| 1 | /* |
| 2 | * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
| 3 | * Copyright (C) 2014 Igalia S.L. |
| 4 | * |
| 5 | * Redistribution and use in source and binary forms, with or without |
| 6 | * modification, are permitted provided that the following conditions |
| 7 | * are met: |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * |
| 14 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 15 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 16 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 18 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 19 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 20 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 21 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 22 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 23 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 24 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | */ |
| 26 | |
| 27 | #include "config.h" |
| 28 | #include "BitmapTexture.h" |
| 29 | |
| 30 | #include "GraphicsLayer.h" |
| 31 | #include "ImageBuffer.h" |
| 32 | #include "TextureMapper.h" |
| 33 | |
| 34 | namespace WebCore { |
| 35 | |
| 36 | void BitmapTexture::updateContents(TextureMapper&, GraphicsLayer* sourceLayer, const IntRect& targetRect, const IntPoint& offset, float scale) |
| 37 | { |
| 38 | // Making an unconditionally unaccelerated buffer here is OK because this code |
| 39 | // isn't used by any platforms that respect the accelerated bit. |
| 40 | std::unique_ptr<ImageBuffer> imageBuffer = ImageBuffer::create(targetRect.size(), Unaccelerated); |
| 41 | |
| 42 | if (!imageBuffer) |
| 43 | return; |
| 44 | |
| 45 | GraphicsContext& context = imageBuffer->context(); |
| 46 | context.setImageInterpolationQuality(InterpolationDefault); |
| 47 | context.setTextDrawingMode(TextModeFill); |
| 48 | |
| 49 | IntRect sourceRect(targetRect); |
| 50 | sourceRect.setLocation(offset); |
| 51 | sourceRect.scale(1 / scale); |
| 52 | context.applyDeviceScaleFactor(scale); |
| 53 | context.translate(-sourceRect.x(), -sourceRect.y()); |
| 54 | |
| 55 | sourceLayer->paintGraphicsLayerContents(context, sourceRect); |
| 56 | |
| 57 | RefPtr<Image> image = imageBuffer->copyImage(DontCopyBackingStore); |
| 58 | if (!image) |
| 59 | return; |
| 60 | |
| 61 | updateContents(image.get(), targetRect, IntPoint()); |
| 62 | } |
| 63 | |
| 64 | } // namespace |
| 65 | |