| 1 | /* |
| 2 | * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 | * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 4 | * (C) 2007 David Smith (catfish.man@gmail.com) |
| 5 | * Copyright (C) 2003-2019 Apple Inc. All rights reserved. |
| 6 | * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| 7 | * |
| 8 | * This library is free software; you can redistribute it and/or |
| 9 | * modify it under the terms of the GNU Library General Public |
| 10 | * License as published by the Free Software Foundation; either |
| 11 | * version 2 of the License, or (at your option) any later version. |
| 12 | * |
| 13 | * This library is distributed in the hope that it will be useful, |
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 16 | * Library General Public License for more details. |
| 17 | * |
| 18 | * You should have received a copy of the GNU Library General Public License |
| 19 | * along with this library; see the file COPYING.LIB. If not, write to |
| 20 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 21 | * Boston, MA 02110-1301, USA. |
| 22 | */ |
| 23 | |
| 24 | #include "config.h" |
| 25 | #include "FloatingObjects.h" |
| 26 | |
| 27 | #include "RenderBlockFlow.h" |
| 28 | #include "RenderBox.h" |
| 29 | #include "RenderView.h" |
| 30 | #include <wtf/HexNumber.h> |
| 31 | #include <wtf/text/StringConcatenateNumbers.h> |
| 32 | |
| 33 | namespace WebCore { |
| 34 | |
| 35 | struct SameSizeAsFloatingObject { |
| 36 | void* pointers[2]; |
| 37 | LayoutRect rect; |
| 38 | int ; |
| 39 | LayoutSize size; |
| 40 | uint32_t bitfields : 8; |
| 41 | }; |
| 42 | |
| 43 | COMPILE_ASSERT(sizeof(FloatingObject) == sizeof(SameSizeAsFloatingObject), FloatingObject_should_stay_small); |
| 44 | |
| 45 | FloatingObject::FloatingObject(RenderBox& renderer) |
| 46 | : m_renderer(makeWeakPtr(renderer)) |
| 47 | , m_shouldPaint(true) |
| 48 | , m_isDescendant(false) |
| 49 | , m_isPlaced(false) |
| 50 | #ifndef NDEBUG |
| 51 | , m_isInPlacedTree(false) |
| 52 | #endif |
| 53 | { |
| 54 | Float type = renderer.style().floating(); |
| 55 | ASSERT(type != Float::No); |
| 56 | if (type == Float::Left) |
| 57 | m_type = FloatLeft; |
| 58 | else if (type == Float::Right) |
| 59 | m_type = FloatRight; |
| 60 | } |
| 61 | |
| 62 | FloatingObject::FloatingObject(RenderBox& renderer, Type type, const LayoutRect& frameRect, const LayoutSize& marginOffset, bool shouldPaint, bool isDescendant) |
| 63 | : m_renderer(makeWeakPtr(renderer)) |
| 64 | , m_frameRect(frameRect) |
| 65 | , m_marginOffset(marginOffset) |
| 66 | , m_type(type) |
| 67 | , m_shouldPaint(shouldPaint) |
| 68 | , m_isDescendant(isDescendant) |
| 69 | , m_isPlaced(true) |
| 70 | #ifndef NDEBUG |
| 71 | , m_isInPlacedTree(false) |
| 72 | #endif |
| 73 | { |
| 74 | } |
| 75 | |
| 76 | std::unique_ptr<FloatingObject> FloatingObject::create(RenderBox& renderer) |
| 77 | { |
| 78 | auto object = std::make_unique<FloatingObject>(renderer); |
| 79 | object->setShouldPaint(!renderer.hasSelfPaintingLayer()); // If a layer exists, the float will paint itself. Otherwise someone else will. |
| 80 | object->setIsDescendant(true); |
| 81 | return object; |
| 82 | } |
| 83 | |
| 84 | std::unique_ptr<FloatingObject> FloatingObject::copyToNewContainer(LayoutSize offset, bool shouldPaint, bool isDescendant) const |
| 85 | { |
| 86 | return std::make_unique<FloatingObject>(renderer(), type(), LayoutRect(frameRect().location() - offset, frameRect().size()), marginOffset(), shouldPaint, isDescendant); |
| 87 | } |
| 88 | |
| 89 | std::unique_ptr<FloatingObject> FloatingObject::cloneForNewParent() const |
