| 1 | /* |
| 2 | * Copyright (C) 2011 Igalia S.L. |
| 3 | * |
| 4 | * This library is free software; you can redistribute it and/or |
| 5 | * modify it under the terms of the GNU Lesser General Public |
| 6 | * License as published by the Free Software Foundation; either |
| 7 | * version 2.1 of the License, or (at your option) any later version. |
| 8 | * |
| 9 | * This library is distributed in the hope that it will be useful, |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 | * Lesser General Public License for more details. |
| 13 | * |
| 14 | * You should have received a copy of the GNU Lesser General Public |
| 15 | * License along with this library; if not, write to the Free Software |
| 16 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| 17 | */ |
| 18 | |
| 19 | #include "config.h" |
| 20 | #if ENABLE(GRAPHICS_CONTEXT_3D) |
| 21 | |
| 22 | #define DISABLE_SHIMS |
| 23 | #include "OpenGLShims.h" |
| 24 | |
| 25 | #if !PLATFORM(WIN) |
| 26 | #include <dlfcn.h> |
| 27 | #endif |
| 28 | |
| 29 | #include <wtf/text/CString.h> |
| 30 | #include <wtf/text/WTFString.h> |
| 31 | |
| 32 | namespace WebCore { |
| 33 | |
| 34 | OpenGLFunctionTable* openGLFunctionTable() |
| 35 | { |
| 36 | static OpenGLFunctionTable table; |
| 37 | return &table; |
| 38 | } |
| 39 | |
| 40 | #if PLATFORM(WIN) |
| 41 | static void* getProcAddress(const char* procName) |
| 42 | { |
| 43 | return GetProcAddress(GetModuleHandleA("libGLESv2" ), procName); |
| 44 | } |
| 45 | #else |
| 46 | typedef void* (*glGetProcAddressType) (const char* procName); |
| 47 | static void* getProcAddress(const char* procName) |
| 48 | { |
| 49 | static bool initialized = false; |
| 50 | static glGetProcAddressType getProcAddressFunction = 0; |
| 51 | |
| 52 | if (!initialized) { |
| 53 | getProcAddressFunction = reinterpret_cast<glGetProcAddressType>(dlsym(RTLD_DEFAULT, "glXGetProcAddress" )); |
| 54 | if (!getProcAddressFunction) |
| 55 | getProcAddressFunction = reinterpret_cast<glGetProcAddressType>(dlsym(RTLD_DEFAULT, "glXGetProcAddressARB" )); |
| 56 | } |
| 57 | |
| 58 | if (!getProcAddressFunction) |
| 59 | return dlsym(RTLD_DEFAULT, procName); |
| 60 | return getProcAddressFunction(procName); |
| 61 | } |
| 62 | #endif |
| 63 | |
| 64 | static void* lookupOpenGLFunctionAddress(const char* functionName, bool* success = 0) |
| 65 | { |
| 66 | if (success && !*success) |
| 67 | return 0; |
| 68 | |
| 69 | void* target = getProcAddress(functionName); |
| 70 | if (target) |
| 71 | return target; |
| 72 | |
| 73 | target = getProcAddress(reinterpret_cast<const char*>(makeString(functionName, "ARB" ).characters8())); |
| 74 | if (target) |
| 75 | return target; |
| 76 | |
| 77 | // FIXME: <https://webkit.org/b/143964> OpenGLShims appears to have a dead store if GLES2 |
| 78 | target = getProcAddress(reinterpret_cast<const char*>(makeString(functionName, "EXT" ).characters8())); |
| 79 | |
| 80 | #if defined(GL_ES_VERSION_2_0) |
| 81 | target = getProcAddress(reinterpret_cast<const char*>(makeString(functionName, "ANGLE" ).characters8())); |
| 82 | if (target) |
| 83 | return target; |
| 84 | |
| 85 | target = getProcAddress(reinterpret_cast<const char*>(makeString(functionName, "APPLE" ).characters8())); |
| 86 | #endif |
| 87 | |
| 88 | // A null address is still a failure case. |
| 89 | if (!target && success) |
| 90 | *success = false; |
| 91 | |
| 92 | return target; |
| 93 | } |
| 94 | |
| 95 | #define ASSIGN_FUNCTION_TABLE_ENTRY(FunctionName, success) \ |
| 96 | openGLFunctionTable()->FunctionName = reinterpret_cast<FunctionName##Type>(lookupOpenGLFunctionAddress(#FunctionName, &success)) |
| 97 | |
| 98 | #define ASSIGN_FUNCTION_TABLE_ENTRY_EXT(FunctionName) \ |
| 99 | openGLFunctionTable()->FunctionName = reinterpret_cast<FunctionName##Type>(lookupOpenGLFunctionAddress(#FunctionName)) |
| 100 | |
| 101 | bool initializeOpenGLShims() |
| 102 | { |
| 103 | static bool success = true; |
| 104 | static bool initialized = false; |
| 105 | if (initialized) |
| 106 | return success; |
| 107 | |
| 108 | initialized = true; |
| 109 | ASSIGN_FUNCTION_TABLE_ENTRY(glActiveTexture, success); |
| 110 | ASSIGN_FUNCTION_TABLE_ENTRY(glAttachShader, success); |
| 111 | ASSIGN_FUNCTION_TABLE_ENTRY(glBindAttribLocation, success); |
