1 | /* |
2 | * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies) |
3 | * Copyright (C) 2009 Antonio Gomes <tonikitoo@webkit.org> |
4 | * |
5 | * All rights reserved. |
6 | * |
7 | * Redistribution and use in source and binary forms, with or without |
8 | * modification, are permitted provided that the following conditions |
9 | * are met: |
10 | * 1. Redistributions of source code must retain the above copyright |
11 | * notice, this list of conditions and the following disclaimer. |
12 | * 2. Redistributions in binary form must reproduce the above copyright |
13 | * notice, this list of conditions and the following disclaimer in the |
14 | * documentation and/or other materials provided with the distribution. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
19 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
20 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
21 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
22 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
23 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
24 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #include "config.h" |
30 | #include "SpatialNavigation.h" |
31 | |
32 | #include "Frame.h" |
33 | #include "FrameTree.h" |
34 | #include "FrameView.h" |
35 | #include "HTMLAreaElement.h" |
36 | #include "HTMLImageElement.h" |
37 | #include "HTMLMapElement.h" |
38 | #include "HTMLSelectElement.h" |
39 | #include "IntRect.h" |
40 | #include "Node.h" |
41 | #include "Page.h" |
42 | #include "RenderInline.h" |
43 | #include "RenderLayer.h" |
44 | #include "Settings.h" |
45 | |
46 | namespace WebCore { |
47 | |
48 | static bool areRectsFullyAligned(FocusDirection, const LayoutRect&, const LayoutRect&); |
49 | static bool areRectsPartiallyAligned(FocusDirection, const LayoutRect&, const LayoutRect&); |
50 | static bool areRectsMoreThanFullScreenApart(FocusDirection, const LayoutRect& curRect, const LayoutRect& targetRect, const LayoutSize& viewSize); |
51 | static bool isRectInDirection(FocusDirection, const LayoutRect&, const LayoutRect&); |
52 | static void deflateIfOverlapped(LayoutRect&, LayoutRect&); |
53 | static LayoutRect rectToAbsoluteCoordinates(Frame* initialFrame, const LayoutRect&); |
54 | static void entryAndExitPointsForDirection(FocusDirection, const LayoutRect& startingRect, const LayoutRect& potentialRect, LayoutPoint& exitPoint, LayoutPoint& entryPoint); |
55 | static bool isScrollableNode(const Node*); |
56 | |
57 | FocusCandidate::FocusCandidate(Node* node, FocusDirection direction) |
58 | : visibleNode(nullptr) |
59 | , focusableNode(nullptr) |
60 | , enclosingScrollableBox(nullptr) |
61 | , distance(maxDistance()) |
62 | , alignment(None) |
63 | , isOffscreen(true) |
64 | , isOffscreenAfterScrolling(true) |
65 | { |
66 | ASSERT(is<Element>(node)); |
67 | |
68 | if (is<HTMLAreaElement>(*node)) { |
69 | HTMLAreaElement& area = downcast<HTMLAreaElement>(*node); |
70 | HTMLImageElement* image = area.imageElement(); |
71 | if (!image || !image->renderer()) |
72 | return; |
73 | |
74 | visibleNode = image; |
75 | rect = virtualRectForAreaElementAndDirection(&area, direction); |
76 | } else { |
77 | if (!node->renderer()) |
78 | return; |
79 | |
80 | visibleNode = node; |
81 | rect = nodeRectInAbsoluteCoordinates(node, true /* ignore border */); |
82 | } |
83 | |
84 | focusableNode = node; |
85 | isOffscreen = hasOffscreenRect(visibleNode); |
86 | isOffscreenAfterScrolling = hasOffscreenRect(visibleNode, direction); |
87 | } |
88 | |
89 | bool isSpatialNavigationEnabled(const Frame* frame) |
90 | { |
91 | return (frame && frame->settings().spatialNavigationEnabled()); |
92 | } |
93 | |
94 | static RectsAlignment alignmentForRects(FocusDirection direction, const LayoutRect& curRect, const LayoutRect& targetRect, const LayoutSize& viewSize) |
95 | { |
96 | // If we found a node in full alignment, but it is too far away, ignore it. |
