| 1 | // |
| 2 | // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // blocklayout.h: |
| 7 | // Methods and classes related to uniform layout and packing in GLSL and HLSL. |
| 8 | // |
| 9 | |
| 10 | #ifndef COMMON_BLOCKLAYOUT_H_ |
| 11 | #define COMMON_BLOCKLAYOUT_H_ |
| 12 | |
| 13 | #include <cstddef> |
| 14 | #include <map> |
| 15 | #include <vector> |
| 16 | |
| 17 | #include <GLSLANG/ShaderLang.h> |
| 18 | #include "angle_gl.h" |
| 19 | |
| 20 | namespace sh |
| 21 | { |
| 22 | struct ShaderVariable; |
| 23 | struct InterfaceBlockField; |
| 24 | struct Uniform; |
| 25 | struct Varying; |
| 26 | struct InterfaceBlock; |
| 27 | |
| 28 | struct BlockMemberInfo |
| 29 | { |
| 30 | constexpr BlockMemberInfo() = default; |
| 31 | |
| 32 | constexpr BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix) |
| 33 | : offset(offset), |
| 34 | arrayStride(arrayStride), |
| 35 | matrixStride(matrixStride), |
| 36 | isRowMajorMatrix(isRowMajorMatrix) |
| 37 | {} |
| 38 | |
| 39 | constexpr BlockMemberInfo(int offset, |
| 40 | int arrayStride, |
| 41 | int matrixStride, |
| 42 | bool isRowMajorMatrix, |
| 43 | int topLevelArrayStride) |
| 44 | : offset(offset), |
| 45 | arrayStride(arrayStride), |
| 46 | matrixStride(matrixStride), |
| 47 | isRowMajorMatrix(isRowMajorMatrix), |
| 48 | topLevelArrayStride(topLevelArrayStride) |
| 49 | {} |
| 50 | |
| 51 | // A single integer identifying the offset of an active variable. |
| 52 | int offset = -1; |
| 53 | |
| 54 | // A single integer identifying the stride between array elements in an active variable. |
| 55 | int arrayStride = -1; |
| 56 | |
| 57 | // A single integer identifying the stride between columns of a column-major matrix or rows of a |
| 58 | // row-major matrix. |
| 59 | int matrixStride = -1; |
| 60 | |
| 61 | // A single integer identifying whether an active variable is a row-major matrix. |
| 62 | bool isRowMajorMatrix = false; |
| 63 | |
| 64 | // A single integer identifying the number of active array elements of the top-level shader |
| 65 | // storage block member containing the active variable. |
| 66 | int topLevelArrayStride = -1; |
| 67 | }; |
| 68 | |
| 69 | constexpr size_t ComponentAlignment(size_t numComponents) |
| 70 | { |
| 71 | return (numComponents == 3u ? 4u : numComponents); |
| 72 | } |
| 73 | |
| 74 | constexpr BlockMemberInfo kDefaultBlockMemberInfo; |
| 75 | |
| 76 | class BlockLayoutEncoder |
| 77 | { |
| 78 | public: |
| 79 | BlockLayoutEncoder(); |
| 80 | virtual ~BlockLayoutEncoder() {} |
| 81 | |
| 82 | BlockMemberInfo encodeType(GLenum type, |
| 83 | const std::vector<unsigned int> &arraySizes, |
| 84 | bool isRowMajorMatrix); |
| 85 | |
| 86 | size_t getCurrentOffset() const { return mCurrentOffset * kBytesPerComponent; } |
| 87 | size_t getShaderVariableSize(const ShaderVariable &structVar, bool isRowMajor); |
| 88 | |
| 89 | // Called when entering/exiting a structure variable. |
| 90 | virtual void enterAggregateType(const ShaderVariable &structVar) = 0; |
| 91 | virtual void exitAggregateType(const ShaderVariable &structVar) = 0; |
| 92 | |
| 93 | static constexpr size_t kBytesPerComponent = 4u; |
| 94 | static constexpr unsigned int kComponentsPerRegister = 4u; |
| 95 | |
| 96 | static size_t GetBlockRegister(const BlockMemberInfo &info); |
| 97 | static size_t GetBlockRegisterElement(const BlockMemberInfo &info); |
| 98 | |
| 99 | protected: |
| 100 | void align(size_t baseAlignment); |
| 101 | |
| 102 | virtual void getBlockLayoutInfo(GLenum type, |
| 103 | const std::vector<unsigned int> &arraySizes, |
| 104 | bool isRowMajorMatrix, |
| 105 | int *arrayStrideOut, |
| 106 | int *matrixStrideOut) = 0; |
| 107 | virtual void advanceOffset(GLenum type, |
| 108 | const std::vector<unsigned int> &arraySizes, |
| 109 | bool isRowMajorMatrix, |
| 110 | int arrayStride, |