| 90 | { |
| 91 | auto cloneObject = std::make_unique<FloatingObject>(renderer(), type(), m_frameRect, m_marginOffset, m_shouldPaint, m_isDescendant); |
| 92 | cloneObject->m_paginationStrut = m_paginationStrut; |
| 93 | cloneObject->m_isPlaced = m_isPlaced; |
| 94 | return cloneObject; |
| 95 | } |
| 96 | |
| 97 | LayoutSize FloatingObject::translationOffsetToAncestor() const |
| 98 | { |
| 99 | return locationOffsetOfBorderBox() - renderer().locationOffset(); |
| 100 | } |
| 101 | |
| 102 | #ifndef NDEBUG |
| 103 | |
| 104 | String FloatingObject::debugString() const |
| 105 | { |
| 106 | return makeString("0x" , hex(reinterpret_cast<uintptr_t>(this)), " (" , frameRect().x().toInt(), 'x', frameRect().y().toInt(), ' ', frameRect().maxX().toInt(), 'x', frameRect().maxY().toInt(), ')'); |
| 107 | } |
| 108 | |
| 109 | #endif |
| 110 | |
| 111 | inline static bool rangesIntersect(LayoutUnit floatTop, LayoutUnit floatBottom, LayoutUnit objectTop, LayoutUnit objectBottom) |
| 112 | { |
| 113 | if (objectTop >= floatBottom || objectBottom < floatTop) |
| 114 | return false; |
| 115 | |
| 116 | // The top of the object overlaps the float |
| 117 | if (objectTop >= floatTop) |
| 118 | return true; |
| 119 | |
| 120 | // The object encloses the float |
| 121 | if (objectTop < floatTop && objectBottom > floatBottom) |
| 122 | return true; |
| 123 | |
| 124 | // The bottom of the object overlaps the float |
| 125 | if (objectBottom > objectTop && objectBottom > floatTop && objectBottom <= floatBottom) |
| 126 | return true; |
| 127 | |
| 128 | return false; |
| 129 | } |
| 130 | |
| 131 | template <FloatingObject::Type FloatTypeValue> |
| 132 | class ComputeFloatOffsetAdapter { |
| 133 | public: |
| 134 | typedef FloatingObjectInterval IntervalType; |
| 135 | |
| 136 | ComputeFloatOffsetAdapter(const RenderBlockFlow& renderer, LayoutUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) |
| 137 | : m_renderer(makeWeakPtr(renderer)) |
| 138 | , m_lineTop(lineTop) |
| 139 | , m_lineBottom(lineBottom) |
| 140 | , m_offset(offset) |
| 141 | , m_outermostFloat(0) |
| 142 | { |
| 143 | } |
| 144 | |
| 145 | virtual ~ComputeFloatOffsetAdapter() = default; |
| 146 | |
| 147 | LayoutUnit lowValue() const { return m_lineTop; } |
| 148 | LayoutUnit highValue() const { return m_lineBottom; } |
| 149 | void collectIfNeeded(const IntervalType&); |
| 150 | |
| 151 | LayoutUnit offset() const { return m_offset; } |
| 152 | |
| 153 | protected: |
| 154 | virtual bool updateOffsetIfNeeded(const FloatingObject&) = 0; |
| 155 | |
| 156 | WeakPtr<const RenderBlockFlow> m_renderer; |
| 157 | LayoutUnit m_lineTop; |
| 158 | LayoutUnit m_lineBottom; |
| 159 | LayoutUnit m_offset; |
| 160 | const FloatingObject* m_outermostFloat; |
| 161 | }; |
| 162 | |
| 163 | template <FloatingObject::Type FloatTypeValue> |
| 164 | class ComputeFloatOffsetForFloatLayoutAdapter : public ComputeFloatOffsetAdapter<FloatTypeValue> { |
| 165 | public: |
| 166 | ComputeFloatOffsetForFloatLayoutAdapter(const RenderBlockFlow& renderer, LayoutUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) |
| 167 | : ComputeFloatOffsetAdapter<FloatTypeValue>(renderer, lineTop, lineBottom, offset) |
| 168 | { |
| 169 | } |
| 170 | |
| 171 | virtual ~ComputeFloatOffsetForFloatLayoutAdapter() = default; |
| 172 | |
| 173 | LayoutUnit heightRemaining() const; |
| 174 | |
| 175 | protected: |
| 176 | bool updateOffsetIfNeeded(const FloatingObject&) final; |
| 177 | }; |
| 178 | |
| 179 | template <FloatingObject::Type FloatTypeValue> |
| 180 | class ComputeFloatOffsetForLineLayoutAdapter : public ComputeFloatOffsetAdapter<FloatTypeValue> { |
