1 | /* |
2 | * Copyright (c) 2012, Google Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are |
6 | * met: |
7 | * |
8 | * * Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. |
10 | * * Redistributions in binary form must reproduce the above |
11 | * copyright notice, this list of conditions and the following disclaimer |
12 | * in the documentation and/or other materials provided with the |
13 | * distribution. |
14 | * * Neither the name of Google Inc. nor the names of its |
15 | * contributors may be used to endorse or promote products derived from |
16 | * this software without specific prior written permission. |
17 | * |
18 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
19 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
20 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
21 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
22 | * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
23 | * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 | * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 | */ |
30 | |
31 | #pragma once |
32 | |
33 | #include "FloatPoint.h" |
34 | #include "LayoutSize.h" |
35 | |
36 | namespace WebCore { |
37 | |
38 | class LayoutPoint { |
39 | public: |
40 | LayoutPoint() : m_x(0), m_y(0) { } |
41 | LayoutPoint(LayoutUnit x, LayoutUnit y) : m_x(x), m_y(y) { } |
42 | LayoutPoint(const IntPoint& point) : m_x(point.x()), m_y(point.y()) { } |
43 | explicit LayoutPoint(const FloatPoint& size) : m_x(size.x()), m_y(size.y()) { } |
44 | explicit LayoutPoint(const LayoutSize& size) : m_x(size.width()), m_y(size.height()) { } |
45 | |
46 | static LayoutPoint zero() { return LayoutPoint(); } |
47 | |
48 | LayoutUnit x() const { return m_x; } |
49 | LayoutUnit y() const { return m_y; } |
50 | |
51 | void setX(LayoutUnit x) { m_x = x; } |
52 | void setY(LayoutUnit y) { m_y = y; } |
53 | |
54 | void move(const LayoutSize& s) { move(s.width(), s.height()); } |
55 | void moveBy(const LayoutPoint& offset) { move(offset.x(), offset.y()); } |
56 | void move(LayoutUnit dx, LayoutUnit dy) { m_x += dx; m_y += dy; } |
57 | |
58 | void scale(float s) |
59 | { |
60 | m_x *= s; |
61 | m_y *= s; |
62 | } |
63 | |
64 | void scale(float sx, float sy) |
65 | { |
66 | m_x *= sx; |
67 | m_y *= sy; |
68 | } |
69 | |
70 | LayoutPoint scaled(float s) const |
71 | { |
72 | return { m_x * s, m_y * s }; |
73 | } |
74 | |
75 | LayoutPoint scaled(float sx, float sy) const |
76 | { |
77 | return { m_x * sx, m_y * sy }; |
78 | } |
79 | |
80 | LayoutPoint constrainedBetween(const LayoutPoint& min, const LayoutPoint& max) const; |
81 | |
82 | LayoutPoint expandedTo(const LayoutPoint& other) const |
83 | { |
84 | return { std::max(m_x, other.m_x), std::max(m_y, other.m_y) }; |
85 | } |
86 | |
87 | LayoutPoint shrunkTo(const LayoutPoint& other) const |
88 | { |
89 | return { std::min(m_x, other.m_x), std::min(m_y, other.m_y) }; |
90 | } |
91 | |
92 | void clampNegativeToZero() |
93 | { |
94 | *this = expandedTo(zero()); |
95 | } |
96 | |
97 | LayoutPoint transposedPoint() const |
98 | { |
99 | return { m_y, m_x }; |
100 | } |
101 | |
102 | LayoutPoint fraction() const |
103 | { |
104 | return { m_x.fraction(), m_y.fraction() }; |
105 | } |
106 | |
107 | operator FloatPoint() const { return { m_x, m_y }; } |
108 | |
109 | private: |
110 | LayoutUnit m_x, m_y; |
111 | }; |
112 | |
113 | inline LayoutPoint& operator+=(LayoutPoint& a, const LayoutSize& b) |
114 | { |
115 | a.move(b.width(), b.height()); |
116 | return a; |
117 | } |
118 | |
119 | inline LayoutPoint& operator-=(LayoutPoint& a, const LayoutSize& b) |
120 | { |
121 | a.move(-b.width(), -b.height()); |
122 | return a; |
123 | } |
124 | |
125 | inline LayoutPoint operator+(const LayoutPoint& a, const LayoutSize& b) |
126 | { |
127 | return LayoutPoint(a.x() + b.width(), a.y() + b.height()); |
128 | } |
129 | |
130 | inline LayoutPoint operator+(const LayoutPoint& a, const LayoutPoint& b) |
131 | { |
132 | return LayoutPoint(a.x() + b.x(), a.y() + b.y()); |
133 | } |
