1/*
2 This file is part of the WebKit open source project.
3 This file has been generated by generate-bindings.pl. DO NOT MODIFY!
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public License
16 along with this library; see the file COPYING.LIB. If not, write to
17 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 Boston, MA 02110-1301, USA.
19*/
20
21#include "config.h"
22
23#if ENABLE(WEBGPU)
24
25#include "JSGPUVertexInputDescriptor.h"
26
27#include "JSDOMConvertNumbers.h"
28#include <JavaScriptCore/JSCInlines.h>
29#include <JavaScriptCore/JSString.h>
30#include <wtf/NeverDestroyed.h>
31
32
33namespace WebCore {
34using namespace JSC;
35
36#if ENABLE(WEBGPU)
37
38template<> GPUVertexInputDescriptor convertDictionary<GPUVertexInputDescriptor>(ExecState& state, JSValue value)
39{
40 VM& vm = state.vm();
41 auto throwScope = DECLARE_THROW_SCOPE(vm);
42 bool isNullOrUndefined = value.isUndefinedOrNull();
43 auto* object = isNullOrUndefined ? nullptr : value.getObject();
44 if (UNLIKELY(!isNullOrUndefined && !object)) {
45 throwTypeError(&state, throwScope);
46 return { };
47 }
48 GPUVertexInputDescriptor result;
49 JSValue inputSlotValue;
50 if (isNullOrUndefined)
51 inputSlotValue = jsUndefined();
52 else {
53 inputSlotValue = object->get(&state, Identifier::fromString(&state, "inputSlot"));
54 RETURN_IF_EXCEPTION(throwScope, { });
55 }
56 if (!inputSlotValue.isUndefined()) {
57 result.inputSlot = convert<IDLUnsignedLong>(state, inputSlotValue);
58 RETURN_IF_EXCEPTION(throwScope, { });
59 } else {
60 throwRequiredMemberTypeError(state, throwScope, "inputSlot", "GPUVertexInputDescriptor", "unsigned long");
61 return { };
62 }
63 JSValue stepModeValue;
64 if (isNullOrUndefined)
65 stepModeValue = jsUndefined();
66 else {
67 stepModeValue = object->get(&state, Identifier::fromString(&state, "stepMode"));
68 RETURN_IF_EXCEPTION(throwScope, { });
69 }
70 if (!stepModeValue.isUndefined()) {
71 result.stepMode = convert<IDLEnumeration<GPUInputStepMode>>(state, stepModeValue);
72 RETURN_IF_EXCEPTION(throwScope, { });
73 } else
74 result.stepMode = GPUInputStepMode::Vertex;
75 JSValue strideValue;
76 if (isNullOrUndefined)
77 strideValue = jsUndefined();
78 else {
79 strideValue = object->get(&state, Identifier::fromString(&state, "stride"));
80 RETURN_IF_EXCEPTION(throwScope, { });
81 }
82 if (!strideValue.isUndefined()) {
83 result.stride = convert<IDLUnsignedLongLong>(state, strideValue);
84 RETURN_IF_EXCEPTION(throwScope, { });
85 } else {
86 throwRequiredMemberTypeError(state, throwScope, "stride", "GPUVertexInputDescriptor", "unsigned long long");
87 return { };
88 }
89 return result;
90}
91
92#endif
93
94String convertEnumerationToString(GPUInputStepMode enumerationValue)
95{
96 static const NeverDestroyed<String> values[] = {
97 MAKE_STATIC_STRING_IMPL("vertex"),
98 MAKE_STATIC_STRING_IMPL("instance"),
99 };
100 static_assert(static_cast<size_t>(GPUInputStepMode::Vertex) == 0, "GPUInputStepMode::Vertex is not 0 as expected");
101 static_assert(static_cast<size_t>(GPUInputStepMode::Instance) == 1, "GPUInputStepMode::Instance is not 1 as expected");
102 ASSERT(static_cast<size_t>(enumerationValue) < WTF_ARRAY_LENGTH(values));
103 return values[static_cast<size_t>(enumerationValue)];
104}
105
106template<> JSString* convertEnumerationToJS(ExecState& state, GPUInputStepMode enumerationValue)
107{
108 return jsStringWithCache(&state, convertEnumerationToString(enumerationValue));
109}
110
111template<> Optional<GPUInputStepMode> parseEnumeration<GPUInputStepMode>(ExecState& state, JSValue value)
112{
113 auto stringValue = value.toWTFString(&state);
114 if (stringValue == "vertex")
115 return GPUInputStepMode::Vertex;
116 if (stringValue == "instance")
117 return GPUInputStepMode::Instance;
118 return WTF::nullopt;
119}
120
121template<> const char* expectedEnumerationValues<GPUInputStepMode>()
122{
123 return "\"vertex\", \"instance\"";
124}
125
126} // namespace WebCore
127
128#endif // ENABLE(WEBGPU)
129