoveEvent || (event.type() == eventNames().mouseupEvent && event.button() == LeftButton)) { |
| 705 | FloatPoint localPos = absoluteToLocal(event.absoluteLocation(), UseTransforms); |
| 706 | continueResizing(m_cols, localPos.x()); |
| 707 | continueResizing(m_rows, localPos.y()); |
| 708 | if (event.type() == eventNames().mouseupEvent && event.button() == LeftButton) { |
| 709 | setIsResizing(false); |
| 710 | return true; |
| 711 | } |
| 712 | } |
| 713 | } |
| 714 | |
| 715 | return false; |
| 716 | } |
| 717 | |
| 718 | void RenderFrameSet::setIsResizing(bool isResizing) |
| 719 | { |
| 720 | m_isResizing = isResizing; |
| 721 | for (auto& ancestor : ancestorsOfType<RenderFrameSet>(*this)) |
| 722 | ancestor.m_isChildResizing = isResizing; |
| 723 | frame().eventHandler().setResizingFrameSet(isResizing ? &frameSetElement() : nullptr); |
| 724 | } |
| 725 | |
| 726 | bool RenderFrameSet::isResizingRow() const |
| 727 | { |
| 728 | return m_isResizing && m_rows.m_splitBeingResized != noSplit; |
| 729 | } |
| 730 | |
| 731 | bool RenderFrameSet::isResizingColumn() const |
| 732 | { |
| 733 | return m_isResizing && m_cols.m_splitBeingResized != noSplit; |
| 734 | } |
| 735 | |
| 736 | bool RenderFrameSet::canResizeRow(const IntPoint& p) const |
| 737 | { |
| 738 | int r = hitTestSplit(m_rows, p.y()); |
| 739 | return r != noSplit && !m_rows.m_preventResize[r]; |
| 740 | } |
| 741 | |
| 742 | bool RenderFrameSet::canResizeColumn(const IntPoint& p) const |
| 743 | { |
| 744 | int c = hitTestSplit(m_cols, p.x()); |
| 745 | return c != noSplit && !m_cols.m_preventResize[c]; |
| 746 | } |
| 747 | |
| 748 | int RenderFrameSet::splitPosition(const GridAxis& axis, int split) const |
| 749 | { |
| 750 | if (needsLayout()) |
| 751 | return 0; |
| 752 | |
| 753 | int borderThickness = frameSetElement().border(); |
| 754 | |
| 755 | int size = axis.m_sizes.size(); |
| 756 | if (!size) |
| 757 | return 0; |
| 758 | |
| 759 | int position = 0; |
| 760 | for (int i = 0; i < split && i < size; ++i) |
| 761 | position += axis.m_sizes[i] + borderThickness; |
| 762 | return position - borderThickness; |
| 763 | } |
| 764 | |
| 765 | int RenderFrameSet::hitTestSplit(const GridAxis& axis, int position) const |
| 766 | { |
| 767 | if (needsLayout()) |
| 768 | return noSplit; |
| 769 | |
| 770 | int borderThickness = frameSetElement().border(); |
| 771 | if (borderThickness <= 0) |
| 772 | return noSplit; |
| 773 | |
| 774 | size_t size = axis.m_sizes.size(); |
| 775 | if (!size) |
| 776 | return noSplit; |
| 777 | |
| 778 | int splitPosition = axis.m_sizes[0]; |
| 779 | for (size_t i = 1; i < size; ++i) { |
| 780 | if (position >= splitPosition && position < splitPosition + borderThickness) |
| 781 | return i; |
| 782 | splitPosition += borderThickness + axis.m_sizes[i]; |
| 783 | } |
| 784 | return noSplit; |
| 785 | } |
| 786 | |
| 787 | bool RenderFrameSet::isChildAllowed(const RenderObject& child, const RenderStyle&) const |
| 788 | { |
| 789 | return child.isFrame() || child.isFrameSet(); |
| 790 | } |
| 791 | |
| 792 | CursorDirective RenderFrameSet::getCursor(const LayoutPoint& point, Cursor& cursor) const |
| 793 | { |
| 794 | IntPoint roundedPoint = roundedIntPoint(point); |
| 795 | if (canResizeRow(roundedPoint)) { |
| 796 | cursor = rowResizeCursor(); |
| 797 | return SetCursor; |
| 798 | } |
| 799 | if (canResizeColumn(roundedPoint)) { |
| 800 | cursor = columnResizeCursor(); |
| 801 | return SetCursor; |
| 802 | } |
| 803 | return RenderBox::getCursor(point, cursor); |
| 804 | } |
| 805 | |
| 806 | } // namespace WebCore |
| 807 | |