1 | /* |
2 | * Copyright (c) 2012, Google Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are |
6 | * met: |
7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above |
10 | * copyright notice, this list of conditions and the following disclaimer |
11 | * in the documentation and/or other materials provided with the |
12 | * distribution. |
13 | * |
14 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
15 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
16 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
17 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
18 | * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
19 | * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
20 | * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
21 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
22 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | */ |
26 | |
27 | #include "config.h" |
28 | |
29 | #if ENABLE(WEBGL) |
30 | |
31 | #include "WebGLShaderPrecisionFormat.h" |
32 | |
33 | namespace WebCore { |
34 | |
35 | // static |
36 | Ref<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision) |
37 | { |
38 | return adoptRef(*new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision)); |
39 | } |
40 | |
41 | GC3Dint WebGLShaderPrecisionFormat::rangeMin() const |
42 | { |
43 | return m_rangeMin; |
44 | } |
45 | |
46 | GC3Dint WebGLShaderPrecisionFormat::rangeMax() const |
47 | { |
48 | return m_rangeMax; |
49 | } |
50 | |
51 | GC3Dint WebGLShaderPrecisionFormat::precision() const |
52 | { |
53 | return m_precision; |
54 | } |
55 | |
56 | WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision) |
57 | : m_rangeMin(rangeMin) |
58 | , m_rangeMax(rangeMax) |
59 | , m_precision(precision) |
60 | { |
61 | } |
62 | |
63 | } |
64 | |
65 | #endif // ENABLE(WEBGL) |
66 | |
67 | |