| 1 | /* |
| 2 | * Copyright (C) 2016-2017 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include <wtf/Box.h> |
| 29 | #include <wtf/Condition.h> |
| 30 | #include <wtf/Lock.h> |
| 31 | #include <wtf/ThreadSafeRefCounted.h> |
| 32 | #include <wtf/Vector.h> |
| 33 | |
| 34 | namespace WTF { |
| 35 | |
| 36 | // Often, we create threads that have this as their body: |
| 37 | // |
| 38 | // for (;;) { |
| 39 | // { |
| 40 | // LockHolder locker(m_lock); |
| 41 | // for (;;) { |
| 42 | // [1] stuff that could break, return, or fall through; |
| 43 | // m_condition.wait(m_lock); |
| 44 | // } |
| 45 | // } |
| 46 | // |
| 47 | // [2] do work; |
| 48 | // } |
| 49 | // |
| 50 | // When we do this, we don't always do a good job of managing this thread's lifetime, which may lead |
| 51 | // to this thread sitting around even when it is not needed. |
| 52 | // |
| 53 | // AutomaticThread is here to help you in these situations. It encapsulates a lock, a condition |
| 54 | // variable, and a thread. It will automatically shut the thread down after a timeout of inactivity. |
| 55 | // You use AutomaticThread by subclassing it, and put any state that is needed between [1] and [2] |
| 56 | // in the subclass. |
| 57 | // |
| 58 | // The terminology we use is: |
| 59 | // |
| 60 | // [1] PollResult AutomaticThread::poll() |
| 61 | // [2] WorkResult AutomaticThread::work() |
| 62 | // |
| 63 | // Note that poll() and work() may not be called on the same thread every time, since this will shut |
| 64 | // down the thread as necessary. This is legal since m_condition.wait(m_lock) can drop the lock, and |
| 65 | // so there is no reason to keep the thread around. |
| 66 | |
| 67 | class AutomaticThread; |
| 68 | |
| 69 | class AutomaticThreadCondition : public ThreadSafeRefCounted<AutomaticThreadCondition> { |
| 70 | public: |
| 71 | static WTF_EXPORT_PRIVATE Ref<AutomaticThreadCondition> create(); |
| 72 | |
| 73 | WTF_EXPORT_PRIVATE ~AutomaticThreadCondition(); |
| 74 | |
| 75 | WTF_EXPORT_PRIVATE void notifyOne(const AbstractLocker&); |
| 76 | WTF_EXPORT_PRIVATE void notifyAll(const AbstractLocker&); |
| 77 | |
| 78 | // You can reuse this condition for other things, just as you would any other condition. |
| 79 | // However, since conflating conditions could lead to thundering herd, it's best to avoid it. |
| 80 | // One known-good case for one-true-condition is when the communication involves just two |
| 81 | // threads. In such cases, the thread doing the notifyAll() can wake up at most one thread - |
| 82 | // its partner. |
| 83 | WTF_EXPORT_PRIVATE void wait(Lock&); |
| 84 | WTF_EXPORT_PRIVATE bool waitFor(Lock&, Seconds); |
| 85 | |
| 86 | private: |
| 87 | friend class AutomaticThread; |
| 88 | |
| 89 | WTF_EXPORT_PRIVATE AutomaticThreadCondition(); |
| 90 | |
| 91 | void add(const AbstractLocker&, AutomaticThread*); |
| 92 | void remove(const AbstractLocker&, AutomaticThread*); |
| 93 | bool contains(const AbstractLocker&, AutomaticThread*); |
| 94 | |
| 95 | Condition m_condition; |
| 96 | Vector<AutomaticThread*> m_threads; |
| 97 | }; |
| 98 | |
| 99 | class WTF_EXPORT_PRIVATE AutomaticThread : public ThreadSafeRefCounted<AutomaticThread> { |
| 100 | public: |
| 101 | // Note that if you drop all of your references to an AutomaticThread then as soon as there is a |
| 102 | // timeout during which it doesn't get woken up, it will simply die on its own. This is a |
| 103 | // permanent kind of death where the AutomaticThread object goes away, rather than the temporary |
| 104 | // kind of death where AutomaticThread lives but its underlying thread dies. All you have to do |
| 105 | // to prevent permanent death is keep a ref to AutomaticThread. At time of writing, every user of |
| 106 | // AutomaticThread keeps a ref to it and does join() as part of the shutdown process, so only the |
| 107 | // temporary kind of automatic death happens in practice. We keep the permanent death feature |
