| 1 | /* |
| 2 | * Copyright (C) 2016 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 23 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | namespace WebCore { |
| 29 | |
| 30 | enum class GraphicsContext3DPowerPreference { |
| 31 | Default, |
| 32 | LowPower, |
| 33 | HighPerformance |
| 34 | }; |
| 35 | |
| 36 | struct GraphicsContext3DAttributes { |
| 37 | // WebGLContextAttributes |
| 38 | bool alpha { true }; |
| 39 | bool depth { true }; |
| 40 | bool stencil { false }; |
| 41 | bool antialias { true }; |
| 42 | bool premultipliedAlpha { true }; |
| 43 | bool preserveDrawingBuffer { false }; |
| 44 | bool failIfMajorPerformanceCaveat { false }; |
| 45 | using PowerPreference = GraphicsContext3DPowerPreference; |
| 46 | PowerPreference powerPreference { PowerPreference::Default }; |
| 47 | |
| 48 | // Additional attributes. |
| 49 | bool forceSoftwareRenderer { false }; |
| 50 | bool shareResources { true }; |
| 51 | bool isWebGL2 { false }; |
| 52 | bool noExtensions { false }; |
| 53 | float devicePixelRatio { 1 }; |
| 54 | PowerPreference initialPowerPreference { PowerPreference::Default }; |
| 55 | }; |
| 56 | |
| 57 | } |
| 58 | |