1//
2// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// ClampFragDepth.h: Limit the value that is written to gl_FragDepth to the range [0.0, 1.0].
7// The clamping is run at the very end of shader execution, and is only performed if the shader
8// statically accesses gl_FragDepth.
9//
10
11#ifndef COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_
12#define COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_
13
14namespace sh
15{
16
17class TIntermBlock;
18class TSymbolTable;
19
20void ClampFragDepth(TIntermBlock *root, TSymbolTable *symbolTable);
21
22} // namespace sh
23
24#endif // COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_
25