| 111 | int matrixStride) = 0; |
| 112 | |
| 113 | size_t mCurrentOffset; |
| 114 | }; |
| 115 | |
| 116 | // Will return default values for everything. |
| 117 | class DummyBlockEncoder : public BlockLayoutEncoder |
| 118 | { |
| 119 | public: |
| 120 | DummyBlockEncoder() = default; |
| 121 | |
| 122 | void enterAggregateType(const ShaderVariable &structVar) override {} |
| 123 | void exitAggregateType(const ShaderVariable &structVar) override {} |
| 124 | |
| 125 | protected: |
| 126 | void getBlockLayoutInfo(GLenum type, |
| 127 | const std::vector<unsigned int> &arraySizes, |
| 128 | bool isRowMajorMatrix, |
| 129 | int *arrayStrideOut, |
| 130 | int *matrixStrideOut) override; |
| 131 | |
| 132 | void advanceOffset(GLenum type, |
| 133 | const std::vector<unsigned int> &arraySizes, |
| 134 | bool isRowMajorMatrix, |
| 135 | int arrayStride, |
| 136 | int matrixStride) override |
| 137 | {} |
| 138 | }; |
| 139 | |
| 140 | // Block layout according to the std140 block layout |
| 141 | // See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification |
| 142 | |
| 143 | class Std140BlockEncoder : public BlockLayoutEncoder |
| 144 | { |
| 145 | public: |
| 146 | Std140BlockEncoder(); |
| 147 | |
| 148 | void enterAggregateType(const ShaderVariable &structVar) override; |
| 149 | void exitAggregateType(const ShaderVariable &structVar) override; |
| 150 | |
| 151 | protected: |
| 152 | void getBlockLayoutInfo(GLenum type, |
| 153 | const std::vector<unsigned int> &arraySizes, |
| 154 | bool isRowMajorMatrix, |
| 155 | int *arrayStrideOut, |
| 156 | int *matrixStrideOut) override; |
| 157 | void advanceOffset(GLenum type, |
| 158 | const std::vector<unsigned int> &arraySizes, |
| 159 | bool isRowMajorMatrix, |
| 160 | int arrayStride, |
| 161 | int matrixStride) override; |
| 162 | |
| 163 | virtual size_t getBaseAlignment(const ShaderVariable &variable) const; |
| 164 | virtual size_t getTypeBaseAlignment(GLenum type, bool isRowMajorMatrix) const; |
| 165 | }; |
| 166 | |
| 167 | class Std430BlockEncoder : public Std140BlockEncoder |
| 168 | { |
| 169 | public: |
| 170 | Std430BlockEncoder(); |
| 171 | |
| 172 | protected: |
| 173 | size_t getBaseAlignment(const ShaderVariable &variable) const override; |
| 174 | size_t getTypeBaseAlignment(GLenum type, bool isRowMajorMatrix) const override; |
| 175 | }; |
| 176 | |
| 177 | using BlockLayoutMap = std::map<std::string, BlockMemberInfo>; |
| 178 | |
| 179 | void GetInterfaceBlockInfo(const std::vector<InterfaceBlockField> &fields, |
| 180 | const std::string &prefix, |
| 181 | BlockLayoutEncoder *encoder, |
| 182 | BlockLayoutMap *blockInfoOut); |
| 183 | |
| 184 | // Used for laying out the default uniform block on the Vulkan backend. |
| 185 | void GetUniformBlockInfo(const std::vector<Uniform> &uniforms, |
| 186 | const std::string &prefix, |
| 187 | BlockLayoutEncoder *encoder, |
| 188 | BlockLayoutMap *blockInfoOut); |
| 189 | |
| 190 | class ShaderVariableVisitor |
| 191 | { |
| 192 | public: |
| 193 | virtual ~ShaderVariableVisitor() {} |
| 194 | |
| 195 | virtual void enterStruct(const ShaderVariable &structVar) {} |
| 196 | virtual void exitStruct(const ShaderVariable &structVar) {} |
| 197 | |
| 198 | virtual void enterStructAccess(const ShaderVariable &structVar, bool isRowMajor) {} |
| 199 | virtual void exitStructAccess(const ShaderVariable &structVar, bool isRowMajor) {} |
| 200 | |
| 201 | virtual void enterArray(const ShaderVariable &arrayVar) {} |
| 202 | virtual void exitArray(const ShaderVariable &arrayVar) {} |
| 203 | |
| 204 | virtual void enterArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) {} |
| 205 | virtual void exitArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) {} |
| 206 | |
| 207 | virtual void visitSampler(const sh::ShaderVariable &sampler) {} |
| 208 | |
