| 1 | // |
| 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Check whether variables fit within packing limits according to the packing rules from the GLSL ES |
| 7 | // 1.00.17 spec, Appendix A, section 7. |
| 8 | |
| 9 | #include <algorithm> |
| 10 | |
| 11 | #include "angle_gl.h" |
| 12 | |
| 13 | #include "common/utilities.h" |
| 14 | #include "compiler/translator/VariablePacker.h" |
| 15 | |
| 16 | namespace sh |
| 17 | { |
| 18 | |
| 19 | namespace |
| 20 | { |
| 21 | |
| 22 | // Expand the variable so that struct variables are split into their individual fields. |
| 23 | // Will not set the mappedName or staticUse fields on the expanded variables. |
| 24 | void ExpandVariable(const ShaderVariable &variable, |
| 25 | const std::string &name, |
| 26 | std::vector<ShaderVariable> *expanded); |
| 27 | |
| 28 | void ExpandStructVariable(const ShaderVariable &variable, |
| 29 | const std::string &name, |
| 30 | std::vector<ShaderVariable> *expanded) |
| 31 | { |
| 32 | ASSERT(variable.isStruct()); |
| 33 | |
| 34 | const std::vector<ShaderVariable> &fields = variable.fields; |
| 35 | |
| 36 | for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++) |
| 37 | { |
| 38 | const ShaderVariable &field = fields[fieldIndex]; |
| 39 | ExpandVariable(field, name + "." + field.name, expanded); |
| 40 | } |
| 41 | } |
| 42 | |
| 43 | void ExpandStructArrayVariable(const ShaderVariable &variable, |
| 44 | unsigned int arrayNestingIndex, |
| 45 | const std::string &name, |
| 46 | std::vector<ShaderVariable> *expanded) |
| 47 | { |
| 48 | // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the |
| 49 | // innermost. |
| 50 | const unsigned int currentArraySize = variable.getNestedArraySize(arrayNestingIndex); |
| 51 | for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement) |
| 52 | { |
| 53 | const std::string elementName = name + ArrayString(arrayElement); |
| 54 | if (arrayNestingIndex + 1u < variable.arraySizes.size()) |
| 55 | { |
| 56 | ExpandStructArrayVariable(variable, arrayNestingIndex + 1u, elementName, expanded); |
| 57 | } |
| 58 | else |
| 59 | { |
| 60 | ExpandStructVariable(variable, elementName, expanded); |
| 61 | } |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | void ExpandVariable(const ShaderVariable &variable, |
| 66 | const std::string &name, |
| 67 | std::vector<ShaderVariable> *expanded) |
| 68 | { |
| 69 | if (variable.isStruct()) |
| 70 | { |
| 71 | if (variable.isArray()) |
| 72 | { |
| 73 | ExpandStructArrayVariable(variable, 0u, name, expanded); |
| 74 | } |
| 75 | else |
| 76 | { |
| 77 | ExpandStructVariable(variable, name, expanded); |
| 78 | } |
| 79 | } |
| 80 | else |
| 81 | { |
| 82 | ShaderVariable expandedVar = variable; |
| 83 | expandedVar.name = name; |
| 84 | |
| 85 | expanded->push_back(expandedVar); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | int GetVariablePackingRows(const ShaderVariable &variable) |
| 90 | { |
| 91 | return GetTypePackingRows(variable.type) * variable.getArraySizeProduct(); |
| 92 | } |
| 93 | |
| 94 | class VariablePacker |
| 95 | { |
| 96 | public: |
| 97 | bool checkExpandedVariablesWithinPackingLimits(unsigned int maxVectors, |
| 98 | std::vector<sh::ShaderVariable> *variables); |
| 99 | |
| 100 | private: |
| 101 | static const int kNumColumns = 4; |
| 102 | static const unsigned kColumnMask = (1 << kNumColumns) - 1; |
| 103 | |
