| 1 | // |
| 2 | // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // RunAtTheEndOfShader.h: Add code to be run at the end of the shader. |
| 7 | // |
| 8 | |
| 9 | #ifndef COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_ |
| 10 | #define COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_ |
| 11 | |
| 12 | namespace sh |
| 13 | { |
| 14 | |
| 15 | class TIntermBlock; |
| 16 | class TIntermNode; |
| 17 | class TSymbolTable; |
| 18 | |
| 19 | void RunAtTheEndOfShader(TIntermBlock *root, TIntermNode *codeToRun, TSymbolTable *symbolTable); |
| 20 | |
| 21 | } // namespace sh |
| 22 | |
| 23 | #endif // COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_ |