| 1 | /* |
| 2 | * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * |
| 8 | * 1. Redistributions of source code must retain the above |
| 9 | * copyright notice, this list of conditions and the following |
| 10 | * disclaimer. |
| 11 | * 2. Redistributions in binary form must reproduce the above |
| 12 | * copyright notice, this list of conditions and the following |
| 13 | * disclaimer in the documentation and/or other materials |
| 14 | * provided with the distribution. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 17 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 18 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| 19 | * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| 20 | * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
| 21 | * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| 23 | * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 24 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| 25 | * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 26 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| 27 | * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 | */ |
| 29 | |
| 30 | #include "config.h" |
| 31 | #include "FloatRoundedRect.h" |
| 32 | |
| 33 | #include <algorithm> |
| 34 | #include <wtf/text/TextStream.h> |
| 35 | |
| 36 | namespace WebCore { |
| 37 | |
| 38 | FloatRoundedRect::FloatRoundedRect(const RoundedRect& rect) |
| 39 | : m_rect(rect.rect()) |
| 40 | , m_radii(rect.radii()) |
| 41 | { |
| 42 | } |
| 43 | |
| 44 | FloatRoundedRect::FloatRoundedRect(float x, float y, float width, float height) |
| 45 | : m_rect(x, y, width, height) |
| 46 | { |
| 47 | } |
| 48 | |
| 49 | FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const Radii& radii) |
| 50 | : m_rect(rect) |
| 51 | , m_radii(radii) |
| 52 | { |
| 53 | } |
| 54 | |
| 55 | FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight) |
| 56 | : m_rect(rect) |
| 57 | , m_radii(topLeft, topRight, bottomLeft, bottomRight) |
| 58 | { |
| 59 | } |
| 60 | |
| 61 | bool FloatRoundedRect::Radii::isZero() const |
| 62 | { |
| 63 | return m_topLeft.isZero() && m_topRight.isZero() && m_bottomLeft.isZero() && m_bottomRight.isZero(); |
| 64 | } |
| 65 | |
| 66 | bool FloatRoundedRect::Radii::isUniformCornerRadius() const |
| 67 | { |
| 68 | return WTF::areEssentiallyEqual(m_topLeft.width(), m_topLeft.height()) |
| 69 | && areEssentiallyEqual(m_topLeft, m_topRight) |
| 70 | && areEssentiallyEqual(m_topLeft, m_bottomLeft) |
| 71 | && areEssentiallyEqual(m_topLeft, m_bottomRight); |
| 72 | } |
| 73 | |
| 74 | void FloatRoundedRect::Radii::scale(float factor) |
| 75 | { |
| 76 | scale(factor, factor); |
| 77 | } |
| 78 | |
| 79 | void FloatRoundedRect::Radii::scale(float horizontalFactor, float verticalFactor) |
| 80 | { |
| 81 | if (horizontalFactor == 1 && verticalFactor == 1) |
| 82 | return; |
| 83 | |
| 84 | // If either radius on a corner becomes zero, reset both radii on that corner. |
| 85 | m_topLeft.scale(horizontalFactor, verticalFactor); |
| 86 | if (!m_topLeft.width() || !m_topLeft.height()) |
| 87 | m_topLeft = FloatSize(); |
| 88 | m_topRight.scale(horizontalFactor, verticalFactor); |
| 89 | if (!m_topRight.width() || !m_topRight.height()) |
| 90 | m_topRight = FloatSize(); |
| 91 | m_bottomLeft.scale(horizontalFactor, verticalFactor); |
| 92 | if (!m_bottomLeft.width() || !m_bottomLeft.height()) |
