| 1 | // |
| 2 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Scalarize vector and matrix constructor args, so that vectors built from components don't have |
| 7 | // matrix arguments, and matrices built from components don't have vector arguments. This avoids |
| 8 | // driver bugs around vector and matrix constructors. |
| 9 | // |
| 10 | |
| 11 | #ifndef COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ |
| 12 | #define COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ |
| 13 | |
| 14 | #include "GLSLANG/ShaderLang.h" |
| 15 | |
| 16 | namespace sh |
| 17 | { |
| 18 | class TIntermBlock; |
| 19 | class TSymbolTable; |
| 20 | |
| 21 | void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root, |
| 22 | sh::GLenum shaderType, |
| 23 | bool fragmentPrecisionHigh, |
| 24 | TSymbolTable *symbolTable); |
| 25 | } // namespace sh |
| 26 | |
| 27 | #endif // COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ |
| 28 | |