97 | if (areRectsMoreThanFullScreenApart(direction, curRect, targetRect, viewSize)) |
98 | return None; |
99 | |
100 | if (areRectsFullyAligned(direction, curRect, targetRect)) |
101 | return Full; |
102 | |
103 | if (areRectsPartiallyAligned(direction, curRect, targetRect)) |
104 | return Partial; |
105 | |
106 | return None; |
107 | } |
108 | |
109 | static inline bool isHorizontalMove(FocusDirection direction) |
110 | { |
111 | return direction == FocusDirectionLeft || direction == FocusDirectionRight; |
112 | } |
113 | |
114 | static inline LayoutUnit start(FocusDirection direction, const LayoutRect& rect) |
115 | { |
116 | return isHorizontalMove(direction) ? rect.y() : rect.x(); |
117 | } |
118 | |
119 | static inline LayoutUnit middle(FocusDirection direction, const LayoutRect& rect) |
120 | { |
121 | LayoutPoint center(rect.center()); |
122 | return isHorizontalMove(direction) ? center.y(): center.x(); |
123 | } |
124 | |
125 | static inline LayoutUnit end(FocusDirection direction, const LayoutRect& rect) |
126 | { |
127 | return isHorizontalMove(direction) ? rect.maxY() : rect.maxX(); |
128 | } |
129 | |
130 | // This method checks if rects |a| and |b| are fully aligned either vertically or |
131 | // horizontally. In general, rects whose central point falls between the top or |
132 | // bottom of each other are considered fully aligned. |
133 | // Rects that match this criteria are preferable target nodes in move focus changing |
134 | // operations. |
135 | // * a = Current focused node's rect. |
136 | // * b = Focus candidate node's rect. |
137 | static bool areRectsFullyAligned(FocusDirection direction, const LayoutRect& a, const LayoutRect& b) |
138 | { |
139 | LayoutUnit aStart, bStart, aEnd, bEnd; |
140 | |
141 | switch (direction) { |
142 | case FocusDirectionLeft: |
143 | aStart = a.x(); |
144 | bEnd = b.maxX(); |
145 | break; |
146 | case FocusDirectionRight: |
147 | aStart = b.x(); |
148 | bEnd = a.maxX(); |
149 | break; |
150 | case FocusDirectionUp: |
151 | aStart = a.y(); |
152 | bEnd = b.y(); |
153 | break; |
154 | case FocusDirectionDown: |
155 | aStart = b.y(); |
156 | bEnd = a.y(); |
157 | break; |
158 | default: |
159 | ASSERT_NOT_REACHED(); |
160 | return false; |
161 | } |
162 | |
163 | if (aStart < bEnd) |
164 | return false; |
165 | |
166 | aStart = start(direction, a); |
167 | bStart = start(direction, b); |
168 | |
169 | LayoutUnit aMiddle = middle(direction, a); |
170 | LayoutUnit bMiddle = middle(direction, b); |
171 | |
172 | aEnd = end(direction, a); |
173 | bEnd = end(direction, b); |
174 | |
175 | // Picture of the totally aligned logic: |
176 | // |
177 | // Horizontal Vertical Horizontal Vertical |
178 | // **************************** ***************************** |
179 | // * _ * _ _ _ _ * * _ * _ _ * |
180 | // * |_| _ * |_|_|_|_| * * _ |_| * |_|_| * |
181 | // * |_|....|_| * . * * |_|....|_| * . * |
182 | // * |_| |_| (1) . * * |_| |_| (2) . * |
183 | // * |_| * _._ * * |_| * _ _._ _ * |
184 | // * * |_|_| * * * |_|_|_|_| * |
185 | // * * * * * * |
186 | // **************************** ***************************** |
187 | |
188 | // Horizontal Vertical Horizontal Vertical |
189 | // **************************** ***************************** |
190 | // * _......_ * _ _ _ _ * * _ * _ _ _ _ * |
191 | // * |_| |_| * |_|_|_|_| * * |_| _ * |_|_|_|_| * |
192 | // * |_| |_| * . * * |_| |_| * . * |
193 | // * |_| (3) . * * |_|....|_| (4) . * |
194 | // * * ._ _ * * * _ _. * |
195 | // * * |_|_| * * * |_|_| * |
196 | // * * * * * * |
197 | // **************************** ***************************** |
198 | |
199 | return ((bMiddle >= aStart && bMiddle <= aEnd) // (1) |
200 | || (aMiddle >= bStart && aMiddle <= bEnd) // (2) |
201 | || (bStart == aStart) // (3) |
202 | || (bEnd == aEnd)); // (4) |
203 | } |
204 | |
205 | // This method checks if |start| and |dest| have a partial intersection, either |