| 209 | virtual void visitVariable(const ShaderVariable &variable, bool isRowMajor) = 0; |
| 210 | |
| 211 | protected: |
| 212 | ShaderVariableVisitor() {} |
| 213 | }; |
| 214 | |
| 215 | class VariableNameVisitor : public ShaderVariableVisitor |
| 216 | { |
| 217 | public: |
| 218 | VariableNameVisitor(const std::string &namePrefix, const std::string &mappedNamePrefix); |
| 219 | ~VariableNameVisitor() override; |
| 220 | |
| 221 | void enterStruct(const ShaderVariable &structVar) override; |
| 222 | void exitStruct(const ShaderVariable &structVar) override; |
| 223 | void enterStructAccess(const ShaderVariable &structVar, bool isRowMajor) override; |
| 224 | void exitStructAccess(const ShaderVariable &structVar, bool isRowMajor) override; |
| 225 | void enterArray(const ShaderVariable &arrayVar) override; |
| 226 | void exitArray(const ShaderVariable &arrayVar) override; |
| 227 | void enterArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override; |
| 228 | void exitArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override; |
| 229 | |
| 230 | protected: |
| 231 | virtual void visitNamedSampler(const sh::ShaderVariable &sampler, |
| 232 | const std::string &name, |
| 233 | const std::string &mappedName) |
| 234 | {} |
| 235 | virtual void visitNamedVariable(const ShaderVariable &variable, |
| 236 | bool isRowMajor, |
| 237 | const std::string &name, |
| 238 | const std::string &mappedName) = 0; |
| 239 | |
| 240 | std::string collapseNameStack() const; |
| 241 | std::string collapseMappedNameStack() const; |
| 242 | |
| 243 | private: |
| 244 | void visitSampler(const sh::ShaderVariable &sampler) final; |
| 245 | void visitVariable(const ShaderVariable &variable, bool isRowMajor) final; |
| 246 | |
| 247 | std::vector<std::string> mNameStack; |
| 248 | std::vector<std::string> mMappedNameStack; |
| 249 | }; |
| 250 | |
| 251 | class BlockEncoderVisitor : public VariableNameVisitor |
| 252 | { |
| 253 | public: |
| 254 | BlockEncoderVisitor(const std::string &namePrefix, |
| 255 | const std::string &mappedNamePrefix, |
| 256 | BlockLayoutEncoder *encoder); |
| 257 | ~BlockEncoderVisitor() override; |
| 258 | |
| 259 | void enterStructAccess(const ShaderVariable &structVar, bool isRowMajor) override; |
| 260 | void exitStructAccess(const ShaderVariable &structVar, bool isRowMajor) override; |
| 261 | void enterArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override; |
| 262 | void exitArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override; |
| 263 | |
| 264 | void visitNamedVariable(const ShaderVariable &variable, |
| 265 | bool isRowMajor, |
| 266 | const std::string &name, |
| 267 | const std::string &mappedName) override; |
| 268 | |
| 269 | virtual void encodeVariable(const ShaderVariable &variable, |
| 270 | const BlockMemberInfo &variableInfo, |
| 271 | const std::string &name, |
| 272 | const std::string &mappedName) |
| 273 | {} |
| 274 | |
| 275 | protected: |
| 276 | int mTopLevelArraySize = 1; |
| 277 | int mTopLevelArrayStride = 0; |
| 278 | bool mIsTopLevelArrayStrideReady = true; |
| 279 | bool mSkipEnabled = false; |
| 280 | |
| 281 | private: |
| 282 | BlockLayoutEncoder *mEncoder; |
| 283 | unsigned int mStructStackSize = 0; |
| 284 | }; |
| 285 | |
| 286 | void TraverseShaderVariable(const ShaderVariable &variable, |
| 287 | bool isRowMajorLayout, |
| 288 | ShaderVariableVisitor *visitor); |
| 289 | |
| 290 | template <typename T> |
| 291 | void TraverseShaderVariables(const std::vector<T> &vars, |
| 292 | bool isRowMajorLayout, |
| 293 | ShaderVariableVisitor *visitor) |
| 294 | { |
| 295 | for (const T &var : vars) |
| 296 | { |
| 297 | TraverseShaderVariable(var, isRowMajorLayout, visitor); |
| 298 | } |
| 299 | } |
| 300 | } // namespace sh |
| 301 | |
| 302 | #endif // COMMON_BLOCKLAYOUT_H_ |
| 303 | |