1 | /* |
2 | * Copyright (C) 2016 Igalia S.L. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 | * THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "ScrollAnimationKinetic.h" |
28 | |
29 | #include "ScrollableArea.h" |
30 | |
31 | /* |
32 | * PerAxisData is a port of GtkKineticScrolling as of GTK+ 3.20, |
33 | * mimicking its API and its behavior. |
34 | * |
35 | * All our curves are second degree linear differential equations, and |
36 | * so they can always be written as linear combinations of 2 base |
37 | * solutions. coef1 and coef2 are the coefficients to these two base |
38 | * solutions, and are computed from the initial position and velocity. |
39 | * |
40 | * In the case of simple deceleration, the differential equation is |
41 | * |
42 | * y'' = -my' |
43 | * |
44 | * With m the resistence factor. For this we use the following 2 |
45 | * base solutions: |
46 | * |
47 | * f1(x) = 1 |
48 | * f2(x) = exp(-mx) |
49 | * |
50 | * In the case of overshoot, the differential equation is |
51 | * |
52 | * y'' = -my' - ky |
53 | * |
54 | * With m the resistance, and k the spring stiffness constant. We let |
55 | * k = m^2 / 4, so that the system is critically damped (ie, returns to its |
56 | * equilibrium position as quickly as possible, without oscillating), and offset |
57 | * the whole thing, such that the equilibrium position is at 0. This gives the |
58 | * base solutions |
59 | * |
60 | * f1(x) = exp(-mx / 2) |
61 | * f2(x) = t exp(-mx / 2) |
62 | */ |
63 | |
64 | static const double decelFriction = 4; |
65 | static const double frameRate = 60; |
66 | static const Seconds tickTime = 1_s / frameRate; |
67 | static const Seconds minimumTimerInterval { 1_ms }; |
68 | |
69 | namespace WebCore { |
70 | |
71 | ScrollAnimationKinetic::PerAxisData::PerAxisData(double lower, double upper, double initialPosition, double initialVelocity) |
72 | : m_lower(lower) |
73 | , m_upper(upper) |
74 | , m_coef1(initialVelocity / decelFriction + initialPosition) |
75 | , m_coef2(-initialVelocity / decelFriction) |
76 | , m_position(clampTo(initialPosition, lower, upper)) |
77 | , m_velocity(initialPosition < lower || initialPosition > upper ? 0 : initialVelocity) |
78 | { |
79 | } |
80 | |
81 | bool ScrollAnimationKinetic::PerAxisData::animateScroll(Seconds timeDelta) |
82 | { |
83 | auto lastPosition = m_position; |
84 | auto lastTime = m_elapsedTime; |
85 | m_elapsedTime += timeDelta; |
86 | |
87 | double exponentialPart = exp(-decelFriction * m_elapsedTime.value()); |
88 | m_position = m_coef1 + m_coef2 * exponentialPart; |
89 | m_velocity = -decelFriction * m_coef2 * exponentialPart; |
90 | |
91 | if (m_position < m_lower) { |
92 | m_velocity = m_lower - m_position; |
93 | m_position = m_lower; |
94 | } else if (m_position > m_upper) { |
95 | m_velocity = m_upper - m_position; |
96 | m_position = m_upper; |
97 | } |
98 | |
99 | if (fabs(m_velocity) < 1 || (lastTime && fabs(m_position - lastPosition) < 1)) { |
100 | m_position = round(m_position); |
101 | m_velocity = 0; |
102 | } |
103 | |
104 | return m_velocity; |
105 | } |
106 | |
107 | ScrollAnimationKinetic::ScrollAnimationKinetic(ScrollableArea& scrollableArea, std::function<void(FloatPoint&&)>&& notifyPositionChangedFunction) |
108 | : ScrollAnimation(scrollableArea) |
109 | , m_notifyPositionChangedFunction(WTFMove(notifyPositionChangedFunction)) |
110 | , m_animationTimer(*this, &ScrollAnimationKinetic::animationTimerFired) |
111 | { |
112 | } |
113 | |
114 | ScrollAnimationKinetic::~ScrollAnimationKinetic() = default; |
115 | |
116 | void ScrollAnimationKinetic::stop() |
117 | { |
118 | m_animationTimer.stop(); |
119 | m_horizontalData = WTF::nullopt; |
120 | m_verticalData = WTF::nullopt; |
121 | } |
122 | |
123 | void ScrollAnimationKinetic::start(const FloatPoint& initialPosition, const FloatPoint& velocity, bool mayHScroll, bool mayVScroll) |
124 | { |
125 | stop(); |
126 | |
127 | m_position = initialPosition; |
128 | |
129 | if (!velocity.x() && !velocity.y()) |
130 | return; |
131 | |
132 | if (mayHScroll) { |
133 | m_horizontalData = PerAxisData(m_scrollableArea.minimumScrollPosition().x(), |
134 | m_scrollableArea.maximumScrollPosition().x(), |
135 | initialPosition.x(), velocity.x()); |
136 | } |
137 | if (mayVScroll) { |
138 | m_verticalData = PerAxisData(m_scrollableArea.minimumScrollPosition().y(), |
139 | m_scrollableArea.maximumScrollPosition().y(), |
140 | initialPosition.y(), velocity.y()); |
141 | } |
142 | |
143 | m_startTime = MonotonicTime::now() - tickTime / 2.; |
144 | animationTimerFired(); |
145 | } |
146 | |
147 | void ScrollAnimationKinetic::animationTimerFired() |
148 | { |
149 | MonotonicTime currentTime = MonotonicTime::now(); |
150 | Seconds deltaToNextFrame = 1_s * ceil((currentTime - m_startTime).value() * frameRate) / frameRate - (currentTime - m_startTime); |
151 | |
152 | if (m_horizontalData && !m_horizontalData.value().animateScroll(deltaToNextFrame)) |
153 | m_horizontalData = WTF::nullopt; |
154 | |
155 | if (m_verticalData && !m_verticalData.value().animateScroll(deltaToNextFrame)) |
156 | m_verticalData = WTF::nullopt; |
157 | |
158 | // If one of the axes didn't finish its animation we must continue it. |
159 | if (m_horizontalData || m_verticalData) |
160 | m_animationTimer.startOneShot(std::max(minimumTimerInterval, deltaToNextFrame)); |
161 | |
162 | double x = m_horizontalData ? m_horizontalData.value().position() : m_position.x(); |
163 | double y = m_verticalData ? m_verticalData.value().position() : m_position.y(); |
164 | m_position = FloatPoint(x, y); |
165 | m_notifyPositionChangedFunction(FloatPoint(m_position)); |
166 | } |
167 | |
168 | } // namespace WebCore |
169 | |