1 | /* |
2 | * Copyright (C) 2011 Igalia S.L. |
3 | * |
4 | * This library is free software; you can redistribute it and/or |
5 | * modify it under the terms of the GNU Lesser General Public |
6 | * License as published by the Free Software Foundation; either |
7 | * version 2.1 of the License, or (at your option) any later version. |
8 | * |
9 | * This library is distributed in the hope that it will be useful, |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 | * Lesser General Public License for more details. |
13 | * |
14 | * You should have received a copy of the GNU Lesser General Public |
15 | * License along with this library; if not, write to the Free Software |
16 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
17 | */ |
18 | |
19 | #include "config.h" |
20 | #if ENABLE(GRAPHICS_CONTEXT_3D) |
21 | |
22 | #define DISABLE_SHIMS |
23 | #include "OpenGLShims.h" |
24 | |
25 | #if !PLATFORM(WIN) |
26 | #include <dlfcn.h> |
27 | #endif |
28 | |
29 | #include <wtf/text/CString.h> |
30 | #include <wtf/text/WTFString.h> |
31 | |
32 | namespace WebCore { |
33 | |
34 | OpenGLFunctionTable* openGLFunctionTable() |
35 | { |
36 | static OpenGLFunctionTable table; |
37 | return &table; |
38 | } |
39 | |
40 | #if PLATFORM(WIN) |
41 | static void* getProcAddress(const char* procName) |
42 | { |
43 | return GetProcAddress(GetModuleHandleA("libGLESv2" ), procName); |
44 | } |
45 | #else |
46 | typedef void* (*glGetProcAddressType) (const char* procName); |
47 | static void* getProcAddress(const char* procName) |
48 | { |
49 | static bool initialized = false; |
50 | static glGetProcAddressType getProcAddressFunction = 0; |
51 | |
52 | if (!initialized) { |
53 | getProcAddressFunction = reinterpret_cast<glGetProcAddressType>(dlsym(RTLD_DEFAULT, "glXGetProcAddress" )); |
54 | if (!getProcAddressFunction) |
55 | getProcAddressFunction = reinterpret_cast<glGetProcAddressType>(dlsym(RTLD_DEFAULT, "glXGetProcAddressARB" )); |
56 | } |
57 | |
58 | if (!getProcAddressFunction) |
59 | return dlsym(RTLD_DEFAULT, procName); |
60 | return getProcAddressFunction(procName); |
61 | } |
62 | #endif |
63 | |
64 | static void* lookupOpenGLFunctionAddress(const char* functionName, bool* success = 0) |
65 | { |
66 | if (success && !*success) |
67 | return 0; |
68 | |
69 | void* target = getProcAddress(functionName); |
70 | if (target) |
71 | return target; |
72 | |
73 | target = getProcAddress(reinterpret_cast<const char*>(makeString(functionName, "ARB" ).characters8())); |
74 | if (target) |
75 | return target; |
76 | |
77 | // FIXME: <https://webkit.org/b/143964> OpenGLShims appears to have a dead store if GLES2 |
78 | target = getProcAddress(reinterpret_cast<const char*>(makeString(functionName, "EXT" ).characters8())); |
79 | |
80 | #if defined(GL_ES_VERSION_2_0) |
81 | target = getProcAddress(reinterpret_cast<const char*>(makeString(functionName, "ANGLE" ).characters8())); |
82 | if (target) |
83 | return target; |
84 | |
85 | target = getProcAddress(reinterpret_cast<const char*>(makeString(functionName, "APPLE" ).characters8())); |
86 | #endif |
87 | |
88 | // A null address is still a failure case. |
89 | if (!target && success) |
90 | *success = false; |
91 | |
92 | return target; |
93 | } |
94 | |
95 | #define ASSIGN_FUNCTION_TABLE_ENTRY(FunctionName, success) \ |
96 | openGLFunctionTable()->FunctionName = reinterpret_cast<FunctionName##Type>(lookupOpenGLFunctionAddress(#FunctionName, &success)) |
97 | |
98 | #define ASSIGN_FUNCTION_TABLE_ENTRY_EXT(FunctionName) \ |
99 | openGLFunctionTable()->FunctionName = reinterpret_cast<FunctionName##Type>(lookupOpenGLFunctionAddress(#FunctionName)) |
100 | |
101 | bool initializeOpenGLShims() |
102 | { |
103 | static bool success = true; |
104 | static bool initialized = false; |
105 | if (initialized) |
106 | return success; |
107 | |
108 | initialized = true; |
109 | ASSIGN_FUNCTION_TABLE_ENTRY(glActiveTexture, success); |
110 | ASSIGN_FUNCTION_TABLE_ENTRY(glAttachShader, success); |
111 | ASSIGN_FUNCTION_TABLE_ENTRY(glBindAttribLocation, success); |
112 | ASSIGN_FUNCTION_TABLE_ENTRY(glBindBuffer, success); |