| 108 | // because it leads to an easy-to-understand reference counting discipline (AutomaticThread holds |
| 109 | // strong ref to AutomaticThreadCondition and the underlying thread holds a strong ref to |
| 110 | // AutomaticThread). |
| 111 | virtual ~AutomaticThread(); |
| 112 | |
| 113 | // Sometimes it's possible to optimize for the case that there is no underlying thread. |
| 114 | bool hasUnderlyingThread(const AbstractLocker&) const { return m_hasUnderlyingThread; } |
| 115 | |
| 116 | // This attempts to quickly stop the thread. This will succeed if the thread happens to not be |
| 117 | // running. Returns true if the thread has been stopped. A good idiom for stopping your automatic |
| 118 | // thread is to first try this, and if that doesn't work, to tell the thread using your own |
| 119 | // mechanism (set some flag and then notify the condition). |
| 120 | bool tryStop(const AbstractLocker&); |
| 121 | |
| 122 | bool isWaiting(const AbstractLocker&); |
| 123 | |
| 124 | bool notify(const AbstractLocker&); |
| 125 | |
| 126 | void join(); |
| 127 | |
| 128 | virtual const char* name() const { return "WTF::AutomaticThread" ; } |
| 129 | |
| 130 | protected: |
| 131 | // This logically creates the thread, but in reality the thread won't be created until someone |
| 132 | // calls AutomaticThreadCondition::notifyOne() or notifyAll(). |
| 133 | AutomaticThread(const AbstractLocker&, Box<Lock>, Ref<AutomaticThreadCondition>&&, Seconds timeout = 10_s); |
| 134 | |
| 135 | // To understand PollResult and WorkResult, imagine that poll() and work() are being called like |
| 136 | // so: |
| 137 | // |
| 138 | // void AutomaticThread::runThread() |
| 139 | // { |
| 140 | // for (;;) { |
| 141 | // { |
| 142 | // LockHolder locker(m_lock); |
| 143 | // for (;;) { |
| 144 | // PollResult result = poll(); |
| 145 | // if (result == PollResult::Work) |
| 146 | // break; |
| 147 | // if (result == PollResult::Stop) |
| 148 | // return; |
| 149 | // RELEASE_ASSERT(result == PollResult::Wait); |
| 150 | // m_condition.wait(m_lock); |
| 151 | // } |
| 152 | // } |
| 153 | // |
| 154 | // WorkResult result = work(); |
| 155 | // if (result == WorkResult::Stop) |
| 156 | // return; |
| 157 | // RELEASE_ASSERT(result == WorkResult::Continue); |
| 158 | // } |
| 159 | // } |
| 160 | |
| 161 | enum class PollResult { Work, Stop, Wait }; |
| 162 | virtual PollResult poll(const AbstractLocker&) = 0; |
| 163 | |
| 164 | enum class WorkResult { Continue, Stop }; |
| 165 | virtual WorkResult work() = 0; |
| 166 | |
| 167 | // It's sometimes useful to allocate resources while the thread is running, and to destroy them |
| 168 | // when the thread dies. These methods let you do this. You can override these methods, and you |
| 169 | // can be sure that the default ones don't do anything (so you don't need a super call). |
| 170 | virtual void threadDidStart(); |
| 171 | virtual void threadIsStopping(const AbstractLocker&); |
| 172 | |
| 173 | // Control whether this automatic thread should sleep when timeout happens. |
| 174 | // By overriding this function, we can customize how automatic threads will sleep. |
| 175 | // For example, when you have thread pool, you can decrease active threads moderately. |
| 176 | virtual bool shouldSleep(const AbstractLocker&) { return true; } |
| 177 | |
| 178 | private: |
| 179 | friend class AutomaticThreadCondition; |
| 180 | |
| 181 | void start(const AbstractLocker&); |
| 182 | |
| 183 | Box<Lock> m_lock; |
| 184 | Ref<AutomaticThreadCondition> m_condition; |
| 185 | Seconds m_timeout; |
| 186 | bool m_isRunning { true }; |
| 187 | bool m_isWaiting { false }; |
| 188 | bool m_hasUnderlyingThread { false }; |
| 189 | Condition m_waitCondition; |
| 190 | Condition m_isRunningCondition; |
| 191 | }; |
| 192 | |
| 193 | } // namespace WTF |
| 194 | |
| 195 | using WTF::AutomaticThread; |
| 196 | using WTF::AutomaticThreadCondition; |
| 197 | |