| 1 | /* |
| 2 | * Copyright (C) 2003, 2004, 2005, 2006, 2009, 2013 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 23 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "GraphicsContext.h" |
| 28 | |
| 29 | #include "BidiResolver.h" |
| 30 | #include "BitmapImage.h" |
| 31 | #include "FloatRoundedRect.h" |
| 32 | #include "Gradient.h" |
| 33 | #include "GraphicsContextImpl.h" |
| 34 | #include "ImageBuffer.h" |
| 35 | #include "IntRect.h" |
| 36 | #include "RoundedRect.h" |
| 37 | #include "TextRun.h" |
| 38 | #include <wtf/text/TextStream.h> |
| 39 | |
| 40 | namespace WebCore { |
| 41 | |
| 42 | class TextRunIterator { |
| 43 | public: |
| 44 | TextRunIterator() |
| 45 | : m_textRun(0) |
| 46 | , m_offset(0) |
| 47 | { |
| 48 | } |
| 49 | |
| 50 | TextRunIterator(const TextRun* textRun, unsigned offset) |
| 51 | : m_textRun(textRun) |
| 52 | , m_offset(offset) |
| 53 | { |
| 54 | } |
| 55 | |
| 56 | unsigned offset() const { return m_offset; } |
| 57 | void increment() { m_offset++; } |
| 58 | bool atEnd() const { return !m_textRun || m_offset >= m_textRun->length(); } |
| 59 | UChar current() const { return (*m_textRun)[m_offset]; } |
| 60 | UCharDirection direction() const { return atEnd() ? U_OTHER_NEUTRAL : u_charDirection(current()); } |
| 61 | |
| 62 | bool operator==(const TextRunIterator& other) |
| 63 | { |
| 64 | return m_offset == other.m_offset && m_textRun == other.m_textRun; |
| 65 | } |
| 66 | |
| 67 | bool operator!=(const TextRunIterator& other) { return !operator==(other); } |
| 68 | |
| 69 | private: |
| 70 | const TextRun* m_textRun; |
| 71 | unsigned m_offset; |
| 72 | }; |
| 73 | |
| 74 | #define CHECK_FOR_CHANGED_PROPERTY(flag, property) \ |
| 75 | if ((m_changeFlags & GraphicsContextState::flag) && (m_state.property != state.property)) \ |
| 76 | changeFlags |= GraphicsContextState::flag; |
| 77 | |
| 78 | GraphicsContextState::StateChangeFlags GraphicsContextStateChange::changesFromState(const GraphicsContextState& state) const |
| 79 | { |
| 80 | GraphicsContextState::StateChangeFlags changeFlags = GraphicsContextState::NoChange; |
| 81 | |
| 82 | CHECK_FOR_CHANGED_PROPERTY(StrokeGradientChange, strokeGradient); |
| 83 | CHECK_FOR_CHANGED_PROPERTY(StrokePatternChange, strokePattern); |
| 84 | CHECK_FOR_CHANGED_PROPERTY(FillGradientChange, fillGradient); |
| 85 | CHECK_FOR_CHANGED_PROPERTY(FillPatternChange, fillPattern); |
| 86 | |
| 87 | if ((m_changeFlags & GraphicsContextState::ShadowChange) |
| 88 | && (m_state.shadowOffset != state.shadowOffset |
| 89 | || m_state.shadowBlur != state.shadowBlur |
| 90 | || m_state.shadowColor != state.shadowColor)) |
| 91 | changeFlags |= GraphicsContextState::ShadowChange; |
| 92 | |
| 93 | CHECK_FOR_CHANGED_PROPERTY(StrokeThicknessChange, strokeThickness); |
| 94 | CHECK_FOR_CHANGED_PROPERTY(TextDrawingModeChange, textDrawingMode); |
| 95 | CHECK_FOR_CHANGED_PROPERTY(StrokeColorChange, strokeColor); |
| 96 | CHECK_FOR_CHANGED_PROPERTY(FillColorChange, fillColor); |
| 97 | CHECK_FOR_CHANGED_PROPERTY(StrokeStyleChange, strokeStyle); |
| 98 | CHECK_FOR_CHANGED_PROPERTY(FillRuleChange, fillRule); |
| 99 | CHECK_FOR_CHANGED_PROPERTY(AlphaChange, alpha); |
| 100 | |
| 101 | if ((m_changeFlags & (GraphicsContextState::CompositeOperationChange | GraphicsContextState::BlendModeChange)) |
| 102 | && (m_state.compositeOperator != state.compositeOperator || m_state.blendMode != state.blendMode)) |
| 103 | changeFlags |= (GraphicsContextState::CompositeOperationChange | GraphicsContextState::BlendModeChange); |
| 104 | |
| 105 | CHECK_FOR_CHANGED_PROPERTY(ShouldAntialiasChange, shouldAntialias); |
| 106 | CHECK_FOR_CHANGED_PROPERTY(ShouldSmoothFontsChange, shouldSmoothFonts); |
| 107 | CHECK_FOR_CHANGED_PROPERTY(ShouldSubpixelQuantizeFontsChange, shouldSubpixelQuantizeFonts); |
| 108 | CHECK_FOR_CHANGED_PROPERTY(ShadowsIgnoreTransformsChange, shadowsIgnoreTransforms); |
| 109 | CHECK_FOR_CHANGED_PROPERTY(DrawLuminanceMaskChange, drawLuminanceMask); |
| 110 | CHECK_FOR_CHANGED_PROPERTY(ImageInterpolationQualityChange, imageInterpolationQuality); |
| 111 | |
| 112 | return changeFlags; |
| 113 | } |
| 114 | |
| 115 | void GraphicsContextStateChange::accumulate(const GraphicsContextState& state, GraphicsContextState::StateChangeFlags flags) |
| 116 | { |
| 117 | // FIXME: This code should move to GraphicsContextState. |
| 118 | if (flags & GraphicsContextState::StrokeGradientChange) |
| 119 | m_state.strokeGradient = state.strokeGradient; |
| 120 | |
| 121 | if (flags & GraphicsContextState::StrokePatternChange) |
| 122 | m_state.strokePattern = state.strokePattern; |
| 123 | |
| 124 | if (flags & GraphicsContextState::FillGradientChange) |
| 125 | m_state.fillGradient = state.fillGradient; |
| 126 | |
| 127 | if (flags & GraphicsContextState::FillPatternChange) |
| 128 | m_state.fillPattern = state.fillPattern; |
| 129 | |
| 130 | if (flags & GraphicsContextState::ShadowChange) { |
| 131 | // FIXME: Deal with state.shadowsUseLegacyRadius. |
| 132 | m_state.shadowOffset = state.shadowOffset; |
| 133 | m_state.shadowBlur = state.shadowBlur; |
| 134 | m_state.shadowColor = state.shadowColor; |
| 135 | } |
| 136 | |
| 137 | if (flags & GraphicsContextState::StrokeThicknessChange) |
| 138 | m_state.strokeThickness = state.strokeThickness; |
| 139 | |
| 140 | if (flags & GraphicsContextState::TextDrawingModeChange) |
| 141 | m_state.textDrawingMode = state.textDrawingMode; |
| 142 | |
| 143 | if (flags & GraphicsContextState::StrokeColorChange) |
| 144 | m_state.strokeColor = state.strokeColor; |
| 145 | |
| 146 | if (flags & GraphicsContextState::FillColorChange) |
| 147 | m_state.fillColor = state.fillColor; |
| 148 | |
| 149 | if (flags & GraphicsContextState::StrokeStyleChange) |
| 150 | m_state.strokeStyle = state.strokeStyle; |
| 151 | |
| 152 | if (flags & GraphicsContextState::FillRuleChange) |
| 153 | m_state.fillRule = state.fillRule; |
