| 1 | // |
| 2 | // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Regardless of the shader type, the following AST transformations are applied: |
| 7 | // - Add declaration of View_ID_OVR. |
| 8 | // - Replace every occurrence of gl_ViewID_OVR with ViewID_OVR, mark ViewID_OVR as internal and |
| 9 | // declare it as a flat varying. |
| 10 | // |
| 11 | // If the shader type is a vertex shader, the following AST transformations are applied: |
| 12 | // - Replace every occurrence of gl_InstanceID with InstanceID, mark InstanceID as internal and set |
| 13 | // its qualifier to EvqTemporary. |
| 14 | // - Add initializers of ViewID_OVR and InstanceID to the beginning of the body of main. The pass |
| 15 | // should be executed before any variables get collected so that usage of gl_InstanceID is recorded. |
| 16 | // - If the output is ESSL or GLSL and the SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is |
| 17 | // enabled, the expression |
| 18 | // "if (multiviewBaseViewLayerIndex < 0) { |
| 19 | // gl_ViewportIndex = int(ViewID_OVR); |
| 20 | // } else { |
| 21 | // gl_Layer = int(ViewID_OVR) + multiviewBaseViewLayerIndex; |
| 22 | // }" |
| 23 | // is added after ViewID and InstanceID are initialized. Also, MultiviewRenderPath is added as a |
| 24 | // uniform. |
| 25 | // |
| 26 | |
| 27 | #ifndef COMPILER_TRANSLATOR_TREEOPS_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_ |
| 28 | #define COMPILER_TRANSLATOR_TREEOPS_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_ |
| 29 | |
| 30 | #include "GLSLANG/ShaderLang.h" |
| 31 | #include "angle_gl.h" |
| 32 | |
| 33 | namespace sh |
| 34 | { |
| 35 | |
| 36 | class TIntermBlock; |
| 37 | class TSymbolTable; |
| 38 | |
| 39 | void DeclareAndInitBuiltinsForInstancedMultiview(TIntermBlock *root, |
| 40 | unsigned numberOfViews, |
| 41 | GLenum shaderType, |
| 42 | ShCompileOptions compileOptions, |
| 43 | ShShaderOutput shaderOutput, |
| 44 | TSymbolTable *symbolTable); |
| 45 | |
| 46 | } // namespace sh |
| 47 | |
| 48 | #endif // COMPILER_TRANSLATOR_TREEOPS_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_ |