206 | // horizontally or vertically. |
207 | // * a = Current focused node's rect. |
208 | // * b = Focus candidate node's rect. |
209 | static bool areRectsPartiallyAligned(FocusDirection direction, const LayoutRect& a, const LayoutRect& b) |
210 | { |
211 | LayoutUnit aStart = start(direction, a); |
212 | LayoutUnit bStart = start(direction, b); |
213 | LayoutUnit bMiddle = middle(direction, b); |
214 | LayoutUnit aEnd = end(direction, a); |
215 | LayoutUnit bEnd = end(direction, b); |
216 | |
217 | // Picture of the partially aligned logic: |
218 | // |
219 | // Horizontal Vertical |
220 | // ******************************** |
221 | // * _ * _ _ _ * |
222 | // * |_| * |_|_|_| * |
223 | // * |_|.... _ * . . * |
224 | // * |_| |_| * . . * |
225 | // * |_|....|_| * ._._ _ * |
226 | // * |_| * |_|_|_| * |
227 | // * |_| * * |
228 | // * * * |
229 | // ******************************** |
230 | // |
231 | // ... and variants of the above cases. |
232 | return ((bStart >= aStart && bStart <= aEnd) |
233 | || (bMiddle >= aStart && bMiddle <= aEnd) |
234 | || (bEnd >= aStart && bEnd <= aEnd)); |
235 | } |
236 | |
237 | static bool areRectsMoreThanFullScreenApart(FocusDirection direction, const LayoutRect& curRect, const LayoutRect& targetRect, const LayoutSize& viewSize) |
238 | { |
239 | ASSERT(isRectInDirection(direction, curRect, targetRect)); |
240 | |
241 | switch (direction) { |
242 | case FocusDirectionLeft: |
243 | return curRect.x() - targetRect.maxX() > viewSize.width(); |
244 | case FocusDirectionRight: |
245 | return targetRect.x() - curRect.maxX() > viewSize.width(); |
246 | case FocusDirectionUp: |
247 | return curRect.y() - targetRect.maxY() > viewSize.height(); |
248 | case FocusDirectionDown: |
249 | return targetRect.y() - curRect.maxY() > viewSize.height(); |
250 | default: |
251 | ASSERT_NOT_REACHED(); |
252 | return true; |
253 | } |
254 | } |
255 | |
256 | // Return true if rect |a| is below |b|. False otherwise. |
257 | static inline bool below(const LayoutRect& a, const LayoutRect& b) |
258 | { |
259 | return a.y() > b.maxY(); |
260 | } |
261 | |
262 | // Return true if rect |a| is on the right of |b|. False otherwise. |
263 | static inline bool rightOf(const LayoutRect& a, const LayoutRect& b) |
264 | { |
265 | return a.x() > b.maxX(); |
266 | } |
267 | |
268 | static bool isRectInDirection(FocusDirection direction, const LayoutRect& curRect, const LayoutRect& targetRect) |
269 | { |
270 | switch (direction) { |
271 | case FocusDirectionLeft: |
272 | return targetRect.maxX() <= curRect.x(); |
273 | case FocusDirectionRight: |
274 | return targetRect.x() >= curRect.maxX(); |
275 | case FocusDirectionUp: |
276 | return targetRect.maxY() <= curRect.y(); |
277 | case FocusDirectionDown: |
278 | return targetRect.y() >= curRect.maxY(); |
279 | default: |
280 | ASSERT_NOT_REACHED(); |
281 | return false; |
282 | } |
283 | } |
284 | |
285 | // Checks if |node| is offscreen the visible area (viewport) of its container |
286 | // document. In case it is, one can scroll in direction or take any different |
287 | // desired action later on. |
288 | bool hasOffscreenRect(Node* node, FocusDirection direction) |
289 | { |
290 | // Get the FrameView in which |node| is (which means the current viewport if |node| |
291 | // is not in an inner document), so we can check if its content rect is visible |
292 | // before we actually move the focus to it. |
293 | FrameView* frameView = node->document().view(); |
294 | if (!frameView) |
295 | return true; |
296 | |
297 | ASSERT(!frameView->needsLayout()); |
298 | |
299 | LayoutRect containerViewportRect = frameView->visibleContentRect(); |
300 | // We want to select a node if it is currently off screen, but will be |
301 | // exposed after we scroll. Adjust the viewport to post-scrolling position. |