| 154 | |
| 155 | if (flags & GraphicsContextState::AlphaChange) |
| 156 | m_state.alpha = state.alpha; |
| 157 | |
| 158 | if (flags & (GraphicsContextState::CompositeOperationChange | GraphicsContextState::BlendModeChange)) { |
| 159 | m_state.compositeOperator = state.compositeOperator; |
| 160 | m_state.blendMode = state.blendMode; |
| 161 | } |
| 162 | |
| 163 | if (flags & GraphicsContextState::ShouldAntialiasChange) |
| 164 | m_state.shouldAntialias = state.shouldAntialias; |
| 165 | |
| 166 | if (flags & GraphicsContextState::ShouldSmoothFontsChange) |
| 167 | m_state.shouldSmoothFonts = state.shouldSmoothFonts; |
| 168 | |
| 169 | if (flags & GraphicsContextState::ShouldSubpixelQuantizeFontsChange) |
| 170 | m_state.shouldSubpixelQuantizeFonts = state.shouldSubpixelQuantizeFonts; |
| 171 | |
| 172 | if (flags & GraphicsContextState::ShadowsIgnoreTransformsChange) |
| 173 | m_state.shadowsIgnoreTransforms = state.shadowsIgnoreTransforms; |
| 174 | |
| 175 | if (flags & GraphicsContextState::DrawLuminanceMaskChange) |
| 176 | m_state.drawLuminanceMask = state.drawLuminanceMask; |
| 177 | |
| 178 | if (flags & GraphicsContextState::ImageInterpolationQualityChange) |
| 179 | m_state.imageInterpolationQuality = state.imageInterpolationQuality; |
| 180 | |
| 181 | m_changeFlags |= flags; |
| 182 | } |
| 183 | |
| 184 | void GraphicsContextStateChange::apply(GraphicsContext& context) const |
| 185 | { |
| 186 | if (m_changeFlags & GraphicsContextState::StrokeGradientChange) |
| 187 | context.setStrokeGradient(*m_state.strokeGradient); |
| 188 | |
| 189 | if (m_changeFlags & GraphicsContextState::StrokePatternChange) |
| 190 | context.setStrokePattern(*m_state.strokePattern); |
| 191 | |
| 192 | if (m_changeFlags & GraphicsContextState::FillGradientChange) |
| 193 | context.setFillGradient(*m_state.fillGradient); |
| 194 | |
| 195 | if (m_changeFlags & GraphicsContextState::FillPatternChange) |
| 196 | context.setFillPattern(*m_state.fillPattern); |
| 197 | |
| 198 | if (m_changeFlags & GraphicsContextState::ShadowChange) { |
| 199 | #if USE(CG) |
| 200 | if (m_state.shadowsUseLegacyRadius) |
| 201 | context.setLegacyShadow(m_state.shadowOffset, m_state.shadowBlur, m_state.shadowColor); |
| 202 | else |
| 203 | #endif |
| 204 | context.setShadow(m_state.shadowOffset, m_state.shadowBlur, m_state.shadowColor); |
| 205 | } |
| 206 | |
| 207 | if (m_changeFlags & GraphicsContextState::StrokeThicknessChange) |
| 208 | context.setStrokeThickness(m_state.strokeThickness); |
| 209 | |
| 210 | if (m_changeFlags & GraphicsContextState::TextDrawingModeChange) |
| 211 | context.setTextDrawingMode(m_state.textDrawingMode); |
| 212 | |
| 213 | if (m_changeFlags & GraphicsContextState::StrokeColorChange) |
| 214 | context.setStrokeColor(m_state.strokeColor); |
| 215 | |
| 216 | if (m_changeFlags & GraphicsContextState::FillColorChange) |
| 217 | context.setFillColor(m_state.fillColor); |
| 218 | |
| 219 | if (m_changeFlags & GraphicsContextState::StrokeStyleChange) |
| 220 | context.setStrokeStyle(m_state.strokeStyle); |
| 221 | |
| 222 | if (m_changeFlags & GraphicsContextState::FillRuleChange) |
| 223 | context.setFillRule(m_state.fillRule); |
| 224 | |
| 225 | if (m_changeFlags & GraphicsContextState::AlphaChange) |
| 226 | context.setAlpha(m_state.alpha); |
| 227 | |
| 228 | if (m_changeFlags & (GraphicsContextState::CompositeOperationChange | GraphicsContextState::BlendModeChange)) |
| 229 | context.setCompositeOperation(m_state.compositeOperator, m_state.blendMode); |
| 230 | |
| 231 | if (m_changeFlags & GraphicsContextState::ShouldAntialiasChange) |
| 232 | context.setShouldAntialias(m_state.shouldAntialias); |
| 233 | |
| 234 | if (m_changeFlags & GraphicsContextState::ShouldSmoothFontsChange) |
| 235 | context.setShouldSmoothFonts(m_state.shouldSmoothFonts); |
| 236 | |
| 237 | if (m_changeFlags & GraphicsContextState::ShouldSubpixelQuantizeFontsChange) |
| 238 | context.setShouldSubpixelQuantizeFonts(m_state.shouldSubpixelQuantizeFonts); |
| 239 | |
| 240 | if (m_changeFlags & GraphicsContextState::ShadowsIgnoreTransformsChange) |
| 241 | context.setShadowsIgnoreTransforms(m_state.shadowsIgnoreTransforms); |
| 242 | |
| 243 | if (m_changeFlags & GraphicsContextState::DrawLuminanceMaskChange) |
| 244 | context.setDrawLuminanceMask(m_state.drawLuminanceMask); |
| 245 | |
| 246 | if (m_changeFlags & GraphicsContextState::ImageInterpolationQualityChange) |
| 247 | context.setImageInterpolationQuality(m_state.imageInterpolationQuality); |
| 248 | } |
| 249 | |
| 250 | void GraphicsContextStateChange::dump(TextStream& ts) const |
| 251 | { |
| 252 | ts.dumpProperty("change-flags" , m_changeFlags); |
| 253 | |
| 254 | if (m_changeFlags & GraphicsContextState::StrokeGradientChange) |
| 255 | ts.dumpProperty("stroke-gradient" , m_state.strokeGradient.get()); |
| 256 | |
| 257 | if (m_changeFlags & GraphicsContextState::StrokePatternChange) |
| 258 | ts.dumpProperty("stroke-pattern" , m_state.strokePattern.get()); |
| 259 | |
| 260 | if (m_changeFlags & GraphicsContextState::FillGradientChange) |
| 261 | ts.dumpProperty("fill-gradient" , m_state.fillGradient.get()); |
| 262 | |
| 263 | if (m_changeFlags & GraphicsContextState::FillPatternChange) |
| 264 | ts.dumpProperty("fill-pattern" , m_state.fillPattern.get()); |
| 265 | |
| 266 | if (m_changeFlags & GraphicsContextState::ShadowChange) { |
| 267 | ts.dumpProperty("shadow-blur" , m_state.shadowBlur); |
| 268 | ts.dumpProperty("shadow-offset" , m_state.shadowOffset); |
| 269 | #if USE(CG) |
| 270 | ts.dumpProperty("shadows-use-legacy-radius" , m_state.shadowsUseLegacyRadius); |
| 271 | #endif |
| 272 | } |
| 273 | |
| 274 | if (m_changeFlags & GraphicsContextState::StrokeThicknessChange) |
| 275 | ts.dumpProperty("stroke-thickness" , m_state.strokeThickness); |
| 276 | |
| 277 | if (m_changeFlags & GraphicsContextState::TextDrawingModeChange) |
