1/*
2 * Copyright (C) 2018 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27#include "WebGPUDevice.h"
28
29#if ENABLE(WEBGPU)
30
31#include "GPUBindGroup.h"
32#include "GPUBindGroupBinding.h"
33#include "GPUBindGroupDescriptor.h"
34#include "GPUBindGroupLayoutDescriptor.h"
35#include "GPUBufferBinding.h"
36#include "GPUBufferDescriptor.h"
37#include "GPUCommandBuffer.h"
38#include "GPUPipelineStageDescriptor.h"
39#include "GPURenderPipelineDescriptor.h"
40#include "GPUSampler.h"
41#include "GPUSamplerDescriptor.h"
42#include "GPUShaderModuleDescriptor.h"
43#include "GPUTextureDescriptor.h"
44#include "Logging.h"
45#include "WebGPUBindGroup.h"
46#include "WebGPUBindGroupBinding.h"
47#include "WebGPUBindGroupDescriptor.h"
48#include "WebGPUBindGroupLayout.h"
49#include "WebGPUBuffer.h"
50#include "WebGPUBufferBinding.h"
51#include "WebGPUCommandEncoder.h"
52#include "WebGPUComputePipeline.h"
53#include "WebGPUComputePipelineDescriptor.h"
54#include "WebGPUPipelineLayout.h"
55#include "WebGPUPipelineLayoutDescriptor.h"
56#include "WebGPUPipelineStageDescriptor.h"
57#include "WebGPUQueue.h"
58#include "WebGPURenderPipeline.h"
59#include "WebGPURenderPipelineDescriptor.h"
60#include "WebGPUSampler.h"
61#include "WebGPUShaderModule.h"
62#include "WebGPUShaderModuleDescriptor.h"
63#include "WebGPUSwapChain.h"
64#include "WebGPUTexture.h"
65
66namespace WebCore {
67
68RefPtr<WebGPUDevice> WebGPUDevice::tryCreate(Ref<const WebGPUAdapter>&& adapter)
69{
70 if (auto device = GPUDevice::tryCreate(adapter->options()))
71 return adoptRef(new WebGPUDevice(WTFMove(adapter), device.releaseNonNull()));
72 return nullptr;
73}
74
75WebGPUDevice::WebGPUDevice(Ref<const WebGPUAdapter>&& adapter, Ref<GPUDevice>&& device)
76 : m_adapter(WTFMove(adapter))
77 , m_device(WTFMove(device))
78{
79}
80
81Ref<WebGPUBuffer> WebGPUDevice::createBuffer(const GPUBufferDescriptor& descriptor) const
82{
83 auto buffer = m_device->tryCreateBuffer(descriptor);
84 return WebGPUBuffer::create(WTFMove(buffer));
85}
86
87Ref<WebGPUTexture> WebGPUDevice::createTexture(const GPUTextureDescriptor& descriptor) const
88{
89 auto texture = m_device->tryCreateTexture(descriptor);
90 return WebGPUTexture::create(WTFMove(texture));
91}
92
93Ref<WebGPUSampler> WebGPUDevice::createSampler(const GPUSamplerDescriptor& descriptor) const
94{
95 auto sampler = m_device->tryCreateSampler(descriptor);
96 return WebGPUSampler::create(WTFMove(sampler));
97}
98
99Ref<WebGPUBindGroupLayout> WebGPUDevice::createBindGroupLayout(const GPUBindGroupLayoutDescriptor& descriptor) const
100{
101 auto layout = m_device->tryCreateBindGroupLayout(descriptor);
102 return WebGPUBindGroupLayout::create(WTFMove(layout));
103}
104
105Ref<WebGPUPipelineLayout> WebGPUDevice::createPipelineLayout(const WebGPUPipelineLayoutDescriptor& descriptor) const
106{
107 auto gpuDescriptor = descriptor.tryCreateGPUPipelineLayoutDescriptor();
108 if (!gpuDescriptor)
109 return WebGPUPipelineLayout::create(nullptr);
110
111 auto layout = m_device->createPipelineLayout(WTFMove(*gpuDescriptor));
112 return WebGPUPipelineLayout::create(WTFMove(layout));
113}
114
115Ref<WebGPUBindGroup> WebGPUDevice::createBindGroup(const WebGPUBindGroupDescriptor& descriptor) const
116{
117 auto gpuDescriptor = descriptor.tryCreateGPUBindGroupDescriptor();
118 if (!gpuDescriptor)
119 return WebGPUBindGroup::create(nullptr);
120
121 auto bindGroup = GPUBindGroup::tryCreate(*gpuDescriptor);
122 return WebGPUBindGroup::create(WTFMove(bindGroup));
123}
124
125Ref<WebGPUShaderModule> WebGPUDevice::createShaderModule(const WebGPUShaderModuleDescriptor& descriptor) const
126{
127 // FIXME: What can be validated here?
128 auto module = m_device->tryCreateShaderModule(GPUShaderModuleDescriptor { descriptor.code, descriptor.isWHLSL });
129 return WebGPUShaderModule::create(WTFMove(module));
130}
131
132Ref<WebGPURenderPipeline> WebGPUDevice::createRenderPipeline(const WebGPURenderPipelineDescriptor& descriptor) const
133{
134 auto gpuDescriptor = descriptor.tryCreateGPURenderPipelineDescriptor();
135 if (!gpuDescriptor)
136 return WebGPURenderPipeline::create(nullptr);
137
138 auto pipeline = m_device->tryCreateRenderPipeline(*gpuDescriptor);
139 return WebGPURenderPipeline::create(WTFMove(pipeline));
140}
141
142Ref<WebGPUComputePipeline> WebGPUDevice::createComputePipeline(const WebGPUComputePipelineDescriptor& descriptor) const
143{
144 auto gpuDescriptor = descriptor.tryCreateGPUComputePipelineDescriptor();
145 if (!gpuDescriptor)
146 return WebGPUComputePipeline::create(nullptr);
147
148 auto pipeline = m_device->tryCreateComputePipeline(*gpuDescriptor);
149 return WebGPUComputePipeline::create(WTFMove(pipeline));
150}
151
152Ref<WebGPUCommandEncoder> WebGPUDevice::createCommandEncoder() const
153{
154 auto commandBuffer = m_device->tryCreateCommandBuffer();
155 return WebGPUCommandEncoder::create(WTFMove(commandBuffer));
156}
157
158Ref<WebGPUQueue> WebGPUDevice::getQueue() const
159{
160 if (!m_queue)
161 m_queue = WebGPUQueue::create(m_device->tryGetQueue());
162
163 return makeRef(*m_queue.get());
164}
165
166} // namespace WebCore
167
168#endif // ENABLE(WEBGPU)
169