| 1 | /* |
| 2 | * Copyright (C) 2016-2017 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #if ENABLE(B3_JIT) |
| 29 | |
| 30 | #include "AirArg.h" |
| 31 | #include "AirInst.h" |
| 32 | #include <wtf/Vector.h> |
| 33 | |
| 34 | namespace JSC { namespace B3 { |
| 35 | |
| 36 | class Value; |
| 37 | |
| 38 | namespace Air { |
| 39 | |
| 40 | class Code; |
| 41 | |
| 42 | inline Opcode moveFor(Bank bank, Width width) |
| 43 | { |
| 44 | switch (width) { |
| 45 | case Width32: |
| 46 | return bank == GP ? Move32 : MoveFloat; |
| 47 | case Width64: |
| 48 | return bank == GP ? Move : MoveDouble; |
| 49 | default: |
| 50 | RELEASE_ASSERT_NOT_REACHED(); |
| 51 | return Oops; |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | class ShufflePair { |
| 56 | public: |
| 57 | ShufflePair() |
| 58 | { |
| 59 | } |
| 60 | |
| 61 | ShufflePair(const Arg& src, const Arg& dst, Width width) |
| 62 | : m_src(src) |
| 63 | , m_dst(dst) |
| 64 | , m_width(width) |
| 65 | { |
| 66 | } |
| 67 | |
| 68 | const Arg& src() const { return m_src; } |
| 69 | const Arg& dst() const { return m_dst; } |
| 70 | |
| 71 | // The width determines the kind of move we do. You can only choose Width32 or Width64 right now. |
| 72 | // For GP, it picks between Move32 and Move. For FP, it picks between MoveFloat and MoveDouble. |
| 73 | Width width() const { return m_width; } |
| 74 | |
| 75 | Bank bank() const; |
| 76 | |
| 77 | // Creates an instruction sequence for the move represented by this shuffle pair. |
| 78 | // You need to pass Code because we may need to create a tmp. |
| 79 | Vector<Inst, 2> insts(Code&, Value* origin) const; |
| 80 | |
| 81 | void dump(PrintStream&) const; |
| 82 | |
| 83 | private: |
| 84 | Arg m_src; |
| 85 | Arg m_dst; |
| 86 | Width m_width { Width8 }; |
| 87 | }; |
| 88 | |
| 89 | // Create a Shuffle instruction. |
| 90 | Inst createShuffle(Value* origin, const Vector<ShufflePair>&); |
| 91 | |
| 92 | // Perform a shuffle of a given type. The scratch argument is mandatory. You should pass it as |
| 93 | // follows: If you know that you have scratch registers or temporaries available - that is, they're |
| 94 | // registers that are not mentioned in the shuffle, have the same type as the shuffle, and are not |
| 95 | // live at the shuffle - then you can pass them. If you don't have scratch registers available or if |
| 96 | // you don't feel like looking for them, you can pass memory locations. It's always safe to pass a |
| 97 | // pair of memory locations, and replacing either memory location with a register can be viewed as an |
| 98 | // optimization. It's a pretty important optimization. Some more notes: |
| 99 | // |
| 100 | // - We define scratch registers as things that are not live before the shuffle and are not one of |
| 101 | // the destinations of the shuffle. Not being live before the shuffle also means that they cannot |
| 102 | // be used for any of the sources of the shuffle. |
| 103 | // |
| 104 | // - A second scratch location is only needed when you have shuffle pairs where memory is used both |
| 105 | // as source and destination. |
| 106 | // |
| 107 | // - You're guaranteed not to need any scratch locations if there is a Swap instruction available for |
| 108 | // the type and you don't have any memory locations that are both the source and the destination of |
| 109 | // some pairs. GP supports Swap on x86 while FP never supports Swap. |
| 110 | // |
| 111 | // - Passing memory locations as scratch if are running emitShuffle() before register allocation is |
| 112 | // silly, since that will cause emitShuffle() to pick some specific registers when it does need |
| 113 | // scratch. One easy way to avoid that predicament is to ensure that you call emitShuffle() after |
| 114 | // register allocation. For this reason we could add a Shuffle instruction so that we can defer |
| 115 | // shufflings until after regalloc. |
| 116 | // |
| 117 | // - Shuffles with memory=>memory pairs are not very well tuned. You should avoid them if you want |
| 118 | // performance. If you need to do them, then making sure that you reserve a temporary is one way to |
| 119 | // get acceptable performance. |
| 120 | // |
| 121 | // NOTE: Use this method (and its friend below) to emit shuffles after register allocation. Before |
| 122 | // register allocation it is much better to simply use the Shuffle instruction. |
| 123 | Vector<Inst> emitShuffle( |
| 124 | Code& code, Vector<ShufflePair>, std::array<Arg, 2> scratch, Bank, Value* origin); |
| 125 | |
| 126 | // Perform a shuffle that involves any number of types. Pass scratch registers or memory locations |
| 127 | // for each type according to the rules above. |
| 128 | Vector<Inst> emitShuffle( |
| 129 | Code& code, const Vector<ShufflePair>&, |
| 130 | const std::array<Arg, 2>& gpScratch, const std::array<Arg, 2>& fpScratch, |
| 131 | Value* origin); |
| 132 | |
| 133 | } } } // namespace JSC::B3::Air |
| 134 | |
| 135 | #endif // ENABLE(B3_JIT) |
| 136 | |