| 278 | ts.dumpProperty("text-drawing-mode" , m_state.textDrawingMode); |
| 279 | |
| 280 | if (m_changeFlags & GraphicsContextState::StrokeColorChange) |
| 281 | ts.dumpProperty("stroke-color" , m_state.strokeColor); |
| 282 | |
| 283 | if (m_changeFlags & GraphicsContextState::FillColorChange) |
| 284 | ts.dumpProperty("fill-color" , m_state.fillColor); |
| 285 | |
| 286 | if (m_changeFlags & GraphicsContextState::StrokeStyleChange) |
| 287 | ts.dumpProperty("stroke-style" , m_state.strokeStyle); |
| 288 | |
| 289 | if (m_changeFlags & GraphicsContextState::FillRuleChange) |
| 290 | ts.dumpProperty("fill-rule" , m_state.fillRule); |
| 291 | |
| 292 | if (m_changeFlags & GraphicsContextState::AlphaChange) |
| 293 | ts.dumpProperty("alpha" , m_state.alpha); |
| 294 | |
| 295 | if (m_changeFlags & GraphicsContextState::CompositeOperationChange) |
| 296 | ts.dumpProperty("composite-operator" , m_state.compositeOperator); |
| 297 | |
| 298 | if (m_changeFlags & GraphicsContextState::BlendModeChange) |
| 299 | ts.dumpProperty("blend-mode" , m_state.blendMode); |
| 300 | |
| 301 | if (m_changeFlags & GraphicsContextState::ShouldAntialiasChange) |
| 302 | ts.dumpProperty("should-antialias" , m_state.shouldAntialias); |
| 303 | |
| 304 | if (m_changeFlags & GraphicsContextState::ShouldSmoothFontsChange) |
| 305 | ts.dumpProperty("should-smooth-fonts" , m_state.shouldSmoothFonts); |
| 306 | |
| 307 | if (m_changeFlags & GraphicsContextState::ShouldSubpixelQuantizeFontsChange) |
| 308 | ts.dumpProperty("should-subpixel-quantize-fonts" , m_state.shouldSubpixelQuantizeFonts); |
| 309 | |
| 310 | if (m_changeFlags & GraphicsContextState::ShadowsIgnoreTransformsChange) |
| 311 | ts.dumpProperty("shadows-ignore-transforms" , m_state.shadowsIgnoreTransforms); |
| 312 | |
| 313 | if (m_changeFlags & GraphicsContextState::DrawLuminanceMaskChange) |
| 314 | ts.dumpProperty("draw-luminance-mask" , m_state.drawLuminanceMask); |
| 315 | } |
| 316 | |
| 317 | TextStream& operator<<(TextStream& ts, const GraphicsContextStateChange& stateChange) |
| 318 | { |
| 319 | stateChange.dump(ts); |
| 320 | return ts; |
| 321 | } |
| 322 | |
| 323 | GraphicsContext::GraphicsContext(PaintInvalidationReasons paintInvalidationReasons) |
| 324 | : m_paintInvalidationReasons(paintInvalidationReasons) |
| 325 | { |
| 326 | } |
| 327 | |
| 328 | GraphicsContext::GraphicsContext(PlatformGraphicsContext* platformGraphicsContext) |
| 329 | { |
| 330 | platformInit(platformGraphicsContext); |
| 331 | } |
| 332 | |
| 333 | GraphicsContext::GraphicsContext(const GraphicsContextImplFactory& factoryFunction) |
| 334 | : m_impl(factoryFunction(*this)) |
| 335 | { |
| 336 | } |
| 337 | |
| 338 | GraphicsContext::~GraphicsContext() |
| 339 | { |
| 340 | ASSERT(m_stack.isEmpty()); |
| 341 | ASSERT(!m_transparencyCount); |
| 342 | platformDestroy(); |
| 343 | } |
| 344 | |
| 345 | bool GraphicsContext::hasPlatformContext() const |
| 346 | { |
| 347 | if (m_impl) |
| 348 | return m_impl->hasPlatformContext(); |
| 349 | return !!m_data; |
| 350 | } |
| 351 | |
| 352 | void GraphicsContext::save() |
| 353 | { |
| 354 | if (paintingDisabled()) |
| 355 | return; |
| 356 | |
| 357 | m_stack.append(m_state); |
| 358 | |
| 359 | if (m_impl) { |
| 360 | m_impl->save(); |
| 361 | return; |
| 362 | } |
| 363 | |
| 364 | savePlatformState(); |
| 365 | } |
| 366 | |
| 367 | void GraphicsContext::restore() |
| 368 | { |
| 369 | if (paintingDisabled()) |
| 370 | return; |
| 371 | |
| 372 | if (m_stack.isEmpty()) { |
| 373 | LOG_ERROR("ERROR void GraphicsContext::restore() stack is empty" ); |
| 374 | return; |
| 375 | } |
| 376 | |
| 377 | m_state = m_stack.last(); |
| 378 | m_stack.removeLast(); |
| 379 | |
| 380 | // Make sure we deallocate the state stack buffer when it goes empty. |
| 381 | // Canvas elements will immediately save() again, but that goes into inline capacity. |
| 382 | if (m_stack.isEmpty()) |
| 383 | m_stack.clear(); |
| 384 | |
| 385 | if (m_impl) { |
| 386 | m_impl->restore(); |
| 387 | return; |
| 388 | } |
| 389 | |
| 390 | restorePlatformState(); |
| 391 | } |
| 392 | |
| 393 | void GraphicsContext::drawRaisedEllipse(const FloatRect& rect, const Color& ellipseColor, const Color& shadowColor) |
| 394 | { |
| 395 | if (paintingDisabled()) |
| 396 | return; |
| 397 | |
| 398 | save(); |
| 399 | |
| 400 | setStrokeColor(shadowColor); |
| 401 | setFillColor(shadowColor); |
| 402 | |
| 403 | drawEllipse(FloatRect(rect.x(), rect.y() + 1, rect.width(), rect.height())); |
| 404 | |
| 405 | setStrokeColor(ellipseColor); |
| 406 | setFillColor(ellipseColor); |
| 407 | |
| 408 | drawEllipse(rect); |
| 409 | |
| 410 | restore(); |
| 411 | } |
| 412 | |
| 413 | void GraphicsContext::setStrokeThickness(float thickness) |
| 414 | { |
| 415 | m_state.strokeThickness = thickness; |
| 416 | if (m_impl) { |
| 417 | m_impl->updateState(m_state, GraphicsContextState::StrokeThicknessChange); |
| 418 | return; |
| 419 | } |
| 420 | |
| 421 | setPlatformStrokeThickness(thickness); |
| 422 | } |
| 423 | |
| 424 | void GraphicsContext::setStrokeStyle(StrokeStyle style) |
| 425 | { |
| 426 | m_state.strokeStyle = style; |
| 427 | if (m_impl) { |
| 428 | m_impl->updateState(m_state, GraphicsContextState::StrokeStyleChange); |
| 429 | return; |
| 430 | } |
| 431 | setPlatformStrokeStyle(style); |
| 432 | } |
| 433 | |
| 434 | void GraphicsContext::setStrokeColor(const Color& color) |
| 435 | { |
| 436 | m_state.strokeColor = color; |
| 437 | m_state.strokeGradient = nullptr; |
| 438 | m_state.strokePattern = nullptr; |
| 439 | if (m_impl) { |
| 440 | m_impl->updateState(m_state, GraphicsContextState::StrokeColorChange); |
| 441 | return; |
| 442 | } |
| 443 | setPlatformStrokeColor(color); |
| 444 | } |
| 445 | |
| 446 | void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color) |
| 447 | { |
| 448 | m_state.shadowOffset = offset; |
| 449 | m_state.shadowBlur = blur; |