| 181 | public: |
| 182 | ComputeFloatOffsetForLineLayoutAdapter(const RenderBlockFlow& renderer, LayoutUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) |
| 183 | : ComputeFloatOffsetAdapter<FloatTypeValue>(renderer, lineTop, lineBottom, offset) |
| 184 | { |
| 185 | } |
| 186 | |
| 187 | virtual ~ComputeFloatOffsetForLineLayoutAdapter() = default; |
| 188 | |
| 189 | protected: |
| 190 | bool updateOffsetIfNeeded(const FloatingObject&) final; |
| 191 | }; |
| 192 | |
| 193 | class FindNextFloatLogicalBottomAdapter { |
| 194 | public: |
| 195 | typedef FloatingObjectInterval IntervalType; |
| 196 | |
| 197 | FindNextFloatLogicalBottomAdapter(const RenderBlockFlow& renderer, LayoutUnit belowLogicalHeight) |
| 198 | : m_renderer(makeWeakPtr(renderer)) |
| 199 | , m_belowLogicalHeight(belowLogicalHeight) |
| 200 | { |
| 201 | } |
| 202 | |
| 203 | LayoutUnit lowValue() const { return m_belowLogicalHeight; } |
| 204 | LayoutUnit highValue() const { return LayoutUnit::max(); } |
| 205 | void collectIfNeeded(const IntervalType&); |
| 206 | |
| 207 | LayoutUnit nextLogicalBottom() const { return m_nextLogicalBottom.valueOr(0); } |
| 208 | LayoutUnit nextShapeLogicalBottom() const { return m_nextShapeLogicalBottom.valueOr(nextLogicalBottom()); } |
| 209 | |
| 210 | private: |
| 211 | WeakPtr<const RenderBlockFlow> m_renderer; |
| 212 | LayoutUnit m_belowLogicalHeight; |
| 213 | Optional<LayoutUnit> m_nextLogicalBottom; |
| 214 | Optional<LayoutUnit> m_nextShapeLogicalBottom; |
| 215 | }; |
| 216 | |
| 217 | inline void FindNextFloatLogicalBottomAdapter::collectIfNeeded(const IntervalType& interval) |
| 218 | { |
| 219 | const auto& floatingObject = *interval.data(); |
| 220 | if (!rangesIntersect(interval.low(), interval.high(), m_belowLogicalHeight, LayoutUnit::max())) |
| 221 | return; |
| 222 | |
| 223 | // All the objects returned from the tree should be already placed. |
| 224 | ASSERT(floatingObject.isPlaced()); |
| 225 | ASSERT(rangesIntersect(m_renderer->logicalTopForFloat(floatingObject), m_renderer->logicalBottomForFloat(floatingObject), m_belowLogicalHeight, LayoutUnit::max())); |
| 226 | |
| 227 | LayoutUnit floatBottom = m_renderer->logicalBottomForFloat(floatingObject); |
| 228 | if (m_nextLogicalBottom && m_nextLogicalBottom.value() < floatBottom) |
| 229 | return; |
| 230 | |
| 231 | if (ShapeOutsideInfo* shapeOutside = floatingObject.renderer().shapeOutsideInfo()) { |
| 232 | LayoutUnit shapeBottom = m_renderer->logicalTopForFloat(floatingObject) + m_renderer->marginBeforeForChild(floatingObject.renderer()) + shapeOutside->shapeLogicalBottom(); |
| 233 | // Use the shapeBottom unless it extends outside of the margin box, in which case it is clipped. |
| 234 | m_nextShapeLogicalBottom = std::min(shapeBottom, floatBottom); |
| 235 | } else |
| 236 | m_nextShapeLogicalBottom = floatBottom; |
| 237 | m_nextLogicalBottom = floatBottom; |
| 238 | } |
| 239 | |
| 240 | LayoutUnit FloatingObjects::findNextFloatLogicalBottomBelow(LayoutUnit logicalHeight) |
| 241 | { |
| 242 | FindNextFloatLogicalBottomAdapter adapter(renderer(), logicalHeight); |
| 243 | if (const FloatingObjectTree* placedFloatsTree = this->placedFloatsTree()) |
| 244 | placedFloatsTree->allOverlapsWithAdapter(adapter); |
| 245 | |
| 246 | return adapter.nextShapeLogicalBottom(); |
| 247 | } |
| 248 | |
| 249 | LayoutUnit FloatingObjects::findNextFloatLogicalBottomBelowForBlock(LayoutUnit logicalHeight) |
| 250 | { |
| 251 | FindNextFloatLogicalBottomAdapter adapter(renderer(), logicalHeight); |
| 252 | if (const FloatingObjectTree* placedFloatsTree = this->placedFloatsTree()) |