302 | // If the container has overflow:hidden, we cannot scroll, so we do not pass direction |
303 | // and we do not adjust for scrolling. |
304 | switch (direction) { |
305 | case FocusDirectionLeft: |
306 | containerViewportRect.setX(containerViewportRect.x() - Scrollbar::pixelsPerLineStep()); |
307 | containerViewportRect.setWidth(containerViewportRect.width() + Scrollbar::pixelsPerLineStep()); |
308 | break; |
309 | case FocusDirectionRight: |
310 | containerViewportRect.setWidth(containerViewportRect.width() + Scrollbar::pixelsPerLineStep()); |
311 | break; |
312 | case FocusDirectionUp: |
313 | containerViewportRect.setY(containerViewportRect.y() - Scrollbar::pixelsPerLineStep()); |
314 | containerViewportRect.setHeight(containerViewportRect.height() + Scrollbar::pixelsPerLineStep()); |
315 | break; |
316 | case FocusDirectionDown: |
317 | containerViewportRect.setHeight(containerViewportRect.height() + Scrollbar::pixelsPerLineStep()); |
318 | break; |
319 | default: |
320 | break; |
321 | } |
322 | |
323 | RenderObject* render = node->renderer(); |
324 | if (!render) |
325 | return true; |
326 | |
327 | LayoutRect rect(render->absoluteClippedOverflowRect()); |
328 | if (rect.isEmpty()) |
329 | return true; |
330 | |
331 | return !containerViewportRect.intersects(rect); |
332 | } |
333 | |
334 | bool scrollInDirection(Frame* frame, FocusDirection direction) |
335 | { |
336 | ASSERT(frame); |
337 | |
338 | if (frame && canScrollInDirection(frame->document(), direction)) { |
339 | LayoutUnit dx; |
340 | LayoutUnit dy; |
341 | switch (direction) { |
342 | case FocusDirectionLeft: |
343 | dx = - Scrollbar::pixelsPerLineStep(); |
344 | break; |
345 | case FocusDirectionRight: |
346 | dx = Scrollbar::pixelsPerLineStep(); |
347 | break; |
348 | case FocusDirectionUp: |
349 | dy = - Scrollbar::pixelsPerLineStep(); |
350 | break; |
351 | case FocusDirectionDown: |
352 | dy = Scrollbar::pixelsPerLineStep(); |
353 | break; |
354 | default: |
355 | ASSERT_NOT_REACHED(); |
356 | return false; |
357 | } |
358 | |
359 | frame->view()->scrollBy(IntSize(dx, dy)); |
360 | return true; |
361 | } |
362 | return false; |
363 | } |
364 | |
365 | bool scrollInDirection(Node* container, FocusDirection direction) |
366 | { |
367 | ASSERT(container); |
368 | if (is<Document>(*container)) |
369 | return scrollInDirection(downcast<Document>(*container).frame(), direction); |
370 | |
371 | if (!container->renderBox()) |
372 | return false; |
373 | |
374 | if (canScrollInDirection(container, direction)) { |
375 | LayoutUnit dx; |
376 | LayoutUnit dy; |
377 | switch (direction) { |
378 | case FocusDirectionLeft: |
379 | dx = - std::min<LayoutUnit>(Scrollbar::pixelsPerLineStep(), container->renderBox()->scrollLeft()); |
380 | break; |
381 | case FocusDirectionRight: |
382 | ASSERT(container->renderBox()->scrollWidth() > (container->renderBox()->scrollLeft() + container->renderBox()->clientWidth())); |
383 | dx = std::min<LayoutUnit>(Scrollbar::pixelsPerLineStep(), container->renderBox()->scrollWidth() - (container->renderBox()->scrollLeft() + container->renderBox()->clientWidth())); |
384 | break; |
385 | case FocusDirectionUp: |
386 | dy = - std::min<LayoutUnit>(Scrollbar::pixelsPerLineStep(), container->renderBox()->scrollTop()); |
387 | break; |
388 | case FocusDirectionDown: |
389 | ASSERT(container->renderBox()->scrollHeight() - (container->renderBox()->scrollTop() + container->renderBox()->clientHeight())); |
390 | dy = std::min<LayoutUnit>(Scrollbar::pixelsPerLineStep(), container->renderBox()->scrollHeight() - (container->renderBox()->scrollTop() + container->renderBox()->clientHeight())); |
391 | break; |
392 | default: |
393 | ASSERT_NOT_REACHED(); |
394 | return false; |
395 | } |
396 | |
397 | container->renderBox()->enclosingLayer()->scrollByRecursively(IntSize(dx, dy)); |
398 | return true; |
399 | } |
400 | |
401 | return false; |
402 | } |
403 | |