| 450 | m_state.shadowColor = color; |
| 451 | #if USE(CG) |
| 452 | m_state.shadowsUseLegacyRadius = false; |
| 453 | #endif |
| 454 | if (m_impl) { |
| 455 | m_impl->updateState(m_state, GraphicsContextState::ShadowChange); |
| 456 | return; |
| 457 | } |
| 458 | setPlatformShadow(offset, blur, color); |
| 459 | } |
| 460 | |
| 461 | void GraphicsContext::setLegacyShadow(const FloatSize& offset, float blur, const Color& color) |
| 462 | { |
| 463 | m_state.shadowOffset = offset; |
| 464 | m_state.shadowBlur = blur; |
| 465 | m_state.shadowColor = color; |
| 466 | #if USE(CG) |
| 467 | m_state.shadowsUseLegacyRadius = true; |
| 468 | #endif |
| 469 | if (m_impl) { |
| 470 | m_impl->updateState(m_state, GraphicsContextState::ShadowChange); |
| 471 | return; |
| 472 | } |
| 473 | setPlatformShadow(offset, blur, color); |
| 474 | } |
| 475 | |
| 476 | void GraphicsContext::clearShadow() |
| 477 | { |
| 478 | m_state.shadowOffset = FloatSize(); |
| 479 | m_state.shadowBlur = 0; |
| 480 | m_state.shadowColor = Color(); |
| 481 | #if USE(CG) |
| 482 | m_state.shadowsUseLegacyRadius = false; |
| 483 | #endif |
| 484 | |
| 485 | if (m_impl) { |
| 486 | m_impl->clearShadow(); |
| 487 | return; |
| 488 | } |
| 489 | clearPlatformShadow(); |
| 490 | } |
| 491 | |
| 492 | bool GraphicsContext::getShadow(FloatSize& offset, float& blur, Color& color) const |
| 493 | { |
| 494 | offset = m_state.shadowOffset; |
| 495 | blur = m_state.shadowBlur; |
| 496 | color = m_state.shadowColor; |
| 497 | |
| 498 | return hasShadow(); |
| 499 | } |
| 500 | |
| 501 | void GraphicsContext::setFillColor(const Color& color) |
| 502 | { |
| 503 | m_state.fillColor = color; |
| 504 | m_state.fillGradient = nullptr; |
| 505 | m_state.fillPattern = nullptr; |
| 506 | |
| 507 | if (m_impl) { |
| 508 | m_impl->updateState(m_state, GraphicsContextState::FillColorChange); |
| 509 | return; |
| 510 | } |
| 511 | |
| 512 | setPlatformFillColor(color); |
| 513 | } |
| 514 | |
| 515 | void GraphicsContext::setShadowsIgnoreTransforms(bool shadowsIgnoreTransforms) |
| 516 | { |
| 517 | m_state.shadowsIgnoreTransforms = shadowsIgnoreTransforms; |
| 518 | if (m_impl) |
| 519 | m_impl->updateState(m_state, GraphicsContextState::ShadowsIgnoreTransformsChange); |
| 520 | } |
| 521 | |
| 522 | void GraphicsContext::setShouldAntialias(bool shouldAntialias) |
| 523 | { |
| 524 | m_state.shouldAntialias = shouldAntialias; |
| 525 | |
| 526 | if (m_impl) { |
| 527 | m_impl->updateState(m_state, GraphicsContextState::ShouldAntialiasChange); |
| 528 | return; |
| 529 | } |
| 530 | |
| 531 | setPlatformShouldAntialias(shouldAntialias); |
| 532 | } |
| 533 | |
| 534 | void GraphicsContext::setShouldSmoothFonts(bool shouldSmoothFonts) |
| 535 | { |
| 536 | m_state.shouldSmoothFonts = shouldSmoothFonts; |
| 537 | |
| 538 | if (m_impl) { |
| 539 | m_impl->updateState(m_state, GraphicsContextState::ShouldSmoothFontsChange); |
| 540 | return; |
| 541 | } |
| 542 | |
| 543 | setPlatformShouldSmoothFonts(shouldSmoothFonts); |
| 544 | } |
| 545 | |
| 546 | void GraphicsContext::setShouldSubpixelQuantizeFonts(bool shouldSubpixelQuantizeFonts) |
| 547 | { |
| 548 | m_state.shouldSubpixelQuantizeFonts = shouldSubpixelQuantizeFonts; |
| 549 | if (m_impl) |
| 550 | m_impl->updateState(m_state, GraphicsContextState::ShouldSubpixelQuantizeFontsChange); |
| 551 | } |
| 552 | |
| 553 | void GraphicsContext::setImageInterpolationQuality(InterpolationQuality imageInterpolationQuality) |
| 554 | { |
| 555 | m_state.imageInterpolationQuality = imageInterpolationQuality; |
| 556 | |
| 557 | if (paintingDisabled()) |
| 558 | return; |
| 559 | |
| 560 | if (m_impl) { |
| 561 | m_impl->updateState(m_state, GraphicsContextState::ImageInterpolationQualityChange); |
| 562 | return; |
| 563 | } |
| 564 | |
| 565 | setPlatformImageInterpolationQuality(imageInterpolationQuality); |
| 566 | } |
| 567 | |
| 568 | void GraphicsContext::setStrokePattern(Ref<Pattern>&& pattern) |
| 569 | { |
| 570 | m_state.strokeGradient = nullptr; |
| 571 | m_state.strokePattern = WTFMove(pattern); |
| 572 | if (m_impl) |
| 573 | m_impl->updateState(m_state, GraphicsContextState::StrokePatternChange); |
| 574 | } |
| 575 | |
| 576 | void GraphicsContext::setFillPattern(Ref<Pattern>&& pattern) |
| 577 | { |
| 578 | m_state.fillGradient = nullptr; |
| 579 | m_state.fillPattern = WTFMove(pattern); |
| 580 | if (m_impl) |
| 581 | m_impl->updateState(m_state, GraphicsContextState::FillPatternChange); |
| 582 | } |
| 583 | |
| 584 | void GraphicsContext::setStrokeGradient(Ref<Gradient>&& gradient) |
| 585 | { |
| 586 | m_state.strokeGradient = WTFMove(gradient); |
| 587 | m_state.strokePattern = nullptr; |
| 588 | if (m_impl) |
| 589 | m_impl->updateState(m_state, GraphicsContextState::StrokeGradientChange); |
| 590 | } |
| 591 | |
| 592 | void GraphicsContext::setFillRule(WindRule fillRule) |
| 593 | { |
| 594 | m_state.fillRule = fillRule; |
| 595 | if (m_impl) |
| 596 | m_impl->updateState(m_state, GraphicsContextState::FillRuleChange); |
| 597 | } |
| 598 | |
| 599 | void GraphicsContext::setFillGradient(Ref<Gradient>&& gradient) |
| 600 | { |
| 601 | m_state.fillGradient = WTFMove(gradient); |
| 602 | m_state.fillPattern = nullptr; |
| 603 | if (m_impl) |
| 604 | m_impl->updateState(m_state, GraphicsContextState::FillGradientChange); // FIXME: also fill pattern? |
| 605 | } |
| 606 | |
| 607 | void GraphicsContext::beginTransparencyLayer(float opacity) |
| 608 | { |
| 609 | if (m_impl) { |
| 610 | m_impl->beginTransparencyLayer(opacity); |
| 611 | return; |
| 612 | } |
| 613 | beginPlatformTransparencyLayer(opacity); |
| 614 | ++m_transparencyCount; |
| 615 | } |
| 616 | |
| 617 | void GraphicsContext::endTransparencyLayer() |
| 618 | { |
| 619 | if (m_impl) { |
| 620 | m_impl->endTransparencyLayer(); |
| 621 | return; |
| 622 | } |
| 623 | endPlatformTransparencyLayer(); |
