| 1 | /* |
| 2 | * Copyright (C) 2011 Igalia S.L. |
| 3 | * |
| 4 | * This library is free software; you can redistribute it and/or |
| 5 | * modify it under the terms of the GNU Lesser General Public |
| 6 | * License as published by the Free Software Foundation; either |
| 7 | * version 2 of the License, or (at your option) any later version. |
| 8 | * |
| 9 | * This library is distributed in the hope that it will be useful, |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 | * Lesser General Public License for more details. |
| 13 | * |
| 14 | * You should have received a copy of the GNU Lesser General Public |
| 15 | * License along with this library; if not, write to the Free |
| 16 | * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 17 | * Boston, MA 02110-1301 USA |
| 18 | */ |
| 19 | |
| 20 | #ifndef GraphicsContext3DPrivate_h |
| 21 | #define GraphicsContext3DPrivate_h |
| 22 | |
| 23 | #include "GLContext.h" |
| 24 | #include "GraphicsContext3D.h" |
| 25 | |
| 26 | namespace WebCore { |
| 27 | |
| 28 | class BitmapTextureGL; |
| 29 | |
| 30 | class GraphicsContext3DPrivate { |
| 31 | public: |
| 32 | GraphicsContext3DPrivate(GraphicsContext3D*, GraphicsContext3D::RenderStyle); |
| 33 | ~GraphicsContext3DPrivate(); |
| 34 | bool makeContextCurrent(); |
| 35 | PlatformGraphicsContext3D platformContext(); |
| 36 | |
| 37 | private: |
| 38 | std::unique_ptr<GLContext> m_glContext; |
| 39 | }; |
| 40 | |
| 41 | } |
| 42 | |
| 43 | #endif // GraphicsContext3DPrivate_h |
| 44 | |