| 253 | placedFloatsTree->allOverlapsWithAdapter(adapter); |
| 254 | |
| 255 | return adapter.nextLogicalBottom(); |
| 256 | } |
| 257 | |
| 258 | FloatingObjects::FloatingObjects(const RenderBlockFlow& renderer) |
| 259 | : m_leftObjectsCount(0) |
| 260 | , m_rightObjectsCount(0) |
| 261 | , m_horizontalWritingMode(renderer.isHorizontalWritingMode()) |
| 262 | , m_renderer(makeWeakPtr(renderer)) |
| 263 | { |
| 264 | } |
| 265 | |
| 266 | FloatingObjects::~FloatingObjects() = default; |
| 267 | |
| 268 | void FloatingObjects::clearLineBoxTreePointers() |
| 269 | { |
| 270 | // Clear references to originating lines, since the lines are being deleted |
| 271 | for (auto it = m_set.begin(), end = m_set.end(); it != end; ++it) { |
| 272 | ASSERT(!((*it)->originatingLine()) || &((*it)->originatingLine()->renderer()) == &renderer()); |
| 273 | (*it)->clearOriginatingLine(); |
| 274 | } |
| 275 | } |
| 276 | |
| 277 | void FloatingObjects::clear() |
| 278 | { |
| 279 | m_set.clear(); |
| 280 | m_placedFloatsTree = nullptr; |
| 281 | m_leftObjectsCount = 0; |
| 282 | m_rightObjectsCount = 0; |
| 283 | } |
| 284 | |
| 285 | void FloatingObjects::moveAllToFloatInfoMap(RendererToFloatInfoMap& map) |
| 286 | { |
| 287 | for (auto it = m_set.begin(), end = m_set.end(); it != end; ++it) { |
| 288 | auto& renderer = it->get()->renderer(); |
| 289 | // FIXME: The only reason it is safe to move these out of the set is that |
| 290 | // we are about to clear it. Otherwise it would break the hash table invariant. |
| 291 | // A clean way to do this would be to add a takeAll function to HashSet. |
| 292 | map.add(&renderer, WTFMove(*it)); |
| 293 | } |
| 294 | clear(); |
| 295 | } |
| 296 | |
| 297 | void FloatingObjects::increaseObjectsCount(FloatingObject::Type type) |
| 298 | { |
| 299 | if (type == FloatingObject::FloatLeft) |
| 300 | m_leftObjectsCount++; |
| 301 | else |
| 302 | m_rightObjectsCount++; |
| 303 | } |
| 304 | |
| 305 | void FloatingObjects::decreaseObjectsCount(FloatingObject::Type type) |
| 306 | { |
| 307 | if (type == FloatingObject::FloatLeft) |
| 308 | m_leftObjectsCount--; |
| 309 | else |
| 310 | m_rightObjectsCount--; |
| 311 | } |
| 312 | |
| 313 | FloatingObjectInterval FloatingObjects::intervalForFloatingObject(FloatingObject* floatingObject) |
| 314 | { |
| 315 | // FIXME The endpoints of the floating object interval shouldn't need to be |
| 316 | // floored. See http://wkb.ug/125831 for more details. |
| 317 | if (m_horizontalWritingMode) |
| 318 | return FloatingObjectInterval(floatingObject->frameRect().y().floor(), floatingObject->frameRect().maxY().floor(), floatingObject); |
| 319 | return FloatingObjectInterval(floatingObject->frameRect().x().floor(), floatingObject->frameRect().maxX().floor(), floatingObject); |
| 320 | } |
| 321 | |
| 322 | void FloatingObjects::addPlacedObject(FloatingObject* floatingObject) |
| 323 | { |
| 324 | ASSERT(!floatingObject->isInPlacedTree()); |
| 325 | |
| 326 | floatingObject->setIsPlaced(true); |
| 327 | if (m_placedFloatsTree) |
| 328 | m_placedFloatsTree->add(intervalForFloatingObject(floatingObject)); |
| 329 | |
| 330 | #ifndef NDEBUG |
| 331 | floatingObject->setIsInPlacedTree(true); |
| 332 | #endif |
| 333 | } |
| 334 | |
| 335 | void FloatingObjects::removePlacedObject(FloatingObject* floatingObject) |
| 336 | { |
| 337 | ASSERT(floatingObject->isPlaced() && floatingObject->isInPlacedTree()); |
| 338 | |
| 339 | if (m_placedFloatsTree) { |
| 340 | bool removed = m_placedFloatsTree->remove(intervalForFloatingObject(floatingObject)); |