| 624 | ASSERT(m_transparencyCount > 0); |
| 625 | --m_transparencyCount; |
| 626 | } |
| 627 | |
| 628 | float GraphicsContext::drawText(const FontCascade& font, const TextRun& run, const FloatPoint& point, unsigned from, Optional<unsigned> to) |
| 629 | { |
| 630 | if (paintingDisabled()) |
| 631 | return 0; |
| 632 | |
| 633 | // Display list recording for text content is done at glyphs level. See GraphicsContext::drawGlyphs. |
| 634 | return font.drawText(*this, run, point, from, to); |
| 635 | } |
| 636 | |
| 637 | void GraphicsContext::drawGlyphs(const Font& font, const GlyphBuffer& buffer, unsigned from, unsigned numGlyphs, const FloatPoint& point, FontSmoothingMode fontSmoothingMode) |
| 638 | { |
| 639 | if (paintingDisabled()) |
| 640 | return; |
| 641 | |
| 642 | if (m_impl) { |
| 643 | m_impl->drawGlyphs(font, buffer, from, numGlyphs, point, fontSmoothingMode); |
| 644 | return; |
| 645 | } |
| 646 | |
| 647 | FontCascade::drawGlyphs(*this, font, buffer, from, numGlyphs, point, fontSmoothingMode); |
| 648 | } |
| 649 | |
| 650 | void GraphicsContext::drawEmphasisMarks(const FontCascade& font, const TextRun& run, const AtomicString& mark, const FloatPoint& point, unsigned from, Optional<unsigned> to) |
| 651 | { |
| 652 | if (paintingDisabled()) |
| 653 | return; |
| 654 | |
| 655 | font.drawEmphasisMarks(*this, run, mark, point, from, to); |
| 656 | } |
| 657 | |
| 658 | void GraphicsContext::drawBidiText(const FontCascade& font, const TextRun& run, const FloatPoint& point, FontCascade::CustomFontNotReadyAction customFontNotReadyAction) |
| 659 | { |
| 660 | if (paintingDisabled()) |
| 661 | return; |
| 662 | |
| 663 | BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver; |
| 664 | bidiResolver.setStatus(BidiStatus(run.direction(), run.directionalOverride())); |
| 665 | bidiResolver.setPositionIgnoringNestedIsolates(TextRunIterator(&run, 0)); |
| 666 | |
| 667 | // FIXME: This ownership should be reversed. We should pass BidiRunList |
| 668 | // to BidiResolver in createBidiRunsForLine. |
| 669 | BidiRunList<BidiCharacterRun>& bidiRuns = bidiResolver.runs(); |
| 670 | bidiResolver.createBidiRunsForLine(TextRunIterator(&run, run.length())); |
| 671 | |
| 672 | if (!bidiRuns.runCount()) |
| 673 | return; |
| 674 | |
| 675 | FloatPoint currPoint = point; |
| 676 | BidiCharacterRun* bidiRun = bidiRuns.firstRun(); |
| 677 | while (bidiRun) { |
| 678 | TextRun subrun = run.subRun(bidiRun->start(), bidiRun->stop() - bidiRun->start()); |
| 679 | bool isRTL = bidiRun->level() % 2; |
| 680 | subrun.setDirection(isRTL ? TextDirection::RTL : TextDirection::LTR); |
| 681 | subrun.setDirectionalOverride(bidiRun->dirOverride(false)); |
| 682 | |
| 683 | float width = font.drawText(*this, subrun, currPoint, 0, WTF::nullopt, customFontNotReadyAction); |
| 684 | currPoint.move(width, 0); |
| 685 | |
| 686 | bidiRun = bidiRun->next(); |
| 687 | } |
| 688 | |
| 689 | bidiRuns.clear(); |
| 690 | } |
| 691 | |
| 692 | ImageDrawResult GraphicsContext::drawImage(Image& image, const FloatPoint& destination, const ImagePaintingOptions& imagePaintingOptions) |
| 693 | { |
| 694 | return drawImage(image, FloatRect(destination, image.size()), FloatRect(FloatPoint(), image.size()), imagePaintingOptions); |
| 695 | } |
| 696 | |
| 697 | ImageDrawResult GraphicsContext::drawImage(Image& image, const FloatRect& destination, const ImagePaintingOptions& imagePaintingOptions) |
| 698 | { |
| 699 | #if PLATFORM(IOS_FAMILY) |
| 700 | FloatRect srcRect(FloatPoint(), image.originalSize()); |
| 701 | #else |
| 702 | FloatRect srcRect(FloatPoint(), image.size()); |
| 703 | #endif |
| 704 | |
| 705 | return drawImage(image, destination, srcRect, imagePaintingOptions); |
| 706 | } |
| 707 | |
| 708 | ImageDrawResult GraphicsContext::drawImage(Image& image, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& imagePaintingOptions) |
| 709 | { |
| 710 | if (paintingDisabled()) |
| 711 | return ImageDrawResult::DidNothing; |
| 712 | |
| 713 | if (m_impl) |
| 714 | return m_impl->drawImage(image, destination, source, imagePaintingOptions); |
| 715 | |
| 716 | InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_interpolationQuality); |
| 717 | return image.draw(*this, destination, source, imagePaintingOptions.m_compositeOperator, imagePaintingOptions.m_blendMode, imagePaintingOptions.m_decodingMode, imagePaintingOptions.m_orientationDescription); |
| 718 | } |
| 719 | |
| 720 | ImageDrawResult GraphicsContext::drawTiledImage(Image& image, const FloatRect& destination, const FloatPoint& source, const FloatSize& tileSize, const FloatSize& spacing, const ImagePaintingOptions& imagePaintingOptions) |
| 721 | { |
| 722 | if (paintingDisabled()) |
| 723 | return ImageDrawResult::DidNothing; |
| 724 | |
| 725 | if (m_impl) |
| 726 | return m_impl->drawTiledImage(image, destination, source, tileSize, spacing, imagePaintingOptions); |
| 727 | |
| 728 | InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_interpolationQuality); |
| 729 | return image.drawTiled(*this, destination, source, tileSize, spacing, imagePaintingOptions.m_compositeOperator, imagePaintingOptions.m_blendMode, imagePaintingOptions.m_decodingMode); |
| 730 | } |
| 731 | |
| 732 | ImageDrawResult GraphicsContext::drawTiledImage(Image& image, const FloatRect& destination, const FloatRect& source, const FloatSize& tileScaleFactor, |
| 733 | Image::TileRule hRule, Image::TileRule vRule, const ImagePaintingOptions& imagePaintingOptions) |
| 734 | { |
| 735 | if (paintingDisabled()) |
| 736 | return ImageDrawResult::DidNothing; |
| 737 | |
| 738 | if (m_impl) |
| 739 | return m_impl->drawTiledImage(image, destination, source, tileScaleFactor, hRule, vRule, imagePaintingOptions); |
| 740 | |
| 741 | if (hRule == Image::StretchTile && vRule == Image::StretchTile) { |
| 742 | // Just do a scale. |
| 743 | return drawImage(image, destination, source, imagePaintingOptions); |
