| 1 | // |
|---|---|
| 2 | // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // ExtensionGLSL.cpp: Implements the TExtensionGLSL class that tracks GLSL extension requirements |
| 7 | // of shaders. |
| 8 | |
| 9 | #include "compiler/translator/ExtensionGLSL.h" |
| 10 | |
| 11 | #include "compiler/translator/VersionGLSL.h" |
| 12 | |
| 13 | namespace sh |
| 14 | { |
| 15 | |
| 16 | TExtensionGLSL::TExtensionGLSL(ShShaderOutput output) |
| 17 | : TIntermTraverser(true, false, false), mTargetVersion(ShaderOutputTypeToGLSLVersion(output)) |
| 18 | {} |
| 19 | |
| 20 | const std::set<std::string> &TExtensionGLSL::getEnabledExtensions() const |
| 21 | { |
| 22 | return mEnabledExtensions; |
| 23 | } |
| 24 | |
| 25 | const std::set<std::string> &TExtensionGLSL::getRequiredExtensions() const |
| 26 | { |
| 27 | return mRequiredExtensions; |
| 28 | } |
| 29 | |
| 30 | bool TExtensionGLSL::visitUnary(Visit, TIntermUnary *node) |
| 31 | { |
| 32 | checkOperator(node); |
| 33 | |
| 34 | return true; |
| 35 | } |
| 36 | |
| 37 | bool TExtensionGLSL::visitAggregate(Visit, TIntermAggregate *node) |
| 38 | { |
| 39 | checkOperator(node); |
| 40 | |
| 41 | return true; |
| 42 | } |
| 43 | |
| 44 | void TExtensionGLSL::checkOperator(TIntermOperator *node) |
| 45 | { |
| 46 | if (mTargetVersion < GLSL_VERSION_130) |
| 47 | { |
| 48 | return; |
| 49 | } |
| 50 | |
| 51 | switch (node->getOp()) |
| 52 | { |
| 53 | case EOpAbs: |
| 54 | break; |
| 55 | |
| 56 | case EOpSign: |
| 57 | break; |
| 58 | |
| 59 | case EOpMix: |
| 60 | break; |
| 61 | |
| 62 | case EOpFloatBitsToInt: |
| 63 | case EOpFloatBitsToUint: |
| 64 | case EOpIntBitsToFloat: |
| 65 | case EOpUintBitsToFloat: |
| 66 | if (mTargetVersion < GLSL_VERSION_330) |
| 67 | { |
| 68 | // Bit conversion functions cannot be emulated. |
| 69 | mRequiredExtensions.insert("GL_ARB_shader_bit_encoding"); |
| 70 | } |
| 71 | break; |
| 72 | |
| 73 | case EOpPackSnorm2x16: |
| 74 | case EOpPackHalf2x16: |
| 75 | case EOpUnpackSnorm2x16: |
| 76 | case EOpUnpackHalf2x16: |
| 77 | if (mTargetVersion < GLSL_VERSION_420) |
| 78 | { |
| 79 | mEnabledExtensions.insert("GL_ARB_shading_language_packing"); |
| 80 | |
| 81 | if (mTargetVersion < GLSL_VERSION_330) |
| 82 | { |
| 83 | // floatBitsToUint and uintBitsToFloat are needed to emulate |
| 84 | // packHalf2x16 and unpackHalf2x16 respectively and cannot be |
| 85 | // emulated themselves. |
| 86 | mRequiredExtensions.insert("GL_ARB_shader_bit_encoding"); |
| 87 | } |
| 88 | } |
| 89 | break; |
| 90 | |
| 91 | case EOpPackUnorm2x16: |
| 92 | case EOpUnpackUnorm2x16: |
| 93 | if (mTargetVersion < GLSL_VERSION_410) |
| 94 | { |
| 95 | mEnabledExtensions.insert("GL_ARB_shading_language_packing"); |
| 96 | } |
| 97 | break; |
| 98 | |
| 99 | default: |
| 100 | break; |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | } // namespace sh |
| 105 |