| 1 | /* |
| 2 | * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 | * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 4 | * (C) 2001 Dirk Mueller (mueller@kde.org) |
| 5 | * Copyright (C) 2004-2017 Apple Inc. All rights reserved. |
| 6 | * Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies) |
| 7 | * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) |
| 8 | * Copyright (C) 2010, 2011, 2012, 2013 Google Inc. All rights reserved. |
| 9 | * |
| 10 | * This library is free software; you can redistribute it and/or |
| 11 | * modify it under the terms of the GNU Library General Public |
| 12 | * License as published by the Free Software Foundation; either |
| 13 | * version 2 of the License, or (at your option) any later version. |
| 14 | * |
| 15 | * This library is distributed in the hope that it will be useful, |
| 16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 18 | * Library General Public License for more details. |
| 19 | * |
| 20 | * You should have received a copy of the GNU Library General Public License |
| 21 | * along with this library; see the file COPYING.LIB. If not, write to |
| 22 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 23 | * Boston, MA 02110-1301, USA. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "EventDispatcher.h" |
| 28 | |
| 29 | #include "CompositionEvent.h" |
| 30 | #include "EventContext.h" |
| 31 | #include "EventPath.h" |
| 32 | #include "Frame.h" |
| 33 | #include "FrameLoader.h" |
| 34 | #include "FrameView.h" |
| 35 | #include "HTMLInputElement.h" |
| 36 | #include "InputEvent.h" |
| 37 | #include "KeyboardEvent.h" |
| 38 | #include "Logging.h" |
| 39 | #include "MouseEvent.h" |
| 40 | #include "ScopedEventQueue.h" |
| 41 | #include "ScriptDisallowedScope.h" |
| 42 | #include "ShadowRoot.h" |
| 43 | #include "TextEvent.h" |
| 44 | #include "TouchEvent.h" |
| 45 | |
| 46 | namespace WebCore { |
| 47 | |
| 48 | void EventDispatcher::dispatchScopedEvent(Node& node, Event& event) |
| 49 | { |
| 50 | // Need to set the target here so the scoped event queue knows which node to dispatch to. |
| 51 | event.setTarget(EventPath::eventTargetRespectingTargetRules(node)); |
| 52 | ScopedEventQueue::singleton().enqueueEvent(event); |
| 53 | } |
| 54 | |
| 55 | static void callDefaultEventHandlersInBubblingOrder(Event& event, const EventPath& path) |
| 56 | { |
| 57 | if (path.isEmpty()) |
| 58 | return; |
| 59 | |
| 60 | // Non-bubbling events call only one default event handler, the one for the target. |
| 61 | path.contextAt(0).node()->defaultEventHandler(event); |
| 62 | ASSERT(!event.defaultPrevented()); |
| 63 | |
| 64 | if (event.defaultHandled() || !event.bubbles()) |
| 65 | return; |
| 66 | |
| 67 | size_t size = path.size(); |
| 68 | for (size_t i = 1; i < size; ++i) { |
| 69 | path.contextAt(i).node()->defaultEventHandler(event); |
| 70 | ASSERT(!event.defaultPrevented()); |
| 71 | if (event.defaultHandled()) |
| 72 | return; |
| 73 | } |
| 74 | } |
| 75 | |
| 76 | static void dispatchEventInDOM(Event& event, const EventPath& path) |
| 77 | { |
| 78 | // Invoke capturing event listeners in the reverse order. |
| 79 | for (size_t i = path.size(); i > 0; --i) { |
| 80 | const EventContext& eventContext = path.contextAt(i - 1); |
| 81 | if (eventContext.currentTarget() == eventContext.target()) |
| 82 | event.setEventPhase(Event::AT_TARGET); |
| 83 | else |
| 84 | event.setEventPhase(Event::CAPTURING_PHASE); |
| 85 | eventContext.handleLocalEvents(event, EventTarget::EventInvokePhase::Capturing); |
| 86 | if (event.propagationStopped()) |
| 87 | return; |
| 88 | } |
| 89 | |
| 90 | // Invoke bubbling event listeners. |
| 91 | size_t size = path.size(); |
| 92 | for (size_t i = 0; i < size; ++i) { |
| 93 | const EventContext& eventContext = path.contextAt(i); |
| 94 | if (eventContext.currentTarget() == eventContext.target()) |
| 95 | event.setEventPhase(Event::AT_TARGET); |
| 96 | else if (event.bubbles()) |
| 97 | event.setEventPhase(Event::BUBBLING_PHASE); |
| 98 | else |
| 99 | continue; |