| 744 | } |
| 745 | |
| 746 | InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_interpolationQuality); |
| 747 | return image.drawTiled(*this, destination, source, tileScaleFactor, hRule, vRule, imagePaintingOptions.m_compositeOperator); |
| 748 | } |
| 749 | |
| 750 | void GraphicsContext::drawImageBuffer(ImageBuffer& image, const FloatPoint& destination, const ImagePaintingOptions& imagePaintingOptions) |
| 751 | { |
| 752 | drawImageBuffer(image, FloatRect(destination, image.logicalSize()), FloatRect(FloatPoint(), image.logicalSize()), imagePaintingOptions); |
| 753 | } |
| 754 | |
| 755 | void GraphicsContext::drawImageBuffer(ImageBuffer& image, const FloatRect& destination, const ImagePaintingOptions& imagePaintingOptions) |
| 756 | { |
| 757 | drawImageBuffer(image, destination, FloatRect(FloatPoint(), FloatSize(image.logicalSize())), imagePaintingOptions); |
| 758 | } |
| 759 | |
| 760 | void GraphicsContext::drawImageBuffer(ImageBuffer& image, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& imagePaintingOptions) |
| 761 | { |
| 762 | if (paintingDisabled()) |
| 763 | return; |
| 764 | |
| 765 | InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_interpolationQuality); |
| 766 | image.draw(*this, destination, source, imagePaintingOptions.m_compositeOperator, imagePaintingOptions.m_blendMode); |
| 767 | } |
| 768 | |
| 769 | void GraphicsContext::drawConsumingImageBuffer(std::unique_ptr<ImageBuffer> image, const FloatPoint& destination, const ImagePaintingOptions& imagePaintingOptions) |
| 770 | { |
| 771 | if (!image) |
| 772 | return; |
| 773 | IntSize imageLogicalSize = image->logicalSize(); |
| 774 | drawConsumingImageBuffer(WTFMove(image), FloatRect(destination, imageLogicalSize), FloatRect(FloatPoint(), imageLogicalSize), imagePaintingOptions); |
| 775 | } |
| 776 | |
| 777 | void GraphicsContext::drawConsumingImageBuffer(std::unique_ptr<ImageBuffer> image, const FloatRect& destination, const ImagePaintingOptions& imagePaintingOptions) |
| 778 | { |
| 779 | if (!image) |
| 780 | return; |
| 781 | IntSize imageLogicalSize = image->logicalSize(); |
| 782 | drawConsumingImageBuffer(WTFMove(image), destination, FloatRect(FloatPoint(), FloatSize(imageLogicalSize)), imagePaintingOptions); |
| 783 | } |
| 784 | |
| 785 | void GraphicsContext::drawConsumingImageBuffer(std::unique_ptr<ImageBuffer> image, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& imagePaintingOptions) |
| 786 | { |
| 787 | if (paintingDisabled() || !image) |
| 788 | return; |
| 789 | |
| 790 | InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_interpolationQuality); |
| 791 | ImageBuffer::drawConsuming(WTFMove(image), *this, destination, source, imagePaintingOptions.m_compositeOperator, imagePaintingOptions.m_blendMode); |
| 792 | } |
| 793 | |
| 794 | void GraphicsContext::clipRoundedRect(const FloatRoundedRect& rect) |
| 795 | { |
| 796 | if (paintingDisabled()) |
| 797 | return; |
| 798 | |
| 799 | Path path; |
| 800 | path.addRoundedRect(rect); |
| 801 | clipPath(path); |
| 802 | } |
| 803 | |
| 804 | void GraphicsContext::clipOutRoundedRect(const FloatRoundedRect& rect) |
| 805 | { |
| 806 | if (paintingDisabled()) |
| 807 | return; |
| 808 | |
| 809 | if (!rect.isRounded()) { |
| 810 | clipOut(rect.rect()); |
| 811 | return; |
| 812 | } |
| 813 | |
| 814 | Path path; |
| 815 | path.addRoundedRect(rect); |
| 816 | clipOut(path); |
| 817 | } |
| 818 | |
| 819 | #if !USE(CG) && !USE(DIRECT2D) && !USE(CAIRO) |
| 820 | IntRect GraphicsContext::clipBounds() const |
| 821 | { |
| 822 | ASSERT_NOT_REACHED(); |
| 823 | return IntRect(); |
| 824 | } |
| 825 | #endif |
| 826 | |
| 827 | void GraphicsContext::setTextDrawingMode(TextDrawingModeFlags mode) |
| 828 | { |
| 829 | m_state.textDrawingMode = mode; |
| 830 | if (paintingDisabled()) |
| 831 | return; |
| 832 | |
| 833 | if (m_impl) { |
| 834 | m_impl->updateState(m_state, GraphicsContextState::TextDrawingModeChange); |
| 835 | return; |
| 836 | } |
| 837 | setPlatformTextDrawingMode(mode); |
| 838 | } |
| 839 | |
| 840 | void GraphicsContext::fillRect(const FloatRect& rect, Gradient& gradient) |
| 841 | { |
| 842 | if (paintingDisabled()) |
| 843 | return; |
| 844 | |
| 845 | if (m_impl) { |
| 846 | m_impl->fillRect(rect, gradient); |
| 847 | return; |
| 848 | } |
| 849 | |
| 850 | gradient.fill(*this, rect); |
| 851 | } |
| 852 | |
| 853 | void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, CompositeOperator op, BlendMode blendMode) |
| 854 | { |
| 855 | if (paintingDisabled()) |
| 856 | return; |
| 857 | |
| 858 | if (m_impl) { |
| 859 | m_impl->fillRect(rect, color, op, blendMode); |
| 860 | return; |
| 861 | } |
| 862 | |
| 863 | CompositeOperator previousOperator = compositeOperation(); |
| 864 | setCompositeOperation(op, blendMode); |
| 865 | fillRect(rect, color); |
| 866 | setCompositeOperation(previousOperator); |
| 867 | } |
| 868 | |
| 869 | void GraphicsContext::fillRoundedRect(const FloatRoundedRect& rect, const Color& color, BlendMode blendMode) |
| 870 | { |
| 871 | if (paintingDisabled()) |
| 872 | return; |
| 873 | |
| 874 | if (m_impl) { |
| 875 | m_impl->fillRoundedRect(rect, color, blendMode); |
| 876 | return; |
| 877 | } |
| 878 | |
| 879 | if (rect.isRounded()) { |
| 880 | setCompositeOperation(compositeOperation(), blendMode); |
| 881 | platformFillRoundedRect(rect, color); |
| 882 | setCompositeOperation(compositeOperation()); |
| 883 | } else |
| 884 | fillRect(rect.rect(), color, compositeOperation(), blendMode); |
| 885 | } |
| 886 | |
| 887 | #if !USE(CG) && !USE(DIRECT2D) && !USE(CAIRO) |
| 888 | void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const FloatRoundedRect& roundedHoleRect, const Color& color) |
| 889 | { |
| 890 | if (paintingDisabled()) |
| 891 | return; |
| 892 | |
| 893 | Path path; |
| 894 | path.addRect(rect); |
| 895 | |
| 896 | if (!roundedHoleRect.radii().isZero()) |
