| 1 | /* |
| 2 | * Copyright (C) 2006 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include "ThreadTimers.h" |
| 29 | #include <functional> |
| 30 | #include <wtf/Function.h> |
| 31 | #include <wtf/MonotonicTime.h> |
| 32 | #include <wtf/Noncopyable.h> |
| 33 | #include <wtf/Optional.h> |
| 34 | #include <wtf/Seconds.h> |
| 35 | #include <wtf/Threading.h> |
| 36 | #include <wtf/Vector.h> |
| 37 | #include <wtf/WeakPtr.h> |
| 38 | |
| 39 | #if PLATFORM(IOS_FAMILY) |
| 40 | #include "WebCoreThread.h" |
| 41 | #endif |
| 42 | |
| 43 | namespace WebCore { |
| 44 | |
| 45 | class TimerBase { |
| 46 | WTF_MAKE_NONCOPYABLE(TimerBase); |
| 47 | WTF_MAKE_FAST_ALLOCATED; |
| 48 | public: |
| 49 | WEBCORE_EXPORT TimerBase(); |
| 50 | WEBCORE_EXPORT virtual ~TimerBase(); |
| 51 | |
| 52 | WEBCORE_EXPORT void start(Seconds nextFireInterval, Seconds repeatInterval); |
| 53 | |
| 54 | void startRepeating(Seconds repeatInterval) { start(repeatInterval, repeatInterval); } |
| 55 | void startOneShot(Seconds interval) { start(interval, 0_s); } |
| 56 | |
| 57 | WEBCORE_EXPORT void stop(); |
| 58 | bool isActive() const; |
| 59 | |
| 60 | WEBCORE_EXPORT Seconds nextFireInterval() const; |
| 61 | Seconds nextUnalignedFireInterval() const; |
| 62 | Seconds repeatInterval() const { return m_repeatInterval; } |
| 63 | |
| 64 | void augmentFireInterval(Seconds delta) { setNextFireTime(m_heapItem->time + delta); } |
| 65 | void augmentRepeatInterval(Seconds delta) { augmentFireInterval(delta); m_repeatInterval += delta; } |
| 66 | |
| 67 | void didChangeAlignmentInterval(); |
| 68 | |
| 69 | static void fireTimersInNestedEventLoop(); |
| 70 | |
| 71 | private: |
| 72 | virtual void fired() = 0; |
| 73 | |
| 74 | virtual Optional<MonotonicTime> alignedFireTime(MonotonicTime) const { return WTF::nullopt; } |
| 75 | |
| 76 | void checkConsistency() const; |
| 77 | void checkHeapIndex() const; |
| 78 | |
| 79 | void setNextFireTime(MonotonicTime); |
| 80 | |
| 81 | bool inHeap() const { return m_heapItem && m_heapItem->isInHeap(); } |
| 82 | |
| 83 | bool hasValidHeapPosition() const; |
| 84 | void updateHeapIfNeeded(MonotonicTime oldTime); |
| 85 | |
| 86 | void heapDecreaseKey(); |
| 87 | void heapDelete(); |
| 88 | void heapDeleteMin(); |
| 89 | void heapIncreaseKey(); |
| 90 | void heapInsert(); |
| 91 | void heapPop(); |
| 92 | void heapPopMin(); |
| 93 | static void heapDeleteNullMin(ThreadTimerHeap&); |
| 94 | |
| 95 | MonotonicTime nextFireTime() const { return m_heapItem ? m_heapItem->time : MonotonicTime { }; } |
| 96 | |
| 97 | MonotonicTime m_unalignedNextFireTime; // m_nextFireTime not considering alignment interval |
| 98 | Seconds m_repeatInterval; // 0 if not repeating |
| 99 | |
| 100 | RefPtr<ThreadTimerHeapItem> m_heapItem; |
| 101 | Ref<Thread> m_thread { Thread::current() }; |
| 102 | |
| 103 | friend class ThreadTimers; |
