1/*
2 This file is part of the WebKit open source project.
3 This file has been generated by generate-bindings.pl. DO NOT MODIFY!
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public License
16 along with this library; see the file COPYING.LIB. If not, write to
17 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 Boston, MA 02110-1301, USA.
19*/
20
21#include "config.h"
22
23#if ENABLE(WEBGL)
24
25#include "JSWebGLVertexArrayObjectOES.h"
26
27#include "JSDOMBinding.h"
28#include "JSDOMExceptionHandling.h"
29#include "JSDOMWrapperCache.h"
30#include "ScriptExecutionContext.h"
31#include <JavaScriptCore/HeapSnapshotBuilder.h>
32#include <JavaScriptCore/JSCInlines.h>
33#include <wtf/GetPtr.h>
34#include <wtf/PointerPreparations.h>
35#include <wtf/URL.h>
36
37
38namespace WebCore {
39using namespace JSC;
40
41class JSWebGLVertexArrayObjectOESPrototype : public JSC::JSNonFinalObject {
42public:
43 using Base = JSC::JSNonFinalObject;
44 static JSWebGLVertexArrayObjectOESPrototype* create(JSC::VM& vm, JSDOMGlobalObject* globalObject, JSC::Structure* structure)
45 {
46 JSWebGLVertexArrayObjectOESPrototype* ptr = new (NotNull, JSC::allocateCell<JSWebGLVertexArrayObjectOESPrototype>(vm.heap)) JSWebGLVertexArrayObjectOESPrototype(vm, globalObject, structure);
47 ptr->finishCreation(vm);
48 return ptr;
49 }
50
51 DECLARE_INFO;
52 static JSC::Structure* createStructure(JSC::VM& vm, JSC::JSGlobalObject* globalObject, JSC::JSValue prototype)
53 {
54 return JSC::Structure::create(vm, globalObject, prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), info());
55 }
56
57private:
58 JSWebGLVertexArrayObjectOESPrototype(JSC::VM& vm, JSC::JSGlobalObject*, JSC::Structure* structure)
59 : JSC::JSNonFinalObject(vm, structure)
60 {
61 }
62};
63
64/* Hash table for prototype */
65const ClassInfo JSWebGLVertexArrayObjectOESPrototype::s_info = { "WebGLVertexArrayObjectOESPrototype", &Base::s_info, nullptr, nullptr, CREATE_METHOD_TABLE(JSWebGLVertexArrayObjectOESPrototype) };
66
67const ClassInfo JSWebGLVertexArrayObjectOES::s_info = { "WebGLVertexArrayObjectOES", &Base::s_info, nullptr, nullptr, CREATE_METHOD_TABLE(JSWebGLVertexArrayObjectOES) };
68
69JSWebGLVertexArrayObjectOES::JSWebGLVertexArrayObjectOES(Structure* structure, JSDOMGlobalObject& globalObject, Ref<WebGLVertexArrayObjectOES>&& impl)
70 : JSDOMWrapper<WebGLVertexArrayObjectOES>(structure, globalObject, WTFMove(impl))
71{
72}
73
74void JSWebGLVertexArrayObjectOES::finishCreation(VM& vm)
75{
76 Base::finishCreation(vm);
77 ASSERT(inherits(vm, info()));
78
79}
80
81JSObject* JSWebGLVertexArrayObjectOES::createPrototype(VM& vm, JSDOMGlobalObject& globalObject)
82{
83 return JSWebGLVertexArrayObjectOESPrototype::create(vm, &globalObject, JSWebGLVertexArrayObjectOESPrototype::createStructure(vm, &globalObject, globalObject.objectPrototype()));
84}
85
86JSObject* JSWebGLVertexArrayObjectOES::prototype(VM& vm, JSDOMGlobalObject& globalObject)
87{
88 return getDOMPrototype<JSWebGLVertexArrayObjectOES>(vm, globalObject);
89}
90
91void JSWebGLVertexArrayObjectOES::destroy(JSC::JSCell* cell)
92{
93 JSWebGLVertexArrayObjectOES* thisObject = static_cast<JSWebGLVertexArrayObjectOES*>(cell);
94 thisObject->JSWebGLVertexArrayObjectOES::~JSWebGLVertexArrayObjectOES();