| 897 | path.addRoundedRect(roundedHoleRect); |
| 898 | else |
| 899 | path.addRect(roundedHoleRect.rect()); |
| 900 | |
| 901 | WindRule oldFillRule = fillRule(); |
| 902 | Color oldFillColor = fillColor(); |
| 903 | |
| 904 | setFillRule(WindRule::EvenOdd); |
| 905 | setFillColor(color); |
| 906 | |
| 907 | fillPath(path); |
| 908 | |
| 909 | setFillRule(oldFillRule); |
| 910 | setFillColor(oldFillColor); |
| 911 | } |
| 912 | #endif |
| 913 | |
| 914 | void GraphicsContext::setAlpha(float alpha) |
| 915 | { |
| 916 | m_state.alpha = alpha; |
| 917 | if (m_impl) { |
| 918 | m_impl->updateState(m_state, GraphicsContextState::AlphaChange); |
| 919 | return; |
| 920 | } |
| 921 | setPlatformAlpha(alpha); |
| 922 | } |
| 923 | |
| 924 | void GraphicsContext::setCompositeOperation(CompositeOperator compositeOperation, BlendMode blendMode) |
| 925 | { |
| 926 | m_state.compositeOperator = compositeOperation; |
| 927 | m_state.blendMode = blendMode; |
| 928 | if (m_impl) { |
| 929 | m_impl->updateState(m_state, GraphicsContextState::CompositeOperationChange); |
| 930 | return; |
| 931 | } |
| 932 | setPlatformCompositeOperation(compositeOperation, blendMode); |
| 933 | } |
| 934 | |
| 935 | void GraphicsContext::setDrawLuminanceMask(bool drawLuminanceMask) |
| 936 | { |
| 937 | m_state.drawLuminanceMask = drawLuminanceMask; |
| 938 | if (m_impl) |
| 939 | m_impl->updateState(m_state, GraphicsContextState::DrawLuminanceMaskChange); |
| 940 | } |
| 941 | |
| 942 | #if !USE(CG) && !USE(DIRECT2D) |
| 943 | // Implement this if you want to go push the drawing mode into your native context immediately. |
| 944 | void GraphicsContext::setPlatformTextDrawingMode(TextDrawingModeFlags) |
| 945 | { |
| 946 | } |
| 947 | #endif |
| 948 | |
| 949 | #if !USE(CAIRO) && !USE(DIRECT2D) |
| 950 | void GraphicsContext::setPlatformStrokeStyle(StrokeStyle) |
| 951 | { |
| 952 | } |
| 953 | #endif |
| 954 | |
| 955 | #if !USE(CG) && !USE(DIRECT2D) |
| 956 | void GraphicsContext::setPlatformShouldSmoothFonts(bool) |
| 957 | { |
| 958 | } |
| 959 | #endif |
| 960 | |
| 961 | #if !USE(CG) && !USE(DIRECT2D) && !USE(CAIRO) |
| 962 | bool GraphicsContext::isAcceleratedContext() const |
| 963 | { |
| 964 | return false; |
| 965 | } |
| 966 | #endif |
| 967 | |
| 968 | void GraphicsContext::adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, StrokeStyle penStyle) |
| 969 | { |
| 970 | // For odd widths, we add in 0.5 to the appropriate x/y so that the float arithmetic |
| 971 | // works out. For example, with a border width of 3, WebKit will pass us (y1+y2)/2, e.g., |
| 972 | // (50+53)/2 = 103/2 = 51 when we want 51.5. It is always true that an even width gave |
| 973 | // us a perfect position, but an odd width gave us a position that is off by exactly 0.5. |
| 974 | if (penStyle == DottedStroke || penStyle == DashedStroke) { |
| 975 | if (p1.x() == p2.x()) { |
| 976 | p1.setY(p1.y() + strokeWidth); |
| 977 | p2.setY(p2.y() - strokeWidth); |
| 978 | } else { |
| 979 | p1.setX(p1.x() + strokeWidth); |
| 980 | p2.setX(p2.x() - strokeWidth); |
| 981 | } |
| 982 | } |
| 983 | |
| 984 | if (static_cast<int>(strokeWidth) % 2) { //odd |
| 985 | if (p1.x() == p2.x()) { |
| 986 | // We're a vertical line. Adjust our x. |
| 987 | p1.setX(p1.x() + 0.5f); |
| 988 | p2.setX(p2.x() + 0.5f); |
| 989 | } else { |
| 990 | // We're a horizontal line. Adjust our y. |
| 991 | p1.setY(p1.y() + 0.5f); |
| 992 | p2.setY(p2.y() + 0.5f); |
| 993 | } |
| 994 | } |
| 995 | } |
| 996 | |
| 997 | #if !USE(CG) && !USE(DIRECT2D) |
| 998 | void GraphicsContext::platformApplyDeviceScaleFactor(float) |
| 999 | { |
| 1000 | } |
| 1001 | #endif |
| 1002 | |
| 1003 | void GraphicsContext::applyDeviceScaleFactor(float deviceScaleFactor) |
| 1004 | { |
| 1005 | scale(deviceScaleFactor); |
| 1006 | |
| 1007 | if (m_impl) { |
| 1008 | m_impl->applyDeviceScaleFactor(deviceScaleFactor); |
| 1009 | return; |
| 1010 | } |
| 1011 | |
| 1012 | platformApplyDeviceScaleFactor(deviceScaleFactor); |
| 1013 | } |
| 1014 | |
| 1015 | FloatSize GraphicsContext::scaleFactor() const |
| 1016 | { |
| 1017 | AffineTransform transform = getCTM(GraphicsContext::DefinitelyIncludeDeviceScale); |
| 1018 | return FloatSize(transform.xScale(), transform.yScale()); |
| 1019 | } |
| 1020 | |
| 1021 | FloatSize GraphicsContext::scaleFactorForDrawing(const FloatRect& destRect, const FloatRect& srcRect) const |
| 1022 | { |
| 1023 | AffineTransform transform = getCTM(GraphicsContext::DefinitelyIncludeDeviceScale); |
| 1024 | auto transformedDestRect = transform.mapRect(destRect); |
| 1025 | return transformedDestRect.size() / srcRect.size(); |
| 1026 | } |
| 1027 | |
| 1028 | void GraphicsContext::fillEllipse(const FloatRect& ellipse) |
| 1029 | { |
| 1030 | if (m_impl) { |
| 1031 | m_impl->fillEllipse(ellipse); |
| 1032 | return; |
| 1033 | } |
| 1034 | |
| 1035 | platformFillEllipse(ellipse); |
| 1036 | } |
| 1037 | |
| 1038 | void GraphicsContext::strokeEllipse(const FloatRect& ellipse) |
| 1039 | { |
| 1040 | if (m_impl) { |
| 1041 | m_impl->strokeEllipse(ellipse); |
| 1042 | return; |
| 1043 | } |
| 1044 | |
| 1045 | platformStrokeEllipse(ellipse); |
| 1046 | } |
| 1047 | |
| 1048 | void GraphicsContext::fillEllipseAsPath(const FloatRect& ellipse) |
| 1049 | { |
| 1050 | Path path; |
| 1051 | path.addEllipse(ellipse); |
| 1052 | fillPath(path); |
| 1053 | } |
| 1054 | |
| 1055 | void GraphicsContext::strokeEllipseAsPath(const FloatRect& ellipse) |
| 1056 | { |
| 1057 | Path path; |
| 1058 | path.addEllipse(ellipse); |
| 1059 | strokePath(path); |
| 1060 | } |
| 1061 | |
| 1062 | #if !USE(CG) && !USE(DIRECT2D) |
| 1063 | void GraphicsContext::platformFillEllipse(const FloatRect& ellipse) |
| 1064 | { |
| 1065 | if (paintingDisabled()) |
| 1066 | return; |
| 1067 | |
| 1068 | fillEllipseAsPath(ellipse); |
| 1069 | } |
| 1070 | |
| 1071 | void GraphicsContext::platformStrokeEllipse(const FloatRect& ellipse) |