| 104 | unsigned makeColumnFlags(int column, int numComponentsPerRow); |
| 105 | void fillColumns(int topRow, int numRows, int column, int numComponentsPerRow); |
| 106 | bool searchColumn(int column, int numRows, int *destRow, int *destSize); |
| 107 | |
| 108 | int topNonFullRow_; |
| 109 | int bottomNonFullRow_; |
| 110 | int maxRows_; |
| 111 | std::vector<unsigned> rows_; |
| 112 | }; |
| 113 | |
| 114 | struct TVariableInfoComparer |
| 115 | { |
| 116 | bool operator()(const sh::ShaderVariable &lhs, const sh::ShaderVariable &rhs) const |
| 117 | { |
| 118 | int lhsSortOrder = gl::VariableSortOrder(lhs.type); |
| 119 | int rhsSortOrder = gl::VariableSortOrder(rhs.type); |
| 120 | if (lhsSortOrder != rhsSortOrder) |
| 121 | { |
| 122 | return lhsSortOrder < rhsSortOrder; |
| 123 | } |
| 124 | // Sort by largest first. |
| 125 | return lhs.getArraySizeProduct() > rhs.getArraySizeProduct(); |
| 126 | } |
| 127 | }; |
| 128 | |
| 129 | unsigned VariablePacker::makeColumnFlags(int column, int numComponentsPerRow) |
| 130 | { |
| 131 | return ((kColumnMask << (kNumColumns - numComponentsPerRow)) & kColumnMask) >> column; |
| 132 | } |
| 133 | |
| 134 | void VariablePacker::fillColumns(int topRow, int numRows, int column, int numComponentsPerRow) |
| 135 | { |
| 136 | unsigned columnFlags = makeColumnFlags(column, numComponentsPerRow); |
| 137 | for (int r = 0; r < numRows; ++r) |
| 138 | { |
| 139 | int row = topRow + r; |
| 140 | ASSERT((rows_[row] & columnFlags) == 0); |
| 141 | rows_[row] |= columnFlags; |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | bool VariablePacker::searchColumn(int column, int numRows, int *destRow, int *destSize) |
| 146 | { |
| 147 | ASSERT(destRow); |
| 148 | |
| 149 | for (; topNonFullRow_ < maxRows_ && rows_[topNonFullRow_] == kColumnMask; ++topNonFullRow_) |
| 150 | { |
| 151 | } |
| 152 | |
| 153 | for (; bottomNonFullRow_ >= 0 && rows_[bottomNonFullRow_] == kColumnMask; --bottomNonFullRow_) |
| 154 | { |
| 155 | } |
| 156 | |
| 157 | if (bottomNonFullRow_ - topNonFullRow_ + 1 < numRows) |
| 158 | { |
| 159 | return false; |
| 160 | } |
| 161 | |
| 162 | unsigned columnFlags = makeColumnFlags(column, 1); |
| 163 | int topGoodRow = 0; |
| 164 | int smallestGoodTop = -1; |
| 165 | int smallestGoodSize = maxRows_ + 1; |
| 166 | int bottomRow = bottomNonFullRow_ + 1; |
| 167 | bool found = false; |
| 168 | for (int row = topNonFullRow_; row <= bottomRow; ++row) |
| 169 | { |
| 170 | bool rowEmpty = row < bottomRow ? ((rows_[row] & columnFlags) == 0) : false; |
| 171 | if (rowEmpty) |
| 172 | { |
| 173 | if (!found) |
| 174 | { |
| 175 | topGoodRow = row; |
| 176 | found = true; |
| 177 | } |
| 178 | } |
| 179 | else |
| 180 | { |
| 181 | if (found) |
| 182 | { |
| 183 | int size = row - topGoodRow; |
| 184 | if (size >= numRows && size < smallestGoodSize) |
| 185 | { |
| 186 | smallestGoodSize = size; |
| 187 | smallestGoodTop = topGoodRow; |
| 188 | } |
| 189 | } |
| 190 | found = false; |
| 191 | } |
| 192 | } |
| 193 | if (smallestGoodTop < 0) |
| 194 | { |
| 195 | return false; |
| 196 | } |
| 197 | |
| 198 | *destRow = smallestGoodTop; |
| 199 | if (destSize) |
| 200 | { |
| 201 | *destSize = smallestGoodSize; |
| 202 | } |
| 203 | return true; |
| 204 | } |
| 205 | |
| 206 | bool VariablePacker::checkExpandedVariablesWithinPackingLimits( |
| 207 | unsigned int maxVectors, |
