1//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at
8// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
9// uniform blocks as inactive.
10
11#ifndef COMPILER_TRANSLATOR_TREEOPS_USEINTERFACEBLOCKFIELDS_H_
12#define COMPILER_TRANSLATOR_TREEOPS_USEINTERFACEBLOCKFIELDS_H_
13
14#include <GLSLANG/ShaderLang.h>
15
16namespace sh
17{
18
19class TIntermBlock;
20class TSymbolTable;
21
22using InterfaceBlockList = std::vector<sh::InterfaceBlock>;
23
24void UseInterfaceBlockFields(TIntermBlock *root,
25 const InterfaceBlockList &blocks,
26 const TSymbolTable &symbolTable);
27
28} // namespace sh
29
30#endif // COMPILER_TRANSLATOR_TREEOPS_USEINTERFACEBLOCKFIELDS_H_
31