404 | static void deflateIfOverlapped(LayoutRect& a, LayoutRect& b) |
405 | { |
406 | if (!a.intersects(b) || a.contains(b) || b.contains(a)) |
407 | return; |
408 | |
409 | LayoutUnit deflateFactor = -fudgeFactor(); |
410 | |
411 | // Avoid negative width or height values. |
412 | if ((a.width() + 2 * deflateFactor > 0) && (a.height() + 2 * deflateFactor > 0)) |
413 | a.inflate(deflateFactor); |
414 | |
415 | if ((b.width() + 2 * deflateFactor > 0) && (b.height() + 2 * deflateFactor > 0)) |
416 | b.inflate(deflateFactor); |
417 | } |
418 | |
419 | bool isScrollableNode(const Node* node) |
420 | { |
421 | if (!node) |
422 | return false; |
423 | ASSERT(!node->isDocumentNode()); |
424 | auto* renderer = node->renderer(); |
425 | return is<RenderBox>(renderer) && downcast<RenderBox>(*renderer).canBeScrolledAndHasScrollableArea() && node->hasChildNodes(); |
426 | } |
427 | |
428 | Node* scrollableEnclosingBoxOrParentFrameForNodeInDirection(FocusDirection direction, Node* node) |
429 | { |
430 | ASSERT(node); |
431 | Node* parent = node; |
432 | do { |
433 | if (is<Document>(*parent)) |
434 | parent = downcast<Document>(*parent).document().frame()->ownerElement(); |
435 | else |
436 | parent = parent->parentNode(); |
437 | } while (parent && !canScrollInDirection(parent, direction) && !is<Document>(*parent)); |
438 | |
439 | return parent; |
440 | } |
441 | |
442 | bool canScrollInDirection(const Node* container, FocusDirection direction) |
443 | { |
444 | ASSERT(container); |
445 | |
446 | if (is<HTMLSelectElement>(*container)) |
447 | return false; |
448 | |
449 | if (is<Document>(*container)) |
450 | return canScrollInDirection(downcast<Document>(*container).frame(), direction); |
451 | |
452 | if (!isScrollableNode(container)) |
453 | return false; |
454 | |
455 | switch (direction) { |
456 | case FocusDirectionLeft: |
457 | return (container->renderer()->style().overflowX() != Overflow::Hidden && container->renderBox()->scrollLeft() > 0); |
458 | case FocusDirectionUp: |
459 | return (container->renderer()->style().overflowY() != Overflow::Hidden && container->renderBox()->scrollTop() > 0); |
460 | case FocusDirectionRight: |
461 | return (container->renderer()->style().overflowX() != Overflow::Hidden && container->renderBox()->scrollLeft() + container->renderBox()->clientWidth() < container->renderBox()->scrollWidth()); |
462 | case FocusDirectionDown: |
463 | return (container->renderer()->style().overflowY() != Overflow::Hidden && container->renderBox()->scrollTop() + container->renderBox()->clientHeight() < container->renderBox()->scrollHeight()); |
464 | default: |
465 | ASSERT_NOT_REACHED(); |
466 | return false; |
467 | } |
468 | } |
469 | |
470 | bool canScrollInDirection(const Frame* frame, FocusDirection direction) |
471 | { |
472 | if (!frame->view()) |
473 | return false; |
474 | ScrollbarMode verticalMode; |
475 | ScrollbarMode horizontalMode; |
476 | frame->view()->calculateScrollbarModesForLayout(horizontalMode, verticalMode); |
477 | if ((direction == FocusDirectionLeft || direction == FocusDirectionRight) && ScrollbarAlwaysOff == horizontalMode) |
478 | return false; |
479 | if ((direction == FocusDirectionUp || direction == FocusDirectionDown) && ScrollbarAlwaysOff == verticalMode) |
480 | return false; |
481 | LayoutSize size = frame->view()->totalContentsSize(); |
482 | LayoutPoint scrollPosition = frame->view()->scrollPosition(); |
483 | LayoutRect rect = frame->view()->unobscuredContentRectIncludingScrollbars(); |
484 | |
485 | // FIXME: wrong in RTL documents. |
486 | switch (direction) { |
487 | case FocusDirectionLeft: |
488 | return scrollPosition.x() > 0; |
489 | case FocusDirectionUp: |
490 | return scrollPosition.y() > 0; |
491 | case FocusDirectionRight: |
492 | return rect.width() + scrollPosition.x() < size.width(); |
493 | case FocusDirectionDown: |
494 | return rect.height() + scrollPosition.y() < size.height(); |
