| 1 | // |
| 2 | // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // ClampFragDepth.h: Limit the value that is written to gl_FragDepth to the range [0.0, 1.0]. |
| 7 | // The clamping is run at the very end of shader execution, and is only performed if the shader |
| 8 | // statically accesses gl_FragDepth. |
| 9 | // |
| 10 | |
| 11 | #ifndef COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_ |
| 12 | #define COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_ |
| 13 | |
| 14 | namespace sh |
| 15 | { |
| 16 | |
| 17 | class TIntermBlock; |
| 18 | class TSymbolTable; |
| 19 | |
| 20 | void ClampFragDepth(TIntermBlock *root, TSymbolTable *symbolTable); |
| 21 | |
| 22 | } // namespace sh |
| 23 | |
| 24 | #endif // COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_ |
| 25 | |