1 | /* |
2 | * Copyright (C) 2011 Igalia S.L. |
3 | * |
4 | * This library is free software; you can redistribute it and/or |
5 | * modify it under the terms of the GNU Lesser General Public |
6 | * License as published by the Free Software Foundation; either |
7 | * version 2 of the License, or (at your option) any later version. |
8 | * |
9 | * This library is distributed in the hope that it will be useful, |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 | * Lesser General Public License for more details. |
13 | * |
14 | * You should have received a copy of the GNU Lesser General Public |
15 | * License along with this library; if not, write to the Free |
16 | * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
17 | * Boston, MA 02110-1301 USA |
18 | */ |
19 | |
20 | #ifndef GraphicsContext3DPrivate_h |
21 | #define GraphicsContext3DPrivate_h |
22 | |
23 | #include "GLContext.h" |
24 | #include "GraphicsContext3D.h" |
25 | |
26 | namespace WebCore { |
27 | |
28 | class BitmapTextureGL; |
29 | |
30 | class GraphicsContext3DPrivate { |
31 | public: |
32 | GraphicsContext3DPrivate(GraphicsContext3D*, GraphicsContext3D::RenderStyle); |
33 | ~GraphicsContext3DPrivate(); |
34 | bool makeContextCurrent(); |
35 | PlatformGraphicsContext3D platformContext(); |
36 | |
37 | private: |
38 | std::unique_ptr<GLContext> m_glContext; |
39 | }; |
40 | |
41 | } |
42 | |
43 | #endif // GraphicsContext3DPrivate_h |
44 | |