| 1072 | { |
| 1073 | if (paintingDisabled()) |
| 1074 | return; |
| 1075 | |
| 1076 | strokeEllipseAsPath(ellipse); |
| 1077 | } |
| 1078 | #endif |
| 1079 | |
| 1080 | FloatRect GraphicsContext::computeUnderlineBoundsForText(const FloatRect& rect, bool printing) |
| 1081 | { |
| 1082 | Color dummyColor; |
| 1083 | return computeLineBoundsAndAntialiasingModeForText(rect, printing, dummyColor); |
| 1084 | } |
| 1085 | |
| 1086 | FloatRect GraphicsContext::computeLineBoundsAndAntialiasingModeForText(const FloatRect& rect, bool printing, Color& color) |
| 1087 | { |
| 1088 | FloatPoint origin = rect.location(); |
| 1089 | float thickness = std::max(rect.height(), 0.5f); |
| 1090 | if (printing) |
| 1091 | return FloatRect(origin, FloatSize(rect.width(), thickness)); |
| 1092 | |
| 1093 | AffineTransform transform = getCTM(GraphicsContext::DefinitelyIncludeDeviceScale); |
| 1094 | // Just compute scale in x dimension, assuming x and y scales are equal. |
| 1095 | float scale = transform.b() ? sqrtf(transform.a() * transform.a() + transform.b() * transform.b()) : transform.a(); |
| 1096 | if (scale < 1.0) { |
| 1097 | // This code always draws a line that is at least one-pixel line high, |
| 1098 | // which tends to visually overwhelm text at small scales. To counter this |
| 1099 | // effect, an alpha is applied to the underline color when text is at small scales. |
| 1100 | static const float minimumUnderlineAlpha = 0.4f; |
| 1101 | float shade = scale > minimumUnderlineAlpha ? scale : minimumUnderlineAlpha; |
| 1102 | color = color.colorWithAlphaMultipliedBy(shade); |
| 1103 | } |
| 1104 | |
| 1105 | FloatPoint devicePoint = transform.mapPoint(rect.location()); |
| 1106 | // Visual overflow might occur here due to integral roundf/ceilf. visualOverflowForDecorations adjusts the overflow value for underline decoration. |
| 1107 | FloatPoint deviceOrigin = FloatPoint(roundf(devicePoint.x()), ceilf(devicePoint.y())); |
| 1108 | if (auto inverse = transform.inverse()) |
| 1109 | origin = inverse.value().mapPoint(deviceOrigin); |
| 1110 | return FloatRect(origin, FloatSize(rect.width(), thickness)); |
| 1111 | } |
| 1112 | |
| 1113 | void GraphicsContext::applyState(const GraphicsContextState& state) |
| 1114 | { |
| 1115 | setPlatformShadow(state.shadowOffset, state.shadowBlur, state.shadowColor); |
| 1116 | setPlatformStrokeThickness(state.strokeThickness); |
| 1117 | setPlatformTextDrawingMode(state.textDrawingMode); |
| 1118 | setPlatformStrokeColor(state.strokeColor); |
| 1119 | setPlatformFillColor(state.fillColor); |
| 1120 | setPlatformStrokeStyle(state.strokeStyle); |
| 1121 | setPlatformAlpha(state.alpha); |
| 1122 | setPlatformCompositeOperation(state.compositeOperator, state.blendMode); |
| 1123 | setPlatformShouldAntialias(state.shouldAntialias); |
| 1124 | setPlatformShouldSmoothFonts(state.shouldSmoothFonts); |
| 1125 | } |
| 1126 | |
| 1127 | float GraphicsContext::dashedLineCornerWidthForStrokeWidth(float strokeWidth) const |
| 1128 | { |
| 1129 | float thickness = strokeThickness(); |
| 1130 | return strokeStyle() == DottedStroke ? thickness : std::min(2.0f * thickness, std::max(thickness, strokeWidth / 3.0f)); |
| 1131 | } |
| 1132 | |
| 1133 | float GraphicsContext::dashedLinePatternWidthForStrokeWidth(float strokeWidth) const |
| 1134 | { |
| 1135 | float thickness = strokeThickness(); |
| 1136 | return strokeStyle() == DottedStroke ? thickness : std::min(3.0f * thickness, std::max(thickness, strokeWidth / 3.0f)); |
| 1137 | } |
| 1138 | |
| 1139 | float GraphicsContext::dashedLinePatternOffsetForPatternAndStrokeWidth(float patternWidth, float strokeWidth) const |
| 1140 | { |
| 1141 | // Pattern starts with full fill and ends with the empty fill. |
| 1142 | // 1. Let's start with the empty phase after the corner. |
| 1143 | // 2. Check if we've got odd or even number of patterns and whether they fully cover the line. |
| 1144 | // 3. In case of even number of patterns and/or remainder, move the pattern start position |
| 1145 | // so that the pattern is balanced between the corners. |
| 1146 | float patternOffset = patternWidth; |
| 1147 | int numberOfSegments = std::floor(strokeWidth / patternWidth); |
| 1148 | bool oddNumberOfSegments = numberOfSegments % 2; |
| 1149 | float remainder = strokeWidth - (numberOfSegments * patternWidth); |
| 1150 | if (oddNumberOfSegments && remainder) |
| 1151 | patternOffset -= remainder / 2.0f; |
| 1152 | else if (!oddNumberOfSegments) { |
| 1153 | if (remainder) |
| 1154 | patternOffset += patternOffset - (patternWidth + remainder) / 2.0f; |
| 1155 | else |
| 1156 | patternOffset += patternWidth / 2.0f; |
| 1157 | } |
| 1158 | |
| 1159 | return patternOffset; |
| 1160 | } |
| 1161 | |
| 1162 | Vector<FloatPoint> GraphicsContext::centerLineAndCutOffCorners(bool isVerticalLine, float cornerWidth, FloatPoint point1, FloatPoint point2) const |
| 1163 | { |
| 1164 | // Center line and cut off corners for pattern painting. |
| 1165 | if (isVerticalLine) { |
| 1166 | float centerOffset = (point2.x() - point1.x()) / 2.0f; |
| 1167 | point1.move(centerOffset, cornerWidth); |
| 1168 | point2.move(-centerOffset, -cornerWidth); |
| 1169 | } else { |
| 1170 | float centerOffset = (point2.y() - point1.y()) / 2.0f; |
| 1171 | point1.move(cornerWidth, centerOffset); |
| 1172 | point2.move(-cornerWidth, -centerOffset); |
| 1173 | } |
| 1174 | |
| 1175 | return { point1, point2 }; |
| 1176 | } |
| 1177 | |
| 1178 | #if !USE(CG) |
| 1179 | bool GraphicsContext::supportsInternalLinks() const |
| 1180 | { |
| 1181 | return false; |
| 1182 | } |
| 1183 | |
| 1184 | void GraphicsContext::setDestinationForRect(const String&, const FloatRect&) |
| 1185 | { |
| 1186 | } |
| 1187 | |
| 1188 | void GraphicsContext::addDestinationAtPoint(const String&, const FloatPoint&) |
| 1189 | { |
| 1190 | } |
| 1191 | #endif |
| 1192 | |
| 1193 | } |
| 1194 | |