1/*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#pragma once
27
28#include "TransformOperation.h"
29#include <wtf/Ref.h>
30
31namespace WebCore {
32
33class Matrix3DTransformOperation final : public TransformOperation {
34public:
35 static Ref<Matrix3DTransformOperation> create(const TransformationMatrix& matrix)
36 {
37 return adoptRef(*new Matrix3DTransformOperation(matrix));
38 }
39
40 Ref<TransformOperation> clone() const override
41 {
42 return adoptRef(*new Matrix3DTransformOperation(m_matrix));
43 }
44
45 TransformationMatrix matrix() const {return m_matrix; }
46
47private:
48 bool isIdentity() const override { return m_matrix.isIdentity(); }
49 bool isAffectedByTransformOrigin() const final { return !isIdentity(); }
50
51 bool isRepresentableIn2D() const final;
52
53 bool operator==(const TransformOperation&) const override;
54
55 bool apply(TransformationMatrix& transform, const FloatSize&) const override
56 {
57 transform.multiply(m_matrix);
58 return false;
59 }
60
61 Ref<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) override;
62
63 void dump(WTF::TextStream&) const final;
64
65 Matrix3DTransformOperation(const TransformationMatrix& mat)
66 : TransformOperation(MATRIX_3D)
67 , m_matrix(mat)
68 {
69 }
70
71 TransformationMatrix m_matrix;
72};
73
74} // namespace WebCore
75
76SPECIALIZE_TYPE_TRAITS_TRANSFORMOPERATION(WebCore::Matrix3DTransformOperation, type() == WebCore::TransformOperation::MATRIX_3D)
77