1 | // |
2 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | |
7 | #include "compiler/translator/tree_ops/RegenerateStructNames.h" |
8 | |
9 | #include "common/debug.h" |
10 | #include "compiler/translator/ImmutableStringBuilder.h" |
11 | |
12 | namespace sh |
13 | { |
14 | |
15 | namespace |
16 | { |
17 | constexpr const ImmutableString kPrefix("_webgl_struct_" ); |
18 | } // anonymous namespace |
19 | |
20 | void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol) |
21 | { |
22 | ASSERT(symbol); |
23 | const TType &type = symbol->getType(); |
24 | const TStructure *userType = type.getStruct(); |
25 | if (!userType) |
26 | return; |
27 | |
28 | if (userType->symbolType() == SymbolType::BuiltIn || |
29 | userType->symbolType() == SymbolType::Empty) |
30 | { |
31 | // Built-in struct or nameless struct, do not touch it. |
32 | return; |
33 | } |
34 | |
35 | int uniqueId = userType->uniqueId().get(); |
36 | |
37 | ASSERT(mScopeDepth > 0); |
38 | if (mScopeDepth == 1) |
39 | { |
40 | // If a struct is defined at global scope, we don't map its name. |
41 | // This is because at global level, the struct might be used to |
42 | // declare a uniform, so the same name needs to stay the same for |
43 | // vertex/fragment shaders. However, our mapping uses internal ID, |
44 | // which will be different for the same struct in vertex/fragment |
45 | // shaders. |
46 | // This is OK because names for any structs defined in other scopes |
47 | // will begin with "_webgl", which is reserved. So there will be |
48 | // no conflicts among unmapped struct names from global scope and |
49 | // mapped struct names from other scopes. |
50 | // However, we need to keep track of these global structs, so if a |
51 | // variable is used in a local scope, we don't try to modify the |
52 | // struct name through that variable. |
53 | mDeclaredGlobalStructs.insert(uniqueId); |
54 | return; |
55 | } |
56 | if (mDeclaredGlobalStructs.count(uniqueId) > 0) |
57 | return; |
58 | // Map {name} to _webgl_struct_{uniqueId}_{name}. |
59 | if (userType->name().beginsWith(kPrefix)) |
60 | { |
61 | // The name has already been regenerated. |
62 | return; |
63 | } |
64 | ImmutableStringBuilder tmp(kPrefix.length() + sizeof(uniqueId) * 2u + 1u + |
65 | userType->name().length()); |
66 | tmp << kPrefix; |
67 | tmp.appendHex(uniqueId); |
68 | tmp << '_' << userType->name(); |
69 | |
70 | // TODO(oetuaho): Add another mechanism to change symbol names so that the const_cast is not |
71 | // needed. |
72 | const_cast<TStructure *>(userType)->setName(tmp); |
73 | } |
74 | |
75 | bool RegenerateStructNames::visitBlock(Visit, TIntermBlock *block) |
76 | { |
77 | ++mScopeDepth; |
78 | TIntermSequence &sequence = *(block->getSequence()); |
79 | for (TIntermNode *node : sequence) |
80 | { |
81 | node->traverse(this); |
82 | } |
83 | --mScopeDepth; |
84 | return false; |
85 | } |
86 | |
87 | } // namespace sh |
88 | |