| 100 | eventContext.handleLocalEvents(event, EventTarget::EventInvokePhase::Bubbling); |
| 101 | if (event.propagationStopped()) |
| 102 | return; |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | static bool shouldSuppressEventDispatchInDOM(Node& node, Event& event) |
| 107 | { |
| 108 | if (!event.isTrusted()) |
| 109 | return false; |
| 110 | |
| 111 | auto frame = node.document().frame(); |
| 112 | if (!frame) |
| 113 | return false; |
| 114 | |
| 115 | if (!frame->mainFrame().loader().shouldSuppressTextInputFromEditing()) |
| 116 | return false; |
| 117 | |
| 118 | if (is<TextEvent>(event)) { |
| 119 | auto& textEvent = downcast<TextEvent>(event); |
| 120 | return textEvent.isKeyboard() || textEvent.isComposition(); |
| 121 | } |
| 122 | |
| 123 | return is<CompositionEvent>(event) || is<InputEvent>(event) || is<KeyboardEvent>(event); |
| 124 | } |
| 125 | |
| 126 | void EventDispatcher::dispatchEvent(Node& node, Event& event) |
| 127 | { |
| 128 | ASSERT_WITH_SECURITY_IMPLICATION(ScriptDisallowedScope::InMainThread::isEventDispatchAllowedInSubtree(node)); |
| 129 | |
| 130 | LOG(Events, "EventDispatcher::dispatchEvent %s on node %s" , event.type().string().utf8().data(), node.nodeName().utf8().data()); |
| 131 | |
| 132 | auto protectedNode = makeRef(node); |
| 133 | auto protectedView = makeRefPtr(node.document().view()); |
| 134 | |
| 135 | EventPath eventPath { node, event }; |
| 136 | |
| 137 | ChildNodesLazySnapshot::takeChildNodesLazySnapshot(); |
| 138 | |
| 139 | event.resetBeforeDispatch(); |
| 140 | |
| 141 | event.setTarget(EventPath::eventTargetRespectingTargetRules(node)); |
| 142 | if (!event.target()) |
| 143 | return; |
| 144 | |
| 145 | InputElementClickState clickHandlingState; |
| 146 | if (is<HTMLInputElement>(node)) |
| 147 | downcast<HTMLInputElement>(node).willDispatchEvent(event, clickHandlingState); |
| 148 | |
| 149 | if (shouldSuppressEventDispatchInDOM(node, event)) |
| 150 | event.stopPropagation(); |
| 151 | |
| 152 | if (!event.propagationStopped() && !eventPath.isEmpty()) { |
| 153 | event.setEventPath(eventPath); |
| 154 | dispatchEventInDOM(event, eventPath); |
| 155 | } |
| 156 | |
| 157 | event.resetAfterDispatch(); |
| 158 | |
| 159 | if (clickHandlingState.stateful) |
| 160 | downcast<HTMLInputElement>(node).didDispatchClickEvent(event, clickHandlingState); |
| 161 | |
| 162 | // Call default event handlers. While the DOM does have a concept of preventing |
| 163 | // default handling, the detail of which handlers are called is an internal |
| 164 | // implementation detail and not part of the DOM. |
| 165 | if (!event.defaultPrevented() && !event.defaultHandled() && !event.isDefaultEventHandlerIgnored()) { |
| 166 | // FIXME: Not clear why we need to reset the target for the default event handlers. |
| 167 | // We should research this, and remove this code if possible. |
| 168 | auto* finalTarget = event.target(); |
| 169 | event.setTarget(EventPath::eventTargetRespectingTargetRules(node)); |
| 170 | callDefaultEventHandlersInBubblingOrder(event, eventPath); |
| 171 | event.setTarget(finalTarget); |
| 172 | } |
| 173 | } |
| 174 | |
| 175 | template<typename T> |
| 176 | static void dispatchEventWithType(const Vector<T*>& targets, Event& event) |
| 177 | { |
| 178 | ASSERT(targets.size() >= 1); |
| 179 | ASSERT(*targets.begin()); |
| 180 | |
| 181 | EventPath eventPath { targets }; |
| 182 | event.setTarget(*targets.begin()); |
| 183 | event.setEventPath(eventPath); |
| 184 | event.resetBeforeDispatch(); |
| 185 | dispatchEventInDOM(event, eventPath); |
| 186 | event.resetAfterDispatch(); |
| 187 | } |
| 188 | |
| 189 | void EventDispatcher::dispatchEvent(const Vector<EventTarget*>& targets, Event& event) |
| 190 | { |
| 191 | dispatchEventWithType<EventTarget>(targets, event); |
| 192 | } |
| 193 | |
| 194 | void EventDispatcher::dispatchEvent(const Vector<Element*>& targets, Event& event) |
| 195 | { |
| 196 | dispatchEventWithType<Element>(targets, event); |
| 197 | } |
| 198 | |
| 199 | } |
| 200 | |