| 1 | // | 
| 2 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. | 
| 3 | // Use of this source code is governed by a BSD-style license that can be | 
| 4 | // found in the LICENSE file. | 
| 5 | // | 
| 6 | // Scalarize vector and matrix constructor args, so that vectors built from components don't have | 
| 7 | // matrix arguments, and matrices built from components don't have vector arguments. This avoids | 
| 8 | // driver bugs around vector and matrix constructors. | 
| 9 | // | 
| 10 |  | 
| 11 | #ifndef COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ | 
| 12 | #define COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ | 
| 13 |  | 
| 14 | #include "GLSLANG/ShaderLang.h" | 
| 15 |  | 
| 16 | namespace sh | 
| 17 | { | 
| 18 | class TIntermBlock; | 
| 19 | class TSymbolTable; | 
| 20 |  | 
| 21 | void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root, | 
| 22 |                                        sh::GLenum shaderType, | 
| 23 |                                        bool fragmentPrecisionHigh, | 
| 24 |                                        TSymbolTable *symbolTable); | 
| 25 | }  // namespace sh | 
| 26 |  | 
| 27 | #endif  // COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ | 
| 28 |  |