| 1 | // |
| 2 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #include "compiler/translator/tree_ops/RegenerateStructNames.h" |
| 8 | |
| 9 | #include "common/debug.h" |
| 10 | #include "compiler/translator/ImmutableStringBuilder.h" |
| 11 | |
| 12 | namespace sh |
| 13 | { |
| 14 | |
| 15 | namespace |
| 16 | { |
| 17 | constexpr const ImmutableString kPrefix("_webgl_struct_" ); |
| 18 | } // anonymous namespace |
| 19 | |
| 20 | void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol) |
| 21 | { |
| 22 | ASSERT(symbol); |
| 23 | const TType &type = symbol->getType(); |
| 24 | const TStructure *userType = type.getStruct(); |
| 25 | if (!userType) |
| 26 | return; |
| 27 | |
| 28 | if (userType->symbolType() == SymbolType::BuiltIn || |
| 29 | userType->symbolType() == SymbolType::Empty) |
| 30 | { |
| 31 | // Built-in struct or nameless struct, do not touch it. |
| 32 | return; |
| 33 | } |
| 34 | |
| 35 | int uniqueId = userType->uniqueId().get(); |
| 36 | |
| 37 | ASSERT(mScopeDepth > 0); |
| 38 | if (mScopeDepth == 1) |
| 39 | { |
| 40 | // If a struct is defined at global scope, we don't map its name. |
| 41 | // This is because at global level, the struct might be used to |
| 42 | // declare a uniform, so the same name needs to stay the same for |
| 43 | // vertex/fragment shaders. However, our mapping uses internal ID, |
| 44 | // which will be different for the same struct in vertex/fragment |
| 45 | // shaders. |
| 46 | // This is OK because names for any structs defined in other scopes |
| 47 | // will begin with "_webgl", which is reserved. So there will be |
| 48 | // no conflicts among unmapped struct names from global scope and |
| 49 | // mapped struct names from other scopes. |
| 50 | // However, we need to keep track of these global structs, so if a |
| 51 | // variable is used in a local scope, we don't try to modify the |
| 52 | // struct name through that variable. |
| 53 | mDeclaredGlobalStructs.insert(uniqueId); |
| 54 | return; |
| 55 | } |
| 56 | if (mDeclaredGlobalStructs.count(uniqueId) > 0) |
| 57 | return; |
| 58 | // Map {name} to _webgl_struct_{uniqueId}_{name}. |
| 59 | if (userType->name().beginsWith(kPrefix)) |
| 60 | { |
| 61 | // The name has already been regenerated. |
| 62 | return; |
| 63 | } |
| 64 | ImmutableStringBuilder tmp(kPrefix.length() + sizeof(uniqueId) * 2u + 1u + |
| 65 | userType->name().length()); |
| 66 | tmp << kPrefix; |
| 67 | tmp.appendHex(uniqueId); |
| 68 | tmp << '_' << userType->name(); |
| 69 | |
| 70 | // TODO(oetuaho): Add another mechanism to change symbol names so that the const_cast is not |
| 71 | // needed. |
| 72 | const_cast<TStructure *>(userType)->setName(tmp); |
| 73 | } |
| 74 | |
| 75 | bool RegenerateStructNames::visitBlock(Visit, TIntermBlock *block) |
| 76 | { |
| 77 | ++mScopeDepth; |
| 78 | TIntermSequence &sequence = *(block->getSequence()); |
| 79 | for (TIntermNode *node : sequence) |
| 80 | { |
| 81 | node->traverse(this); |
| 82 | } |
| 83 | --mScopeDepth; |
| 84 | return false; |
| 85 | } |
| 86 | |
| 87 | } // namespace sh |
| 88 | |