| 1 | /* |
| 2 | * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 15 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 16 | * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 17 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 18 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 19 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| 20 | * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 21 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 22 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 23 | */ |
| 24 | |
| 25 | #include "config.h" |
| 26 | |
| 27 | #if ENABLE(WEB_AUDIO) |
| 28 | |
| 29 | #include "AsyncAudioDecoder.h" |
| 30 | |
| 31 | #include "AudioBuffer.h" |
| 32 | #include "AudioBufferCallback.h" |
| 33 | #include <JavaScriptCore/ArrayBuffer.h> |
| 34 | #include <wtf/MainThread.h> |
| 35 | |
| 36 | namespace WebCore { |
| 37 | |
| 38 | AsyncAudioDecoder::AsyncAudioDecoder() |
| 39 | { |
| 40 | // Start worker thread. |
| 41 | LockHolder lock(m_threadCreationMutex); |
| 42 | m_thread = Thread::create("Audio Decoder" , [this] { |
| 43 | runLoop(); |
| 44 | }); |
| 45 | } |
| 46 | |
| 47 | AsyncAudioDecoder::~AsyncAudioDecoder() |
| 48 | { |
| 49 | m_queue.kill(); |
| 50 | |
| 51 | // Stop thread. |
| 52 | m_thread->waitForCompletion(); |
| 53 | } |
| 54 | |
| 55 | void AsyncAudioDecoder::decodeAsync(Ref<ArrayBuffer>&& audioData, float sampleRate, RefPtr<AudioBufferCallback>&& successCallback, RefPtr<AudioBufferCallback>&& errorCallback) |
| 56 | { |
| 57 | ASSERT(isMainThread()); |
| 58 | |
| 59 | auto decodingTask = std::make_unique<DecodingTask>(WTFMove(audioData), sampleRate, WTFMove(successCallback), WTFMove(errorCallback)); |
| 60 | m_queue.append(WTFMove(decodingTask)); // note that ownership of the task is effectively taken by the queue. |
| 61 | } |
| 62 | |
| 63 | void AsyncAudioDecoder::runLoop() |
| 64 | { |
| 65 | ASSERT(!isMainThread()); |
| 66 | |
| 67 | { |
| 68 | // Wait for until we have m_thread established before starting the run loop. |
| 69 | LockHolder lock(m_threadCreationMutex); |
| 70 | } |
| 71 | |
| 72 | // Keep running decoding tasks until we're killed. |
| 73 | while (auto decodingTask = m_queue.waitForMessage()) { |
| 74 | // Let the task take care of its own ownership. |
| 75 | // See DecodingTask::notifyComplete() for cleanup. |
| 76 | decodingTask.release()->decode(); |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | AsyncAudioDecoder::DecodingTask::DecodingTask(Ref<ArrayBuffer>&& audioData, float sampleRate, RefPtr<AudioBufferCallback>&& successCallback, RefPtr<AudioBufferCallback>&& errorCallback) |
| 81 | : m_audioData(WTFMove(audioData)) |
| 82 | , m_sampleRate(sampleRate) |
| 83 | , m_successCallback(WTFMove(successCallback)) |
| 84 | , m_errorCallback(WTFMove(errorCallback)) |
| 85 | { |
| 86 | } |
| 87 | |
| 88 | void AsyncAudioDecoder::DecodingTask::decode() |
| 89 | { |
| 90 | // Do the actual decoding and invoke the callback. |
| 91 | m_audioBuffer = AudioBuffer::createFromAudioFileData(m_audioData->data(), m_audioData->byteLength(), false, sampleRate()); |
| 92 | |
| 93 | // Decoding is finished, but we need to do the callbacks on the main thread. |
| 94 | callOnMainThread([this] { |
| 95 | notifyComplete(); |
| 96 | }); |
| 97 | } |
| 98 | |
| 99 | void AsyncAudioDecoder::DecodingTask::notifyComplete() |
| 100 | { |
| 101 | if (audioBuffer() && successCallback()) |
| 102 | successCallback()->handleEvent(audioBuffer()); |
| 103 | else if (errorCallback()) |
| 104 | errorCallback()->handleEvent(audioBuffer()); |
| 105 | |
| 106 | // Our ownership was given up in AsyncAudioDecoder::runLoop() |
| 107 | // Make sure to clean up here. |
| 108 | delete this; |
| 109 | } |
| 110 | |
| 111 | } // namespace WebCore |
| 112 | |
| 113 | #endif // ENABLE(WEB_AUDIO) |
| 114 | |