| 208 | std::vector<sh::ShaderVariable> *variables) |
| 209 | { |
| 210 | ASSERT(maxVectors > 0); |
| 211 | maxRows_ = maxVectors; |
| 212 | topNonFullRow_ = 0; |
| 213 | bottomNonFullRow_ = maxRows_ - 1; |
| 214 | |
| 215 | // Check whether each variable fits in the available vectors. |
| 216 | for (const sh::ShaderVariable &variable : *variables) |
| 217 | { |
| 218 | // Structs should have been expanded before reaching here. |
| 219 | ASSERT(!variable.isStruct()); |
| 220 | if (variable.getArraySizeProduct() > maxVectors / GetTypePackingRows(variable.type)) |
| 221 | { |
| 222 | return false; |
| 223 | } |
| 224 | } |
| 225 | |
| 226 | // As per GLSL 1.017 Appendix A, Section 7 variables are packed in specific |
| 227 | // order by type, then by size of array, largest first. |
| 228 | std::sort(variables->begin(), variables->end(), TVariableInfoComparer()); |
| 229 | rows_.clear(); |
| 230 | rows_.resize(maxVectors, 0); |
| 231 | |
| 232 | // Packs the 4 column variables. |
| 233 | size_t ii = 0; |
| 234 | for (; ii < variables->size(); ++ii) |
| 235 | { |
| 236 | const sh::ShaderVariable &variable = (*variables)[ii]; |
| 237 | if (GetTypePackingComponentsPerRow(variable.type) != 4) |
| 238 | { |
| 239 | break; |
| 240 | } |
| 241 | topNonFullRow_ += GetVariablePackingRows(variable); |
| 242 | } |
| 243 | |
| 244 | if (topNonFullRow_ > maxRows_) |
| 245 | { |
| 246 | return false; |
| 247 | } |
| 248 | |
| 249 | // Packs the 3 column variables. |
| 250 | int num3ColumnRows = 0; |
| 251 | for (; ii < variables->size(); ++ii) |
| 252 | { |
| 253 | const sh::ShaderVariable &variable = (*variables)[ii]; |
| 254 | if (GetTypePackingComponentsPerRow(variable.type) != 3) |
| 255 | { |
| 256 | break; |
| 257 | } |
| 258 | num3ColumnRows += GetVariablePackingRows(variable); |
| 259 | } |
| 260 | |
| 261 | if (topNonFullRow_ + num3ColumnRows > maxRows_) |
| 262 | { |
| 263 | return false; |
| 264 | } |
| 265 | |
| 266 | fillColumns(topNonFullRow_, num3ColumnRows, 0, 3); |
| 267 | |
| 268 | // Packs the 2 column variables. |
| 269 | int top2ColumnRow = topNonFullRow_ + num3ColumnRows; |
| 270 | int twoColumnRowsAvailable = maxRows_ - top2ColumnRow; |
| 271 | int rowsAvailableInColumns01 = twoColumnRowsAvailable; |
| 272 | int rowsAvailableInColumns23 = twoColumnRowsAvailable; |
| 273 | for (; ii < variables->size(); ++ii) |
| 274 | { |
| 275 | const sh::ShaderVariable &variable = (*variables)[ii]; |
| 276 | if (GetTypePackingComponentsPerRow(variable.type) != 2) |
| 277 | { |
| 278 | break; |
| 279 | } |
| 280 | int numRows = GetVariablePackingRows(variable); |
| 281 | if (numRows <= rowsAvailableInColumns01) |
| 282 | { |
| 283 | rowsAvailableInColumns01 -= numRows; |
| 284 | } |
| 285 | else if (numRows <= rowsAvailableInColumns23) |
| 286 | { |
| 287 | rowsAvailableInColumns23 -= numRows; |
| 288 | } |
| 289 | else |
| 290 | { |
| 291 | return false; |
| 292 | } |
| 293 | } |
| 294 | |
| 295 | int numRowsUsedInColumns01 = twoColumnRowsAvailable - rowsAvailableInColumns01; |
| 296 | int numRowsUsedInColumns23 = twoColumnRowsAvailable - rowsAvailableInColumns23; |
| 297 | fillColumns(top2ColumnRow, numRowsUsedInColumns01, 0, 2); |
| 298 | fillColumns(maxRows_ - numRowsUsedInColumns23, numRowsUsedInColumns23, 2, 2); |
| 299 | |
| 300 | // Packs the 1 column variables. |
| 301 | for (; ii < variables->size(); ++ii) |
