1 | // |
2 | // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | // RunAtTheEndOfShader.h: Add code to be run at the end of the shader. |
7 | // |
8 | |
9 | #ifndef COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_ |
10 | #define COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_ |
11 | |
12 | namespace sh |
13 | { |
14 | |
15 | class TIntermBlock; |
16 | class TIntermNode; |
17 | class TSymbolTable; |
18 | |
19 | void RunAtTheEndOfShader(TIntermBlock *root, TIntermNode *codeToRun, TSymbolTable *symbolTable); |
20 | |
21 | } // namespace sh |
22 | |
23 | #endif // COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_ |