| 1 | // | 
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| 2 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. | 
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| 3 | // Use of this source code is governed by a BSD-style license that can be | 
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| 4 | // found in the LICENSE file. | 
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| 5 | // | 
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| 6 |  | 
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| 7 | #include "compiler/translator/tree_ops/RegenerateStructNames.h" | 
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| 8 |  | 
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| 9 | #include "common/debug.h" | 
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| 10 | #include "compiler/translator/ImmutableStringBuilder.h" | 
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| 11 |  | 
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| 12 | namespace sh | 
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| 13 | { | 
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| 14 |  | 
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| 15 | namespace | 
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| 16 | { | 
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| 17 | constexpr const ImmutableString kPrefix( "_webgl_struct_"); | 
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| 18 | }  // anonymous namespace | 
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| 19 |  | 
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| 20 | void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol) | 
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| 21 | { | 
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| 22 | ASSERT(symbol); | 
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| 23 | const TType &type          = symbol->getType(); | 
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| 24 | const TStructure *userType = type.getStruct(); | 
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| 25 | if (!userType) | 
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| 26 | return; | 
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| 27 |  | 
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| 28 | if (userType->symbolType() == SymbolType::BuiltIn || | 
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| 29 | userType->symbolType() == SymbolType::Empty) | 
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| 30 | { | 
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| 31 | // Built-in struct or nameless struct, do not touch it. | 
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| 32 | return; | 
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| 33 | } | 
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| 34 |  | 
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| 35 | int uniqueId = userType->uniqueId().get(); | 
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| 36 |  | 
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| 37 | ASSERT(mScopeDepth > 0); | 
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| 38 | if (mScopeDepth == 1) | 
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| 39 | { | 
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| 40 | // If a struct is defined at global scope, we don't map its name. | 
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| 41 | // This is because at global level, the struct might be used to | 
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| 42 | // declare a uniform, so the same name needs to stay the same for | 
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| 43 | // vertex/fragment shaders. However, our mapping uses internal ID, | 
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| 44 | // which will be different for the same struct in vertex/fragment | 
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| 45 | // shaders. | 
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| 46 | // This is OK because names for any structs defined in other scopes | 
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| 47 | // will begin with "_webgl", which is reserved. So there will be | 
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| 48 | // no conflicts among unmapped struct names from global scope and | 
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| 49 | // mapped struct names from other scopes. | 
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| 50 | // However, we need to keep track of these global structs, so if a | 
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| 51 | // variable is used in a local scope, we don't try to modify the | 
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| 52 | // struct name through that variable. | 
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| 53 | mDeclaredGlobalStructs.insert(uniqueId); | 
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| 54 | return; | 
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| 55 | } | 
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| 56 | if (mDeclaredGlobalStructs.count(uniqueId) > 0) | 
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| 57 | return; | 
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| 58 | // Map {name} to _webgl_struct_{uniqueId}_{name}. | 
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| 59 | if (userType->name().beginsWith(kPrefix)) | 
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| 60 | { | 
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| 61 | // The name has already been regenerated. | 
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| 62 | return; | 
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| 63 | } | 
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| 64 | ImmutableStringBuilder tmp(kPrefix.length() + sizeof(uniqueId) * 2u + 1u + | 
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| 65 | userType->name().length()); | 
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| 66 | tmp << kPrefix; | 
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| 67 | tmp.appendHex(uniqueId); | 
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| 68 | tmp << '_' << userType->name(); | 
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| 69 |  | 
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| 70 | // TODO(oetuaho): Add another mechanism to change symbol names so that the const_cast is not | 
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| 71 | // needed. | 
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| 72 | const_cast<TStructure *>(userType)->setName(tmp); | 
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| 73 | } | 
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| 74 |  | 
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| 75 | bool RegenerateStructNames::visitBlock(Visit, TIntermBlock *block) | 
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| 76 | { | 
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| 77 | ++mScopeDepth; | 
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| 78 | TIntermSequence &sequence = *(block->getSequence()); | 
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| 79 | for (TIntermNode *node : sequence) | 
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| 80 | { | 
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| 81 | node->traverse(this); | 
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| 82 | } | 
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| 83 | --mScopeDepth; | 
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| 84 | return false; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | }  // namespace sh | 
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| 88 |  | 
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