495 | default: |
496 | ASSERT_NOT_REACHED(); |
497 | return false; |
498 | } |
499 | } |
500 | |
501 | // FIXME: This is completely broken. This should be deleted and callers should be calling ScrollView::contentsToWindow() instead. |
502 | static LayoutRect rectToAbsoluteCoordinates(Frame* initialFrame, const LayoutRect& initialRect) |
503 | { |
504 | LayoutRect rect = initialRect; |
505 | for (Frame* frame = initialFrame; frame; frame = frame->tree().parent()) { |
506 | if (Element* element = frame->ownerElement()) { |
507 | do { |
508 | rect.move(element->offsetLeft(), element->offsetTop()); |
509 | } while ((element = element->offsetParent())); |
510 | rect.moveBy((-frame->view()->scrollPosition())); |
511 | } |
512 | } |
513 | return rect; |
514 | } |
515 | |
516 | LayoutRect nodeRectInAbsoluteCoordinates(Node* node, bool ignoreBorder) |
517 | { |
518 | ASSERT(node && node->renderer() && !node->document().view()->needsLayout()); |
519 | |
520 | if (is<Document>(*node)) |
521 | return frameRectInAbsoluteCoordinates(downcast<Document>(*node).frame()); |
522 | |
523 | LayoutRect rect; |
524 | if (RenderObject* renderer = node->renderer()) |
525 | rect = rectToAbsoluteCoordinates(node->document().frame(), renderer->absoluteBoundingBoxRect()); |
526 | |
527 | // For authors that use border instead of outline in their CSS, we compensate by ignoring the border when calculating |
528 | // the rect of the focused element. |
529 | if (ignoreBorder) { |
530 | rect.move(node->renderer()->style().borderLeftWidth(), node->renderer()->style().borderTopWidth()); |
531 | rect.setWidth(rect.width() - node->renderer()->style().borderLeftWidth() - node->renderer()->style().borderRightWidth()); |
532 | rect.setHeight(rect.height() - node->renderer()->style().borderTopWidth() - node->renderer()->style().borderBottomWidth()); |
533 | } |
534 | return rect; |
535 | } |
536 | |
537 | LayoutRect frameRectInAbsoluteCoordinates(Frame* frame) |
538 | { |
539 | return rectToAbsoluteCoordinates(frame, frame->view()->visibleContentRect()); |
540 | } |
541 | |
542 | // This method calculates the exitPoint from the startingRect and the entryPoint into the candidate rect. |
543 | // The line between those 2 points is the closest distance between the 2 rects. |
544 | void entryAndExitPointsForDirection(FocusDirection direction, const LayoutRect& startingRect, const LayoutRect& potentialRect, LayoutPoint& exitPoint, LayoutPoint& entryPoint) |
545 | { |
546 | switch (direction) { |
547 | case FocusDirectionLeft: |
548 | exitPoint.setX(startingRect.x()); |
549 | entryPoint.setX(potentialRect.maxX()); |
550 | break; |
551 | case FocusDirectionUp: |
552 | exitPoint.setY(startingRect.y()); |
553 | entryPoint.setY(potentialRect.maxY()); |
554 | break; |
555 | case FocusDirectionRight: |
556 | exitPoint.setX(startingRect.maxX()); |
557 | entryPoint.setX(potentialRect.x()); |
558 | break; |
559 | case FocusDirectionDown: |
560 | exitPoint.setY(startingRect.maxY()); |
561 | entryPoint.setY(potentialRect.y()); |
562 | break; |
563 | default: |
564 | ASSERT_NOT_REACHED(); |
565 | } |
566 | |
567 | switch (direction) { |
568 | case FocusDirectionLeft: |
569 | case FocusDirectionRight: |
570 | if (below(startingRect, potentialRect)) { |
571 | exitPoint.setY(startingRect.y()); |
572 | entryPoint.setY(potentialRect.maxY()); |
573 | } else if (below(potentialRect, startingRect)) { |
574 | exitPoint.setY(startingRect.maxY()); |
575 | entryPoint.setY(potentialRect.y()); |
576 | } else { |
577 | exitPoint.setY(std::max(startingRect.y(), potentialRect.y())); |
578 | entryPoint.setY(exitPoint.y()); |
579 | } |
580 | break; |
581 | case FocusDirectionUp: |
582 | case FocusDirectionDown: |
583 | if (rightOf(startingRect, potentialRect)) { |
584 | exitPoint.setX(startingRect.x()); |
585 | entryPoint.setX(potentialRect.maxX()); |
586 | } else if (rightOf(potentialRect, startingRect)) { |