| 93 | m_bottomLeft = FloatSize(); |
| 94 | m_bottomRight.scale(horizontalFactor, verticalFactor); |
| 95 | if (!m_bottomRight.width() || !m_bottomRight.height()) |
| 96 | m_bottomRight = FloatSize(); |
| 97 | } |
| 98 | |
| 99 | void FloatRoundedRect::Radii::expand(float topWidth, float bottomWidth, float leftWidth, float rightWidth) |
| 100 | { |
| 101 | if (m_topLeft.width() > 0 && m_topLeft.height() > 0) { |
| 102 | m_topLeft.setWidth(std::max<float>(0, m_topLeft.width() + leftWidth)); |
| 103 | m_topLeft.setHeight(std::max<float>(0, m_topLeft.height() + topWidth)); |
| 104 | } |
| 105 | if (m_topRight.width() > 0 && m_topRight.height() > 0) { |
| 106 | m_topRight.setWidth(std::max<float>(0, m_topRight.width() + rightWidth)); |
| 107 | m_topRight.setHeight(std::max<float>(0, m_topRight.height() + topWidth)); |
| 108 | } |
| 109 | if (m_bottomLeft.width() > 0 && m_bottomLeft.height() > 0) { |
| 110 | m_bottomLeft.setWidth(std::max<float>(0, m_bottomLeft.width() + leftWidth)); |
| 111 | m_bottomLeft.setHeight(std::max<float>(0, m_bottomLeft.height() + bottomWidth)); |
| 112 | } |
| 113 | if (m_bottomRight.width() > 0 && m_bottomRight.height() > 0) { |
| 114 | m_bottomRight.setWidth(std::max<float>(0, m_bottomRight.width() + rightWidth)); |
| 115 | m_bottomRight.setHeight(std::max<float>(0, m_bottomRight.height() + bottomWidth)); |
| 116 | } |
| 117 | } |
| 118 | |
| 119 | static inline float cornerRectIntercept(float y, const FloatRect& cornerRect) |
| 120 | { |
| 121 | ASSERT(cornerRect.height() > 0); |
| 122 | return cornerRect.width() * sqrt(1 - (y * y) / (cornerRect.height() * cornerRect.height())); |
| 123 | } |
| 124 | |
| 125 | bool FloatRoundedRect::xInterceptsAtY(float y, float& minXIntercept, float& maxXIntercept) const |
| 126 | { |
| 127 | if (y < rect().y() || y > rect().maxY()) |
| 128 | return false; |
| 129 | |
| 130 | if (!isRounded()) { |
| 131 | minXIntercept = rect().x(); |
| 132 | maxXIntercept = rect().maxX(); |
| 133 | return true; |
| 134 | } |
| 135 | |
| 136 | const FloatRect& topLeftRect = topLeftCorner(); |
| 137 | const FloatRect& bottomLeftRect = bottomLeftCorner(); |
| 138 | |
| 139 | if (!topLeftRect.isEmpty() && y >= topLeftRect.y() && y < topLeftRect.maxY()) |
| 140 | minXIntercept = topLeftRect.maxX() - cornerRectIntercept(topLeftRect.maxY() - y, topLeftRect); |
| 141 | else if (!bottomLeftRect.isEmpty() && y >= bottomLeftRect.y() && y <= bottomLeftRect.maxY()) |
| 142 | minXIntercept = bottomLeftRect.maxX() - cornerRectIntercept(y - bottomLeftRect.y(), bottomLeftRect); |
| 143 | else |
| 144 | minXIntercept = m_rect.x(); |
| 145 | |
| 146 | const FloatRect& topRightRect = topRightCorner(); |
| 147 | const FloatRect& bottomRightRect = bottomRightCorner(); |
| 148 | |
| 149 | if (!topRightRect.isEmpty() && y >= topRightRect.y() && y <= topRightRect.maxY()) |
| 150 | maxXIntercept = topRightRect.x() + cornerRectIntercept(topRightRect.maxY() - y, topRightRect); |
| 151 | else if (!bottomRightRect.isEmpty() && y >= bottomRightRect.y() && y <= bottomRightRect.maxY()) |
| 152 | maxXIntercept = bottomRightRect.x() + cornerRectIntercept(y - bottomRightRect.y(), bottomRightRect); |
| 153 | else |
| 154 | maxXIntercept = m_rect.maxX(); |
| 155 | |
| 156 | return true; |
| 157 | } |
| 158 | |
| 159 | bool FloatRoundedRect::isRenderable() const |