| 104 | friend class TimerHeapLessThanFunction; |
| 105 | friend class TimerHeapReference; |
| 106 | }; |
| 107 | |
| 108 | |
| 109 | class Timer : public TimerBase { |
| 110 | WTF_MAKE_FAST_ALLOCATED; |
| 111 | public: |
| 112 | template <typename TimerFiredClass, typename TimerFiredBaseClass> |
| 113 | Timer(TimerFiredClass& object, void (TimerFiredBaseClass::*function)()) |
| 114 | : m_function(std::bind(function, &object)) |
| 115 | { |
| 116 | } |
| 117 | |
| 118 | Timer(WTF::Function<void ()>&& function) |
| 119 | : m_function(WTFMove(function)) |
| 120 | { |
| 121 | } |
| 122 | |
| 123 | private: |
| 124 | void fired() override |
| 125 | { |
| 126 | m_function(); |
| 127 | } |
| 128 | |
| 129 | WTF::Function<void ()> m_function; |
| 130 | }; |
| 131 | |
| 132 | inline bool TimerBase::isActive() const |
| 133 | { |
| 134 | // FIXME: Write this in terms of USE(WEB_THREAD) instead of PLATFORM(IOS_FAMILY). |
| 135 | #if !PLATFORM(IOS_FAMILY) |
| 136 | ASSERT(m_thread.ptr() == &Thread::current()); |
| 137 | #else |
| 138 | ASSERT(WebThreadIsCurrent() || pthread_main_np() || m_thread.ptr() == &Thread::current()); |
| 139 | #endif // PLATFORM(IOS_FAMILY) |
| 140 | return static_cast<bool>(nextFireTime()); |
| 141 | } |
| 142 | |
| 143 | class DeferrableOneShotTimer : protected TimerBase { |
| 144 | WTF_MAKE_FAST_ALLOCATED; |
| 145 | public: |
| 146 | template<typename TimerFiredClass> |
| 147 | DeferrableOneShotTimer(TimerFiredClass& object, void (TimerFiredClass::*function)(), Seconds delay) |
| 148 | : DeferrableOneShotTimer(std::bind(function, &object), delay) |
| 149 | { |
| 150 | } |
| 151 | |
| 152 | DeferrableOneShotTimer(WTF::Function<void ()>&& function, Seconds delay) |
| 153 | : m_function(WTFMove(function)) |
| 154 | , m_delay(delay) |
| 155 | , m_shouldRestartWhenTimerFires(false) |
| 156 | { |
| 157 | } |
| 158 | |
| 159 | void restart() |
| 160 | { |
| 161 | // Setting this boolean is much more efficient than calling startOneShot |
| 162 | // again, which might result in rescheduling the system timer which |
| 163 | // can be quite expensive. |
| 164 | |
| 165 | if (isActive()) { |
| 166 | m_shouldRestartWhenTimerFires = true; |
| 167 | return; |
| 168 | } |
| 169 | startOneShot(m_delay); |
| 170 | } |
| 171 | |
| 172 | void stop() |
| 173 | { |
| 174 | m_shouldRestartWhenTimerFires = false; |
| 175 | TimerBase::stop(); |
| 176 | } |
| 177 | |
| 178 | using TimerBase::isActive; |
| 179 | |
| 180 | private: |
| 181 | void fired() override |
| 182 | { |
| 183 | if (m_shouldRestartWhenTimerFires) { |
| 184 | m_shouldRestartWhenTimerFires = false; |
| 185 | startOneShot(m_delay); |
| 186 | return; |
| 187 | } |
| 188 | |
| 189 | m_function(); |
| 190 | } |
| 191 | |
| 192 | WTF::Function<void ()> m_function; |
| 193 | |
| 194 | Seconds m_delay; |
| 195 | bool m_shouldRestartWhenTimerFires; |
| 196 | }; |
| 197 | |
| 198 | } |
| 199 | |