587 | exitPoint.setX(startingRect.maxX()); |
588 | entryPoint.setX(potentialRect.x()); |
589 | } else { |
590 | exitPoint.setX(std::max(startingRect.x(), potentialRect.x())); |
591 | entryPoint.setX(exitPoint.x()); |
592 | } |
593 | break; |
594 | default: |
595 | ASSERT_NOT_REACHED(); |
596 | } |
597 | } |
598 | |
599 | bool areElementsOnSameLine(const FocusCandidate& firstCandidate, const FocusCandidate& secondCandidate) |
600 | { |
601 | if (firstCandidate.isNull() || secondCandidate.isNull()) |
602 | return false; |
603 | |
604 | if (!firstCandidate.visibleNode->renderer() || !secondCandidate.visibleNode->renderer()) |
605 | return false; |
606 | |
607 | if (!firstCandidate.rect.intersects(secondCandidate.rect)) |
608 | return false; |
609 | |
610 | if (is<HTMLAreaElement>(*firstCandidate.focusableNode) || is<HTMLAreaElement>(*secondCandidate.focusableNode)) |
611 | return false; |
612 | |
613 | if (!firstCandidate.visibleNode->renderer()->isRenderInline() || !secondCandidate.visibleNode->renderer()->isRenderInline()) |
614 | return false; |
615 | |
616 | if (firstCandidate.visibleNode->renderer()->containingBlock() != secondCandidate.visibleNode->renderer()->containingBlock()) |
617 | return false; |
618 | |
619 | return true; |
620 | } |
621 | |
622 | // Consider only those nodes as candidate which are exactly in the focus-direction. |
623 | // e.g. If we are moving down then the nodes that are above current focused node should be considered as invalid. |
624 | bool isValidCandidate(FocusDirection direction, const FocusCandidate& current, FocusCandidate& candidate) |
625 | { |
626 | LayoutRect currentRect = current.rect; |
627 | LayoutRect candidateRect = candidate.rect; |
628 | |
629 | switch (direction) { |
630 | case FocusDirectionLeft: |
631 | return candidateRect.x() < currentRect.maxX(); |
632 | case FocusDirectionUp: |
633 | return candidateRect.y() < currentRect.maxY(); |
634 | case FocusDirectionRight: |
635 | return candidateRect.maxX() > currentRect.x(); |
636 | case FocusDirectionDown: |
637 | return candidateRect.maxY() > currentRect.y(); |
638 | default: |
639 | ASSERT_NOT_REACHED(); |
640 | } |
641 | return false; |
642 | } |
643 | |
644 | void distanceDataForNode(FocusDirection direction, const FocusCandidate& current, FocusCandidate& candidate) |
645 | { |
646 | if (areElementsOnSameLine(current, candidate)) { |
647 | if ((direction == FocusDirectionUp && current.rect.y() > candidate.rect.y()) || (direction == FocusDirectionDown && candidate.rect.y() > current.rect.y())) { |
648 | candidate.distance = 0; |
649 | candidate.alignment = Full; |
650 | return; |
651 | } |
652 | } |
653 | |
654 | LayoutRect nodeRect = candidate.rect; |
655 | LayoutRect currentRect = current.rect; |
656 | deflateIfOverlapped(currentRect, nodeRect); |
657 | |
658 | if (!isRectInDirection(direction, currentRect, nodeRect)) |
659 | return; |
660 | |
661 | LayoutPoint exitPoint; |
662 | LayoutPoint entryPoint; |
663 | LayoutUnit sameAxisDistance; |
664 | LayoutUnit otherAxisDistance; |
665 | entryAndExitPointsForDirection(direction, currentRect, nodeRect, exitPoint, entryPoint); |
666 | |
667 | switch (direction) { |
668 | case FocusDirectionLeft: |
669 | sameAxisDistance = exitPoint.x() - entryPoint.x(); |
670 | otherAxisDistance = absoluteValue(exitPoint.y() - entryPoint.y()); |
671 | break; |
672 | case FocusDirectionUp: |
673 | sameAxisDistance = exitPoint.y() - entryPoint.y(); |
674 | otherAxisDistance = absoluteValue(exitPoint.x() - entryPoint.x()); |
675 | break; |
676 | case FocusDirectionRight: |
677 | sameAxisDistance = entryPoint.x() - exitPoint.x(); |
678 | otherAxisDistance = absoluteValue(entryPoint.y() - exitPoint.y()); |
679 | break; |
680 | case FocusDirectionDown: |
681 | sameAxisDistance = entryPoint.y() - exitPoint.y(); |
682 | otherAxisDistance = absoluteValue(entryPoint.x() - exitPoint.x()); |
