1 | // |
2 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | // Scalarize vector and matrix constructor args, so that vectors built from components don't have |
7 | // matrix arguments, and matrices built from components don't have vector arguments. This avoids |
8 | // driver bugs around vector and matrix constructors. |
9 | // |
10 | |
11 | #ifndef COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ |
12 | #define COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ |
13 | |
14 | #include "GLSLANG/ShaderLang.h" |
15 | |
16 | namespace sh |
17 | { |
18 | class TIntermBlock; |
19 | class TSymbolTable; |
20 | |
21 | void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root, |
22 | sh::GLenum shaderType, |
23 | bool fragmentPrecisionHigh, |
24 | TSymbolTable *symbolTable); |
25 | } // namespace sh |
26 | |
27 | #endif // COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ |
28 | |