| 1 | // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | // |
| 5 | // VectorizeVectorScalarArithmetic.h: Turn some arithmetic operations that operate on a float |
| 6 | // vector-scalar pair into vector-vector operations. This is done recursively. Some scalar binary |
| 7 | // operations inside vector constructors are also turned into vector operations. |
| 8 | // |
| 9 | // This is targeted to work around a bug in NVIDIA OpenGL drivers that was reproducible on NVIDIA |
| 10 | // driver version 387.92. It works around the most common occurrences of the bug. |
| 11 | |
| 12 | #ifndef COMPILER_TRANSLATOR_TREEOPS_VECTORIZEVECTORSCALARARITHMETIC_H_ |
| 13 | #define COMPILER_TRANSLATOR_TREEOPS_VECTORIZEVECTORSCALARARITHMETIC_H_ |
| 14 | |
| 15 | namespace sh |
| 16 | { |
| 17 | |
| 18 | class TIntermBlock; |
| 19 | class TSymbolTable; |
| 20 | |
| 21 | void VectorizeVectorScalarArithmetic(TIntermBlock *root, TSymbolTable *symbolTable); |
| 22 | |
| 23 | } // namespace sh |
| 24 | |
| 25 | #endif // COMPILER_TRANSLATOR_TREEOPS_VECTORIZEVECTORSCALARARITHMETIC_H_ |