1/*
2 * Copyright (C) 2011 Igalia S.L.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free
16 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301 USA
18 */
19
20#ifndef GraphicsContext3DPrivate_h
21#define GraphicsContext3DPrivate_h
22
23#include "GLContext.h"
24#include "GraphicsContext3D.h"
25
26namespace WebCore {
27
28class BitmapTextureGL;
29
30class GraphicsContext3DPrivate {
31public:
32 GraphicsContext3DPrivate(GraphicsContext3D*, GraphicsContext3D::RenderStyle);
33 ~GraphicsContext3DPrivate();
34 bool makeContextCurrent();
35 PlatformGraphicsContext3D platformContext();
36
37private:
38 std::unique_ptr<GLContext> m_glContext;
39};
40
41}
42
43#endif // GraphicsContext3DPrivate_h
44