| 1 | /* |
| 2 | * Copyright (C) 2015 Apple Inc. All Rights Reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | namespace WTF { |
| 29 | |
| 30 | // Why would you want to use bubble sort? When you know that your input is already mostly |
| 31 | // sorted! This sort is guaranteed stable (it won't reorder elements that were equal), it |
| 32 | // doesn't require any scratch memory, and is the fastest available sorting algorithm if your |
| 33 | // input already happens to be sorted. This sort is also likely to have competetive performance |
| 34 | // for small inputs, even if they are very unsorted. |
| 35 | |
| 36 | // We use this sorting algorithm for compiler insertion sets. An insertion set is usually very |
| 37 | // nearly sorted. It shouldn't take more than a few bubbles to make it fully sorted. We made |
| 38 | // this decision deliberately. Here's the performance of the testb3 Complex(64, 384) benchmark |
| 39 | // with the Air::InsertionSet doing no sorting, std::stable_sorting, and bubbleSorting: |
| 40 | // |
| 41 | // no sort: 8.8222 +- 0.1911 ms. |
| 42 | // std::stable_sort: 9.0135 +- 0.1418 ms. |
| 43 | // bubbleSort: 8.8457 +- 0.1511 ms. |
| 44 | // |
| 45 | // Clearly, bubble sort is superior. |
| 46 | // |
| 47 | // Note that the critical piece here is that insertion sets tend to be small, they must be |
| 48 | // sorted, the sort must be stable, they are usually already sorted to begin with, and when they |
| 49 | // are unsorted it's usually because of a few out-of-place elements. |
| 50 | |
| 51 | template<typename IteratorType, typename LessThan> |
| 52 | void bubbleSort(IteratorType begin, IteratorType end, const LessThan& lessThan) |
| 53 | { |
| 54 | for (;;) { |
| 55 | bool changed = false; |
| 56 | ASSERT(end >= begin); |
| 57 | size_t limit = end - begin; |
| 58 | for (size_t i = limit; i-- > 1;) { |
| 59 | if (lessThan(begin[i], begin[i - 1])) { |
| 60 | std::swap(begin[i], begin[i - 1]); |
| 61 | changed = true; |
| 62 | } |
| 63 | } |
| 64 | if (!changed) |
| 65 | return; |
| 66 | // After one run, the first element in the list is guaranteed to be the smallest. |
| 67 | begin++; |
| 68 | |
| 69 | // Now go in the other direction. This eliminates most sorting pathologies. |
| 70 | changed = false; |
| 71 | ASSERT(end >= begin); |
| 72 | limit = end - begin; |
| 73 | for (size_t i = 1; i < limit; ++i) { |
| 74 | if (lessThan(begin[i], begin[i - 1])) { |
| 75 | std::swap(begin[i], begin[i - 1]); |
| 76 | changed = true; |
| 77 | } |
| 78 | } |
| 79 | if (!changed) |
| 80 | return; |
| 81 | // Now the last element is guaranteed to be the largest. |
| 82 | end--; |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | template<typename IteratorType> |
| 87 | void bubbleSort(IteratorType begin, IteratorType end) |
| 88 | { |
| 89 | bubbleSort( |
| 90 | begin, end, |
| 91 | [](auto& left, auto& right) { |
| 92 | return left < right; |
| 93 | }); |
| 94 | } |
| 95 | |
| 96 | } // namespace WTF |
| 97 | |
| 98 | using WTF::bubbleSort; |
| 99 | |