1 | /* |
2 | * Copyright (C) 2018 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #include "AnimationEffect.h" |
29 | #include "AnimationEffectPhase.h" |
30 | #include "GenericEventQueue.h" |
31 | #include "WebAnimation.h" |
32 | #include <wtf/Ref.h> |
33 | |
34 | namespace WebCore { |
35 | |
36 | class Animation; |
37 | class Element; |
38 | class RenderStyle; |
39 | |
40 | class DeclarativeAnimation : public WebAnimation { |
41 | WTF_MAKE_ISO_ALLOCATED(DeclarativeAnimation); |
42 | public: |
43 | ~DeclarativeAnimation(); |
44 | |
45 | bool isDeclarativeAnimation() const final { return true; } |
46 | |
47 | Element* owningElement() const { return m_owningElement; } |
48 | const Animation& backingAnimation() const { return m_backingAnimation; } |
49 | void setBackingAnimation(const Animation&); |
50 | void cancelFromStyle(); |
51 | |
52 | Optional<double> startTime() const final; |
53 | void setStartTime(Optional<double>) final; |
54 | Optional<double> bindingsCurrentTime() const final; |
55 | ExceptionOr<void> setBindingsCurrentTime(Optional<double>) final; |
56 | WebAnimation::PlayState bindingsPlayState() const final; |
57 | bool bindingsPending() const final; |
58 | WebAnimation::ReadyPromise& bindingsReady() final; |
59 | WebAnimation::FinishedPromise& bindingsFinished() final; |
60 | ExceptionOr<void> bindingsPlay() override; |
61 | ExceptionOr<void> bindingsPause() override; |
62 | |
63 | void setTimeline(RefPtr<AnimationTimeline>&&) final; |
64 | void cancel() final; |
65 | |
66 | bool needsTick() const override; |
67 | void tick() override; |
68 | |
69 | protected: |
70 | DeclarativeAnimation(Element&, const Animation&); |
71 | |
72 | virtual void initialize(const RenderStyle* oldStyle, const RenderStyle& newStyle); |
73 | virtual void syncPropertiesWithBackingAnimation(); |
74 | void invalidateDOMEvents(Seconds elapsedTime = 0_s); |
75 | |
76 | private: |
77 | void disassociateFromOwningElement(); |
78 | void flushPendingStyleChanges() const; |
79 | AnimationEffectPhase phaseWithoutEffect() const; |
80 | void enqueueDOMEvent(const AtomicString&, Seconds); |
81 | void remove() final; |
82 | |
83 | // ActiveDOMObject. |
84 | void suspend(ReasonForSuspension) final; |
85 | void resume() final; |
86 | void stop() final; |
87 | |
88 | bool m_wasPending { false }; |
89 | AnimationEffectPhase m_previousPhase { AnimationEffectPhase::Idle }; |
90 | |
91 | GenericEventQueue m_eventQueue; |
92 | |
93 | Element* m_owningElement; |
94 | Ref<Animation> m_backingAnimation; |
95 | double m_previousIteration; |
96 | }; |
97 | |
98 | } // namespace WebCore |
99 | |
100 | SPECIALIZE_TYPE_TRAITS_WEB_ANIMATION(DeclarativeAnimation, isDeclarativeAnimation()) |
101 | |