113 | ASSIGN_FUNCTION_TABLE_ENTRY(glBindFramebuffer, success); |
114 | ASSIGN_FUNCTION_TABLE_ENTRY(glBindRenderbuffer, success); |
115 | ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glBindVertexArray); |
116 | ASSIGN_FUNCTION_TABLE_ENTRY(glBlendColor, success); |
117 | ASSIGN_FUNCTION_TABLE_ENTRY(glBlendEquation, success); |
118 | ASSIGN_FUNCTION_TABLE_ENTRY(glBlendEquationSeparate, success); |
119 | ASSIGN_FUNCTION_TABLE_ENTRY(glBlendFuncSeparate, success); |
120 | // In GLES2 there is optional an ANGLE extension for glBlitFramebuffer |
121 | #if defined(GL_ES_VERSION_2_0) |
122 | ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glBlitFramebuffer); |
123 | #else |
124 | ASSIGN_FUNCTION_TABLE_ENTRY(glBlitFramebuffer, success); |
125 | #endif |
126 | ASSIGN_FUNCTION_TABLE_ENTRY(glBufferData, success); |
127 | ASSIGN_FUNCTION_TABLE_ENTRY(glBufferSubData, success); |
128 | ASSIGN_FUNCTION_TABLE_ENTRY(glCheckFramebufferStatus, success); |
129 | ASSIGN_FUNCTION_TABLE_ENTRY(glCompileShader, success); |
130 | ASSIGN_FUNCTION_TABLE_ENTRY(glCompressedTexImage2D, success); |
131 | ASSIGN_FUNCTION_TABLE_ENTRY(glCompressedTexSubImage2D, success); |
132 | ASSIGN_FUNCTION_TABLE_ENTRY(glCreateProgram, success); |
133 | ASSIGN_FUNCTION_TABLE_ENTRY(glCreateShader, success); |
134 | ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteBuffers, success); |
135 | ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteFramebuffers, success); |
136 | ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteProgram, success); |
137 | ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteRenderbuffers, success); |
138 | ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteShader, success); |
139 | ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glDeleteVertexArrays); |
140 | ASSIGN_FUNCTION_TABLE_ENTRY(glDetachShader, success); |
141 | ASSIGN_FUNCTION_TABLE_ENTRY(glDisableVertexAttribArray, success); |
142 | ASSIGN_FUNCTION_TABLE_ENTRY(glDrawArraysInstanced, success); |
143 | ASSIGN_FUNCTION_TABLE_ENTRY(glDrawBuffers, success); |
144 | ASSIGN_FUNCTION_TABLE_ENTRY(glDrawElementsInstanced, success); |
145 | ASSIGN_FUNCTION_TABLE_ENTRY(glEnableVertexAttribArray, success); |
146 | ASSIGN_FUNCTION_TABLE_ENTRY(glFramebufferRenderbuffer, success); |
147 | ASSIGN_FUNCTION_TABLE_ENTRY(glFramebufferTexture2D, success); |
148 | ASSIGN_FUNCTION_TABLE_ENTRY(glGenBuffers, success); |
149 | ASSIGN_FUNCTION_TABLE_ENTRY(glGenerateMipmap, success); |
150 | ASSIGN_FUNCTION_TABLE_ENTRY(glGenFramebuffers, success); |
151 | ASSIGN_FUNCTION_TABLE_ENTRY(glGenRenderbuffers, success); |
152 | ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glGenVertexArrays); |
153 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetActiveAttrib, success); |
154 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetActiveUniform, success); |
155 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetAttachedShaders, success); |
156 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetAttribLocation, success); |
157 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetBufferParameteriv, success); |
158 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetFramebufferAttachmentParameteriv, success); |
159 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetProgramInfoLog, success); |
160 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetProgramiv, success); |
161 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetRenderbufferParameteriv, success); |
162 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderInfoLog, success); |
163 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderiv, success); |
164 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderSource, success); |
165 | // glGetStringi is only available on OpenGL or GLES versions >= 3.0. |
166 | // Add it with _EXT so it doesn't cause an initialization failure on lower versions. |
167 | ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glGetStringi); |
168 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformfv, success); |
