| 1 | /* |
| 2 | Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies) |
| 3 | |
| 4 | This library is free software; you can redistribute it and/or |
| 5 | modify it under the terms of the GNU Library General Public |
| 6 | License as published by the Free Software Foundation; either |
| 7 | version 2 of the License, or (at your option) any later version. |
| 8 | |
| 9 | This library is distributed in the hope that it will be useful, |
| 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 | Library General Public License for more details. |
| 13 | |
| 14 | You should have received a copy of the GNU Library General Public License |
| 15 | along with this library; see the file COPYING.LIB. If not, write to |
| 16 | the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 17 | Boston, MA 02110-1301, USA. |
| 18 | */ |
| 19 | |
| 20 | #include "config.h" |
| 21 | #include "GraphicsLayerTransform.h" |
| 22 | |
| 23 | namespace WebCore { |
| 24 | |
| 25 | GraphicsLayerTransform::GraphicsLayerTransform() |
| 26 | : m_anchorPoint(0.5, 0.5, 0) |
| 27 | , m_flattening(true) |
| 28 | , m_dirty(false) // false by default since all default values would be combined as the identity matrix |
| 29 | , m_childrenDirty(false) |
| 30 | { |
| 31 | } |
| 32 | |
| 33 | void GraphicsLayerTransform::setPosition(const FloatPoint& position) |
| 34 | { |
| 35 | if (m_position == position) |
| 36 | return; |
| 37 | m_position = position; |
| 38 | m_dirty = true; |
| 39 | } |
| 40 | |
| 41 | void GraphicsLayerTransform::setSize(const FloatSize& size) |
| 42 | { |
| 43 | if (m_size == size) |
| 44 | return; |
| 45 | m_size = size; |
| 46 | m_dirty = true; |
| 47 | } |
| 48 | |
| 49 | void GraphicsLayerTransform::setAnchorPoint(const FloatPoint3D& anchorPoint) |
| 50 | { |
| 51 | if (m_anchorPoint == anchorPoint) |
| 52 | return; |
| 53 | m_anchorPoint = anchorPoint; |
| 54 | m_dirty = true; |
| 55 | } |
| 56 | |
| 57 | void GraphicsLayerTransform::setFlattening(bool flattening) |
| 58 | { |
| 59 | if (m_flattening == flattening) |
| 60 | return; |
| 61 | m_flattening = flattening; |
| 62 | m_dirty = true; |
| 63 | } |
| 64 | |
| 65 | void GraphicsLayerTransform::setLocalTransform(const TransformationMatrix& transform) |
| 66 | { |
| 67 | if (m_local == transform) |
| 68 | return; |
| 69 | m_local = transform; |
| 70 | m_dirty = true; |
| 71 | } |
| 72 | |
| 73 | void GraphicsLayerTransform::setChildrenTransform(const TransformationMatrix& transform) |
| 74 | { |
| 75 | if (m_children == transform) |
| 76 | return; |
| 77 | m_children = transform; |
| 78 | m_dirty = true; |
| 79 | } |
| 80 | |
| 81 | const TransformationMatrix& GraphicsLayerTransform::combined() const |
| 82 | { |
| 83 | ASSERT(!m_dirty); |
| 84 | return m_combined; |
| 85 | } |
| 86 | |
| 87 | const TransformationMatrix& GraphicsLayerTransform::combinedForChildren() const |
| 88 | { |
| 89 | ASSERT(!m_dirty); |
| 90 | if (m_childrenDirty) |
| 91 | combineTransformsForChildren(); |
| 92 | return m_combinedForChildren; |
| 93 | } |
| 94 | |
| 95 | void GraphicsLayerTransform::combineTransforms(const TransformationMatrix& parentTransform) |
| 96 | { |
| 97 | float originX = m_anchorPoint.x() * m_size.width(); |
| 98 | float originY = m_anchorPoint.y() * m_size.height(); |
| 99 | m_combined = parentTransform; |
| 100 | m_combined |
| 101 | .translate3d(originX + m_position.x(), originY + m_position.y(), m_anchorPoint.z()) |
| 102 | .multiply(m_local); |
| 103 | |
| 104 | // The children transform will take it from here, if it gets used. |
| 105 | m_combinedForChildren = m_combined; |
| 106 | m_combined.translate3d(-originX, -originY, -m_anchorPoint.z()); |
| 107 | |
| 108 | m_dirty = false; |
| 109 | m_childrenDirty = true; |
| 110 | } |
| 111 | |
| 112 | void GraphicsLayerTransform::combineTransformsForChildren() const |
| 113 | { |
| 114 | ASSERT(!m_dirty); |
| 115 | ASSERT(m_childrenDirty); |
| 116 | |
| 117 | float originX = m_anchorPoint.x() * m_size.width(); |
| 118 | float originY = m_anchorPoint.y() * m_size.height(); |
| 119 | |
| 120 | // In case a parent had preserves3D and this layer has not, flatten our children. |
| 121 | if (m_flattening) |
| 122 | m_combinedForChildren = m_combinedForChildren.to2dTransform(); |
| 123 | m_combinedForChildren.multiply(m_children); |
| 124 | m_combinedForChildren.translate3d(-originX, -originY, -m_anchorPoint.z()); |
| 125 | |
| 126 | m_childrenDirty = false; |
| 127 | } |
| 128 | |
| 129 | } |
| 130 | |