683 | break; |
684 | default: |
685 | ASSERT_NOT_REACHED(); |
686 | return; |
687 | } |
688 | |
689 | float x = (entryPoint.x() - exitPoint.x()) * (entryPoint.x() - exitPoint.x()); |
690 | float y = (entryPoint.y() - exitPoint.y()) * (entryPoint.y() - exitPoint.y()); |
691 | |
692 | float euclidianDistance = sqrt(x + y); |
693 | |
694 | // Loosely based on http://www.w3.org/TR/WICD/#focus-handling |
695 | // df = dotDist + dx + dy + 2 * (xdisplacement + ydisplacement) - sqrt(Overlap) |
696 | |
697 | float distance = euclidianDistance + sameAxisDistance + 2 * otherAxisDistance; |
698 | candidate.distance = roundf(distance); |
699 | LayoutSize viewSize = candidate.visibleNode->document().page()->mainFrame().view()->visibleContentRect().size(); |
700 | candidate.alignment = alignmentForRects(direction, currentRect, nodeRect, viewSize); |
701 | } |
702 | |
703 | bool canBeScrolledIntoView(FocusDirection direction, const FocusCandidate& candidate) |
704 | { |
705 | ASSERT(candidate.visibleNode && candidate.isOffscreen); |
706 | LayoutRect candidateRect = candidate.rect; |
707 | for (Node* parentNode = candidate.visibleNode->parentNode(); parentNode; parentNode = parentNode->parentNode()) { |
708 | if (!parentNode->renderer()) |
709 | continue; |
710 | LayoutRect parentRect = nodeRectInAbsoluteCoordinates(parentNode); |
711 | if (!candidateRect.intersects(parentRect)) { |
712 | if (((direction == FocusDirectionLeft || direction == FocusDirectionRight) && parentNode->renderer()->style().overflowX() == Overflow::Hidden) |
713 | || ((direction == FocusDirectionUp || direction == FocusDirectionDown) && parentNode->renderer()->style().overflowY() == Overflow::Hidden)) |
714 | return false; |
715 | } |
716 | if (parentNode == candidate.enclosingScrollableBox) |
717 | return canScrollInDirection(parentNode, direction); |
718 | } |
719 | return true; |
720 | } |
721 | |
722 | // The starting rect is the rect of the focused node, in document coordinates. |
723 | // Compose a virtual starting rect if there is no focused node or if it is off screen. |
724 | // The virtual rect is the edge of the container or frame. We select which |
725 | // edge depending on the direction of the navigation. |
726 | LayoutRect virtualRectForDirection(FocusDirection direction, const LayoutRect& startingRect, LayoutUnit width) |
727 | { |
728 | LayoutRect virtualStartingRect = startingRect; |
729 | switch (direction) { |
730 | case FocusDirectionLeft: |
731 | virtualStartingRect.setX(virtualStartingRect.maxX() - width); |
732 | virtualStartingRect.setWidth(width); |
733 | break; |
734 | case FocusDirectionUp: |
735 | virtualStartingRect.setY(virtualStartingRect.maxY() - width); |
736 | virtualStartingRect.setHeight(width); |
737 | break; |
738 | case FocusDirectionRight: |
739 | virtualStartingRect.setWidth(width); |
740 | break; |
741 | case FocusDirectionDown: |
742 | virtualStartingRect.setHeight(width); |
743 | break; |
744 | default: |
745 | ASSERT_NOT_REACHED(); |
746 | } |
747 | |
748 | return virtualStartingRect; |
749 | } |
750 | |
751 | LayoutRect virtualRectForAreaElementAndDirection(HTMLAreaElement* area, FocusDirection direction) |
752 | { |
753 | ASSERT(area); |
754 | ASSERT(area->imageElement()); |
755 | // Area elements tend to overlap more than other focusable elements. We flatten the rect of the area elements |
756 | // to minimize the effect of overlapping areas. |
757 | LayoutRect rect = virtualRectForDirection(direction, rectToAbsoluteCoordinates(area->document().frame(), area->computeRect(area->imageElement()->renderer())), 1); |
758 | return rect; |
759 | } |
760 | |
761 | HTMLFrameOwnerElement* frameOwnerElement(FocusCandidate& candidate) |
762 | { |
763 | return candidate.isFrameOwnerElement() ? downcast<HTMLFrameOwnerElement>(candidate.visibleNode) : nullptr; |
764 | } |
765 | |
766 | } // namespace WebCore |
767 | |