| 1 | /* |
| 2 | * Copyright (C) 2018 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "CSSAnimation.h" |
| 28 | |
| 29 | #include "Animation.h" |
| 30 | #include "Element.h" |
| 31 | #include "RenderStyle.h" |
| 32 | #include <wtf/IsoMallocInlines.h> |
| 33 | |
| 34 | namespace WebCore { |
| 35 | |
| 36 | WTF_MAKE_ISO_ALLOCATED_IMPL(CSSAnimation); |
| 37 | |
| 38 | Ref<CSSAnimation> CSSAnimation::create(Element& owningElement, const Animation& backingAnimation, const RenderStyle* oldStyle, const RenderStyle& newStyle) |
| 39 | { |
| 40 | auto result = adoptRef(*new CSSAnimation(owningElement, backingAnimation, newStyle)); |
| 41 | result->initialize(oldStyle, newStyle); |
| 42 | return result; |
| 43 | } |
| 44 | |
| 45 | CSSAnimation::CSSAnimation(Element& element, const Animation& backingAnimation, const RenderStyle& unanimatedStyle) |
| 46 | : DeclarativeAnimation(element, backingAnimation) |
| 47 | , m_animationName(backingAnimation.name()) |
| 48 | , m_unanimatedStyle(RenderStyle::clonePtr(unanimatedStyle)) |
| 49 | { |
| 50 | } |
| 51 | |
| 52 | void CSSAnimation::syncPropertiesWithBackingAnimation() |
| 53 | { |
| 54 | DeclarativeAnimation::syncPropertiesWithBackingAnimation(); |
| 55 | |
| 56 | if (!effect()) |
| 57 | return; |
| 58 | |
| 59 | suspendEffectInvalidation(); |
| 60 | |
| 61 | auto& animation = backingAnimation(); |
| 62 | auto* animationEffect = effect(); |
| 63 | |
| 64 | switch (animation.fillMode()) { |
| 65 | case AnimationFillMode::None: |
| 66 | animationEffect->setFill(FillMode::None); |
| 67 | break; |
| 68 | case AnimationFillMode::Backwards: |
| 69 | animationEffect->setFill(FillMode::Backwards); |
| 70 | break; |
| 71 | case AnimationFillMode::Forwards: |
| 72 | animationEffect->setFill(FillMode::Forwards); |
| 73 | break; |
| 74 | case AnimationFillMode::Both: |
| 75 | animationEffect->setFill(FillMode::Both); |
| 76 | break; |
| 77 | } |
| 78 | |
| 79 | switch (animation.direction()) { |
| 80 | case Animation::AnimationDirectionNormal: |
| 81 | animationEffect->setDirection(PlaybackDirection::Normal); |
| 82 | break; |
| 83 | case Animation::AnimationDirectionAlternate: |
| 84 | animationEffect->setDirection(PlaybackDirection::Alternate); |
| 85 | break; |
| 86 | case Animation::AnimationDirectionReverse: |
| 87 | animationEffect->setDirection(PlaybackDirection::Reverse); |
| 88 | break; |
| 89 | case Animation::AnimationDirectionAlternateReverse: |
| 90 | animationEffect->setDirection(PlaybackDirection::AlternateReverse); |
| 91 | break; |
| 92 | } |
| 93 | |
| 94 | auto iterationCount = animation.iterationCount(); |
| 95 | animationEffect->setIterations(iterationCount == Animation::IterationCountInfinite ? std::numeric_limits<double>::infinity() : iterationCount); |
| 96 | |
| 97 | animationEffect->setDelay(Seconds(animation.delay())); |
| 98 | animationEffect->setIterationDuration(Seconds(animation.duration())); |
| 99 | |
| 100 | // Synchronize the play state |
| 101 | if (animation.playState() == AnimationPlayState::Playing && playState() == WebAnimation::PlayState::Paused) { |
| 102 | if (!m_stickyPaused) |
| 103 | play(); |
| 104 | } else if (animation.playState() == AnimationPlayState::Paused && playState() == WebAnimation::PlayState::Running) |
| 105 | pause(); |
| 106 | |
| 107 | unsuspendEffectInvalidation(); |
| 108 | } |
| 109 | |
| 110 | ExceptionOr<void> CSSAnimation::bindingsPlay() |
| 111 | { |
| 112 | m_stickyPaused = false; |
| 113 | return DeclarativeAnimation::bindingsPlay(); |
| 114 | } |
| 115 | |
| 116 | ExceptionOr<void> CSSAnimation::bindingsPause() |
| 117 | { |
| 118 | m_stickyPaused = true; |
| 119 | return DeclarativeAnimation::bindingsPause(); |
| 120 | } |
| 121 | |
| 122 | } // namespace WebCore |
| 123 | |