| 1 | // |
| 2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #ifndef COMPILER_TRANSLATOR_TREEOPS_INITIALIZEVARIABLES_H_ |
| 8 | #define COMPILER_TRANSLATOR_TREEOPS_INITIALIZEVARIABLES_H_ |
| 9 | |
| 10 | #include <GLSLANG/ShaderLang.h> |
| 11 | |
| 12 | #include "compiler/translator/ExtensionBehavior.h" |
| 13 | #include "compiler/translator/IntermNode.h" |
| 14 | |
| 15 | namespace sh |
| 16 | { |
| 17 | class TSymbolTable; |
| 18 | |
| 19 | typedef std::vector<sh::ShaderVariable> InitVariableList; |
| 20 | |
| 21 | // For all of the functions below: If canUseLoopsToInitialize is set, for loops are used instead of |
| 22 | // a large number of initializers where it can make sense, such as for initializing large arrays. |
| 23 | |
| 24 | // Return a sequence of assignment operations to initialize "initializedSymbol". initializedSymbol |
| 25 | // may be an array, struct or any combination of these, as long as it contains only basic types. |
| 26 | TIntermSequence *CreateInitCode(const TIntermTyped *initializedSymbol, |
| 27 | bool canUseLoopsToInitialize, |
| 28 | bool highPrecisionSupported, |
| 29 | TSymbolTable *symbolTable); |
| 30 | |
| 31 | // Initialize all uninitialized local variables, so that undefined behavior is avoided. |
| 32 | void InitializeUninitializedLocals(TIntermBlock *root, |
| 33 | int shaderVersion, |
| 34 | bool canUseLoopsToInitialize, |
| 35 | bool highPrecisionSupported, |
| 36 | TSymbolTable *symbolTable); |
| 37 | |
| 38 | // This function can initialize all the types that CreateInitCode is able to initialize. All |
| 39 | // variables must be globals which can be found in the symbol table. For now it is used for the |
| 40 | // following two scenarios: |
| 41 | // 1. Initializing gl_Position; |
| 42 | // 2. Initializing output variables referred to in the shader source. |
| 43 | // Note: The type of each lvalue in an initializer is retrieved from the symbol table. gl_FragData |
| 44 | // requires special handling because the number of indices which can be initialized is determined by |
| 45 | // enabled extensions. |
| 46 | void InitializeVariables(TIntermBlock *root, |
| 47 | const InitVariableList &vars, |
| 48 | TSymbolTable *symbolTable, |
| 49 | int shaderVersion, |
| 50 | const TExtensionBehavior &extensionBehavior, |
| 51 | bool canUseLoopsToInitialize, |
| 52 | bool highPrecisionSupported); |
| 53 | |
| 54 | } // namespace sh |
| 55 | |
| 56 | #endif // COMPILER_TRANSLATOR_TREEOPS_INITIALIZEVARIABLES_H_ |
| 57 | |