| 160 | { |
| 161 | return m_radii.topLeft().width() >= 0 && m_radii.topLeft().height() >= 0 |
| 162 | && m_radii.bottomLeft().width() >= 0 && m_radii.bottomLeft().height() >= 0 |
| 163 | && m_radii.topRight().width() >= 0 && m_radii.topRight().height() >= 0 |
| 164 | && m_radii.bottomRight().width() >= 0 && m_radii.bottomRight().height() >= 0 |
| 165 | && m_radii.topLeft().width() + m_radii.topRight().width() <= m_rect.width() |
| 166 | && m_radii.bottomLeft().width() + m_radii.bottomRight().width() <= m_rect.width() |
| 167 | && m_radii.topLeft().height() + m_radii.bottomLeft().height() <= m_rect.height() |
| 168 | && m_radii.topRight().height() + m_radii.bottomRight().height() <= m_rect.height(); |
| 169 | } |
| 170 | |
| 171 | void FloatRoundedRect::inflateWithRadii(float size) |
| 172 | { |
| 173 | FloatRect old = m_rect; |
| 174 | |
| 175 | m_rect.inflate(size); |
| 176 | // Considering the inflation factor of shorter size to scale the radii seems appropriate here |
| 177 | float factor; |
| 178 | if (m_rect.width() < m_rect.height()) |
| 179 | factor = old.width() ? m_rect.width() / old.width() : 0; |
| 180 | else |
| 181 | factor = old.height() ? m_rect.height() / old.height() : 0; |
| 182 | |
| 183 | m_radii.scale(factor); |
| 184 | } |
| 185 | |
| 186 | void FloatRoundedRect::adjustRadii() |
| 187 | { |
| 188 | float maxRadiusWidth = std::max(m_radii.topLeft().width() + m_radii.topRight().width(), m_radii.bottomLeft().width() + m_radii.bottomRight().width()); |
| 189 | float maxRadiusHeight = std::max(m_radii.topLeft().height() + m_radii.bottomLeft().height(), m_radii.topRight().height() + m_radii.bottomRight().height()); |
| 190 | |
| 191 | if (maxRadiusWidth <= 0 || maxRadiusHeight <= 0) { |
| 192 | m_radii.scale(0.0f); |
| 193 | return; |
| 194 | } |
| 195 | float widthRatio = m_rect.width() / maxRadiusWidth; |
| 196 | float heightRatio = m_rect.height() / maxRadiusHeight; |
| 197 | m_radii.scale(widthRatio < heightRatio ? widthRatio : heightRatio); |
| 198 | } |
| 199 | |
| 200 | // This is conservative; it does not test intrusion into the corner rects. |
| 201 | bool FloatRoundedRect::intersectionIsRectangular(const FloatRect& rect) const |
| 202 | { |
| 203 | return !(rect.intersects(topLeftCorner()) || rect.intersects(topRightCorner()) || rect.intersects(bottomLeftCorner()) || rect.intersects(bottomRightCorner())); |
| 204 | } |
| 205 | |
| 206 | TextStream& operator<<(TextStream& ts, const FloatRoundedRect& roundedRect) |
| 207 | { |
| 208 | ts << roundedRect.rect().x() << " " << roundedRect.rect().y() << " " << roundedRect.rect().width() << " " << roundedRect.rect().height() << "\n" ; |
| 209 | |
| 210 | TextStream::IndentScope indentScope(ts); |
| 211 | ts << indent << "topLeft=" << roundedRect.topLeftCorner().width() << " " << roundedRect.topLeftCorner().height() << "\n" ; |
| 212 | ts << indent << "topRight=" << roundedRect.topRightCorner().width() << " " << roundedRect.topRightCorner().height() << "\n" ; |
| 213 | ts << indent << "bottomLeft=" << roundedRect.bottomLeftCorner().width() << " " << roundedRect.bottomLeftCorner().height() << "\n" ; |
| 214 | ts << indent << "bottomRight=" << roundedRect.bottomRightCorner().width() << " " << roundedRect.bottomRightCorner().height(); |
| 215 | return ts; |
| 216 | } |
| 217 | |
| 218 | |
| 219 | |
| 220 | } // namespace WebCore |
| 221 | |