| 341 | ASSERT_UNUSED(removed, removed); |
| 342 | } |
| 343 | |
| 344 | floatingObject->setIsPlaced(false); |
| 345 | #ifndef NDEBUG |
| 346 | floatingObject->setIsInPlacedTree(false); |
| 347 | #endif |
| 348 | } |
| 349 | |
| 350 | FloatingObject* FloatingObjects::add(std::unique_ptr<FloatingObject> floatingObject) |
| 351 | { |
| 352 | increaseObjectsCount(floatingObject->type()); |
| 353 | if (floatingObject->isPlaced()) |
| 354 | addPlacedObject(floatingObject.get()); |
| 355 | return m_set.add(WTFMove(floatingObject)).iterator->get(); |
| 356 | } |
| 357 | |
| 358 | void FloatingObjects::remove(FloatingObject* floatingObject) |
| 359 | { |
| 360 | ASSERT((m_set.contains(floatingObject))); |
| 361 | decreaseObjectsCount(floatingObject->type()); |
| 362 | ASSERT(floatingObject->isPlaced() || !floatingObject->isInPlacedTree()); |
| 363 | if (floatingObject->isPlaced()) |
| 364 | removePlacedObject(floatingObject); |
| 365 | ASSERT(!floatingObject->originatingLine()); |
| 366 | m_set.remove(floatingObject); |
| 367 | } |
| 368 | |
| 369 | void FloatingObjects::computePlacedFloatsTree() |
| 370 | { |
| 371 | ASSERT(!m_placedFloatsTree); |
| 372 | if (m_set.isEmpty()) |
| 373 | return; |
| 374 | |
| 375 | m_placedFloatsTree = std::make_unique<FloatingObjectTree>(); |
| 376 | for (auto it = m_set.begin(), end = m_set.end(); it != end; ++it) { |
| 377 | FloatingObject* floatingObject = it->get(); |
| 378 | if (floatingObject->isPlaced()) |
| 379 | m_placedFloatsTree->add(intervalForFloatingObject(floatingObject)); |
| 380 | } |
| 381 | } |
| 382 | |
| 383 | inline const FloatingObjectTree* FloatingObjects::placedFloatsTree() |
| 384 | { |
| 385 | if (!m_placedFloatsTree) |
| 386 | computePlacedFloatsTree(); |
| 387 | return m_placedFloatsTree.get(); |
| 388 | } |
| 389 | |
| 390 | LayoutUnit FloatingObjects::logicalLeftOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) |
| 391 | { |
| 392 | ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft> adapter(renderer(), logicalTop, logicalTop, fixedOffset); |
| 393 | if (const FloatingObjectTree* placedFloatsTree = this->placedFloatsTree()) |
| 394 | placedFloatsTree->allOverlapsWithAdapter(adapter); |
| 395 | |
| 396 | if (heightRemaining) |
| 397 | *heightRemaining = adapter.heightRemaining(); |
| 398 | |
| 399 | return adapter.offset(); |
| 400 | } |
| 401 | |
| 402 | LayoutUnit FloatingObjects::logicalRightOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) |
| 403 | { |
| 404 | ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight> adapter(renderer(), logicalTop, logicalTop, fixedOffset); |
| 405 | if (const FloatingObjectTree* placedFloatsTree = this->placedFloatsTree()) |
| 406 | placedFloatsTree->allOverlapsWithAdapter(adapter); |
| 407 | |
| 408 | if (heightRemaining) |
| 409 | *heightRemaining = adapter.heightRemaining(); |
| 410 | |
| 411 | return std::min(fixedOffset, adapter.offset()); |
| 412 | } |
| 413 | |
| 414 | LayoutUnit FloatingObjects::logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight) |
| 415 | { |
| 416 | ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft> adapter(renderer(), logicalTop, logicalTop + logicalHeight, fixedOffset); |
| 417 | if (const FloatingObjectTree* placedFloatsTree = this->placedFloatsTree()) |
| 418 | placedFloatsTree->allOverlapsWithAdapter(adapter); |
| 419 | |
| 420 | return adapter.offset(); |
| 421 | } |
| 422 | |
| 423 | LayoutUnit FloatingObjects::logicalRightOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight) |
| 424 | { |
| 425 | ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight> adapter(renderer(), logicalTop, logicalTop + logicalHeight, fixedOffset); |