| 112 | ASSIGN_FUNCTION_TABLE_ENTRY(glBindBuffer, success); |
| 113 | ASSIGN_FUNCTION_TABLE_ENTRY(glBindFramebuffer, success); |
| 114 | ASSIGN_FUNCTION_TABLE_ENTRY(glBindRenderbuffer, success); |
| 115 | ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glBindVertexArray); |
| 116 | ASSIGN_FUNCTION_TABLE_ENTRY(glBlendColor, success); |
| 117 | ASSIGN_FUNCTION_TABLE_ENTRY(glBlendEquation, success); |
| 118 | ASSIGN_FUNCTION_TABLE_ENTRY(glBlendEquationSeparate, success); |
| 119 | ASSIGN_FUNCTION_TABLE_ENTRY(glBlendFuncSeparate, success); |
| 120 | // In GLES2 there is optional an ANGLE extension for glBlitFramebuffer |
| 121 | #if defined(GL_ES_VERSION_2_0) |
| 122 | ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glBlitFramebuffer); |
| 123 | #else |
| 124 | ASSIGN_FUNCTION_TABLE_ENTRY(glBlitFramebuffer, success); |
| 125 | #endif |
| 126 | ASSIGN_FUNCTION_TABLE_ENTRY(glBufferData, success); |
| 127 | ASSIGN_FUNCTION_TABLE_ENTRY(glBufferSubData, success); |
| 128 | ASSIGN_FUNCTION_TABLE_ENTRY(glCheckFramebufferStatus, success); |
| 129 | ASSIGN_FUNCTION_TABLE_ENTRY(glCompileShader, success); |
| 130 | ASSIGN_FUNCTION_TABLE_ENTRY(glCompressedTexImage2D, success); |
| 131 | ASSIGN_FUNCTION_TABLE_ENTRY(glCompressedTexSubImage2D, success); |
| 132 | ASSIGN_FUNCTION_TABLE_ENTRY(glCreateProgram, success); |
| 133 | ASSIGN_FUNCTION_TABLE_ENTRY(glCreateShader, success); |
| 134 | ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteBuffers, success); |
| 135 | ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteFramebuffers, success); |
| 136 | ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteProgram, success); |
| 137 | ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteRenderbuffers, success); |
| 138 | ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteShader, success); |
| 139 | ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glDeleteVertexArrays); |
| 140 | ASSIGN_FUNCTION_TABLE_ENTRY(glDetachShader, success); |
| 141 | ASSIGN_FUNCTION_TABLE_ENTRY(glDisableVertexAttribArray, success); |
| 142 | ASSIGN_FUNCTION_TABLE_ENTRY(glDrawArraysInstanced, success); |
| 143 | ASSIGN_FUNCTION_TABLE_ENTRY(glDrawBuffers, success); |
| 144 | ASSIGN_FUNCTION_TABLE_ENTRY(glDrawElementsInstanced, success); |
| 145 | ASSIGN_FUNCTION_TABLE_ENTRY(glEnableVertexAttribArray, success); |
| 146 | ASSIGN_FUNCTION_TABLE_ENTRY(glFramebufferRenderbuffer, success); |
| 147 | ASSIGN_FUNCTION_TABLE_ENTRY(glFramebufferTexture2D, success); |
| 148 | ASSIGN_FUNCTION_TABLE_ENTRY(glGenBuffers, success); |
| 149 | ASSIGN_FUNCTION_TABLE_ENTRY(glGenerateMipmap, success); |
| 150 | ASSIGN_FUNCTION_TABLE_ENTRY(glGenFramebuffers, success); |
| 151 | ASSIGN_FUNCTION_TABLE_ENTRY(glGenRenderbuffers, success); |
| 152 | ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glGenVertexArrays); |
| 153 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetActiveAttrib, success); |
| 154 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetActiveUniform, success); |
| 155 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetAttachedShaders, success); |
| 156 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetAttribLocation, success); |
| 157 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetBufferParameteriv, success); |
| 158 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetFramebufferAttachmentParameteriv, success); |
| 159 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetProgramInfoLog, success); |
| 160 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetProgramiv, success); |
| 161 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetRenderbufferParameteriv, success); |
| 162 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderInfoLog, success); |
| 163 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderiv, success); |
| 164 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderSource, success); |
| 165 | // glGetStringi is only available on OpenGL or GLES versions >= 3.0. |
| 166 | // Add it with _EXT so it doesn't cause an initialization failure on lower versions. |
| 167 | ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glGetStringi); |
| 168 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformfv, success); |