134 | |
135 | inline LayoutSize operator-(const LayoutPoint& a, const LayoutPoint& b) |
136 | { |
137 | return LayoutSize(a.x() - b.x(), a.y() - b.y()); |
138 | } |
139 | |
140 | inline LayoutPoint operator-(const LayoutPoint& a, const LayoutSize& b) |
141 | { |
142 | return LayoutPoint(a.x() - b.width(), a.y() - b.height()); |
143 | } |
144 | |
145 | inline LayoutPoint operator-(const LayoutPoint& point) |
146 | { |
147 | return LayoutPoint(-point.x(), -point.y()); |
148 | } |
149 | |
150 | inline bool operator==(const LayoutPoint& a, const LayoutPoint& b) |
151 | { |
152 | return a.x() == b.x() && a.y() == b.y(); |
153 | } |
154 | |
155 | inline bool operator!=(const LayoutPoint& a, const LayoutPoint& b) |
156 | { |
157 | return a.x() != b.x() || a.y() != b.y(); |
158 | } |
159 | |
160 | inline LayoutPoint toLayoutPoint(const LayoutSize& size) |
161 | { |
162 | return LayoutPoint(size.width(), size.height()); |
163 | } |
164 | |
165 | inline LayoutSize toLayoutSize(const LayoutPoint& point) |
166 | { |
167 | return LayoutSize(point.x(), point.y()); |
168 | } |
169 | |
170 | inline IntPoint flooredIntPoint(const LayoutPoint& point) |
171 | { |
172 | return IntPoint(point.x().floor(), point.y().floor()); |
173 | } |
174 | |
175 | inline IntPoint roundedIntPoint(const LayoutPoint& point) |
176 | { |
177 | return IntPoint(point.x().round(), point.y().round()); |
178 | } |
179 | |
180 | inline IntPoint roundedIntPoint(const LayoutSize& size) |
181 | { |
182 | return roundedIntPoint(toLayoutPoint(size)); |
183 | } |
184 | |
185 | inline IntPoint ceiledIntPoint(const LayoutPoint& point) |
186 | { |
187 | return IntPoint(point.x().ceil(), point.y().ceil()); |
188 | } |
189 | |
190 | inline LayoutPoint flooredLayoutPoint(const FloatPoint& p) |
191 | { |
192 | return LayoutPoint(LayoutUnit::fromFloatFloor(p.x()), LayoutUnit::fromFloatFloor(p.y())); |
193 | } |
194 | |
195 | inline LayoutPoint ceiledLayoutPoint(const FloatPoint& p) |
196 | { |
197 | return LayoutPoint(LayoutUnit::fromFloatCeil(p.x()), LayoutUnit::fromFloatCeil(p.y())); |
198 | } |
199 | |
200 | inline IntSize snappedIntSize(const LayoutSize& size, const LayoutPoint& location) |
201 | { |
202 | auto snap = [] (LayoutUnit a, LayoutUnit b) { |
203 | LayoutUnit fraction = b.fraction(); |
204 | return roundToInt(fraction + a) - roundToInt(fraction); |
205 | }; |
206 | return IntSize(snap(size.width(), location.x()), snap(size.height(), location.y())); |
207 | } |
208 | |
209 | inline FloatPoint roundPointToDevicePixels(const LayoutPoint& point, float pixelSnappingFactor, bool directionalRoundingToRight = true, bool directionalRoundingToBottom = true) |
210 | { |
211 | return FloatPoint(roundToDevicePixel(point.x(), pixelSnappingFactor, !directionalRoundingToRight), roundToDevicePixel(point.y(), pixelSnappingFactor, !directionalRoundingToBottom)); |
212 | } |
213 | |
214 | inline FloatPoint floorPointToDevicePixels(const LayoutPoint& point, float pixelSnappingFactor) |
215 | { |
216 | return FloatPoint(floorToDevicePixel(point.x(), pixelSnappingFactor), floorToDevicePixel(point.y(), pixelSnappingFactor)); |
217 | } |
218 | |
219 | inline FloatPoint ceilPointToDevicePixels(const LayoutPoint& point, float pixelSnappingFactor) |
220 | { |
221 | return FloatPoint(ceilToDevicePixel(point.x(), pixelSnappingFactor), ceilToDevicePixel(point.y(), pixelSnappingFactor)); |
222 | } |
223 | |
224 | inline FloatSize snapSizeToDevicePixel(const LayoutSize& size, const LayoutPoint& location, float pixelSnappingFactor) |
225 | { |
226 | auto snap = [&] (LayoutUnit a, LayoutUnit b) { |
227 | LayoutUnit fraction = b.fraction(); |
228 | return roundToDevicePixel(fraction + a, pixelSnappingFactor) - roundToDevicePixel(fraction, pixelSnappingFactor); |
229 | }; |
230 | return FloatSize(snap(size.width(), location.x()), snap(size.height(), location.y())); |
231 | } |
232 | |
233 | WEBCORE_EXPORT WTF::TextStream& operator<<(WTF::TextStream&, const LayoutPoint&); |
234 | |
235 | } // namespace WebCore |
236 | |
237 | |