1 | // |
2 | // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | // ClampFragDepth.h: Limit the value that is written to gl_FragDepth to the range [0.0, 1.0]. |
7 | // The clamping is run at the very end of shader execution, and is only performed if the shader |
8 | // statically accesses gl_FragDepth. |
9 | // |
10 | |
11 | #ifndef COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_ |
12 | #define COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_ |
13 | |
14 | namespace sh |
15 | { |
16 | |
17 | class TIntermBlock; |
18 | class TSymbolTable; |
19 | |
20 | void ClampFragDepth(TIntermBlock *root, TSymbolTable *symbolTable); |
21 | |
22 | } // namespace sh |
23 | |
24 | #endif // COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_ |
25 | |