| 169 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformiv, success); |
| 170 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformLocation, success); |
| 171 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribfv, success); |
| 172 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribiv, success); |
| 173 | ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribPointerv, success); |
| 174 | ASSIGN_FUNCTION_TABLE_ENTRY(glIsBuffer, success); |
| 175 | ASSIGN_FUNCTION_TABLE_ENTRY(glIsFramebuffer, success); |
| 176 | ASSIGN_FUNCTION_TABLE_ENTRY(glIsProgram, success); |
| 177 | ASSIGN_FUNCTION_TABLE_ENTRY(glIsRenderbuffer, success); |
| 178 | ASSIGN_FUNCTION_TABLE_ENTRY(glIsShader, success); |
| 179 | ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glIsVertexArray); |
| 180 | ASSIGN_FUNCTION_TABLE_ENTRY(glLinkProgram, success); |
| 181 | ASSIGN_FUNCTION_TABLE_ENTRY(glRenderbufferStorage, success); |
| 182 | // In GLES2 there are optional ANGLE and APPLE extensions for glRenderbufferStorageMultisample. |
| 183 | #if defined(GL_ES_VERSION_2_0) |
| 184 | ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glRenderbufferStorageMultisample); |
| 185 | #else |
| 186 | ASSIGN_FUNCTION_TABLE_ENTRY(glRenderbufferStorageMultisample, success); |
| 187 | #endif |
| 188 | ASSIGN_FUNCTION_TABLE_ENTRY(glSampleCoverage, success); |
| 189 | ASSIGN_FUNCTION_TABLE_ENTRY(glShaderSource, success); |
| 190 | ASSIGN_FUNCTION_TABLE_ENTRY(glStencilFuncSeparate, success); |
| 191 | ASSIGN_FUNCTION_TABLE_ENTRY(glStencilMaskSeparate, success); |
| 192 | ASSIGN_FUNCTION_TABLE_ENTRY(glStencilOpSeparate, success); |
| 193 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1f, success); |
| 194 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1fv, success); |
| 195 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1i, success); |
| 196 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1iv, success); |
| 197 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2f, success); |
| 198 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2fv, success); |
| 199 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2i, success); |
| 200 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2iv, success); |
| 201 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3f, success); |
| 202 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3fv, success); |
| 203 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3i, success); |
| 204 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3iv, success); |
| 205 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4f, success); |
| 206 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4fv, success); |
| 207 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4i, success); |
| 208 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4iv, success); |
| 209 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix2fv, success); |
| 210 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix3fv, success); |
| 211 | ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix4fv, success); |
| 212 | ASSIGN_FUNCTION_TABLE_ENTRY(glUseProgram, success); |
| 213 | ASSIGN_FUNCTION_TABLE_ENTRY(glValidateProgram, success); |
| 214 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib1f, success); |
| 215 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib1fv, success); |
| 216 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib2f, success); |
| 217 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib2fv, success); |
| 218 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib3f, success); |
| 219 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib3fv, success); |
| 220 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib4f, success); |
| 221 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib4fv, success); |
| 222 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttribDivisor, success); |
| 223 | ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttribPointer, success); |
| 224 | |
| 225 | if (!success) |
| 226 | LOG_ERROR("Could not initialize OpenGL shims" ); |
| 227 | return success; |
| 228 | } |
| 229 | |
| 230 | } // namespace WebCore |
| 231 | |
| 232 | #endif // ENABLE(GRAPHICS_CONTEXT_3D) |
| 233 | |