169 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformiv, success); |
170 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformLocation, success); |
171 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribfv, success); |
172 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribiv, success); |
173 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribPointerv, success); |
174 | ASSIGN_FUNCTION_TABLE_ENTRY(glIsBuffer, success); |
175 | ASSIGN_FUNCTION_TABLE_ENTRY(glIsFramebuffer, success); |
176 | ASSIGN_FUNCTION_TABLE_ENTRY(glIsProgram, success); |
177 | ASSIGN_FUNCTION_TABLE_ENTRY(glIsRenderbuffer, success); |
178 | ASSIGN_FUNCTION_TABLE_ENTRY(glIsShader, success); |
179 | ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glIsVertexArray); |
180 | ASSIGN_FUNCTION_TABLE_ENTRY(glLinkProgram, success); |
181 | ASSIGN_FUNCTION_TABLE_ENTRY(glRenderbufferStorage, success); |
182 | // In GLES2 there are optional ANGLE and APPLE extensions for glRenderbufferStorageMultisample. |
183 | #if defined(GL_ES_VERSION_2_0) |
184 | ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glRenderbufferStorageMultisample); |
185 | #else |
186 | ASSIGN_FUNCTION_TABLE_ENTRY(glRenderbufferStorageMultisample, success); |
187 | #endif |
188 | ASSIGN_FUNCTION_TABLE_ENTRY(glSampleCoverage, success); |
189 | ASSIGN_FUNCTION_TABLE_ENTRY(glShaderSource, success); |
190 | ASSIGN_FUNCTION_TABLE_ENTRY(glStencilFuncSeparate, success); |
191 | ASSIGN_FUNCTION_TABLE_ENTRY(glStencilMaskSeparate, success); |
192 | ASSIGN_FUNCTION_TABLE_ENTRY(glStencilOpSeparate, success); |
193 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1f, success); |
194 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1fv, success); |
195 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1i, success); |
196 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1iv, success); |
197 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2f, success); |
198 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2fv, success); |
199 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2i, success); |
200 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2iv, success); |
201 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3f, success); |
202 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3fv, success); |
203 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3i, success); |
204 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3iv, success); |
205 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4f, success); |
206 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4fv, success); |
207 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4i, success); |
208 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4iv, success); |
209 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix2fv, success); |
210 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix3fv, success); |
211 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix4fv, success); |
212 | ASSIGN_FUNCTION_TABLE_ENTRY(glUseProgram, success); |
213 | ASSIGN_FUNCTION_TABLE_ENTRY(glValidateProgram, success); |
214 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib1f, success); |
215 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib1fv, success); |
216 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib2f, success); |
217 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib2fv, success); |
218 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib3f, success); |
219 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib3fv, success); |
220 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib4f, success); |
221 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib4fv, success); |
222 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttribDivisor, success); |
223 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttribPointer, success); |
224 | |
225 | if (!success) |
226 | LOG_ERROR("Could not initialize OpenGL shims" ); |
227 | return success; |
228 | } |
229 | |
230 | } // namespace WebCore |
231 | |
232 | #endif // ENABLE(GRAPHICS_CONTEXT_3D) |
233 | |