95}
96
97void JSWebGLVertexArrayObjectOES::heapSnapshot(JSCell* cell, HeapSnapshotBuilder& builder)
98{
99 auto* thisObject = jsCast<JSWebGLVertexArrayObjectOES*>(cell);
100 builder.setWrappedObjectForCell(cell, &thisObject->wrapped());
101 if (thisObject->scriptExecutionContext())
102 builder.setLabelForCell(cell, "url " + thisObject->scriptExecutionContext()->url().string());
103 Base::heapSnapshot(cell, builder);
104}
105
106bool JSWebGLVertexArrayObjectOESOwner::isReachableFromOpaqueRoots(JSC::Handle<JSC::Unknown> handle, void*, SlotVisitor& visitor, const char** reason)
107{
108 UNUSED_PARAM(handle);
109 UNUSED_PARAM(visitor);
110 UNUSED_PARAM(reason);
111 return false;
112}
113
114void JSWebGLVertexArrayObjectOESOwner::finalize(JSC::Handle<JSC::Unknown> handle, void* context)
115{
116 auto* jsWebGLVertexArrayObjectOES = static_cast<JSWebGLVertexArrayObjectOES*>(handle.slot()->asCell());
117 auto& world = *static_cast<DOMWrapperWorld*>(context);
118 uncacheWrapper(world, &jsWebGLVertexArrayObjectOES->wrapped(), jsWebGLVertexArrayObjectOES);
119}
120
121#if ENABLE(BINDING_INTEGRITY)
122#if PLATFORM(WIN)
123#pragma warning(disable: 4483)
124extern "C" { extern void (*const __identifier("??_7WebGLVertexArrayObjectOES@WebCore@@6B@")[])(); }
125#else
126extern "C" { extern void* _ZTVN7WebCore25WebGLVertexArrayObjectOESE[]; }
127#endif
128#endif
129
130JSC::JSValue toJSNewlyCreated(JSC::ExecState*, JSDOMGlobalObject* globalObject, Ref<WebGLVertexArrayObjectOES>&& impl)
131{
132
133#if ENABLE(BINDING_INTEGRITY)
134 void* actualVTablePointer = *(reinterpret_cast<void**>(impl.ptr()));
135#if PLATFORM(WIN)
136 void* expectedVTablePointer = WTF_PREPARE_VTBL_POINTER_FOR_INSPECTION(__identifier("??_7WebGLVertexArrayObjectOES@WebCore@@6B@"));
137#else
138 void* expectedVTablePointer = WTF_PREPARE_VTBL_POINTER_FOR_INSPECTION(&_ZTVN7WebCore25WebGLVertexArrayObjectOESE[2]);
139#endif
140
141 // If this fails WebGLVertexArrayObjectOES does not have a vtable, so you need to add the
142 // ImplementationLacksVTable attribute to the interface definition
143 static_assert(std::is_polymorphic<WebGLVertexArrayObjectOES>::value, "WebGLVertexArrayObjectOES is not polymorphic");
144
145 // If you hit this assertion you either have a use after free bug, or
146 // WebGLVertexArrayObjectOES has subclasses. If WebGLVertexArrayObjectOES has subclasses that get passed
147 // to toJS() we currently require WebGLVertexArrayObjectOES you to opt out of binding hardening
148 // by adding the SkipVTableValidation attribute to the interface IDL definition
149 RELEASE_ASSERT(actualVTablePointer == expectedVTablePointer);
150#endif
151 return createWrapper<WebGLVertexArrayObjectOES>(globalObject, WTFMove(impl));
152}
153
154JSC::JSValue toJS(JSC::ExecState* state, JSDOMGlobalObject* globalObject, WebGLVertexArrayObjectOES& impl)
155{
156 return wrap(state, globalObject, impl);
157}
158
159WebGLVertexArrayObjectOES* JSWebGLVertexArrayObjectOES::toWrapped(JSC::VM& vm, JSC::JSValue value)
160{
161 if (auto* wrapper = jsDynamicCast<JSWebGLVertexArrayObjectOES*>(vm, value))
162 return &wrapper->wrapped();
163 return nullptr;
164}
165
166}
167
168#endif // ENABLE(WEBGL)
169