| 426 | if (const FloatingObjectTree* placedFloatsTree = this->placedFloatsTree()) |
| 427 | placedFloatsTree->allOverlapsWithAdapter(adapter); |
| 428 | |
| 429 | return std::min(fixedOffset, adapter.offset()); |
| 430 | } |
| 431 | |
| 432 | template<> |
| 433 | inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject& floatingObject) |
| 434 | { |
| 435 | LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject); |
| 436 | if (logicalRight > m_offset) { |
| 437 | m_offset = logicalRight; |
| 438 | return true; |
| 439 | } |
| 440 | return false; |
| 441 | } |
| 442 | |
| 443 | template<> |
| 444 | inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject& floatingObject) |
| 445 | { |
| 446 | LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject); |
| 447 | if (logicalLeft < m_offset) { |
| 448 | m_offset = logicalLeft; |
| 449 | return true; |
| 450 | } |
| 451 | return false; |
| 452 | } |
| 453 | |
| 454 | template <FloatingObject::Type FloatTypeValue> |
| 455 | LayoutUnit ComputeFloatOffsetForFloatLayoutAdapter<FloatTypeValue>::heightRemaining() const |
| 456 | { |
| 457 | return this->m_outermostFloat ? this->m_renderer->logicalBottomForFloat(*this->m_outermostFloat) - this->m_lineTop : 1_lu; |
| 458 | } |
| 459 | |
| 460 | template <FloatingObject::Type FloatTypeValue> |
| 461 | inline void ComputeFloatOffsetAdapter<FloatTypeValue>::collectIfNeeded(const IntervalType& interval) |
| 462 | { |
| 463 | const auto& floatingObject = *interval.data(); |
| 464 | if (floatingObject.type() != FloatTypeValue || !rangesIntersect(interval.low(), interval.high(), m_lineTop, m_lineBottom)) |
| 465 | return; |
| 466 | |
| 467 | // All the objects returned from the tree should be already placed. |
| 468 | ASSERT(floatingObject.isPlaced()); |
| 469 | ASSERT(rangesIntersect(m_renderer->logicalTopForFloat(floatingObject), m_renderer->logicalBottomForFloat(floatingObject), m_lineTop, m_lineBottom)); |
| 470 | |
| 471 | bool floatIsNewExtreme = updateOffsetIfNeeded(floatingObject); |
| 472 | if (floatIsNewExtreme) |
| 473 | m_outermostFloat = &floatingObject; |
| 474 | } |
| 475 | |
| 476 | template<> |
| 477 | inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject& floatingObject) |
| 478 | { |
| 479 | LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject); |
| 480 | if (ShapeOutsideInfo* shapeOutside = floatingObject.renderer().shapeOutsideInfo()) { |
| 481 | ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop); |
| 482 | if (!shapeDeltas.isValid() || !shapeDeltas.lineOverlapsShape()) |
| 483 | return false; |
| 484 | |
| 485 | logicalRight += shapeDeltas.rightMarginBoxDelta(); |
| 486 | } |
| 487 | if (logicalRight > m_offset) { |
| 488 | m_offset = logicalRight; |
| 489 | return true; |
| 490 | } |
| 491 | |
| 492 | return false; |
| 493 | } |
| 494 | |
| 495 | template<> |
| 496 | inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject& floatingObject) |
| 497 | { |
| 498 | LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject); |
| 499 | if (ShapeOutsideInfo* shapeOutside = floatingObject.renderer().shapeOutsideInfo()) { |
| 500 | ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop); |
| 501 | if (!shapeDeltas.isValid() || !shapeDeltas.lineOverlapsShape()) |
| 502 | return false; |
| 503 | |
| 504 | logicalLeft += shapeDeltas.leftMarginBoxDelta(); |
| 505 | } |
| 506 | if (logicalLeft < m_offset) { |
| 507 | m_offset = logicalLeft; |
| 508 | return true; |
| 509 | } |
| 510 | |
| 511 | return false; |
| 512 | } |
| 513 | |
| 514 | } // namespace WebCore |
| 515 | |