| 302 | { |
| 303 | const sh::ShaderVariable &variable = (*variables)[ii]; |
| 304 | ASSERT(1 == GetTypePackingComponentsPerRow(variable.type)); |
| 305 | int numRows = GetVariablePackingRows(variable); |
| 306 | int smallestColumn = -1; |
| 307 | int smallestSize = maxRows_ + 1; |
| 308 | int topRow = -1; |
| 309 | for (int column = 0; column < kNumColumns; ++column) |
| 310 | { |
| 311 | int row = 0; |
| 312 | int size = 0; |
| 313 | if (searchColumn(column, numRows, &row, &size)) |
| 314 | { |
| 315 | if (size < smallestSize) |
| 316 | { |
| 317 | smallestSize = size; |
| 318 | smallestColumn = column; |
| 319 | topRow = row; |
| 320 | } |
| 321 | } |
| 322 | } |
| 323 | |
| 324 | if (smallestColumn < 0) |
| 325 | { |
| 326 | return false; |
| 327 | } |
| 328 | |
| 329 | fillColumns(topRow, numRows, smallestColumn, 1); |
| 330 | } |
| 331 | |
| 332 | ASSERT(variables->size() == ii); |
| 333 | |
| 334 | return true; |
| 335 | } |
| 336 | |
| 337 | } // anonymous namespace |
| 338 | |
| 339 | int GetTypePackingComponentsPerRow(sh::GLenum type) |
| 340 | { |
| 341 | switch (type) |
| 342 | { |
| 343 | case GL_FLOAT_MAT4: |
| 344 | case GL_FLOAT_MAT2: |
| 345 | case GL_FLOAT_MAT2x4: |
| 346 | case GL_FLOAT_MAT3x4: |
| 347 | case GL_FLOAT_MAT4x2: |
| 348 | case GL_FLOAT_MAT4x3: |
| 349 | case GL_FLOAT_VEC4: |
| 350 | case GL_INT_VEC4: |
| 351 | case GL_BOOL_VEC4: |
| 352 | case GL_UNSIGNED_INT_VEC4: |
| 353 | return 4; |
| 354 | case GL_FLOAT_MAT3: |
| 355 | case GL_FLOAT_MAT2x3: |
| 356 | case GL_FLOAT_MAT3x2: |
| 357 | case GL_FLOAT_VEC3: |
| 358 | case GL_INT_VEC3: |
| 359 | case GL_BOOL_VEC3: |
| 360 | case GL_UNSIGNED_INT_VEC3: |
| 361 | return 3; |
| 362 | case GL_FLOAT_VEC2: |
| 363 | case GL_INT_VEC2: |
| 364 | case GL_BOOL_VEC2: |
| 365 | case GL_UNSIGNED_INT_VEC2: |
| 366 | return 2; |
| 367 | default: |
| 368 | ASSERT(gl::VariableComponentCount(type) == 1); |
| 369 | return 1; |
| 370 | } |
| 371 | } |
| 372 | |
| 373 | int GetTypePackingRows(sh::GLenum type) |
| 374 | { |
| 375 | switch (type) |
| 376 | { |
| 377 | case GL_FLOAT_MAT4: |
| 378 | case GL_FLOAT_MAT2x4: |
| 379 | case GL_FLOAT_MAT3x4: |
| 380 | case GL_FLOAT_MAT4x3: |
| 381 | case GL_FLOAT_MAT4x2: |
| 382 | return 4; |
| 383 | case GL_FLOAT_MAT3: |
| 384 | case GL_FLOAT_MAT2x3: |
| 385 | case GL_FLOAT_MAT3x2: |
| 386 | return 3; |
| 387 | case GL_FLOAT_MAT2: |
| 388 | return 2; |
| 389 | default: |
| 390 | ASSERT(gl::VariableRowCount(type) == 1); |
| 391 | return 1; |
| 392 | } |
| 393 | } |
| 394 | |
| 395 | template <typename T> |
| 396 | bool CheckVariablesInPackingLimits(unsigned int maxVectors, const std::vector<T> &variables) |
| 397 | { |
| 398 | VariablePacker packer; |
| 399 | std::vector<sh::ShaderVariable> expandedVariables; |
| 400 | for (const ShaderVariable &variable : variables) |
| 401 | { |
| 402 | ExpandVariable(variable, variable.name, &expandedVariables); |
| 403 | } |
| 404 | return packer.checkExpandedVariablesWithinPackingLimits(maxVectors, &expandedVariables); |
| 405 | } |
| 406 | |
| 407 | template bool CheckVariablesInPackingLimits<ShaderVariable>( |
| 408 | unsigned int maxVectors, |
| 409 | const std::vector<ShaderVariable> &variables); |
| 410 | template bool CheckVariablesInPackingLimits<Uniform>(unsigned int maxVectors, |
| 411 | const std::vector<Uniform> &variables); |
| 412 | |
| 413 | } // namespace sh |
| 414 | |